* IN THE SOFTWARE.
*/
+#include "util/disk_cache.h"
#include "util/mesa-sha1.h"
#include "util/u_atomic.h"
#include "radv_debug.h"
uint32_t tf_param;
};
-struct radv_gs_state {
- uint32_t vgt_gs_onchip_cntl;
- uint32_t vgt_gs_max_prims_per_subgroup;
- uint32_t vgt_esgs_ring_itemsize;
- uint32_t lds_size;
-};
+static const VkPipelineMultisampleStateCreateInfo *
+radv_pipeline_get_multisample_state(const VkGraphicsPipelineCreateInfo *pCreateInfo)
+{
+ if (!pCreateInfo->pRasterizationState->rasterizerDiscardEnable)
+ return pCreateInfo->pMultisampleState;
+ return NULL;
+}
-struct radv_ngg_state {
- uint16_t ngg_emit_size; /* in dwords */
- uint32_t hw_max_esverts;
- uint32_t max_gsprims;
- uint32_t max_out_verts;
- uint32_t prim_amp_factor;
- uint32_t vgt_esgs_ring_itemsize;
- bool max_vert_out_per_gs_instance;
-};
+static const VkPipelineTessellationStateCreateInfo *
+radv_pipeline_get_tessellation_state(const VkGraphicsPipelineCreateInfo *pCreateInfo)
+{
+ for (uint32_t i = 0; i < pCreateInfo->stageCount; i++) {
+ if (pCreateInfo->pStages[i].stage == VK_SHADER_STAGE_TESSELLATION_CONTROL_BIT ||
+ pCreateInfo->pStages[i].stage == VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT) {
+ return pCreateInfo->pTessellationState;
+ }
+ }
+ return NULL;
+}
+
+static const VkPipelineDepthStencilStateCreateInfo *
+radv_pipeline_get_depth_stencil_state(const VkGraphicsPipelineCreateInfo *pCreateInfo)
+{
+ RADV_FROM_HANDLE(radv_render_pass, pass, pCreateInfo->renderPass);
+ struct radv_subpass *subpass = pass->subpasses + pCreateInfo->subpass;
+
+ if (!pCreateInfo->pRasterizationState->rasterizerDiscardEnable &&
+ subpass->depth_stencil_attachment)
+ return pCreateInfo->pDepthStencilState;
+ return NULL;
+}
+
+static const VkPipelineColorBlendStateCreateInfo *
+radv_pipeline_get_color_blend_state(const VkGraphicsPipelineCreateInfo *pCreateInfo)
+{
+ RADV_FROM_HANDLE(radv_render_pass, pass, pCreateInfo->renderPass);
+ struct radv_subpass *subpass = pass->subpasses + pCreateInfo->subpass;
+
+ if (!pCreateInfo->pRasterizationState->rasterizerDiscardEnable &&
+ subpass->has_color_att)
+ return pCreateInfo->pColorBlendState;
+ return NULL;
+}
bool radv_pipeline_has_ngg(const struct radv_pipeline *pipeline)
{
return variant->info.is_ngg;
}
+bool radv_pipeline_has_ngg_passthrough(const struct radv_pipeline *pipeline)
+{
+ assert(radv_pipeline_has_ngg(pipeline));
+
+ struct radv_shader_variant *variant = NULL;
+ if (pipeline->shaders[MESA_SHADER_GEOMETRY])
+ variant = pipeline->shaders[MESA_SHADER_GEOMETRY];
+ else if (pipeline->shaders[MESA_SHADER_TESS_EVAL])
+ variant = pipeline->shaders[MESA_SHADER_TESS_EVAL];
+ else if (pipeline->shaders[MESA_SHADER_VERTEX])
+ variant = pipeline->shaders[MESA_SHADER_VERTEX];
+ else
+ return false;
+ return variant->info.is_ngg_passthrough;
+}
+
bool radv_pipeline_has_gs_copy_shader(const struct radv_pipeline *pipeline)
