radv: Allow triggering thread traces by file.
[mesa.git] / src / amd / vulkan / radv_meta_bufimage.c
index 4c8bfa0462b1e72f7e7f04a244bb09ec318b5fe4..913d14de4a13e6ac9a880b7e9cd9d247bdd9a05f 100644 (file)
@@ -41,10 +41,9 @@ build_nir_itob_compute_shader(struct radv_device *dev, bool is_3d)
                                                                 false,
                                                                 false,
                                                                 GLSL_TYPE_FLOAT);
-       const struct glsl_type *img_type = glsl_sampler_type(GLSL_SAMPLER_DIM_BUF,
-                                                            false,
-                                                            false,
-                                                            GLSL_TYPE_FLOAT);
+       const struct glsl_type *img_type = glsl_image_type(GLSL_SAMPLER_DIM_BUF,
+                                                          false,
+                                                          GLSL_TYPE_FLOAT);
        nir_builder_init_simple_shader(&b, NULL, MESA_SHADER_COMPUTE, NULL);
        b.shader->info.name = ralloc_strdup(b.shader, is_3d ? "meta_itob_cs_3d" : "meta_itob_cs");
        b.shader->info.cs.local_size[0] = 16;
@@ -61,7 +60,7 @@ build_nir_itob_compute_shader(struct radv_device *dev, bool is_3d)
        output_img->data.binding = 1;
 
        nir_ssa_def *invoc_id = nir_load_local_invocation_id(&b);
-       nir_ssa_def *wg_id = nir_load_work_group_id(&b);
+       nir_ssa_def *wg_id = nir_load_work_group_id(&b, 32);
        nir_ssa_def *block_size = nir_imm_ivec4(&b,
                                                b.shader->info.cs.local_size[0],
                                                b.shader->info.cs.local_size[1],
@@ -121,6 +120,7 @@ build_nir_itob_compute_shader(struct radv_device *dev, bool is_3d)
        store->src[1] = nir_src_for_ssa(coord);
        store->src[2] = nir_src_for_ssa(nir_ssa_undef(&b, 1, 32));
        store->src[3] = nir_src_for_ssa(outval);
+       store->src[4] = nir_src_for_ssa(nir_imm_int(&b, 0));
 
        nir_builder_instr_insert(&b, &store->instr);
        return b.shader;
@@ -270,10 +270,9 @@ build_nir_btoi_compute_shader(struct radv_device *dev, bool is_3d)
                                                             false,
                                                             false,
                                                             GLSL_TYPE_FLOAT);
-       const struct glsl_type *img_type = glsl_sampler_type(dim,
-                                                            false,
-                                                            false,
-                                                            GLSL_TYPE_FLOAT);
+       const struct glsl_type *img_type = glsl_image_type(dim,
+                                                          false,
+                                                          GLSL_TYPE_FLOAT);
        nir_builder_init_simple_shader(&b, NULL, MESA_SHADER_COMPUTE, NULL);
        b.shader->info.name = ralloc_strdup(b.shader, is_3d ? "meta_btoi_cs_3d" : "meta_btoi_cs");
        b.shader->info.cs.local_size[0] = 16;
@@ -290,7 +289,7 @@ build_nir_btoi_compute_shader(struct radv_device *dev, bool is_3d)
        output_img->data.binding = 1;
 
        nir_ssa_def *invoc_id = nir_load_local_invocation_id(&b);
-       nir_ssa_def *wg_id = nir_load_work_group_id(&b);
+       nir_ssa_def *wg_id = nir_load_work_group_id(&b, 32);
        nir_ssa_def *block_size = nir_imm_ivec4(&b,
                                                b.shader->info.cs.local_size[0],
                                                b.shader->info.cs.local_size[1],
@@ -348,6 +347,7 @@ build_nir_btoi_compute_shader(struct radv_device *dev, bool is_3d)
        store->src[1] = nir_src_for_ssa(img_coord);
        store->src[2] = nir_src_for_ssa(nir_ssa_undef(&b, 1, 32));
        store->src[3] = nir_src_for_ssa(outval);
+       store->src[4] = nir_src_for_ssa(nir_imm_int(&b, 0));
 
        nir_builder_instr_insert(&b, &store->instr);
        return b.shader;
@@ -492,10 +492,9 @@ build_nir_btoi_r32g32b32_compute_shader(struct radv_device *dev)
                                                             false,
                                                             false,
                                                             GLSL_TYPE_FLOAT);
-       const struct glsl_type *img_type = glsl_sampler_type(GLSL_SAMPLER_DIM_BUF,
-                                                            false,
-                                                            false,
-                                                            GLSL_TYPE_FLOAT);
+       const struct glsl_type *img_type = glsl_image_type(GLSL_SAMPLER_DIM_BUF,
+                                                          false,
+                                                          GLSL_TYPE_FLOAT);
        nir_builder_init_simple_shader(&b, NULL, MESA_SHADER_COMPUTE, NULL);
        b.shader->info.name = ralloc_strdup(b.shader, "meta_btoi_r32g32b32_cs");
        b.shader->info.cs.local_size[0] = 16;
@@ -512,7 +511,7 @@ build_nir_btoi_r32g32b32_compute_shader(struct radv_device *dev)
        output_img->data.binding = 1;
 
