VkExtent3D dest_extent;
};
+static VkResult
+build_pipeline(struct radv_device *device,
+ VkImageAspectFlagBits aspect,
+ enum glsl_sampler_dim tex_dim,
+ unsigned fs_key,
+ VkPipeline *pipeline);
+
static nir_shader *
build_nir_vertex_shader(void)
{
nir_builder b;
nir_builder_init_simple_shader(&b, NULL, MESA_SHADER_VERTEX, NULL);
- b.shader->info->name = ralloc_strdup(b.shader, "meta_blit_vs");
+ b.shader->info.name = ralloc_strdup(b.shader, "meta_blit_vs");
nir_variable *pos_out = nir_variable_create(b.shader, nir_var_shader_out,
vec4, "gl_Position");
pos_out->data.location = VARYING_SLOT_POS;
- nir_variable *tex_pos_in = nir_variable_create(b.shader, nir_var_shader_in,
- vec4, "a_tex_pos");
- tex_pos_in->data.location = VERT_ATTRIB_GENERIC0;
nir_variable *tex_pos_out = nir_variable_create(b.shader, nir_var_shader_out,
vec4, "v_tex_pos");
tex_pos_out->data.location = VARYING_SLOT_VAR0;
tex_pos_out->data.interpolation = INTERP_MODE_SMOOTH;
- nir_copy_var(&b, tex_pos_out, tex_pos_in);
nir_ssa_def *outvec = radv_meta_gen_rect_vertices(&b);
nir_store_var(&b, pos_out, outvec, 0xf);
+
+ nir_intrinsic_instr *src_box = nir_intrinsic_instr_create(b.shader, nir_intrinsic_load_push_constant);
+ src_box->src[0] = nir_src_for_ssa(nir_imm_int(&b, 0));
+ nir_intrinsic_set_base(src_box, 0);
+ nir_intrinsic_set_range(src_box, 16);
+ src_box->num_components = 4;
+ nir_ssa_dest_init(&src_box->instr, &src_box->dest, 4, 32, "src_box");
+ nir_builder_instr_insert(&b, &src_box->instr);
+
+ nir_intrinsic_instr *src0_z = nir_intrinsic_instr_create(b.shader, nir_intrinsic_load_push_constant);
+ src0_z->src[0] = nir_src_for_ssa(nir_imm_int(&b, 0));
+ nir_intrinsic_set_base(src0_z, 16);
+ nir_intrinsic_set_range(src0_z, 4);
+ src0_z->num_components = 1;
+ nir_ssa_dest_init(&src0_z->instr, &src0_z->dest, 1, 32, "src0_z");
+ nir_builder_instr_insert(&b, &src0_z->instr);
+
+ nir_intrinsic_instr *vertex_id = nir_intrinsic_instr_create(b.shader, nir_intrinsic_load_vertex_id_zero_base);
+ nir_ssa_dest_init(&vertex_id->instr, &vertex_id->dest, 1, 32, "vertexid");
+ nir_builder_instr_insert(&b, &vertex_id->instr);
+
+ /* vertex 0 - src0_x, src0_y, src0_z */
+ /* vertex 1 - src0_x, src1_y, src0_z*/
+ /* vertex 2 - src1_x, src0_y, src0_z */
+ /* so channel 0 is vertex_id != 2 ? src_x : src_x + w
+ channel 1 is vertex id != 1 ? src_y : src_y + w */
+
+ nir_ssa_def *c0cmp = nir_ine(&b, &vertex_id->dest.ssa,
+ nir_imm_int(&b, 2));
+ nir_ssa_def *c1cmp = nir_ine(&b, &vertex_id->dest.ssa,
+ nir_imm_int(&b, 1));
+
+ nir_ssa_def *comp[4];
+ comp[0] = nir_bcsel(&b, c0cmp,
+ nir_channel(&b, &src_box->dest.ssa, 0),
+ nir_channel(&b, &src_box->dest.ssa, 2));
+
+ comp[1] = nir_bcsel(&b, c1cmp,
+ nir_channel(&b, &src_box->dest.ssa, 1),
+ nir_channel(&b, &src_box->dest.ssa, 3));
+ comp[2] = &src0_z->dest.ssa;
+ comp[3] = nir_imm_float(&b, 1.0);
+ nir_ssa_def *out_tex_vec = nir_vec(&b, comp, 4);
+ nir_store_var(&b, tex_pos_out, out_tex_vec, 0xf);
return b.shader;
}
nir_builder_init_simple_shader(&b, NULL, MESA_SHADER_FRAGMENT, NULL);
sprintf(shader_name, "meta_blit_fs.%d", tex_dim);
- b.shader->info->name = ralloc_strdup(b.shader, shader_name);
+ b.shader->info.name = ralloc_strdup(b.shader, shader_name);
nir_variable *tex_pos_in = nir_variable_create(b.shader, nir_var_shader_in,
vec4, "v_tex_pos");
unsigned swz[] = { 0, (tex_dim == GLSL_SAMPLER_DIM_1D ? 2 : 1), 2 };
nir_ssa_def *const tex_pos =
nir_swizzle(&b, nir_load_var(&b, tex_pos_in), swz,
- (tex_dim == GLSL_SAMPLER_DIM_1D ? 2 : 3), false);
+ (tex_dim == GLSL_SAMPLER_DIM_1D ? 2 : 3));
const struct glsl_type *sampler_type =
glsl_sampler_type(tex_dim, false, tex_dim != GLSL_SAMPLER_DIM_3D,
sampler->data.descriptor_set = 0;
sampler->data.binding = 0;
- nir_tex_instr *tex = nir_tex_instr_create(b.shader, 1);
+ nir_ssa_def *tex_deref = &nir_build_deref_var(&b, sampler)->dest.ssa;
+
+ nir_tex_instr *tex = nir_tex_instr_create(b.shader, 3);
tex->sampler_dim = tex_dim;
tex->op = nir_texop_tex;
tex->src[0].src_type = nir_tex_src_coord;
tex->src[0].src = nir_src_for_ssa(tex_pos);
+ tex->src[1].src_type = nir_tex_src_texture_deref;
+ tex->src[1].src = nir_src_for_ssa(tex_deref);
+ tex->src[2].src_type = nir_tex_src_sampler_deref;
+ tex->src[2].src = nir_src_for_ssa(tex_deref);
tex->dest_type = nir_type_float; /* TODO */
tex->is_array = glsl_sampler_type_is_array(sampler_type);
tex->coord_components = tex_pos->num_components;
- tex->texture = nir_deref_var_create(tex, sampler);
- tex->sampler = nir_deref_var_create(tex, sampler);
nir_ssa_dest_init(&tex->instr, &tex->dest, 4, 32, "tex");
nir_builder_instr_insert(&b, &tex->instr);
nir_builder_init_simple_shader(&b, NULL, MESA_SHADER_FRAGMENT, NULL);
sprintf(shader_name, "meta_blit_depth_fs.%d", tex_dim);
- b.shader->info->name = ralloc_strdup(b.shader, shader_name);
+ b.shader->info.name = ralloc_strdup(b.shader, shader_name);
nir_variable *tex_pos_in = nir_variable_create(b.shader, nir_var_shader_in,
vec4, "v_tex_pos");
unsigned swz[] = { 0, (tex_dim == GLSL_SAMPLER_DIM_1D ? 2 : 1), 2 };
nir_ssa_def *const tex_pos =
nir_swizzle(&b, nir_load_var(&b, tex_pos_in), swz,
- (tex_dim == GLSL_SAMPLER_DIM_1D ? 2 : 3), false);
+ (tex_dim == GLSL_SAMPLER_DIM_1D ? 2 : 3));
const struct glsl_type *sampler_type =
glsl_sampler_type(tex_dim, false, tex_dim != GLSL_SAMPLER_DIM_3D,
sampler->data.descriptor_set = 0;
sampler->data.binding = 0;
- nir_tex_instr *tex = nir_tex_instr_create(b.shader, 1);
+ nir_ssa_def *tex_deref = &nir_build_deref_var(&b, sampler)->dest.ssa;
+
+ nir_tex_instr *tex = nir_tex_instr_create(b.shader, 3);
tex->sampler_dim = tex_dim;
tex->op = nir_texop_tex;
tex->src[0].src_type = nir_tex_src_coord;
tex->src[0].src = nir_src_for_ssa(tex_pos);
+ tex->src[1].src_type = nir_tex_src_texture_deref;
+ tex->src[1].src = nir_src_for_ssa(tex_deref);
+ tex->src[2].src_type = nir_tex_src_sampler_deref;
+ tex->src[2].src = nir_src_for_ssa(tex_deref);
tex->dest_type = nir_type_float; /* TODO */
tex->is_array = glsl_sampler_type_is_array(sampler_type);
tex->coord_components = tex_pos->num_components;
- tex->texture = nir_deref_var_create(tex, sampler);
- tex->sampler = nir_deref_var_create(tex, sampler);
nir_ssa_dest_init(&tex->instr, &tex->dest, 4, 32, "tex");
nir_builder_instr_insert(&b, &tex->instr);
nir_builder_init_simple_shader(&b, NULL, MESA_SHADER_FRAGMENT, NULL);
sprintf(shader_name, "meta_blit_stencil_fs.%d", tex_dim);
- b.shader->info->name = ralloc_strdup(b.shader, shader_name);
+ b.shader->info.name = ralloc_strdup(b.shader, shader_name);
nir_variable *tex_pos_in = nir_variable_create(b.shader, nir_var_shader_in,
vec4, "v_tex_pos");
unsigned swz[] = { 0, (tex_dim == GLSL_SAMPLER_DIM_1D ? 2 : 1), 2 };
nir_ssa_def *const tex_pos =
nir_swizzle(&b, nir_load_var(&b, tex_pos_in), swz,
- (tex_dim == GLSL_SAMPLER_DIM_1D ? 2 : 3), false);
+ (tex_dim == GLSL_SAMPLER_DIM_1D ? 2 : 3));
const struct glsl_type *sampler_type =
glsl_sampler_type(tex_dim, false, tex_dim != GLSL_SAMPLER_DIM_3D,
sampler->data.descriptor_set = 0;
sampler->data.binding = 0;
- nir_tex_instr *tex = nir_tex_instr_create(b.shader, 1);
+ nir_ssa_def *tex_deref = &nir_build_deref_var(&b, sampler)->dest.ssa;
+
+ nir_tex_instr *tex = nir_tex_instr_create(b.shader, 3);
tex->sampler_dim = tex_dim;
tex->op = nir_texop_tex;