{
if (!radv_pipeline_has_gs(pipeline))
{
uint32_t hash_flags = 0;
- if (device->instance->debug_flags & RADV_DEBUG_UNSAFE_MATH)
- hash_flags |= RADV_HASH_SHADER_UNSAFE_MATH;
if (device->instance->debug_flags & RADV_DEBUG_NO_NGG)
hash_flags |= RADV_HASH_SHADER_NO_NGG;
if (device->instance->perftest_flags & RADV_PERFTEST_SISCHED)
hash_flags |= RADV_HASH_SHADER_SISCHED;
+ if (device->physical_device->cs_wave_size == 32)
+ hash_flags |= RADV_HASH_SHADER_CS_WAVE32;
+ if (device->physical_device->ps_wave_size == 32)
+ hash_flags |= RADV_HASH_SHADER_PS_WAVE32;
+ if (device->physical_device->ge_wave_size == 32)
+ hash_flags |= RADV_HASH_SHADER_GE_WAVE32;
+ if (device->physical_device->use_aco)
+ hash_flags |= RADV_HASH_SHADER_ACO;
return hash_flags;
}
unsigned min_waves = 1;
for (int i = 0; i < MESA_SHADER_STAGES; ++i) {
- if (pipeline->shaders[i]) {
+ if (pipeline->shaders[i] &&
+ pipeline->shaders[i]->config.scratch_bytes_per_wave) {
unsigned max_stage_waves = device->scratch_waves;
scratch_bytes_per_wave = MAX2(scratch_bytes_per_wave,
min_waves = MAX2(min_waves, round_up_u32(group_size, 64));
}
- if (scratch_bytes_per_wave)
- max_waves = MIN2(max_waves, 0xffffffffu / scratch_bytes_per_wave);
-
- if (scratch_bytes_per_wave && max_waves < min_waves) {
- /* Not really true at this moment, but will be true on first
- * execution. Avoid having hanging shaders. */
- return vk_error(device->instance, VK_ERROR_OUT_OF_DEVICE_MEMORY);
- }
pipeline->scratch_bytes_per_wave = scratch_bytes_per_wave;
pipeline->max_waves = max_waves;
return VK_SUCCESS;
const VkGraphicsPipelineCreateInfo *pCreateInfo,
const struct radv_graphics_pipeline_create_info *extra)
{
- const VkPipelineColorBlendStateCreateInfo *vkblend = pCreateInfo->pColorBlendState;
- const VkPipelineMultisampleStateCreateInfo *vkms = pCreateInfo->pMultisampleState;
+ const VkPipelineColorBlendStateCreateInfo *vkblend = radv_pipeline_get_color_blend_state(pCreateInfo);
+ const VkPipelineMultisampleStateCreateInfo *vkms = radv_pipeline_get_multisample_state(pCreateInfo);
struct radv_blend_state blend = {0};
unsigned mode = V_028808_CB_NORMAL;
int i;
- if (!vkblend)
- return blend;
-
if (extra && extra->custom_blend_mode) {
blend.single_cb_enable = true;
mode = extra->custom_blend_mode;
}
+
blend.cb_color_control = 0;
- if (vkblend->logicOpEnable)
- blend.cb_color_control |= S_028808_ROP3(si_translate_blend_logic_op(vkblend->logicOp));
- else
- blend.cb_color_control |= S_028808_ROP3(V_028808_ROP3_COPY);
+ if (vkblend) {
+ if (vkblend->logicOpEnable)
+ blend.cb_color_control |= S_028808_ROP3(si_translate_blend_logic_op(vkblend->logicOp));
+ else
+ blend.cb_color_control |= S_028808_ROP3(V_028808_ROP3_COPY);
+ }
blend.db_alpha_to_mask = S_028B70_ALPHA_TO_MASK_OFFSET0(3) |
S_028B70_ALPHA_TO_MASK_OFFSET1(1) |
}
blend.cb_target_mask = 0;
- for (i = 0; i < vkblend->attachmentCount; i++) {
