#include "util/u_atomic.h"
#include "radv_debug.h"
#include "radv_private.h"
+#include "radv_shader.h"
#include "nir/nir.h"
#include "nir/nir_builder.h"
#include "spirv/nir_spirv.h"
+#include "vk_util.h"
#include <llvm-c/Core.h>
#include <llvm-c/TargetMachine.h>
#include "util/debug.h"
#include "ac_exp_param.h"
-void radv_shader_variant_destroy(struct radv_device *device,
- struct radv_shader_variant *variant);
-
-static const struct nir_shader_compiler_options nir_options = {
- .vertex_id_zero_based = true,
- .lower_scmp = true,
- .lower_flrp32 = true,
- .lower_fsat = true,
- .lower_fdiv = true,
- .lower_sub = true,
- .lower_pack_snorm_2x16 = true,
- .lower_pack_snorm_4x8 = true,
- .lower_pack_unorm_2x16 = true,
- .lower_pack_unorm_4x8 = true,
- .lower_unpack_snorm_2x16 = true,
- .lower_unpack_snorm_4x8 = true,
- .lower_unpack_unorm_2x16 = true,
- .lower_unpack_unorm_4x8 = true,
- .lower_extract_byte = true,
- .lower_extract_word = true,
- .max_unroll_iterations = 32
-};
-
-VkResult radv_CreateShaderModule(
- VkDevice _device,
- const VkShaderModuleCreateInfo* pCreateInfo,
- const VkAllocationCallbacks* pAllocator,
- VkShaderModule* pShaderModule)
-{
- RADV_FROM_HANDLE(radv_device, device, _device);
- struct radv_shader_module *module;
-
- assert(pCreateInfo->sType == VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO);
- assert(pCreateInfo->flags == 0);
-
- module = vk_alloc2(&device->alloc, pAllocator,
- sizeof(*module) + pCreateInfo->codeSize, 8,
- VK_SYSTEM_ALLOCATION_SCOPE_OBJECT);
- if (module == NULL)
- return vk_error(VK_ERROR_OUT_OF_HOST_MEMORY);
-
- module->nir = NULL;
- module->size = pCreateInfo->codeSize;
- memcpy(module->data, pCreateInfo->pCode, module->size);
-
- _mesa_sha1_compute(module->data, module->size, module->sha1);
-
- *pShaderModule = radv_shader_module_to_handle(module);
-
- return VK_SUCCESS;
-}
-
-void radv_DestroyShaderModule(
- VkDevice _device,
- VkShaderModule _module,
- const VkAllocationCallbacks* pAllocator)
-{
- RADV_FROM_HANDLE(radv_device, device, _device);
- RADV_FROM_HANDLE(radv_shader_module, module, _module);
-
- if (!module)
- return;
-
- vk_free2(&device->alloc, pAllocator, module);
-}
-
-
static void
radv_pipeline_destroy(struct radv_device *device,
struct radv_pipeline *pipeline,
radv_pipeline_destroy(device, pipeline, pAllocator);
}
-
-static void
-radv_optimize_nir(struct nir_shader *shader)
-{
- bool progress;
-
- do {
- progress = false;
-
- NIR_PASS_V(shader, nir_lower_vars_to_ssa);
- NIR_PASS_V(shader, nir_lower_64bit_pack);
- NIR_PASS_V(shader, nir_lower_alu_to_scalar);
- NIR_PASS_V(shader, nir_lower_phis_to_scalar);
-
- NIR_PASS(progress, shader, nir_copy_prop);
- NIR_PASS(progress, shader, nir_opt_remove_phis);
- NIR_PASS(progress, shader, nir_opt_dce);
- if (nir_opt_trivial_continues(shader)) {
- progress = true;
- NIR_PASS(progress, shader, nir_copy_prop);
- NIR_PASS(progress, shader, nir_opt_dce);
- }
- NIR_PASS(progress, shader, nir_opt_if);
- NIR_PASS(progress, shader, nir_opt_dead_cf);
- NIR_PASS(progress, shader, nir_opt_cse);
- NIR_PASS(progress, shader, nir_opt_peephole_select, 8);
- NIR_PASS(progress, shader, nir_opt_algebraic);
- NIR_PASS(progress, shader, nir_opt_constant_folding);
- NIR_PASS(progress, shader, nir_opt_undef);
- NIR_PASS(progress, shader, nir_opt_conditional_discard);