tex->src[0].src_type = nir_tex_src_coord;
tex->src[0].src = nir_src_for_ssa(tex_pos);
+ tex->src[1].src_type = nir_tex_src_texture_deref;
+ tex->src[1].src = nir_src_for_ssa(tex_deref);
+ tex->src[2].src_type = nir_tex_src_sampler_deref;
+ tex->src[2].src = nir_src_for_ssa(tex_deref);
tex->dest_type = nir_type_float; /* TODO */
tex->is_array = glsl_sampler_type_is_array(sampler_type);
tex->coord_components = tex_pos->num_components;
- tex->texture = nir_deref_var_create(tex, sampler);
- tex->sampler = nir_deref_var_create(tex, sampler);
nir_ssa_dest_init(&tex->instr, &tex->dest, 4, 32, "tex");
nir_builder_instr_insert(&b, &tex->instr);
return b.shader;
}
+static enum glsl_sampler_dim
+translate_sampler_dim(VkImageType type) {
+ switch(type) {
+ case VK_IMAGE_TYPE_1D:
+ return GLSL_SAMPLER_DIM_1D;
+ case VK_IMAGE_TYPE_2D:
+ return GLSL_SAMPLER_DIM_2D;
+ case VK_IMAGE_TYPE_3D:
+ return GLSL_SAMPLER_DIM_3D;
+ default:
+ unreachable("Unhandled image type");
+ }
+}
+
static void
meta_emit_blit(struct radv_cmd_buffer *cmd_buffer,
struct radv_image *src_image,
struct radv_image_view *src_iview,
- VkOffset3D src_offset_0,
- VkOffset3D src_offset_1,
+ VkImageLayout src_image_layout,
+ float src_offset_0[3],
+ float src_offset_1[3],
struct radv_image *dest_image,
struct radv_image_view *dest_iview,
- VkOffset3D dest_offset_0,
- VkOffset3D dest_offset_1,
+ VkImageLayout dest_image_layout,
+ VkOffset2D dest_offset_0,
+ VkOffset2D dest_offset_1,
VkRect2D dest_box,
- VkFilter blit_filter)
+ VkSampler sampler)
{
struct radv_device *device = cmd_buffer->device;
- unsigned offset = 0;
- struct blit_vb_data {
- float tex_coord[3];
- } vb_data[3];
+ uint32_t src_width = radv_minify(src_iview->image->info.width, src_iview->base_mip);
+ uint32_t src_height = radv_minify(src_iview->image->info.height, src_iview->base_mip);
+ uint32_t src_depth = radv_minify(src_iview->image->info.depth, src_iview->base_mip);
+ uint32_t dst_width = radv_minify(dest_iview->image->info.width, dest_iview->base_mip);
+ uint32_t dst_height = radv_minify(dest_iview->image->info.height, dest_iview->base_mip);
assert(src_image->info.samples == dest_image->info.samples);
- unsigned vb_size = 3 * sizeof(*vb_data);
- vb_data[0] = (struct blit_vb_data) {
- .tex_coord = {
- (float)src_offset_0.x / (float)src_iview->extent.width,
- (float)src_offset_0.y / (float)src_iview->extent.height,
- (float)src_offset_0.z / (float)src_iview->extent.depth,
- },
- };
- vb_data[1] = (struct blit_vb_data) {
- .tex_coord = {
- (float)src_offset_0.x / (float)src_iview->extent.width,
- (float)src_offset_1.y / (float)src_iview->extent.height,
- (float)src_offset_0.z / (float)src_iview->extent.depth,
- },
+ float vertex_push_constants[5] = {
+ src_offset_0[0] / (float)src_width,
+ src_offset_0[1] / (float)src_height,
+ src_offset_1[0] / (float)src_width,
+ src_offset_1[1] / (float)src_height,
+ src_offset_0[2] / (float)src_depth,
};
- vb_data[2] = (struct blit_vb_data) {
- .tex_coord = {
- (float)src_offset_1.x / (float)src_iview->extent.width,
- (float)src_offset_0.y / (float)src_iview->extent.height,
- (float)src_offset_0.z / (float)src_iview->extent.depth,
- },
- };
- radv_cmd_buffer_upload_data(cmd_buffer, vb_size, 16, vb_data, &offset);
-
- struct radv_buffer vertex_buffer = {
- .device = device,
- .size = vb_size,
- .bo = cmd_buffer->upload.upload_bo,
- .offset = offset,
- };
-
- radv_CmdBindVertexBuffers(radv_cmd_buffer_to_handle(cmd_buffer), 0, 1,
- (VkBuffer[]) {
- radv_buffer_to_handle(&vertex_buffer)
- },
- (VkDeviceSize[]) {
- 0,
- });
-
- VkSampler sampler;
- radv_CreateSampler(radv_device_to_handle(device),
- &(VkSamplerCreateInfo) {
- .sType = VK_STRUCTURE_TYPE_SAMPLER_CREATE_INFO,
- .magFilter = blit_filter,
- .minFilter = blit_filter,
- .addressModeU = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE,
- .addressModeV = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE,
- .addressModeW = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE,
- }, &cmd_buffer->pool->alloc, &sampler);
+ radv_CmdPushConstants(radv_cmd_buffer_to_handle(cmd_buffer),
+ device->meta_state.blit.pipeline_layout,
+ VK_SHADER_STAGE_VERTEX_BIT, 0, 20,
+ vertex_push_constants);
VkFramebuffer fb;
radv_CreateFramebuffer(radv_device_to_handle(device),
.pAttachments = (VkImageView[]) {
radv_image_view_to_handle(dest_iview),
},
- .width = dest_iview->extent.width,
- .height = dest_iview->extent.height,
+ .width = dst_width,
+ .height = dst_height,
.layers = 1,
}, &cmd_buffer->pool->alloc, &fb);
- VkPipeline pipeline;
+ VkPipeline* pipeline = NULL;
+ unsigned fs_key = 0;
switch (src_iview->aspect_mask) {
case VK_IMAGE_ASPECT_COLOR_BIT: {
- unsigned fs_key = radv_format_meta_fs_key(dest_image->vk_format);
-
- radv_CmdBeginRenderPass(radv_cmd_buffer_to_handle(cmd_buffer),
- &(VkRenderPassBeginInfo) {
- .sType = VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO,
- .renderPass = device->meta_state.blit.render_pass[fs_key],
- .framebuffer = fb,
- .renderArea = {
- .offset = { dest_box.offset.x, dest_box.offset.y },
- .extent = { dest_box.extent.width, dest_box.extent.height },
- },
- .clearValueCount = 0,
- .pClearValues = NULL,
- }, VK_SUBPASS_CONTENTS_INLINE);
+ unsigned dst_layout = radv_meta_dst_layout_from_layout(dest_image_layout);
+ fs_key = radv_format_meta_fs_key(dest_image->vk_format);
+
+ radv_cmd_buffer_begin_render_pass(cmd_buffer,
+ &(VkRenderPassBeginInfo) {
+ .sType = VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO,
+ .renderPass = device->meta_state.blit.render_pass[fs_key][dst_layout],
+ .framebuffer = fb,
+ .renderArea = {
+ .offset = { dest_box.offset.x, dest_box.offset.y },
+ .extent = { dest_box.extent.width, dest_box.extent.height },
+ },
+ .clearValueCount = 0,
+ .pClearValues = NULL,
+ });
switch (src_image->type) {
case VK_IMAGE_TYPE_1D:
- pipeline = device->meta_state.blit.pipeline_1d_src[fs_key];
+ pipeline = &device->meta_state.blit.pipeline_1d_src[fs_key];
break;
case VK_IMAGE_TYPE_2D:
- pipeline = device->meta_state.blit.pipeline_2d_src[fs_key];
+ pipeline = &device->meta_state.blit.pipeline_2d_src[fs_key];
break;
case VK_IMAGE_TYPE_3D:
- pipeline = device->meta_state.blit.pipeline_3d_src[fs_key];
+ pipeline = &device->meta_state.blit.pipeline_3d_src[fs_key];
break;
default:
- unreachable(!"bad VkImageType");
+ unreachable("bad VkImageType");
}
break;
}
- case VK_IMAGE_ASPECT_DEPTH_BIT:
- radv_CmdBeginRenderPass(radv_cmd_buffer_to_handle(cmd_buffer),
- &(VkRenderPassBeginInfo) {
- .sType = VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO,
- .renderPass = device->meta_state.blit.depth_only_rp,
- .framebuffer = fb,
- .renderArea = {
- .offset = { dest_box.offset.x, dest_box.offset.y },
- .extent = { dest_box.extent.width, dest_box.extent.height },
- },
- .clearValueCount = 0,
- .pClearValues = NULL,
- }, VK_SUBPASS_CONTENTS_INLINE);
+ case VK_IMAGE_ASPECT_DEPTH_BIT: {
+ enum radv_blit_ds_layout ds_layout = radv_meta_blit_ds_to_type(dest_image_layout);
+ radv_cmd_buffer_begin_render_pass(cmd_buffer,
+ &(VkRenderPassBeginInfo) {
+ .sType = VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO,
+ .renderPass = device->meta_state.blit.depth_only_rp[ds_layout],
+ .framebuffer = fb,
+ .renderArea = {
+ .offset = { dest_box.offset.x, dest_box.offset.y },