- const VkPipelineColorBlendAttachmentState *att = &vkblend->pAttachments[i];
- unsigned blend_cntl = 0;
- unsigned srcRGB_opt, dstRGB_opt, srcA_opt, dstA_opt;
- VkBlendOp eqRGB = att->colorBlendOp;
- VkBlendFactor srcRGB = att->srcColorBlendFactor;
- VkBlendFactor dstRGB = att->dstColorBlendFactor;
- VkBlendOp eqA = att->alphaBlendOp;
- VkBlendFactor srcA = att->srcAlphaBlendFactor;
- VkBlendFactor dstA = att->dstAlphaBlendFactor;
-
- blend.sx_mrt_blend_opt[i] = S_028760_COLOR_COMB_FCN(V_028760_OPT_COMB_BLEND_DISABLED) | S_028760_ALPHA_COMB_FCN(V_028760_OPT_COMB_BLEND_DISABLED);
-
- if (!att->colorWriteMask)
- continue;
+ if (vkblend) {
+ for (i = 0; i < vkblend->attachmentCount; i++) {
+ const VkPipelineColorBlendAttachmentState *att = &vkblend->pAttachments[i];
+ unsigned blend_cntl = 0;
+ unsigned srcRGB_opt, dstRGB_opt, srcA_opt, dstA_opt;
+ VkBlendOp eqRGB = att->colorBlendOp;
+ VkBlendFactor srcRGB = att->srcColorBlendFactor;
+ VkBlendFactor dstRGB = att->dstColorBlendFactor;
+ VkBlendOp eqA = att->alphaBlendOp;
+ VkBlendFactor srcA = att->srcAlphaBlendFactor;
+ VkBlendFactor dstA = att->dstAlphaBlendFactor;
+
+ blend.sx_mrt_blend_opt[i] = S_028760_COLOR_COMB_FCN(V_028760_OPT_COMB_BLEND_DISABLED) | S_028760_ALPHA_COMB_FCN(V_028760_OPT_COMB_BLEND_DISABLED);
+
+ if (!att->colorWriteMask)
+ continue;
- blend.cb_target_mask |= (unsigned)att->colorWriteMask << (4 * i);
- blend.cb_target_enabled_4bit |= 0xf << (4 * i);
- if (!att->blendEnable) {
- blend.cb_blend_control[i] = blend_cntl;
- continue;
- }
+ blend.cb_target_mask |= (unsigned)att->colorWriteMask << (4 * i);
+ blend.cb_target_enabled_4bit |= 0xf << (4 * i);
+ if (!att->blendEnable) {
+ blend.cb_blend_control[i] = blend_cntl;
+ continue;
+ }
- if (is_dual_src(srcRGB) || is_dual_src(dstRGB) || is_dual_src(srcA) || is_dual_src(dstA))
- if (i == 0)
- blend.mrt0_is_dual_src = true;
+ if (is_dual_src(srcRGB) || is_dual_src(dstRGB) || is_dual_src(srcA) || is_dual_src(dstA))
+ if (i == 0)
+ blend.mrt0_is_dual_src = true;
- if (eqRGB == VK_BLEND_OP_MIN || eqRGB == VK_BLEND_OP_MAX) {
- srcRGB = VK_BLEND_FACTOR_ONE;
- dstRGB = VK_BLEND_FACTOR_ONE;
- }
- if (eqA == VK_BLEND_OP_MIN || eqA == VK_BLEND_OP_MAX) {
- srcA = VK_BLEND_FACTOR_ONE;
- dstA = VK_BLEND_FACTOR_ONE;
- }
+ if (eqRGB == VK_BLEND_OP_MIN || eqRGB == VK_BLEND_OP_MAX) {
+ srcRGB = VK_BLEND_FACTOR_ONE;
+ dstRGB = VK_BLEND_FACTOR_ONE;
+ }
+ if (eqA == VK_BLEND_OP_MIN || eqA == VK_BLEND_OP_MAX) {
+ srcA = VK_BLEND_FACTOR_ONE;
+ dstA = VK_BLEND_FACTOR_ONE;
+ }
- radv_blend_check_commutativity(&blend, eqRGB, srcRGB, dstRGB,
- 0x7 << (4 * i));
- radv_blend_check_commutativity(&blend, eqA, srcA, dstA,
- 0x8 << (4 * i));
+ radv_blend_check_commutativity(&blend, eqRGB, srcRGB, dstRGB,
+ 0x7 << (4 * i));
+ radv_blend_check_commutativity(&blend, eqA, srcA, dstA,
+ 0x8 << (4 * i));
- /* Blending optimizations for RB+.