- if (shader->options->max_unroll_iterations) {
- NIR_PASS(progress, shader, nir_opt_loop_unroll, 0);
- }
- } while (progress);
-}
-
-static nir_shader *
-radv_shader_compile_to_nir(struct radv_device *device,
- struct radv_shader_module *module,
- const char *entrypoint_name,
- gl_shader_stage stage,
- const VkSpecializationInfo *spec_info,
- bool dump)
-{
- if (strcmp(entrypoint_name, "main") != 0) {
- radv_finishme("Multiple shaders per module not really supported");
- }
-
- nir_shader *nir;
- nir_function *entry_point;
- if (module->nir) {
- /* Some things such as our meta clear/blit code will give us a NIR
- * shader directly. In that case, we just ignore the SPIR-V entirely
- * and just use the NIR shader */
- nir = module->nir;
- nir->options = &nir_options;
- nir_validate_shader(nir);
-
- assert(exec_list_length(&nir->functions) == 1);
- struct exec_node *node = exec_list_get_head(&nir->functions);
- entry_point = exec_node_data(nir_function, node, node);
- } else {
- uint32_t *spirv = (uint32_t *) module->data;
- assert(module->size % 4 == 0);
-
- if (device->debug_flags & RADV_DEBUG_DUMP_SPIRV)
- radv_print_spirv(module, stderr);
-
- uint32_t num_spec_entries = 0;
- struct nir_spirv_specialization *spec_entries = NULL;
- if (spec_info && spec_info->mapEntryCount > 0) {
- num_spec_entries = spec_info->mapEntryCount;
- spec_entries = malloc(num_spec_entries * sizeof(*spec_entries));
- for (uint32_t i = 0; i < num_spec_entries; i++) {
- VkSpecializationMapEntry entry = spec_info->pMapEntries[i];
- const void *data = spec_info->pData + entry.offset;
- assert(data + entry.size <= spec_info->pData + spec_info->dataSize);
-
- spec_entries[i].id = spec_info->pMapEntries[i].constantID;
- if (spec_info->dataSize == 8)
- spec_entries[i].data64 = *(const uint64_t *)data;
- else
- spec_entries[i].data32 = *(const uint32_t *)data;
- }
- }
- const struct nir_spirv_supported_extensions supported_ext = {
- .draw_parameters = true,
- .float64 = true,
- .image_read_without_format = true,
- .image_write_without_format = true,
- .tessellation = true,
- .int64 = true,
- .multiview = true,
- .variable_pointers = true,
- };
- entry_point = spirv_to_nir(spirv, module->size / 4,
- spec_entries, num_spec_entries,
- stage, entrypoint_name, &supported_ext, &nir_options);
- nir = entry_point->shader;
- assert(nir->stage == stage);
- nir_validate_shader(nir);
-
- free(spec_entries);
-
- /* We have to lower away local constant initializers right before we
- * inline functions. That way they get properly initialized at the top
- * of the function and not at the top of its caller.
- */
- NIR_PASS_V(nir, nir_lower_constant_initializers, nir_var_local);
- NIR_PASS_V(nir, nir_lower_returns);
- NIR_PASS_V(nir, nir_inline_functions);
-
- /* Pick off the single entrypoint that we want */
- foreach_list_typed_safe(nir_function, func, node, &nir->functions) {
- if (func != entry_point)
- exec_node_remove(&func->node);
- }
- assert(exec_list_length(&nir->functions) == 1);
- entry_point->name = ralloc_strdup(entry_point, "main");
-
- NIR_PASS_V(nir, nir_remove_dead_variables,
- nir_var_shader_in | nir_var_shader_out | nir_var_system_value);
-
- /* Now that we've deleted all but the main function, we can go ahead and
- * lower the rest of the constant initializers.