+ .extent = { dest_box.extent.width, dest_box.extent.height },
+ },
+ .clearValueCount = 0,
+ .pClearValues = NULL,
+ });
switch (src_image->type) {
case VK_IMAGE_TYPE_1D:
- pipeline = device->meta_state.blit.depth_only_1d_pipeline;
+ pipeline = &device->meta_state.blit.depth_only_1d_pipeline;
break;
case VK_IMAGE_TYPE_2D:
- pipeline = device->meta_state.blit.depth_only_2d_pipeline;
+ pipeline = &device->meta_state.blit.depth_only_2d_pipeline;
break;
case VK_IMAGE_TYPE_3D:
- pipeline = device->meta_state.blit.depth_only_3d_pipeline;
+ pipeline = &device->meta_state.blit.depth_only_3d_pipeline;
break;
default:
- unreachable(!"bad VkImageType");
+ unreachable("bad VkImageType");
}
break;
- case VK_IMAGE_ASPECT_STENCIL_BIT:
- radv_CmdBeginRenderPass(radv_cmd_buffer_to_handle(cmd_buffer),
- &(VkRenderPassBeginInfo) {
- .sType = VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO,
- .renderPass = device->meta_state.blit.stencil_only_rp,
- .framebuffer = fb,
- .renderArea = {
- .offset = { dest_box.offset.x, dest_box.offset.y },
- .extent = { dest_box.extent.width, dest_box.extent.height },
- },
- .clearValueCount = 0,
- .pClearValues = NULL,
- }, VK_SUBPASS_CONTENTS_INLINE);
+ }
+ case VK_IMAGE_ASPECT_STENCIL_BIT: {
+ enum radv_blit_ds_layout ds_layout = radv_meta_blit_ds_to_type(dest_image_layout);
+ radv_cmd_buffer_begin_render_pass(cmd_buffer,
+ &(VkRenderPassBeginInfo) {
+ .sType = VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO,
+ .renderPass = device->meta_state.blit.stencil_only_rp[ds_layout],
+ .framebuffer = fb,
+ .renderArea = {
+ .offset = { dest_box.offset.x, dest_box.offset.y },
+ .extent = { dest_box.extent.width, dest_box.extent.height },
+ },
+ .clearValueCount = 0,
+ .pClearValues = NULL,
+ });
switch (src_image->type) {
case VK_IMAGE_TYPE_1D:
- pipeline = device->meta_state.blit.stencil_only_1d_pipeline;
+ pipeline = &device->meta_state.blit.stencil_only_1d_pipeline;
break;
case VK_IMAGE_TYPE_2D:
- pipeline = device->meta_state.blit.stencil_only_2d_pipeline;
+ pipeline = &device->meta_state.blit.stencil_only_2d_pipeline;
break;
case VK_IMAGE_TYPE_3D:
- pipeline = device->meta_state.blit.stencil_only_3d_pipeline;
+ pipeline = &device->meta_state.blit.stencil_only_3d_pipeline;
break;
default:
- unreachable(!"bad VkImageType");
+ unreachable("bad VkImageType");
}
break;
+ }
default:
- unreachable(!"bad VkImageType");
+ unreachable("bad VkImageType");
}
- if (cmd_buffer->state.pipeline != radv_pipeline_from_handle(pipeline)) {
- radv_CmdBindPipeline(radv_cmd_buffer_to_handle(cmd_buffer),
- VK_PIPELINE_BIND_POINT_GRAPHICS, pipeline);
+ radv_cmd_buffer_set_subpass(cmd_buffer,
+ &cmd_buffer->state.pass->subpasses[0]);
+
+ if (!*pipeline) {
+ VkResult ret = build_pipeline(device, src_iview->aspect_mask, translate_sampler_dim(src_image->type), fs_key, pipeline);
+ if (ret != VK_SUCCESS) {
+ cmd_buffer->record_result = ret;
+ goto fail_pipeline;
+ }
}
+ radv_CmdBindPipeline(radv_cmd_buffer_to_handle(cmd_buffer),
+ VK_PIPELINE_BIND_POINT_GRAPHICS, *pipeline);
+
radv_meta_push_descriptor_set(cmd_buffer, VK_PIPELINE_BIND_POINT_GRAPHICS,
device->meta_state.blit.pipeline_layout,
0, /* set */
radv_CmdDraw(radv_cmd_buffer_to_handle(cmd_buffer), 3, 1, 0, 0);
- radv_CmdEndRenderPass(radv_cmd_buffer_to_handle(cmd_buffer));
+fail_pipeline:
+ radv_cmd_buffer_end_render_pass(cmd_buffer);
/* At the point where we emit the draw call, all data from the
* descriptor sets, etc. has been used. We are free to delete it.
/* TODO: above comment is not valid for at least descriptor sets/pools,
* as we may not free them till after execution finishes. Check others. */
- radv_DestroySampler(radv_device_to_handle(device), sampler,
- &cmd_buffer->pool->alloc);
radv_DestroyFramebuffer(radv_device_to_handle(device), fb,
&cmd_buffer->pool->alloc);
}
RADV_FROM_HANDLE(radv_cmd_buffer, cmd_buffer, commandBuffer);
RADV_FROM_HANDLE(radv_image, src_image, srcImage);
RADV_FROM_HANDLE(radv_image, dest_image, destImage);
+ struct radv_device *device = cmd_buffer->device;
struct radv_meta_saved_state saved_state;
+ bool old_predicating;
+ VkSampler sampler;
/* From the Vulkan 1.0 spec:
*
assert(src_image->info.samples == 1);
assert(dest_image->info.samples == 1);
- radv_meta_save_graphics_reset_vport_scissor(&saved_state, cmd_buffer);
+ radv_CreateSampler(radv_device_to_handle(device),
+ &(VkSamplerCreateInfo) {
+ .sType = VK_STRUCTURE_TYPE_SAMPLER_CREATE_INFO,
+ .magFilter = filter,
+ .minFilter = filter,
+ .addressModeU = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE,
+ .addressModeV = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE,
+ .addressModeW = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE,
+ }, &cmd_buffer->pool->alloc, &sampler);
+
+ radv_meta_save(&saved_state, cmd_buffer,
+ RADV_META_SAVE_GRAPHICS_PIPELINE |
+ RADV_META_SAVE_CONSTANTS |
+ RADV_META_SAVE_DESCRIPTORS);
+
+ /* VK_EXT_conditional_rendering says that blit commands should not be
+ * affected by conditional rendering.
+ */
+ old_predicating = cmd_buffer->state.predicating;
+ cmd_buffer->state.predicating = false;
for (unsigned r = 0; r < regionCount; r++) {
const VkImageSubresourceLayers *src_res = &pRegions[r].srcSubresource;
const VkImageSubresourceLayers *dst_res = &pRegions[r].dstSubresource;
- struct radv_image_view src_iview;
- radv_image_view_init(&src_iview, cmd_buffer->device,
- &(VkImageViewCreateInfo) {
- .sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO,
- .image = srcImage,
- .viewType = radv_meta_get_view_type(src_image),
- .format = src_image->vk_format,
- .subresourceRange = {
- .aspectMask = src_res->aspectMask,
- .baseMipLevel = src_res->mipLevel,
- .levelCount = 1,
- .baseArrayLayer = src_res->baseArrayLayer,
- .layerCount = 1
- },
- },
- cmd_buffer, VK_IMAGE_USAGE_SAMPLED_BIT);
unsigned dst_start, dst_end;
if (dest_image->type == VK_IMAGE_TYPE_3D) {
}
bool flip_z = flip_coords(&src_start, &src_end, &dst_start, &dst_end);
- float src_z_step = (float)(src_end + 1 - src_start) /
- (float)(dst_end + 1 - dst_start);
+ float src_z_step = (float)(src_end - src_start) /
+ (float)(dst_end - dst_start);
+
+ /* There is no interpolation to the pixel center during
+ * rendering, so add the 0.5 offset ourselves here. */
+ float depth_center_offset = 0;
+ if (src_image->type == VK_IMAGE_TYPE_3D)
+ depth_center_offset = 0.5 / (dst_end - dst_start) * (src_end - src_start);
if (flip_z) {
src_start = src_end;
src_z_step *= -1;
+ depth_center_offset *= -1;
}
unsigned src_x0 = pRegions[r].srcOffsets[0].x;
VkRect2D dest_box;
dest_box.offset.x = MIN2(dst_x0, dst_x1);
dest_box.offset.y = MIN2(dst_y0, dst_y1);
- dest_box.extent.width = abs(dst_x1 - dst_x0);
- dest_box.extent.height = abs(dst_y1 - dst_y0);
-
- struct radv_image_view dest_iview;
- unsigned usage;
- if (dst_res->aspectMask == VK_IMAGE_ASPECT_COLOR_BIT)
- usage = VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT;
- else
- usage = VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT;
+ dest_box.extent.width = dst_x1 - dst_x0;
+ dest_box.extent.height = dst_y1 - dst_y0;
const unsigned num_layers = dst_end - dst_start;
for (unsigned i = 0; i < num_layers; i++) {
- const VkOffset3D dest_offset_0 = {
+ struct radv_image_view dest_iview, src_iview;
+
+ const VkOffset2D dest_offset_0 = {
