fmask_state[4] = S_00A010_DEPTH(last_layer) |
S_00A010_BASE_ARRAY(first_layer);
fmask_state[5] = 0;
- fmask_state[6] = S_00A018_META_PIPE_ALIGNED(image->planes[0].surface.u.gfx9.cmask.pipe_aligned);
+ fmask_state[6] = S_00A018_META_PIPE_ALIGNED(1);
fmask_state[7] = 0;
} else if (fmask_state)
memset(fmask_state, 0, 8 * 4);
fmask_state[3] |= S_008F1C_SW_MODE(image->planes[0].surface.u.gfx9.fmask.swizzle_mode);
fmask_state[4] |= S_008F20_DEPTH(last_layer) |
S_008F20_PITCH(image->planes[0].surface.u.gfx9.fmask.epitch);
- fmask_state[5] |= S_008F24_META_PIPE_ALIGNED(image->planes[0].surface.u.gfx9.cmask.pipe_aligned) |
- S_008F24_META_RB_ALIGNED(image->planes[0].surface.u.gfx9.cmask.rb_aligned);
+ fmask_state[5] |= S_008F24_META_PIPE_ALIGNED(1) |
+ S_008F24_META_RB_ALIGNED(1);
if (radv_image_is_tc_compat_cmask(image)) {
va = gpu_address + image->offset + image->cmask_offset;