- * These transformations don't change the behavior.
- *
- * First, get rid of DST in the blend factors:
- * func(src * DST, dst * 0) ---> func(src * 0, dst * SRC)
- */
- si_blend_remove_dst(&eqRGB, &srcRGB, &dstRGB,
- VK_BLEND_FACTOR_DST_COLOR,
- VK_BLEND_FACTOR_SRC_COLOR);
-
- si_blend_remove_dst(&eqA, &srcA, &dstA,
- VK_BLEND_FACTOR_DST_COLOR,
- VK_BLEND_FACTOR_SRC_COLOR);
-
- si_blend_remove_dst(&eqA, &srcA, &dstA,
- VK_BLEND_FACTOR_DST_ALPHA,
- VK_BLEND_FACTOR_SRC_ALPHA);
-
- /* Look up the ideal settings from tables. */
- srcRGB_opt = si_translate_blend_opt_factor(srcRGB, false);
- dstRGB_opt = si_translate_blend_opt_factor(dstRGB, false);
- srcA_opt = si_translate_blend_opt_factor(srcA, true);
- dstA_opt = si_translate_blend_opt_factor(dstA, true);
-
- /* Handle interdependencies. */
- if (si_blend_factor_uses_dst(srcRGB))
- dstRGB_opt = V_028760_BLEND_OPT_PRESERVE_NONE_IGNORE_NONE;
- if (si_blend_factor_uses_dst(srcA))
- dstA_opt = V_028760_BLEND_OPT_PRESERVE_NONE_IGNORE_NONE;
-
- if (srcRGB == VK_BLEND_FACTOR_SRC_ALPHA_SATURATE &&
- (dstRGB == VK_BLEND_FACTOR_ZERO ||
- dstRGB == VK_BLEND_FACTOR_SRC_ALPHA ||
- dstRGB == VK_BLEND_FACTOR_SRC_ALPHA_SATURATE))
- dstRGB_opt = V_028760_BLEND_OPT_PRESERVE_NONE_IGNORE_A0;
-
- /* Set the final value. */
- blend.sx_mrt_blend_opt[i] =
- S_028760_COLOR_SRC_OPT(srcRGB_opt) |
- S_028760_COLOR_DST_OPT(dstRGB_opt) |
- S_028760_COLOR_COMB_FCN(si_translate_blend_opt_function(eqRGB)) |
- S_028760_ALPHA_SRC_OPT(srcA_opt) |
- S_028760_ALPHA_DST_OPT(dstA_opt) |
- S_028760_ALPHA_COMB_FCN(si_translate_blend_opt_function(eqA));
- blend_cntl |= S_028780_ENABLE(1);
-
- blend_cntl |= S_028780_COLOR_COMB_FCN(si_translate_blend_function(eqRGB));
- blend_cntl |= S_028780_COLOR_SRCBLEND(si_translate_blend_factor(srcRGB));
- blend_cntl |= S_028780_COLOR_DESTBLEND(si_translate_blend_factor(dstRGB));
- if (srcA != srcRGB || dstA != dstRGB || eqA != eqRGB) {
- blend_cntl |= S_028780_SEPARATE_ALPHA_BLEND(1);
- blend_cntl |= S_028780_ALPHA_COMB_FCN(si_translate_blend_function(eqA));
- blend_cntl |= S_028780_ALPHA_SRCBLEND(si_translate_blend_factor(srcA));
- blend_cntl |= S_028780_ALPHA_DESTBLEND(si_translate_blend_factor(dstA));
- }
- blend.cb_blend_control[i] = blend_cntl;
+ /* Blending optimizations for RB+.
+ * These transformations don't change the behavior.