- */
- NIR_PASS_V(nir, nir_lower_constant_initializers, ~0);
- NIR_PASS_V(nir, nir_lower_system_values);
- NIR_PASS_V(nir, nir_lower_clip_cull_distance_arrays);
- }
-
- /* Vulkan uses the separate-shader linking model */
- nir->info.separate_shader = true;
-
- nir_shader_gather_info(nir, entry_point->impl);
-
- nir_variable_mode indirect_mask = 0;
- indirect_mask |= nir_var_shader_in;
- indirect_mask |= nir_var_local;
-
- nir_lower_indirect_derefs(nir, indirect_mask);
-
- static const nir_lower_tex_options tex_options = {
- .lower_txp = ~0,
- };
-
- nir_lower_tex(nir, &tex_options);
-
- nir_lower_vars_to_ssa(nir);
- nir_lower_var_copies(nir);
- nir_lower_global_vars_to_local(nir);
- nir_remove_dead_variables(nir, nir_var_local);
- radv_optimize_nir(nir);
-
- if (dump)
- nir_print_shader(nir, stderr);
-
- return nir;
-}
-
-static const char *radv_get_shader_name(struct radv_shader_variant *var,
- gl_shader_stage stage)
-{
- switch (stage) {
- case MESA_SHADER_VERTEX: return var->info.vs.as_ls ? "Vertex Shader as LS" : var->info.vs.as_es ? "Vertex Shader as ES" : "Vertex Shader as VS";
- case MESA_SHADER_GEOMETRY: return "Geometry Shader";
- case MESA_SHADER_FRAGMENT: return "Pixel Shader";
- case MESA_SHADER_COMPUTE: return "Compute Shader";
- case MESA_SHADER_TESS_CTRL: return "Tessellation Control Shader";
- case MESA_SHADER_TESS_EVAL: return var->info.tes.as_es ? "Tessellation Evaluation Shader as ES" : "Tessellation Evaluation Shader as VS";
- default:
- return "Unknown shader";
- };
-
-}
static void radv_dump_pipeline_stats(struct radv_device *device, struct radv_pipeline *pipeline)
{
- unsigned lds_increment = device->physical_device->rad_info.chip_class >= CIK ? 512 : 256;
- struct radv_shader_variant *var;
- struct ac_shader_config *conf;
int i;
- FILE *file = stderr;
- unsigned max_simd_waves;
- unsigned lds_per_wave = 0;
-
- switch (device->physical_device->rad_info.family) {
- /* These always have 8 waves: */
- case CHIP_POLARIS10:
- case CHIP_POLARIS11:
- case CHIP_POLARIS12:
- max_simd_waves = 8;
- break;
- default:
- max_simd_waves = 10;
- }
for (i = 0; i < MESA_SHADER_STAGES; i++) {
if (!pipeline->shaders[i])
continue;
- var = pipeline->shaders[i];
-
- conf = &var->config;
-
- if (i == MESA_SHADER_FRAGMENT) {
- lds_per_wave = conf->lds_size * lds_increment +
- align(var->info.fs.num_interp * 48, lds_increment);
- }
-
- if (conf->num_sgprs) {
- if (device->physical_device->rad_info.chip_class >= VI)
- max_simd_waves = MIN2(max_simd_waves, 800 / conf->num_sgprs);
- else
- max_simd_waves = MIN2(max_simd_waves, 512 / conf->num_sgprs);
- }
-
- if (conf->num_vgprs)
- max_simd_waves = MIN2(max_simd_waves, 256 / conf->num_vgprs);
- /* LDS is 64KB per CU (4 SIMDs), divided into 16KB blocks per SIMD
- * that PS can use.