.x = dst_x0,
.y = dst_y0,
- .z = dst_start + i ,
};
- const VkOffset3D dest_offset_1 = {
+ const VkOffset2D dest_offset_1 = {
.x = dst_x1,
.y = dst_y1,
- .z = dst_start + i ,
};
- VkOffset3D src_offset_0 = {
- .x = src_x0,
- .y = src_y0,
- .z = src_start + i * src_z_step,
+
+ float src_offset_0[3] = {
+ src_x0,
+ src_y0,
+ src_start + i * src_z_step + depth_center_offset,
};
- VkOffset3D src_offset_1 = {
- .x = src_x1,
- .y = src_y1,
- .z = src_start + i * src_z_step,
+ float src_offset_1[3] = {
+ src_x1,
+ src_y1,
+ src_start + i * src_z_step + depth_center_offset,
};
- const uint32_t dest_array_slice =
- radv_meta_get_iview_layer(dest_image, dst_res,
- &dest_offset_0);
+ const uint32_t dest_array_slice = dst_start + i;
+
+ /* 3D images have just 1 layer */
+ const uint32_t src_array_slice = src_image->type == VK_IMAGE_TYPE_3D ? 0 : src_start + i;
radv_image_view_init(&dest_iview, cmd_buffer->device,
&(VkImageViewCreateInfo) {
.baseArrayLayer = dest_array_slice,
.layerCount = 1
},
- },
- cmd_buffer, usage);
+ }, NULL);
+ radv_image_view_init(&src_iview, cmd_buffer->device,
+ &(VkImageViewCreateInfo) {
+ .sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO,
+ .image = srcImage,
+ .viewType = radv_meta_get_view_type(src_image),
+ .format = src_image->vk_format,
+ .subresourceRange = {
+ .aspectMask = src_res->aspectMask,
+ .baseMipLevel = src_res->mipLevel,
+ .levelCount = 1,
+ .baseArrayLayer = src_array_slice,
+ .layerCount = 1
+ },
+ }, NULL);
meta_emit_blit(cmd_buffer,
- src_image, &src_iview,
+ src_image, &src_iview, srcImageLayout,
src_offset_0, src_offset_1,
- dest_image, &dest_iview,
+ dest_image, &dest_iview, destImageLayout,
dest_offset_0, dest_offset_1,
dest_box,
- filter);
+ sampler);
}
}
+ /* Restore conditional rendering. */
+ cmd_buffer->state.predicating = old_predicating;
+
radv_meta_restore(&saved_state, cmd_buffer);
+
+ radv_DestroySampler(radv_device_to_handle(device), sampler,
+ &cmd_buffer->pool->alloc);
}
void
radv_device_finish_meta_blit_state(struct radv_device *device)
{
+ struct radv_meta_state *state = &device->meta_state;
+
for (unsigned i = 0; i < NUM_META_FS_KEYS; ++i) {
- if (device->meta_state.blit.render_pass[i])
+ for (unsigned j = 0; j < RADV_META_DST_LAYOUT_COUNT; ++j) {
radv_DestroyRenderPass(radv_device_to_handle(device),
- device->meta_state.blit.render_pass[i],
- &device->meta_state.alloc);
- if (device->meta_state.blit.pipeline_1d_src[i])
- radv_DestroyPipeline(radv_device_to_handle(device),
- device->meta_state.blit.pipeline_1d_src[i],
- &device->meta_state.alloc);
- if (device->meta_state.blit.pipeline_2d_src[i])
- radv_DestroyPipeline(radv_device_to_handle(device),
- device->meta_state.blit.pipeline_2d_src[i],
- &device->meta_state.alloc);
- if (device->meta_state.blit.pipeline_3d_src[i])
- radv_DestroyPipeline(radv_device_to_handle(device),
- device->meta_state.blit.pipeline_3d_src[i],
- &device->meta_state.alloc);
- }
-
- if (device->meta_state.blit.depth_only_rp)
- radv_DestroyRenderPass(radv_device_to_handle(device),
- device->meta_state.blit.depth_only_rp,
- &device->meta_state.alloc);
- if (device->meta_state.blit.depth_only_1d_pipeline)
- radv_DestroyPipeline(radv_device_to_handle(device),
- device->meta_state.blit.depth_only_1d_pipeline,
- &device->meta_state.alloc);
- if (device->meta_state.blit.depth_only_2d_pipeline)
- radv_DestroyPipeline(radv_device_to_handle(device),
- device->meta_state.blit.depth_only_2d_pipeline,
- &device->meta_state.alloc);
- if (device->meta_state.blit.depth_only_3d_pipeline)
- radv_DestroyPipeline(radv_device_to_handle(device),
- device->meta_state.blit.depth_only_3d_pipeline,
- &device->meta_state.alloc);
- if (device->meta_state.blit.stencil_only_rp)
- radv_DestroyRenderPass(radv_device_to_handle(device),
- device->meta_state.blit.stencil_only_rp,
- &device->meta_state.alloc);
- if (device->meta_state.blit.stencil_only_1d_pipeline)
+ state->blit.render_pass[i][j],
+ &state->alloc);
+ }
radv_DestroyPipeline(radv_device_to_handle(device),
- device->meta_state.blit.stencil_only_1d_pipeline,
- &device->meta_state.alloc);
- if (device->meta_state.blit.stencil_only_2d_pipeline)
+ state->blit.pipeline_1d_src[i],
+ &state->alloc);
radv_DestroyPipeline(radv_device_to_handle(device),
- device->meta_state.blit.stencil_only_2d_pipeline,
- &device->meta_state.alloc);
- if (device->meta_state.blit.stencil_only_3d_pipeline)
+ state->blit.pipeline_2d_src[i],
+ &state->alloc);
radv_DestroyPipeline(radv_device_to_handle(device),
- device->meta_state.blit.stencil_only_3d_pipeline,
- &device->meta_state.alloc);
- if (device->meta_state.blit.pipeline_layout)
- radv_DestroyPipelineLayout(radv_device_to_handle(device),
- device->meta_state.blit.pipeline_layout,
- &device->meta_state.alloc);
- if (device->meta_state.blit.ds_layout)
- radv_DestroyDescriptorSetLayout(radv_device_to_handle(device),
- device->meta_state.blit.ds_layout,
- &device->meta_state.alloc);
-}
-
-static VkFormat pipeline_formats[] = {
- VK_FORMAT_R8G8B8A8_UNORM,
- VK_FORMAT_R8G8B8A8_UINT,
- VK_FORMAT_R8G8B8A8_SINT,
- VK_FORMAT_R16G16B16A16_UNORM,
- VK_FORMAT_R16G16B16A16_SNORM,
- VK_FORMAT_R16G16B16A16_UINT,
- VK_FORMAT_R16G16B16A16_SINT,
- VK_FORMAT_R32_SFLOAT,
- VK_FORMAT_R32G32_SFLOAT,
- VK_FORMAT_R32G32B32A32_SFLOAT
-};
-
-static VkResult
-radv_device_init_meta_blit_color(struct radv_device *device,
- struct radv_shader_module *vs)
-{
- struct radv_shader_module fs_1d = {0}, fs_2d = {0}, fs_3d = {0};
- VkResult result;
-
- fs_1d.nir = build_nir_copy_fragment_shader(GLSL_SAMPLER_DIM_1D);
- fs_2d.nir = build_nir_copy_fragment_shader(GLSL_SAMPLER_DIM_2D);
- fs_3d.nir = build_nir_copy_fragment_shader(GLSL_SAMPLER_DIM_3D);
-
- for (unsigned i = 0; i < ARRAY_SIZE(pipeline_formats); ++i) {
- unsigned key = radv_format_meta_fs_key(pipeline_formats[i]);
- result = radv_CreateRenderPass(radv_device_to_handle(device),
- &(VkRenderPassCreateInfo) {
- .sType = VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO,
- .attachmentCount = 1,
- .pAttachments = &(VkAttachmentDescription) {
- .format = pipeline_formats[i],
- .loadOp = VK_ATTACHMENT_LOAD_OP_LOAD,
- .storeOp = VK_ATTACHMENT_STORE_OP_STORE,
- .initialLayout = VK_IMAGE_LAYOUT_GENERAL,
- .finalLayout = VK_IMAGE_LAYOUT_GENERAL,
- },
- .subpassCount = 1,
- .pSubpasses = &(VkSubpassDescription) {
- .pipelineBindPoint = VK_PIPELINE_BIND_POINT_GRAPHICS,
- .inputAttachmentCount = 0,
- .colorAttachmentCount = 1,
- .pColorAttachments = &(VkAttachmentReference) {
- .attachment = 0,
- .layout = VK_IMAGE_LAYOUT_GENERAL,
- },
- .pResolveAttachments = NULL,
- .pDepthStencilAttachment = &(VkAttachmentReference) {
- .attachment = VK_ATTACHMENT_UNUSED,
- .layout = VK_IMAGE_LAYOUT_GENERAL,
- },
- .preserveAttachmentCount = 1,
- .pPreserveAttachments = (uint32_t[]) { 0 },
- },
- .dependencyCount = 0,
- }, &device->meta_state.alloc, &device->meta_state.blit.render_pass[key]);
- if (result != VK_SUCCESS)
- goto fail;
-
- VkPipelineVertexInputStateCreateInfo vi_create_info = {
- .sType = VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO,
- .vertexBindingDescriptionCount = 1,
- .pVertexBindingDescriptions = (VkVertexInputBindingDescription[]) {
- {
- .binding = 0,
- .stride = 3 * sizeof(float),
- .inputRate = VK_VERTEX_INPUT_RATE_VERTEX