        nir_ssa_def *invoc_id = nir_load_local_invocation_id(&b);
-       nir_ssa_def *wg_id = nir_load_work_group_id(&b);
+       nir_ssa_def *wg_id = nir_load_work_group_id(&b, 32);
        nir_ssa_def *block_size = nir_imm_ivec4(&b,
                                                b.shader->info.cs.local_size[0],
                                                b.shader->info.cs.local_size[1],
@@ -591,6 +590,7 @@ build_nir_btoi_r32g32b32_compute_shader(struct radv_device *dev)
                store->src[1] = nir_src_for_ssa(coord);
                store->src[2] = nir_src_for_ssa(nir_ssa_undef(&b, 1, 32));
                store->src[3] = nir_src_for_ssa(nir_channel(&b, outval, chan));
+               store->src[4] = nir_src_for_ssa(nir_imm_int(&b, 0));
                nir_builder_instr_insert(&b, &store->instr);
        }
 
@@ -700,10 +700,9 @@ build_nir_itoi_compute_shader(struct radv_device *dev, bool is_3d)
                                                             false,
                                                             false,
                                                             GLSL_TYPE_FLOAT);
-       const struct glsl_type *img_type = glsl_sampler_type(dim,
-                                                            false,
-                                                            false,
-                                                            GLSL_TYPE_FLOAT);
+       const struct glsl_type *img_type = glsl_image_type(dim,
+                                                          false,
+                                                          GLSL_TYPE_FLOAT);
        nir_builder_init_simple_shader(&b, NULL, MESA_SHADER_COMPUTE, NULL);
        b.shader->info.name = ralloc_strdup(b.shader, is_3d ? "meta_itoi_cs_3d" : "meta_itoi_cs");
        b.shader->info.cs.local_size[0] = 16;
@@ -720,7 +719,7 @@ build_nir_itoi_compute_shader(struct radv_device *dev, bool is_3d)
        output_img->data.binding = 1;
 
        nir_ssa_def *invoc_id = nir_load_local_invocation_id(&b);
-       nir_ssa_def *wg_id = nir_load_work_group_id(&b);
+       nir_ssa_def *wg_id = nir_load_work_group_id(&b, 32);
        nir_ssa_def *block_size = nir_imm_ivec4(&b,
                                                b.shader->info.cs.local_size[0],
                                                b.shader->info.cs.local_size[1],
@@ -772,6 +771,7 @@ build_nir_itoi_compute_shader(struct radv_device *dev, bool is_3d)
        store->src[1] = nir_src_for_ssa(dst_coord);
        store->src[2] = nir_src_for_ssa(nir_ssa_undef(&b, 1, 32));
        store->src[3] = nir_src_for_ssa(outval);
+       store->src[4] = nir_src_for_ssa(nir_imm_int(&b, 0));
 
        nir_builder_instr_insert(&b, &store->instr);
        return b.shader;
@@ -917,6 +917,9 @@ build_nir_itoi_r32g32b32_compute_shader(struct radv_device *dev)
                                                         false,
                                                         false,
                                                         GLSL_TYPE_FLOAT);
+       const struct glsl_type *img_type = glsl_image_type(GLSL_SAMPLER_DIM_BUF,
+                                                          false,
+                                                          GLSL_TYPE_FLOAT);
        nir_builder_init_simple_shader(&b, NULL, MESA_SHADER_COMPUTE, NULL);
        b.shader->info.name = ralloc_strdup(b.shader, "meta_itoi_r32g32b32_cs");
        b.shader->info.cs.local_size[0] = 16;
@@ -928,12 +931,12 @@ build_nir_itoi_r32g32b32_compute_shader(struct radv_device *dev)
        input_img->data.binding = 0;
 
        nir_variable *output_img = nir_variable_create(b.shader, nir_var_uniform,
-                                                     type, "output_img");
+                                                     img_type, "output_img");
        output_img->data.descriptor_set = 0;
        output_img->data.binding = 1;
 
        nir_ssa_def *invoc_id = nir_load_local_invocation_id(&b);
-       nir_ssa_def *wg_id = nir_load_work_group_id(&b);
+       nir_ssa_def *wg_id = nir_load_work_group_id(&b, 32);
        nir_ssa_def *block_size = nir_imm_ivec4(&b,
                                                b.shader->info.cs.local_size[0],
                                                b.shader->info.cs.local_size[1],
@@ -1018,6 +1021,7 @@ build_nir_itoi_r32g32b32_compute_shader(struct radv_device *dev)
                store->src[1] = nir_src_for_ssa(dst_coord);
                store->src[2] = nir_src_for_ssa(nir_ssa_undef(&b, 1, 32));
                store->src[3] = nir_src_for_ssa(nir_channel(&b, outval, 0));
+               store->src[4] = nir_src_for_ssa(nir_imm_int(&b, 0));
                nir_builder_instr_insert(&b, &store->instr);
        }
 