- */
- if (lds_per_wave)
- max_simd_waves = MIN2(max_simd_waves, 16384 / lds_per_wave);
-
- fprintf(file, "\n%s:\n",
- radv_get_shader_name(var, i));
- if (i == MESA_SHADER_FRAGMENT) {
- fprintf(file, "*** SHADER CONFIG ***\n"
- "SPI_PS_INPUT_ADDR = 0x%04x\n"
- "SPI_PS_INPUT_ENA = 0x%04x\n",
- conf->spi_ps_input_addr, conf->spi_ps_input_ena);
- }
- fprintf(file, "*** SHADER STATS ***\n"
- "SGPRS: %d\n"
- "VGPRS: %d\n"
- "Spilled SGPRs: %d\n"
- "Spilled VGPRs: %d\n"
- "Code Size: %d bytes\n"
- "LDS: %d blocks\n"
- "Scratch: %d bytes per wave\n"
- "Max Waves: %d\n"
- "********************\n\n\n",
- conf->num_sgprs, conf->num_vgprs,
- conf->spilled_sgprs, conf->spilled_vgprs, var->code_size,
- conf->lds_size, conf->scratch_bytes_per_wave,
- max_simd_waves);
+ radv_shader_dump_stats(device, pipeline->shaders[i], i, stderr);
}
}
-void radv_shader_variant_destroy(struct radv_device *device,
- struct radv_shader_variant *variant)
-{
- if (!p_atomic_dec_zero(&variant->ref_count))
- return;
-
- mtx_lock(&device->shader_slab_mutex);
- list_del(&variant->slab_list);
- mtx_unlock(&device->shader_slab_mutex);
-
- free(variant);
-}
-
-static void radv_fill_shader_variant(struct radv_device *device,
- struct radv_shader_variant *variant,
- struct ac_shader_binary *binary,
- gl_shader_stage stage)
-{
- bool scratch_enabled = variant->config.scratch_bytes_per_wave > 0;
- unsigned vgpr_comp_cnt = 0;
-
- if (scratch_enabled && !device->llvm_supports_spill)
- radv_finishme("shader scratch support only available with LLVM 4.0");
-
- variant->code_size = binary->code_size;
- variant->rsrc2 = S_00B12C_USER_SGPR(variant->info.num_user_sgprs) |
- S_00B12C_SCRATCH_EN(scratch_enabled);
-
- switch (stage) {
- case MESA_SHADER_TESS_EVAL:
- vgpr_comp_cnt = 3;
- /* fallthrough */
- case MESA_SHADER_TESS_CTRL:
- variant->rsrc2 |= S_00B42C_OC_LDS_EN(1);
- break;
- case MESA_SHADER_VERTEX:
- case MESA_SHADER_GEOMETRY:
- vgpr_comp_cnt = variant->info.vs.vgpr_comp_cnt;
- break;
- case MESA_SHADER_FRAGMENT:
- break;
- case MESA_SHADER_COMPUTE:
- variant->rsrc2 |=
- S_00B84C_TGID_X_EN(1) | S_00B84C_TGID_Y_EN(1) |
- S_00B84C_TGID_Z_EN(1) | S_00B84C_TIDIG_COMP_CNT(2) |
- S_00B84C_TG_SIZE_EN(1) |
- S_00B84C_LDS_SIZE(variant->config.lds_size);
- break;
- default:
- unreachable("unsupported shader type");
- break;
- }
-
- variant->rsrc1 = S_00B848_VGPRS((variant->config.num_vgprs - 1) / 4) |
- S_00B848_SGPRS((variant->config.num_sgprs - 1) / 8) |
- S_00B128_VGPR_COMP_CNT(vgpr_comp_cnt) |
- S_00B848_DX10_CLAMP(1) |
- S_00B848_FLOAT_MODE(variant->config.float_mode);
-
- void *ptr = radv_alloc_shader_memory(device, variant);
- memcpy(ptr, binary->code, binary->code_size);
-}
-
-static struct radv_shader_variant *radv_shader_variant_create(struct radv_device *device,
- struct nir_shader *shader,
- struct radv_pipeline_layout *layout,
- const struct ac_shader_variant_key *key,
- void** code_out,
- unsigned *code_size_out,
- bool dump)
-{
- struct radv_shader_variant *variant = calloc(1, sizeof(struct radv_shader_variant));
- enum radeon_family chip_family = device->physical_device->rad_info.family;
- LLVMTargetMachineRef tm;
- if (!variant)
- return NULL;
-
- struct ac_nir_compiler_options options = {0};
- options.layout = layout;
- if (key)
- options.key = *key;
-
- struct ac_shader_binary binary;
- enum ac_target_machine_options tm_options = 0;