- },
- },
- .vertexAttributeDescriptionCount = 1,
- .pVertexAttributeDescriptions = (VkVertexInputAttributeDescription[]) {
- {
- /* Texture Coordinate */
- .location = 0,
- .binding = 0,
- .format = VK_FORMAT_R32G32B32_SFLOAT,
- .offset = 0
- }
- }
- };
-
- VkPipelineShaderStageCreateInfo pipeline_shader_stages[] = {
- {
- .sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO,
- .stage = VK_SHADER_STAGE_VERTEX_BIT,
- .module = radv_shader_module_to_handle(vs),
- .pName = "main",
- .pSpecializationInfo = NULL
- }, {
- .sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO,
- .stage = VK_SHADER_STAGE_FRAGMENT_BIT,
- .module = VK_NULL_HANDLE, /* TEMPLATE VALUE! FILL ME IN! */
- .pName = "main",
- .pSpecializationInfo = NULL
- },
- };
-
- const VkGraphicsPipelineCreateInfo vk_pipeline_info = {
- .sType = VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO,
- .stageCount = ARRAY_SIZE(pipeline_shader_stages),
- .pStages = pipeline_shader_stages,
- .pVertexInputState = &vi_create_info,
- .pInputAssemblyState = &(VkPipelineInputAssemblyStateCreateInfo) {
- .sType = VK_STRUCTURE_TYPE_PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO,
- .topology = VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP,
- .primitiveRestartEnable = false,
- },
- .pViewportState = &(VkPipelineViewportStateCreateInfo) {
- .sType = VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_STATE_CREATE_INFO,
- .viewportCount = 1,
- .scissorCount = 1,
- },
- .pRasterizationState = &(VkPipelineRasterizationStateCreateInfo) {
- .sType = VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_STATE_CREATE_INFO,
- .rasterizerDiscardEnable = false,
- .polygonMode = VK_POLYGON_MODE_FILL,
- .cullMode = VK_CULL_MODE_NONE,
- .frontFace = VK_FRONT_FACE_COUNTER_CLOCKWISE
- },
- .pMultisampleState = &(VkPipelineMultisampleStateCreateInfo) {
- .sType = VK_STRUCTURE_TYPE_PIPELINE_MULTISAMPLE_STATE_CREATE_INFO,
- .rasterizationSamples = 1,
- .sampleShadingEnable = false,
- .pSampleMask = (VkSampleMask[]) { UINT32_MAX },
- },
- .pColorBlendState = &(VkPipelineColorBlendStateCreateInfo) {
- .sType = VK_STRUCTURE_TYPE_PIPELINE_COLOR_BLEND_STATE_CREATE_INFO,
- .attachmentCount = 1,
- .pAttachments = (VkPipelineColorBlendAttachmentState []) {
- { .colorWriteMask =
- VK_COLOR_COMPONENT_A_BIT |
- VK_COLOR_COMPONENT_R_BIT |
- VK_COLOR_COMPONENT_G_BIT |
- VK_COLOR_COMPONENT_B_BIT },
- }
- },
- .pDynamicState = &(VkPipelineDynamicStateCreateInfo) {
- .sType = VK_STRUCTURE_TYPE_PIPELINE_DYNAMIC_STATE_CREATE_INFO,
- .dynamicStateCount = 4,
- .pDynamicStates = (VkDynamicState[]) {
- VK_DYNAMIC_STATE_VIEWPORT,
- VK_DYNAMIC_STATE_SCISSOR,
- VK_DYNAMIC_STATE_LINE_WIDTH,
- VK_DYNAMIC_STATE_BLEND_CONSTANTS,
- },
- },
- .flags = 0,
- .layout = device->meta_state.blit.pipeline_layout,
- .renderPass = device->meta_state.blit.render_pass[key],
- .subpass = 0,
- };
-
- const struct radv_graphics_pipeline_create_info radv_pipeline_info = {
- .use_rectlist = true
- };
-
- pipeline_shader_stages[1].module = radv_shader_module_to_handle(&fs_1d);
- result = radv_graphics_pipeline_create(radv_device_to_handle(device),
- radv_pipeline_cache_to_handle(&device->meta_state.cache),
- &vk_pipeline_info, &radv_pipeline_info,
- &device->meta_state.alloc, &device->meta_state.blit.pipeline_1d_src[key]);
- if (result != VK_SUCCESS)
- goto fail;
-
- pipeline_shader_stages[1].module = radv_shader_module_to_handle(&fs_2d);
- result = radv_graphics_pipeline_create(radv_device_to_handle(device),
- radv_pipeline_cache_to_handle(&device->meta_state.cache),
- &vk_pipeline_info, &radv_pipeline_info,
- &device->meta_state.alloc, &device->meta_state.blit.pipeline_2d_src[key]);
- if (result != VK_SUCCESS)
- goto fail;
-
- pipeline_shader_stages[1].module = radv_shader_module_to_handle(&fs_3d);
- result = radv_graphics_pipeline_create(radv_device_to_handle(device),
- radv_pipeline_cache_to_handle(&device->meta_state.cache),
- &vk_pipeline_info, &radv_pipeline_info,
- &device->meta_state.alloc, &device->meta_state.blit.pipeline_3d_src[key]);
- if (result != VK_SUCCESS)
- goto fail;
+ state->blit.pipeline_3d_src[i],
+ &state->alloc);
+ }
+ for (enum radv_blit_ds_layout i = RADV_BLIT_DS_LAYOUT_TILE_ENABLE; i < RADV_BLIT_DS_LAYOUT_COUNT; i++) {
+ radv_DestroyRenderPass(radv_device_to_handle(device),
+ state->blit.depth_only_rp[i], &state->alloc);
+ radv_DestroyRenderPass(radv_device_to_handle(device),
+ state->blit.stencil_only_rp[i], &state->alloc);
}
- result = VK_SUCCESS;
-fail:
- ralloc_free(fs_1d.nir);
- ralloc_free(fs_2d.nir);
- ralloc_free(fs_3d.nir);
- return result;
+ radv_DestroyPipeline(radv_device_to_handle(device),
+ state->blit.depth_only_1d_pipeline, &state->alloc);
+ radv_DestroyPipeline(radv_device_to_handle(device),
+ state->blit.depth_only_2d_pipeline, &state->alloc);
+ radv_DestroyPipeline(radv_device_to_handle(device),
+ state->blit.depth_only_3d_pipeline, &state->alloc);
+
+ radv_DestroyPipeline(radv_device_to_handle(device),
+ state->blit.stencil_only_1d_pipeline,
+ &state->alloc);
+ radv_DestroyPipeline(radv_device_to_handle(device),
+ state->blit.stencil_only_2d_pipeline,
+ &state->alloc);
+ radv_DestroyPipeline(radv_device_to_handle(device),
+ state->blit.stencil_only_3d_pipeline,
+ &state->alloc);
+
+
+ radv_DestroyPipelineLayout(radv_device_to_handle(device),
+ state->blit.pipeline_layout, &state->alloc);
+ radv_DestroyDescriptorSetLayout(radv_device_to_handle(device),
+ state->blit.ds_layout, &state->alloc);
}
static VkResult
-radv_device_init_meta_blit_depth(struct radv_device *device,
- struct radv_shader_module *vs)
+build_pipeline(struct radv_device *device,
+ VkImageAspectFlagBits aspect,
+ enum glsl_sampler_dim tex_dim,
+ unsigned fs_key,
+ VkPipeline *pipeline)
{
- struct radv_shader_module fs_1d = {0}, fs_2d = {0}, fs_3d = {0};
- VkResult result;
+ VkResult result = VK_SUCCESS;
- fs_1d.nir = build_nir_copy_fragment_shader_depth(GLSL_SAMPLER_DIM_1D);
- fs_2d.nir = build_nir_copy_fragment_shader_depth(GLSL_SAMPLER_DIM_2D);
- fs_3d.nir = build_nir_copy_fragment_shader_depth(GLSL_SAMPLER_DIM_3D);
+ mtx_lock(&device->meta_state.mtx);
- result = radv_CreateRenderPass(radv_device_to_handle(device),
- &(VkRenderPassCreateInfo) {
- .sType = VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO,
- .attachmentCount = 1,
- .pAttachments = &(VkAttachmentDescription) {
- .format = 0,
- .loadOp = VK_ATTACHMENT_LOAD_OP_LOAD,
- .storeOp = VK_ATTACHMENT_STORE_OP_STORE,
- .initialLayout = VK_IMAGE_LAYOUT_GENERAL,
- .finalLayout = VK_IMAGE_LAYOUT_GENERAL,
- },
- .subpassCount = 1,
- .pSubpasses = &(VkSubpassDescription) {
- .pipelineBindPoint = VK_PIPELINE_BIND_POINT_GRAPHICS,
- .inputAttachmentCount = 0,
- .colorAttachmentCount = 0,
- .pColorAttachments = NULL,
- .pResolveAttachments = NULL,
- .pDepthStencilAttachment = &(VkAttachmentReference) {
- .attachment = 0,
- .layout = VK_IMAGE_LAYOUT_GENERAL,
- },
- .preserveAttachmentCount = 1,
- .pPreserveAttachments = (uint32_t[]) { 0 },
- },
- .dependencyCount = 0,
- }, &device->meta_state.alloc, &device->meta_state.blit.depth_only_rp);
- if (result != VK_SUCCESS)
- goto fail;
+ if (*pipeline) {
+ mtx_unlock(&device->meta_state.mtx);
+ return VK_SUCCESS;
+ }
+
+ struct radv_shader_module fs = {0};
+ struct radv_shader_module vs = {.nir = build_nir_vertex_shader()};