@@ -1124,10 +1128,9 @@ build_nir_cleari_compute_shader(struct radv_device *dev, bool is_3d)
 {
        nir_builder b;
        enum glsl_sampler_dim dim = is_3d ? GLSL_SAMPLER_DIM_3D : GLSL_SAMPLER_DIM_2D;
-       const struct glsl_type *img_type = glsl_sampler_type(dim,
-                                                            false,
-                                                            false,
-                                                            GLSL_TYPE_FLOAT);
+       const struct glsl_type *img_type = glsl_image_type(dim,
+                                                          false,
+                                                          GLSL_TYPE_FLOAT);
        nir_builder_init_simple_shader(&b, NULL, MESA_SHADER_COMPUTE, NULL);
        b.shader->info.name = ralloc_strdup(b.shader, is_3d ? "meta_cleari_cs_3d" : "meta_cleari_cs");
        b.shader->info.cs.local_size[0] = 16;
@@ -1140,7 +1143,7 @@ build_nir_cleari_compute_shader(struct radv_device *dev, bool is_3d)
        output_img->data.binding = 0;
 
        nir_ssa_def *invoc_id = nir_load_local_invocation_id(&b);
-       nir_ssa_def *wg_id = nir_load_work_group_id(&b);
+       nir_ssa_def *wg_id = nir_load_work_group_id(&b, 32);
        nir_ssa_def *block_size = nir_imm_ivec4(&b,
                                                b.shader->info.cs.local_size[0],
                                                b.shader->info.cs.local_size[1],
@@ -1179,6 +1182,7 @@ build_nir_cleari_compute_shader(struct radv_device *dev, bool is_3d)
        store->src[1] = nir_src_for_ssa(global_id);
        store->src[2] = nir_src_for_ssa(nir_ssa_undef(&b, 1, 32));
        store->src[3] = nir_src_for_ssa(&clear_val->dest.ssa);
+       store->src[4] = nir_src_for_ssa(nir_imm_int(&b, 0));
 
        nir_builder_instr_insert(&b, &store->instr);
        return b.shader;
@@ -1316,10 +1320,9 @@ static nir_shader *
 build_nir_cleari_r32g32b32_compute_shader(struct radv_device *dev)
 {
        nir_builder b;
-       const struct glsl_type *img_type = glsl_sampler_type(GLSL_SAMPLER_DIM_BUF,
-                                                            false,
-                                                            false,
-                                                            GLSL_TYPE_FLOAT);
+       const struct glsl_type *img_type = glsl_image_type(GLSL_SAMPLER_DIM_BUF,
+                                                          false,
+                                                          GLSL_TYPE_FLOAT);
        nir_builder_init_simple_shader(&b, NULL, MESA_SHADER_COMPUTE, NULL);
        b.shader->info.name = ralloc_strdup(b.shader, "meta_cleari_r32g32b32_cs");
        b.shader->info.cs.local_size[0] = 16;
@@ -1332,7 +1335,7 @@ build_nir_cleari_r32g32b32_compute_shader(struct radv_device *dev)
        output_img->data.binding = 0;
 
        nir_ssa_def *invoc_id = nir_load_local_invocation_id(&b);
-       nir_ssa_def *wg_id = nir_load_work_group_id(&b);
+       nir_ssa_def *wg_id = nir_load_work_group_id(&b, 32);
        nir_ssa_def *block_size = nir_imm_ivec4(&b,
                                                b.shader->info.cs.local_size[0],
                                                b.shader->info.cs.local_size[1],
@@ -1377,6 +1380,7 @@ build_nir_cleari_r32g32b32_compute_shader(struct radv_device *dev)
                store->src[1] = nir_src_for_ssa(coord);
                store->src[2] = nir_src_for_ssa(nir_ssa_undef(&b, 1, 32));
                store->src[3] = nir_src_for_ssa(nir_channel(&b, &clear_val->dest.ssa, chan));
+               store->src[4] = nir_src_for_ssa(nir_imm_int(&b, 0));
                nir_builder_instr_insert(&b, &store->instr);
        }
 
@@ -1552,7 +1556,7 @@ create_iview(struct radv_cmd_buffer *cmd_buffer,
                                             .baseArrayLayer = surf->layer,
                                             .layerCount = 1
                                     },
-                            });
+                            }, NULL);
 }
 
 static void