- options.unsafe_math = !!(device->debug_flags & RADV_DEBUG_UNSAFE_MATH);
- options.family = chip_family;
- options.chip_class = device->physical_device->rad_info.chip_class;
- options.supports_spill = device->llvm_supports_spill;
- if (options.supports_spill)
- tm_options |= AC_TM_SUPPORTS_SPILL;
- if (device->instance->perftest_flags & RADV_PERFTEST_SISCHED)
- tm_options |= AC_TM_SISCHED;
- tm = ac_create_target_machine(chip_family, tm_options);
- ac_compile_nir_shader(tm, &binary, &variant->config,
- &variant->info, shader, &options, dump);
- LLVMDisposeTargetMachine(tm);
-
- radv_fill_shader_variant(device, variant, &binary, shader->stage);
-
- if (code_out) {
- *code_out = binary.code;
- *code_size_out = binary.code_size;
- } else
- free(binary.code);
- free(binary.config);
- free(binary.rodata);
- free(binary.global_symbol_offsets);
- free(binary.relocs);
- free(binary.disasm_string);
- variant->ref_count = 1;
- return variant;
-}
-
-static struct radv_shader_variant *
-radv_pipeline_create_gs_copy_shader(struct radv_pipeline *pipeline,
- struct nir_shader *nir,
- void** code_out,
- unsigned *code_size_out,
- bool dump_shader,
- bool multiview)
-{
- struct radv_shader_variant *variant = calloc(1, sizeof(struct radv_shader_variant));
- enum radeon_family chip_family = pipeline->device->physical_device->rad_info.family;
- LLVMTargetMachineRef tm;
- if (!variant)
- return NULL;
-
- struct ac_nir_compiler_options options = {0};
- struct ac_shader_binary binary;
- enum ac_target_machine_options tm_options = 0;
- options.family = chip_family;
- options.chip_class = pipeline->device->physical_device->rad_info.chip_class;
- options.key.has_multiview_view_index = multiview;
- if (options.supports_spill)
- tm_options |= AC_TM_SUPPORTS_SPILL;
- if (pipeline->device->instance->perftest_flags & RADV_PERFTEST_SISCHED)
- tm_options |= AC_TM_SISCHED;
- tm = ac_create_target_machine(chip_family, tm_options);
- ac_create_gs_copy_shader(tm, nir, &binary, &variant->config, &variant->info, &options, dump_shader);
- LLVMDisposeTargetMachine(tm);
-
- radv_fill_shader_variant(pipeline->device, variant, &binary, MESA_SHADER_VERTEX);
-
- if (code_out) {
- *code_out = binary.code;
- *code_size_out = binary.code_size;
- } else
- free(binary.code);
- free(binary.config);
- free(binary.rodata);
- free(binary.global_symbol_offsets);
- free(binary.relocs);
- free(binary.disasm_string);
- variant->ref_count = 1;
- return variant;
-}
-
static struct radv_shader_variant *
radv_pipeline_compile(struct radv_pipeline *pipeline,
struct radv_pipeline_cache *cache,
nir_shader *nir;
void *code = NULL;
unsigned code_size = 0;
- bool dump = (pipeline->device->debug_flags & RADV_DEBUG_DUMP_SHADERS);
if (module->nir)
_mesa_sha1_compute(module->nir->info.name,
nir = radv_shader_compile_to_nir(pipeline->device,
module, entrypoint, stage,
- spec_info, dump);
+ spec_info);
if (nir == NULL)
return NULL;
if (!variant) {
variant = radv_shader_variant_create(pipeline->device, nir,
layout, key, &code,
- &code_size, dump);
+ &code_size);
}
if (stage == MESA_SHADER_GEOMETRY && !pipeline->gs_copy_shader) {
void *gs_copy_code = NULL;
unsigned gs_copy_code_size = 0;
- pipeline->gs_copy_shader = radv_pipeline_create_gs_copy_shader(
- pipeline, nir, &gs_copy_code, &gs_copy_code_size, dump, key->has_multiview_view_index);
+ pipeline->gs_copy_shader = radv_create_gs_copy_shader(
+ pipeline->device, nir, &gs_copy_code,