+ VkRenderPass rp;
+ switch(aspect) {
+ case VK_IMAGE_ASPECT_COLOR_BIT:
+ fs.nir = build_nir_copy_fragment_shader(tex_dim);
+ rp = device->meta_state.blit.render_pass[fs_key][0];
+ break;
+ case VK_IMAGE_ASPECT_DEPTH_BIT:
+ fs.nir = build_nir_copy_fragment_shader_depth(tex_dim);
+ rp = device->meta_state.blit.depth_only_rp[0];
+ break;
+ case VK_IMAGE_ASPECT_STENCIL_BIT:
+ fs.nir = build_nir_copy_fragment_shader_stencil(tex_dim);
+ rp = device->meta_state.blit.stencil_only_rp[0];
+ break;
+ default:
+ unreachable("Unhandled aspect");
+ }
VkPipelineVertexInputStateCreateInfo vi_create_info = {
.sType = VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO,
- .vertexBindingDescriptionCount = 1,
- .pVertexBindingDescriptions = (VkVertexInputBindingDescription[]) {
- {
- .binding = 0,
- .stride = 3 * sizeof(float),
- .inputRate = VK_VERTEX_INPUT_RATE_VERTEX
- },
- },
- .vertexAttributeDescriptionCount = 1,
- .pVertexAttributeDescriptions = (VkVertexInputAttributeDescription[]) {
- {
- /* Texture Coordinate */
- .location = 0,
- .binding = 0,
- .format = VK_FORMAT_R32G32B32_SFLOAT,
- .offset = 0,
- }
- }
+ .vertexBindingDescriptionCount = 0,
+ .vertexAttributeDescriptionCount = 0,
};
VkPipelineShaderStageCreateInfo pipeline_shader_stages[] = {
{
.sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO,
.stage = VK_SHADER_STAGE_VERTEX_BIT,
- .module = radv_shader_module_to_handle(vs),
+ .module = radv_shader_module_to_handle(&vs),
.pName = "main",
.pSpecializationInfo = NULL
}, {
.sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO,
.stage = VK_SHADER_STAGE_FRAGMENT_BIT,
- .module = VK_NULL_HANDLE, /* TEMPLATE VALUE! FILL ME IN! */
+ .module = radv_shader_module_to_handle(&fs),
.pName = "main",
.pSpecializationInfo = NULL
},
};
- const VkGraphicsPipelineCreateInfo vk_pipeline_info = {
+ VkGraphicsPipelineCreateInfo vk_pipeline_info = {
.sType = VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO,
.stageCount = ARRAY_SIZE(pipeline_shader_stages),
.pStages = pipeline_shader_stages,
.sampleShadingEnable = false,
.pSampleMask = (VkSampleMask[]) { UINT32_MAX },
},
- .pColorBlendState = &(VkPipelineColorBlendStateCreateInfo) {
- .sType = VK_STRUCTURE_TYPE_PIPELINE_COLOR_BLEND_STATE_CREATE_INFO,
- .attachmentCount = 0,
- .pAttachments = NULL,
- },
- .pDepthStencilState = &(VkPipelineDepthStencilStateCreateInfo) {
- .sType = VK_STRUCTURE_TYPE_PIPELINE_DEPTH_STENCIL_STATE_CREATE_INFO,
- .depthTestEnable = true,
- .depthWriteEnable = true,
- .depthCompareOp = VK_COMPARE_OP_ALWAYS,
- },
.pDynamicState = &(VkPipelineDynamicStateCreateInfo) {
.sType = VK_STRUCTURE_TYPE_PIPELINE_DYNAMIC_STATE_CREATE_INFO,
- .dynamicStateCount = 9,
+ .dynamicStateCount = 4,
.pDynamicStates = (VkDynamicState[]) {
VK_DYNAMIC_STATE_VIEWPORT,
VK_DYNAMIC_STATE_SCISSOR,
VK_DYNAMIC_STATE_LINE_WIDTH,
- VK_DYNAMIC_STATE_DEPTH_BIAS,
VK_DYNAMIC_STATE_BLEND_CONSTANTS,
- VK_DYNAMIC_STATE_DEPTH_BOUNDS,
- VK_DYNAMIC_STATE_STENCIL_COMPARE_MASK,
- VK_DYNAMIC_STATE_STENCIL_WRITE_MASK,
- VK_DYNAMIC_STATE_STENCIL_REFERENCE,
},
},
.flags = 0,
.layout = device->meta_state.blit.pipeline_layout,
- .renderPass = device->meta_state.blit.depth_only_rp,
+ .renderPass = rp,
.subpass = 0,
};
+ VkPipelineColorBlendStateCreateInfo color_blend_info = {
+ .sType = VK_STRUCTURE_TYPE_PIPELINE_COLOR_BLEND_STATE_CREATE_INFO,
+ .attachmentCount = 1,
+ .pAttachments = (VkPipelineColorBlendAttachmentState []) {
+ {
+ .colorWriteMask = VK_COLOR_COMPONENT_A_BIT |
+ VK_COLOR_COMPONENT_R_BIT |
+ VK_COLOR_COMPONENT_G_BIT |
+ VK_COLOR_COMPONENT_B_BIT },
+ }
+ };
+
+ VkPipelineDepthStencilStateCreateInfo depth_info = {
+ .sType = VK_STRUCTURE_TYPE_PIPELINE_DEPTH_STENCIL_STATE_CREATE_INFO,
+ .depthTestEnable = true,
+ .depthWriteEnable = true,
+ .depthCompareOp = VK_COMPARE_OP_ALWAYS,
+ };
+
+ VkPipelineDepthStencilStateCreateInfo stencil_info = {
+ .sType = VK_STRUCTURE_TYPE_PIPELINE_DEPTH_STENCIL_STATE_CREATE_INFO,
+ .depthTestEnable = false,
+ .depthWriteEnable = false,
+ .stencilTestEnable = true,
+ .front = {
+ .failOp = VK_STENCIL_OP_REPLACE,
+ .passOp = VK_STENCIL_OP_REPLACE,
+ .depthFailOp = VK_STENCIL_OP_REPLACE,
+ .compareOp = VK_COMPARE_OP_ALWAYS,
+ .compareMask = 0xff,
+ .writeMask = 0xff,
+ .reference = 0
+ },
+ .back = {
+ .failOp = VK_STENCIL_OP_REPLACE,
+ .passOp = VK_STENCIL_OP_REPLACE,
+ .depthFailOp = VK_STENCIL_OP_REPLACE,
+ .compareOp = VK_COMPARE_OP_ALWAYS,
+ .compareMask = 0xff,
+ .writeMask = 0xff,
+ .reference = 0
+ },
+ .depthCompareOp = VK_COMPARE_OP_ALWAYS,
+ };
+
+ switch(aspect) {
+ case VK_IMAGE_ASPECT_COLOR_BIT:
+ vk_pipeline_info.pColorBlendState = &color_blend_info;
+ break;
+ case VK_IMAGE_ASPECT_DEPTH_BIT:
+ vk_pipeline_info.pDepthStencilState = &depth_info;
+ break;
+ case VK_IMAGE_ASPECT_STENCIL_BIT:
+ vk_pipeline_info.pDepthStencilState = &stencil_info;
+ break;
+ default:
+ unreachable("Unhandled aspect");
+ }
+
const struct radv_graphics_pipeline_create_info radv_pipeline_info = {
.use_rectlist = true
};
- pipeline_shader_stages[1].module = radv_shader_module_to_handle(&fs_1d);
result = radv_graphics_pipeline_create(radv_device_to_handle(device),
- radv_pipeline_cache_to_handle(&device->meta_state.cache),
- &vk_pipeline_info, &radv_pipeline_info,
- &device->meta_state.alloc, &device->meta_state.blit.depth_only_1d_pipeline);
+ radv_pipeline_cache_to_handle(&device->meta_state.cache),
+ &vk_pipeline_info, &radv_pipeline_info,
+ &device->meta_state.alloc, pipeline);
+ ralloc_free(vs.nir);
+ ralloc_free(fs.nir);
+ mtx_unlock(&device->meta_state.mtx);
+ return result;
+}
+
+static VkResult
+radv_device_init_meta_blit_color(struct radv_device *device, bool on_demand)
+{
+ VkResult result;
+
+ for (unsigned i = 0; i < NUM_META_FS_KEYS; ++i) {
+ unsigned key = radv_format_meta_fs_key(radv_fs_key_format_exemplars[i]);
+ for(unsigned j = 0; j < RADV_META_DST_LAYOUT_COUNT; ++j) {
+ VkImageLayout layout = radv_meta_dst_layout_to_layout(j);
+ result = radv_CreateRenderPass(radv_device_to_handle(device),
+ &(VkRenderPassCreateInfo) {
+ .sType = VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO,
+ .attachmentCount = 1,
+ .pAttachments = &(VkAttachmentDescription) {
+ .format = radv_fs_key_format_exemplars[i],
+ .loadOp = VK_ATTACHMENT_LOAD_OP_LOAD,
+ .storeOp = VK_ATTACHMENT_STORE_OP_STORE,
+ .initialLayout = layout,
+ .finalLayout = layout,
+ },
+ .subpassCount = 1,
+ .pSubpasses = &(VkSubpassDescription) {
+ .pipelineBindPoint = VK_PIPELINE_BIND_POINT_GRAPHICS,
+ .inputAttachmentCount = 0,
+ .colorAttachmentCount = 1,
+ .pColorAttachments = &(VkAttachmentReference) {
+ .attachment = 0,
+ .layout = layout,
+ },
+ .pResolveAttachments = NULL,
+ .pDepthStencilAttachment = &(VkAttachmentReference) {
+ .attachment = VK_ATTACHMENT_UNUSED,
+ .layout = VK_IMAGE_LAYOUT_GENERAL,
+ },
+ .preserveAttachmentCount = 0,
+ .pPreserveAttachments = NULL,
+ },
+ .dependencyCount = 2,
+ .pDependencies = (VkSubpassDependency[]) {
+ {
+ .srcSubpass = VK_SUBPASS_EXTERNAL,
+ .dstSubpass = 0,
+ .srcStageMask = VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT,
+ .dstStageMask = VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT,
+ .srcAccessMask = 0,
+ .dstAccessMask = 0,
+ .dependencyFlags = 0
+ },
+ {
+ .srcSubpass = 0,