+ *
+ * First, get rid of DST in the blend factors:
+ * func(src * DST, dst * 0) ---> func(src * 0, dst * SRC)
+ */
+ si_blend_remove_dst(&eqRGB, &srcRGB, &dstRGB,
+ VK_BLEND_FACTOR_DST_COLOR,
+ VK_BLEND_FACTOR_SRC_COLOR);
+
+ si_blend_remove_dst(&eqA, &srcA, &dstA,
+ VK_BLEND_FACTOR_DST_COLOR,
+ VK_BLEND_FACTOR_SRC_COLOR);
+
+ si_blend_remove_dst(&eqA, &srcA, &dstA,
+ VK_BLEND_FACTOR_DST_ALPHA,
+ VK_BLEND_FACTOR_SRC_ALPHA);
+
+ /* Look up the ideal settings from tables. */
+ srcRGB_opt = si_translate_blend_opt_factor(srcRGB, false);
+ dstRGB_opt = si_translate_blend_opt_factor(dstRGB, false);
+ srcA_opt = si_translate_blend_opt_factor(srcA, true);
+ dstA_opt = si_translate_blend_opt_factor(dstA, true);
+
+ /* Handle interdependencies. */
+ if (si_blend_factor_uses_dst(srcRGB))
+ dstRGB_opt = V_028760_BLEND_OPT_PRESERVE_NONE_IGNORE_NONE;
+ if (si_blend_factor_uses_dst(srcA))
+ dstA_opt = V_028760_BLEND_OPT_PRESERVE_NONE_IGNORE_NONE;
+
+ if (srcRGB == VK_BLEND_FACTOR_SRC_ALPHA_SATURATE &&
+ (dstRGB == VK_BLEND_FACTOR_ZERO ||
+ dstRGB == VK_BLEND_FACTOR_SRC_ALPHA ||
+ dstRGB == VK_BLEND_FACTOR_SRC_ALPHA_SATURATE))
+ dstRGB_opt = V_028760_BLEND_OPT_PRESERVE_NONE_IGNORE_A0;
+
+ /* Set the final value. */
+ blend.sx_mrt_blend_opt[i] =
+ S_028760_COLOR_SRC_OPT(srcRGB_opt) |
+ S_028760_COLOR_DST_OPT(dstRGB_opt) |
+ S_028760_COLOR_COMB_FCN(si_translate_blend_opt_function(eqRGB)) |
+ S_028760_ALPHA_SRC_OPT(srcA_opt) |
+ S_028760_ALPHA_DST_OPT(dstA_opt) |
+ S_028760_ALPHA_COMB_FCN(si_translate_blend_opt_function(eqA));
+ blend_cntl |= S_028780_ENABLE(1);
+
+ blend_cntl |= S_028780_COLOR_COMB_FCN(si_translate_blend_function(eqRGB));
+ blend_cntl |= S_028780_COLOR_SRCBLEND(si_translate_blend_factor(srcRGB));
+ blend_cntl |= S_028780_COLOR_DESTBLEND(si_translate_blend_factor(dstRGB));
+ if (srcA != srcRGB || dstA != dstRGB || eqA != eqRGB) {
+ blend_cntl |= S_028780_SEPARATE_ALPHA_BLEND(1);
+ blend_cntl |= S_028780_ALPHA_COMB_FCN(si_translate_blend_function(eqA));
+ blend_cntl |= S_028780_ALPHA_SRCBLEND(si_translate_blend_factor(srcA));
+ blend_cntl |= S_028780_ALPHA_DESTBLEND(si_translate_blend_factor(dstA));
+ }
+ blend.cb_blend_control[i] = blend_cntl;
- blend.blend_enable_4bit |= 0xfu << (i * 4);
+ blend.blend_enable_4bit |= 0xfu << (i * 4);
- if (srcRGB == VK_BLEND_FACTOR_SRC_ALPHA ||
- dstRGB == VK_BLEND_FACTOR_SRC_ALPHA ||
- srcRGB == VK_BLEND_FACTOR_SRC_ALPHA_SATURATE ||
- dstRGB == VK_BLEND_FACTOR_SRC_ALPHA_SATURATE ||
- srcRGB == VK_BLEND_FACTOR_ONE_MINUS_SRC_ALPHA ||
- dstRGB == VK_BLEND_FACTOR_ONE_MINUS_SRC_ALPHA)
- blend.need_src_alpha |= 1 << i;
- }
- for (i = vkblend->attachmentCount; i < 8; i++) {
- blend.cb_blend_control[i] = 0;