+ &gs_copy_code_size, key->has_multiview_view_index);
if (pipeline->gs_copy_shader) {
pipeline->gs_copy_shader =
unsigned tes_code_size = 0, tcs_code_size = 0;
struct ac_shader_variant_key tes_key;
struct ac_shader_variant_key tcs_key;
- bool dump = (pipeline->device->debug_flags & RADV_DEBUG_DUMP_SHADERS);
tes_key = radv_compute_tes_key(radv_pipeline_has_gs(pipeline),
pipeline->shaders[MESA_SHADER_FRAGMENT]->info.fs.prim_id_input);
tes_nir = radv_shader_compile_to_nir(pipeline->device,
tes_module, tes_entrypoint, MESA_SHADER_TESS_EVAL,
- tes_spec_info, dump);
+ tes_spec_info);
if (tes_nir == NULL)
return;
tcs_nir = radv_shader_compile_to_nir(pipeline->device,
tcs_module, tcs_entrypoint, MESA_SHADER_TESS_CTRL,
- tcs_spec_info, dump);
+ tcs_spec_info);
if (tcs_nir == NULL)
return;
+ tes_nir->info.tess.ccw = !tes_nir->info.tess.ccw;
nir_lower_tes_patch_vertices(tes_nir,
tcs_nir->info.tess.tcs_vertices_out);
tes_variant = radv_shader_variant_create(pipeline->device, tes_nir,
layout, &tes_key, &tes_code,
- &tes_code_size, dump);
+ &tes_code_size);
tcs_key = radv_compute_tcs_key(tes_nir->info.tess.primitive_mode, input_vertices);
if (tcs_module->nir)
tcs_variant = radv_shader_variant_create(pipeline->device, tcs_nir,
layout, &tcs_key, &tcs_code,
- &tcs_code_size, dump);
+ &tcs_code_size);
if (!tes_module->nir)
ralloc_free(tes_nir);
ms->pa_sc_mode_cntl_1 |= EG_S_028A4C_PS_ITER_SAMPLE(ps_iter_samples > 1);
}
+ const struct VkPipelineRasterizationStateRasterizationOrderAMD *raster_order =
+ vk_find_struct_const(pCreateInfo->pRasterizationState->pNext, PIPELINE_RASTERIZATION_STATE_RASTERIZATION_ORDER_AMD);
+ if (raster_order && raster_order->rasterizationOrder == VK_RASTERIZATION_ORDER_RELAXED_AMD) {
+ ms->pa_sc_mode_cntl_1 |= S_028A4C_OUT_OF_ORDER_PRIMITIVE_ENABLE(1) |
+ S_028A4C_OUT_OF_ORDER_WATER_MARK(0x7);
+ }
+
if (vkms) {
if (vkms->alphaToCoverageEnable)
blend->db_alpha_to_mask |= S_028B70_ALPHA_TO_MASK_ENABLE(1);
pipeline->graphics.ps_input_cntl_num = ps_offset;
}
-VkResult
+static VkResult
radv_pipeline_init(struct radv_pipeline *pipeline,
struct radv_device *device,
struct radv_pipeline_cache *cache,
!ps->info.fs.writes_sample_mask)
pipeline->graphics.blend.spi_shader_col_format = V_028714_SPI_SHADER_32_R;
}
-
+
unsigned z_order;
pipeline->graphics.db_shader_control = 0;
if (ps->info.fs.early_fragment_test || !ps->info.fs.writes_memory)
calculate_tess_state(pipeline, pCreateInfo);
}
+ if (radv_pipeline_has_tess(pipeline))
+ pipeline->graphics.primgroup_size = pipeline->graphics.tess.num_patches;
+ else if (radv_pipeline_has_gs(pipeline))
+ pipeline->graphics.primgroup_size = 64;
+ else
+ pipeline->graphics.primgroup_size = 128; /* recommended without a GS */
+
+ pipeline->graphics.partial_es_wave = false;
+ if (pipeline->device->has_distributed_tess) {
+ if (radv_pipeline_has_gs(pipeline)) {
+ if (device->physical_device->rad_info.chip_class <= VI)
+ pipeline->graphics.partial_es_wave = true;
+ }
+ }
+ /* GS requirement. */
+ if (SI_GS_PER_ES / pipeline->graphics.primgroup_size >= pipeline->device->gs_table_depth - 3)
+ pipeline->graphics.partial_es_wave = true;
+
+ pipeline->graphics.wd_switch_on_eop = false;
+ if (device->physical_device->rad_info.chip_class >= CIK) {
+ unsigned prim = pipeline->graphics.prim;
+ /* WD_SWITCH_ON_EOP has no effect on GPUs with less than
+ * 4 shader engines. Set 1 to pass the assertion below.