+ .dstSubpass = VK_SUBPASS_EXTERNAL,
+ .srcStageMask = VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT,
+ .dstStageMask = VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT,
+ .srcAccessMask = 0,
+ .dstAccessMask = 0,
+ .dependencyFlags = 0
+ }
+ },
+ }, &device->meta_state.alloc, &device->meta_state.blit.render_pass[key][j]);
+ if (result != VK_SUCCESS)
+ goto fail;
+ }
+
+ if (on_demand)
+ continue;
+
+ result = build_pipeline(device, VK_IMAGE_ASPECT_COLOR_BIT, GLSL_SAMPLER_DIM_1D, key, &device->meta_state.blit.pipeline_1d_src[key]);
+ if (result != VK_SUCCESS)
+ goto fail;
+
+ result = build_pipeline(device, VK_IMAGE_ASPECT_COLOR_BIT, GLSL_SAMPLER_DIM_2D, key, &device->meta_state.blit.pipeline_2d_src[key]);
+ if (result != VK_SUCCESS)
+ goto fail;
+
+ result = build_pipeline(device, VK_IMAGE_ASPECT_COLOR_BIT, GLSL_SAMPLER_DIM_3D, key, &device->meta_state.blit.pipeline_3d_src[key]);
+ if (result != VK_SUCCESS)
+ goto fail;
+
+ }
+
+ result = VK_SUCCESS;
+fail:
+ return result;
+}
+
+static VkResult
+radv_device_init_meta_blit_depth(struct radv_device *device, bool on_demand)
+{
+ VkResult result;
+
+ for (enum radv_blit_ds_layout ds_layout = RADV_BLIT_DS_LAYOUT_TILE_ENABLE; ds_layout < RADV_BLIT_DS_LAYOUT_COUNT; ds_layout++) {
+ VkImageLayout layout = radv_meta_blit_ds_to_layout(ds_layout);
+ result = radv_CreateRenderPass(radv_device_to_handle(device),
+ &(VkRenderPassCreateInfo) {
+ .sType = VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO,
+ .attachmentCount = 1,
+ .pAttachments = &(VkAttachmentDescription) {
+ .format = VK_FORMAT_D32_SFLOAT,
+ .loadOp = VK_ATTACHMENT_LOAD_OP_LOAD,
+ .storeOp = VK_ATTACHMENT_STORE_OP_STORE,
+ .initialLayout = layout,
+ .finalLayout = layout,
+ },
+ .subpassCount = 1,
+ .pSubpasses = &(VkSubpassDescription) {
+ .pipelineBindPoint = VK_PIPELINE_BIND_POINT_GRAPHICS,
+ .inputAttachmentCount = 0,
+ .colorAttachmentCount = 0,
+ .pColorAttachments = NULL,
+ .pResolveAttachments = NULL,
+ .pDepthStencilAttachment = &(VkAttachmentReference) {
+ .attachment = 0,
+ .layout = layout,
+ },
+ .preserveAttachmentCount = 0,
+ .pPreserveAttachments = NULL,
+ },
+ .dependencyCount = 2,
+ .pDependencies = (VkSubpassDependency[]) {
+ {
+ .srcSubpass = VK_SUBPASS_EXTERNAL,
+ .dstSubpass = 0,
+ .srcStageMask = VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT,
+ .dstStageMask = VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT,
+ .srcAccessMask = 0,
+ .dstAccessMask = 0,
+ .dependencyFlags = 0
+ },
+ {
+ .srcSubpass = 0,
+ .dstSubpass = VK_SUBPASS_EXTERNAL,
+ .srcStageMask = VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT,
+ .dstStageMask = VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT,
+ .srcAccessMask = 0,
+ .dstAccessMask = 0,
+ .dependencyFlags = 0
+ }
+ },
+ }, &device->meta_state.alloc, &device->meta_state.blit.depth_only_rp[ds_layout]);
+ if (result != VK_SUCCESS)
+ goto fail;
+ }
+
+ if (on_demand)
+ return VK_SUCCESS;
+
+ result = build_pipeline(device, VK_IMAGE_ASPECT_DEPTH_BIT, GLSL_SAMPLER_DIM_1D, 0, &device->meta_state.blit.depth_only_1d_pipeline);
if (result != VK_SUCCESS)
goto fail;
- pipeline_shader_stages[1].module = radv_shader_module_to_handle(&fs_2d);
- result = radv_graphics_pipeline_create(radv_device_to_handle(device),
- radv_pipeline_cache_to_handle(&device->meta_state.cache),
- &vk_pipeline_info, &radv_pipeline_info,
- &device->meta_state.alloc, &device->meta_state.blit.depth_only_2d_pipeline);
+ result = build_pipeline(device, VK_IMAGE_ASPECT_DEPTH_BIT, GLSL_SAMPLER_DIM_2D, 0, &device->meta_state.blit.depth_only_2d_pipeline);
if (result != VK_SUCCESS)
goto fail;
- pipeline_shader_stages[1].module = radv_shader_module_to_handle(&fs_3d);
- result = radv_graphics_pipeline_create(radv_device_to_handle(device),
- radv_pipeline_cache_to_handle(&device->meta_state.cache),
- &vk_pipeline_info, &radv_pipeline_info,
- &device->meta_state.alloc, &device->meta_state.blit.depth_only_3d_pipeline);
+ result = build_pipeline(device, VK_IMAGE_ASPECT_DEPTH_BIT, GLSL_SAMPLER_DIM_3D, 0, &device->meta_state.blit.depth_only_3d_pipeline);
if (result != VK_SUCCESS)
goto fail;
fail:
- ralloc_free(fs_1d.nir);
- ralloc_free(fs_2d.nir);
- ralloc_free(fs_3d.nir);
return result;
}
static VkResult
-radv_device_init_meta_blit_stencil(struct radv_device *device,
- struct radv_shader_module *vs)
+radv_device_init_meta_blit_stencil(struct radv_device *device, bool on_demand)
{
- struct radv_shader_module fs_1d = {0}, fs_2d = {0}, fs_3d = {0};
VkResult result;
- fs_1d.nir = build_nir_copy_fragment_shader_stencil(GLSL_SAMPLER_DIM_1D);
- fs_2d.nir = build_nir_copy_fragment_shader_stencil(GLSL_SAMPLER_DIM_2D);
- fs_3d.nir = build_nir_copy_fragment_shader_stencil(GLSL_SAMPLER_DIM_3D);
-
- result = radv_CreateRenderPass(radv_device_to_handle(device),
- &(VkRenderPassCreateInfo) {
- .sType = VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO,
+ for (enum radv_blit_ds_layout ds_layout = RADV_BLIT_DS_LAYOUT_TILE_ENABLE; ds_layout < RADV_BLIT_DS_LAYOUT_COUNT; ds_layout++) {
+ VkImageLayout layout = radv_meta_blit_ds_to_layout(ds_layout);
+ result = radv_CreateRenderPass(radv_device_to_handle(device),
+ &(VkRenderPassCreateInfo) {
+ .sType = VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO,
.attachmentCount = 1,
.pAttachments = &(VkAttachmentDescription) {
- .format = 0,
- .loadOp = VK_ATTACHMENT_LOAD_OP_LOAD,
- .storeOp = VK_ATTACHMENT_STORE_OP_STORE,
- .initialLayout = VK_IMAGE_LAYOUT_GENERAL,
- .finalLayout = VK_IMAGE_LAYOUT_GENERAL,
- },
+ .format = VK_FORMAT_S8_UINT,
+ .loadOp = VK_ATTACHMENT_LOAD_OP_LOAD,
+ .storeOp = VK_ATTACHMENT_STORE_OP_STORE,
+ .initialLayout = layout,
+ .finalLayout = layout,
+ },
.subpassCount = 1,
- .pSubpasses = &(VkSubpassDescription) {
- .pipelineBindPoint = VK_PIPELINE_BIND_POINT_GRAPHICS,
- .inputAttachmentCount = 0,
- .colorAttachmentCount = 0,
- .pColorAttachments = NULL,
- .pResolveAttachments = NULL,
- .pDepthStencilAttachment = &(VkAttachmentReference) {
- .attachment = 0,
- .layout = VK_IMAGE_LAYOUT_GENERAL,
+ .pSubpasses = &(VkSubpassDescription) {
+ .pipelineBindPoint = VK_PIPELINE_BIND_POINT_GRAPHICS,
+ .inputAttachmentCount = 0,
+ .colorAttachmentCount = 0,
+ .pColorAttachments = NULL,
+ .pResolveAttachments = NULL,
+ .pDepthStencilAttachment = &(VkAttachmentReference) {
+ .attachment = 0,
+ .layout = layout,
+ },
+ .preserveAttachmentCount = 0,
+ .pPreserveAttachments = NULL,
},
- .preserveAttachmentCount = 1,
- .pPreserveAttachments = (uint32_t[]) { 0 },
- },
- .dependencyCount = 0,
- }, &device->meta_state.alloc, &device->meta_state.blit.stencil_only_rp);
+ .dependencyCount = 2,
+ .pDependencies = (VkSubpassDependency[]) {
+ {
+ .srcSubpass = VK_SUBPASS_EXTERNAL,
+ .dstSubpass = 0,
+ .srcStageMask = VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT,
+ .dstStageMask = VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT,
+ .srcAccessMask = 0,
+ .dstAccessMask = 0,
+ .dependencyFlags = 0
+ },
+ {
+ .srcSubpass = 0,
+ .dstSubpass = VK_SUBPASS_EXTERNAL,
+ .srcStageMask = VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT,
+ .dstStageMask = VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT,
+ .srcAccessMask = 0,
+ .dstAccessMask = 0,
+ .dependencyFlags = 0
+ }
+ },
+