+ * The other cases are hardware requirements. */
+ if (device->physical_device->rad_info.max_se < 4 ||
+ prim == V_008958_DI_PT_POLYGON ||
+ prim == V_008958_DI_PT_LINELOOP ||
+ prim == V_008958_DI_PT_TRIFAN ||
+ prim == V_008958_DI_PT_TRISTRIP_ADJ ||
+ (pipeline->graphics.prim_restart_enable &&
+ (device->physical_device->rad_info.family < CHIP_POLARIS10 ||
+ (prim != V_008958_DI_PT_POINTLIST &&
+ prim != V_008958_DI_PT_LINESTRIP &&
+ prim != V_008958_DI_PT_TRISTRIP))))
+ pipeline->graphics.wd_switch_on_eop = true;
+ }
+
+ pipeline->graphics.ia_switch_on_eoi = false;
+ if (pipeline->shaders[MESA_SHADER_FRAGMENT]->info.fs.prim_id_input)
+ pipeline->graphics.ia_switch_on_eoi = true;
+ if (radv_pipeline_has_gs(pipeline) &&
+ pipeline->shaders[MESA_SHADER_GEOMETRY]->info.gs.uses_prim_id)
+ pipeline->graphics.ia_switch_on_eoi = true;
+ if (radv_pipeline_has_tess(pipeline)) {
+ /* SWITCH_ON_EOI must be set if PrimID is used. */
+ if (pipeline->shaders[MESA_SHADER_TESS_CTRL]->info.tcs.uses_prim_id ||
+ pipeline->shaders[MESA_SHADER_TESS_EVAL]->info.tes.uses_prim_id)
+ pipeline->graphics.ia_switch_on_eoi = true;
+ }
+
+ pipeline->graphics.partial_vs_wave = false;
+ if (radv_pipeline_has_tess(pipeline)) {
+ /* Bug with tessellation and GS on Bonaire and older 2 SE chips. */
+ if ((device->physical_device->rad_info.family == CHIP_TAHITI ||
+ device->physical_device->rad_info.family == CHIP_PITCAIRN ||
+ device->physical_device->rad_info.family == CHIP_BONAIRE) &&
+ radv_pipeline_has_gs(pipeline))
+ pipeline->graphics.partial_vs_wave = true;
+ /* Needed for 028B6C_DISTRIBUTION_MODE != 0 */
+ if (device->has_distributed_tess) {
+ if (radv_pipeline_has_gs(pipeline)) {
+ if (device->physical_device->rad_info.family == CHIP_TONGA ||
+ device->physical_device->rad_info.family == CHIP_FIJI ||
+ device->physical_device->rad_info.family == CHIP_POLARIS10 ||
+ device->physical_device->rad_info.family == CHIP_POLARIS11 ||
+ device->physical_device->rad_info.family == CHIP_POLARIS12)
+ pipeline->graphics.partial_vs_wave = true;
+ } else {
+ pipeline->graphics.partial_vs_wave = true;
+ }
+ }
+ }
+
+ pipeline->graphics.base_ia_multi_vgt_param =
+ S_028AA8_PRIMGROUP_SIZE(pipeline->graphics.primgroup_size - 1) |
+ /* The following field was moved to VGT_SHADER_STAGES_EN in GFX9. */
+ S_028AA8_MAX_PRIMGRP_IN_WAVE(device->physical_device->rad_info.chip_class == VI ? 2 : 0) |
+ S_030960_EN_INST_OPT_BASIC(device->physical_device->rad_info.chip_class >= GFX9) |
+ S_030960_EN_INST_OPT_ADV(device->physical_device->rad_info.chip_class >= GFX9);
+
const VkPipelineVertexInputStateCreateInfo *vi_info =
pCreateInfo->pVertexInputState;
+ struct radv_vertex_elements_info *velems = &pipeline->vertex_elements;
+
for (uint32_t i = 0; i < vi_info->vertexAttributeDescriptionCount; i++) {
const VkVertexInputAttributeDescription *desc =
&vi_info->pVertexAttributeDescriptions[i];
num_format = radv_translate_buffer_numformat(format_desc, first_non_void);
data_format = radv_translate_buffer_dataformat(format_desc, first_non_void);
- pipeline->va_rsrc_word3[loc] = S_008F0C_DST_SEL_X(si_map_swizzle(format_desc->swizzle[0])) |
+ velems->rsrc_word3[loc] = S_008F0C_DST_SEL_X(si_map_swizzle(format_desc->swizzle[0])) |
S_008F0C_DST_SEL_Y(si_map_swizzle(format_desc->swizzle[1])) |
S_008F0C_DST_SEL_Z(si_map_swizzle(format_desc->swizzle[2])) |
S_008F0C_DST_SEL_W(si_map_swizzle(format_desc->swizzle[3])) |
S_008F0C_NUM_FORMAT(num_format) |
S_008F0C_DATA_FORMAT(data_format);
- pipeline->va_format_size[loc] = format_desc->block.bits / 8;
- pipeline->va_offset[loc] = desc->offset;
- pipeline->va_binding[loc] = desc->binding;
- pipeline->num_vertex_attribs = MAX2(pipeline->num_vertex_attribs, loc + 1);
+ velems->format_size[loc] = format_desc->block.bits / 8;
+ velems->offset[loc] = desc->offset;
+ velems->binding[loc] = desc->binding;
+ velems->count = MAX2(velems->count, loc + 1);
}
for (uint32_t i = 0; i < vi_info->vertexBindingDescriptionCount; i++) {
return result;
}
-
-void *radv_alloc_shader_memory(struct radv_device *device,
- struct radv_shader_variant *shader)
-{
- mtx_lock(&device->shader_slab_mutex);
- list_for_each_entry(struct radv_shader_slab, slab, &device->shader_slabs, slabs) {
- uint64_t offset = 0;
- list_for_each_entry(struct radv_shader_variant, s, &slab->shaders, slab_list) {
- if (s->bo_offset - offset >= shader->code_size) {
- shader->bo = slab->bo;
- shader->bo_offset = offset;
- list_addtail(&shader->slab_list, &s->slab_list);
- mtx_unlock(&device->shader_slab_mutex);
- return slab->ptr + offset;
- }
- offset = align_u64(s->bo_offset + s->code_size, 256);
- }
- if (slab->size - offset >= shader->code_size) {
- shader->bo = slab->bo;
- shader->bo_offset = offset;
- list_addtail(&shader->slab_list, &slab->shaders);
- mtx_unlock(&device->shader_slab_mutex);
- return slab->ptr + offset;
- }
- }
-
- mtx_unlock(&device->shader_slab_mutex);
- struct radv_shader_slab *slab = calloc(1, sizeof(struct radv_shader_slab));
-
- slab->size = 256 * 1024;
- slab->bo = device->ws->buffer_create(device->ws, slab->size, 256,
- RADEON_DOMAIN_VRAM, 0);
- slab->ptr = (char*)device->ws->buffer_map(slab->bo);
- list_inithead(&slab->shaders);
-
- mtx_lock(&device->shader_slab_mutex);
- list_add(&slab->slabs, &device->shader_slabs);
-
- shader->bo = slab->bo;
- shader->bo_offset = 0;
- list_add(&shader->slab_list, &slab->shaders);
- mtx_unlock(&device->shader_slab_mutex);
- return slab->ptr;
-}
-
-void radv_destroy_shader_slabs(struct radv_device *device)
-{
- list_for_each_entry_safe(struct radv_shader_slab, slab, &device->shader_slabs, slabs) {
- device->ws->buffer_destroy(slab->bo);
- free(slab);
- }
- mtx_destroy(&device->shader_slab_mutex);
-}