+ }, &device->meta_state.alloc, &device->meta_state.blit.stencil_only_rp[ds_layout]);
+ }
if (result != VK_SUCCESS)
goto fail;
- VkPipelineVertexInputStateCreateInfo vi_create_info = {
- .sType = VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO,
- .vertexBindingDescriptionCount = 1,
- .pVertexBindingDescriptions = (VkVertexInputBindingDescription[]) {
- {
- .binding = 0,
- .stride = 3 * sizeof(float),
- .inputRate = VK_VERTEX_INPUT_RATE_VERTEX
- },
- },
- .vertexAttributeDescriptionCount = 1,
- .pVertexAttributeDescriptions = (VkVertexInputAttributeDescription[]) {
- {
- /* Texture Coordinate */
- .location = 0,
- .binding = 0,
- .format = VK_FORMAT_R32G32B32_SFLOAT,
- .offset = 0
- }
- }
- };
-
- VkPipelineShaderStageCreateInfo pipeline_shader_stages[] = {
- {
- .sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO,
- .stage = VK_SHADER_STAGE_VERTEX_BIT,
- .module = radv_shader_module_to_handle(vs),
- .pName = "main",
- .pSpecializationInfo = NULL
- }, {
- .sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO,
- .stage = VK_SHADER_STAGE_FRAGMENT_BIT,
- .module = VK_NULL_HANDLE, /* TEMPLATE VALUE! FILL ME IN! */
- .pName = "main",
- .pSpecializationInfo = NULL
- },
- };
+ if (on_demand)
+ return VK_SUCCESS;
- const VkGraphicsPipelineCreateInfo vk_pipeline_info = {
- .sType = VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO,
- .stageCount = ARRAY_SIZE(pipeline_shader_stages),
- .pStages = pipeline_shader_stages,
- .pVertexInputState = &vi_create_info,
- .pInputAssemblyState = &(VkPipelineInputAssemblyStateCreateInfo) {
- .sType = VK_STRUCTURE_TYPE_PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO,
- .topology = VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP,
- .primitiveRestartEnable = false,
- },
- .pViewportState = &(VkPipelineViewportStateCreateInfo) {
- .sType = VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_STATE_CREATE_INFO,
- .viewportCount = 1,
- .scissorCount = 1,
- },
- .pRasterizationState = &(VkPipelineRasterizationStateCreateInfo) {
- .sType = VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_STATE_CREATE_INFO,
- .rasterizerDiscardEnable = false,
- .polygonMode = VK_POLYGON_MODE_FILL,
- .cullMode = VK_CULL_MODE_NONE,
- .frontFace = VK_FRONT_FACE_COUNTER_CLOCKWISE
- },
- .pMultisampleState = &(VkPipelineMultisampleStateCreateInfo) {
- .sType = VK_STRUCTURE_TYPE_PIPELINE_MULTISAMPLE_STATE_CREATE_INFO,
- .rasterizationSamples = 1,
- .sampleShadingEnable = false,
- .pSampleMask = (VkSampleMask[]) { UINT32_MAX },
- },
- .pColorBlendState = &(VkPipelineColorBlendStateCreateInfo) {
- .sType = VK_STRUCTURE_TYPE_PIPELINE_COLOR_BLEND_STATE_CREATE_INFO,
- .attachmentCount = 0,
- .pAttachments = NULL,
- },
- .pDepthStencilState = &(VkPipelineDepthStencilStateCreateInfo) {
- .sType = VK_STRUCTURE_TYPE_PIPELINE_DEPTH_STENCIL_STATE_CREATE_INFO,
- .depthTestEnable = false,
- .depthWriteEnable = false,
- .stencilTestEnable = true,
- .front = {
- .failOp = VK_STENCIL_OP_REPLACE,
- .passOp = VK_STENCIL_OP_REPLACE,
- .depthFailOp = VK_STENCIL_OP_REPLACE,
- .compareOp = VK_COMPARE_OP_ALWAYS,
- .compareMask = 0xff,
- .writeMask = 0xff,
- .reference = 0
- },
- .back = {
- .failOp = VK_STENCIL_OP_REPLACE,
- .passOp = VK_STENCIL_OP_REPLACE,
- .depthFailOp = VK_STENCIL_OP_REPLACE,
- .compareOp = VK_COMPARE_OP_ALWAYS,
- .compareMask = 0xff,
- .writeMask = 0xff,
- .reference = 0
- },
- .depthCompareOp = VK_COMPARE_OP_ALWAYS,
- },
-
- .pDynamicState = &(VkPipelineDynamicStateCreateInfo) {
- .sType = VK_STRUCTURE_TYPE_PIPELINE_DYNAMIC_STATE_CREATE_INFO,
- .dynamicStateCount = 6,
- .pDynamicStates = (VkDynamicState[]) {
- VK_DYNAMIC_STATE_VIEWPORT,
- VK_DYNAMIC_STATE_SCISSOR,
- VK_DYNAMIC_STATE_LINE_WIDTH,
- VK_DYNAMIC_STATE_DEPTH_BIAS,
- VK_DYNAMIC_STATE_BLEND_CONSTANTS,
- VK_DYNAMIC_STATE_DEPTH_BOUNDS,
- },
- },
- .flags = 0,
- .layout = device->meta_state.blit.pipeline_layout,
- .renderPass = device->meta_state.blit.stencil_only_rp,
- .subpass = 0,
- };
-
- const struct radv_graphics_pipeline_create_info radv_pipeline_info = {
- .use_rectlist = true
- };
-
- pipeline_shader_stages[1].module = radv_shader_module_to_handle(&fs_1d);
- result = radv_graphics_pipeline_create(radv_device_to_handle(device),
- radv_pipeline_cache_to_handle(&device->meta_state.cache),
- &vk_pipeline_info, &radv_pipeline_info,
- &device->meta_state.alloc, &device->meta_state.blit.stencil_only_1d_pipeline);
+ result = build_pipeline(device, VK_IMAGE_ASPECT_STENCIL_BIT, GLSL_SAMPLER_DIM_1D, 0, &device->meta_state.blit.stencil_only_1d_pipeline);
if (result != VK_SUCCESS)
goto fail;
- pipeline_shader_stages[1].module = radv_shader_module_to_handle(&fs_2d);
- result = radv_graphics_pipeline_create(radv_device_to_handle(device),
- radv_pipeline_cache_to_handle(&device->meta_state.cache),
- &vk_pipeline_info, &radv_pipeline_info,
- &device->meta_state.alloc, &device->meta_state.blit.stencil_only_2d_pipeline);
+ result = build_pipeline(device, VK_IMAGE_ASPECT_STENCIL_BIT, GLSL_SAMPLER_DIM_2D, 0, &device->meta_state.blit.stencil_only_2d_pipeline);
if (result != VK_SUCCESS)
goto fail;
- pipeline_shader_stages[1].module = radv_shader_module_to_handle(&fs_3d);
- result = radv_graphics_pipeline_create(radv_device_to_handle(device),
- radv_pipeline_cache_to_handle(&device->meta_state.cache),
- &vk_pipeline_info, &radv_pipeline_info,
- &device->meta_state.alloc, &device->meta_state.blit.stencil_only_3d_pipeline);
+ result = build_pipeline(device, VK_IMAGE_ASPECT_STENCIL_BIT, GLSL_SAMPLER_DIM_3D, 0, &device->meta_state.blit.stencil_only_3d_pipeline);
if (result != VK_SUCCESS)
goto fail;
+
fail:
- ralloc_free(fs_1d.nir);
- ralloc_free(fs_2d.nir);
- ralloc_free(fs_3d.nir);
return result;
}
VkResult
-radv_device_init_meta_blit_state(struct radv_device *device)
+radv_device_init_meta_blit_state(struct radv_device *device, bool on_demand)
{
VkResult result;
- struct radv_shader_module vs = {0};
- zero(device->meta_state.blit);
VkDescriptorSetLayoutCreateInfo ds_layout_info = {
.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO,
if (result != VK_SUCCESS)
goto fail;
+ const VkPushConstantRange push_constant_range = {VK_SHADER_STAGE_VERTEX_BIT, 0, 20};
+
result = radv_CreatePipelineLayout(radv_device_to_handle(device),
&(VkPipelineLayoutCreateInfo) {
.sType = VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO,
.setLayoutCount = 1,
.pSetLayouts = &device->meta_state.blit.ds_layout,
+ .pushConstantRangeCount = 1,
+ .pPushConstantRanges = &push_constant_range,
},
&device->meta_state.alloc, &device->meta_state.blit.pipeline_layout);
if (result != VK_SUCCESS)
goto fail;
- vs.nir = build_nir_vertex_shader();
-
- result = radv_device_init_meta_blit_color(device, &vs);
+ result = radv_device_init_meta_blit_color(device, on_demand);
if (result != VK_SUCCESS)
goto fail;
- result = radv_device_init_meta_blit_depth(device, &vs);
+ result = radv_device_init_meta_blit_depth(device, on_demand);
if (result != VK_SUCCESS)
goto fail;
- result = radv_device_init_meta_blit_stencil(device, &vs);
- if (result != VK_SUCCESS)
- goto fail;
- return VK_SUCCESS;
+ result = radv_device_init_meta_blit_stencil(device, on_demand);
fail:
- ralloc_free(vs.nir);
- radv_device_finish_meta_blit_state(device);
+ if (result != VK_SUCCESS)
+ radv_device_finish_meta_blit_state(device);
return result;
}