- blend.sx_mrt_blend_opt[i] = S_028760_COLOR_COMB_FCN(V_028760_OPT_COMB_BLEND_DISABLED) | S_028760_ALPHA_COMB_FCN(V_028760_OPT_COMB_BLEND_DISABLED);
+ if (srcRGB == VK_BLEND_FACTOR_SRC_ALPHA ||
+ dstRGB == VK_BLEND_FACTOR_SRC_ALPHA ||
+ srcRGB == VK_BLEND_FACTOR_SRC_ALPHA_SATURATE ||
+ dstRGB == VK_BLEND_FACTOR_SRC_ALPHA_SATURATE ||
+ srcRGB == VK_BLEND_FACTOR_ONE_MINUS_SRC_ALPHA ||
+ dstRGB == VK_BLEND_FACTOR_ONE_MINUS_SRC_ALPHA)
+ blend.need_src_alpha |= 1 << i;
+ }
+ for (i = vkblend->attachmentCount; i < 8; i++) {
+ blend.cb_blend_control[i] = 0;
+ blend.sx_mrt_blend_opt[i] = S_028760_COLOR_COMB_FCN(V_028760_OPT_COMB_BLEND_DISABLED) | S_028760_ALPHA_COMB_FCN(V_028760_OPT_COMB_BLEND_DISABLED);
+ }
}
- if (pipeline->device->physical_device->has_rbplus) {
+ if (pipeline->device->physical_device->rad_info.has_rbplus) {
/* Disable RB+ blend optimizations for dual source blending. */
if (blend.mrt0_is_dual_src) {
for (i = 0; i < 8; i++) {
/* RB+ doesn't work with dual source blending, logic op and
* RESOLVE.
*/
- if (blend.mrt0_is_dual_src || vkblend->logicOpEnable ||
+ if (blend.mrt0_is_dual_src ||
+ (vkblend && vkblend->logicOpEnable) ||
mode == V_028808_CB_RESOLVE)
blend.cb_color_control |= S_028808_DISABLE_DUAL_QUAD(1);
}
}
}
-static uint8_t radv_pipeline_get_ps_iter_samples(const VkPipelineMultisampleStateCreateInfo *vkms)
+static uint8_t radv_pipeline_get_ps_iter_samples(const VkGraphicsPipelineCreateInfo *pCreateInfo)
{
- uint32_t num_samples = vkms->rasterizationSamples;
+ const VkPipelineMultisampleStateCreateInfo *vkms = pCreateInfo->pMultisampleState;
+ RADV_FROM_HANDLE(radv_render_pass, pass, pCreateInfo->renderPass);
+ struct radv_subpass *subpass = &pass->subpasses[pCreateInfo->subpass];
uint32_t ps_iter_samples = 1;
+ uint32_t num_samples;
+
+ /* From the Vulkan 1.1.129 spec, 26.7. Sample Shading:
+ *
+ * "If the VK_AMD_mixed_attachment_samples extension is enabled and the
+ * subpass uses color attachments, totalSamples is the number of
+ * samples of the color attachments. Otherwise, totalSamples is the
+ * value of VkPipelineMultisampleStateCreateInfo::rasterizationSamples
+ * specified at pipeline creation time."
+ */
+ if (subpass->has_color_att) {
+ num_samples = subpass->color_sample_count;
+ } else {
+ num_samples = vkms->rasterizationSamples;
+ }
if (vkms->sampleShadingEnable) {
ps_iter_samples = ceil(vkms->minSampleShading * num_samples);
{
RADV_FROM_HANDLE(radv_render_pass, pass, pCreateInfo->renderPass);
struct radv_subpass *subpass = pass->subpasses + pCreateInfo->subpass;
+ const VkPipelineDepthStencilStateCreateInfo *vkds = radv_pipeline_get_depth_stencil_state(pCreateInfo);
+ const VkPipelineColorBlendStateCreateInfo *vkblend = radv_pipeline_get_color_blend_state(pCreateInfo);
unsigned colormask = blend->cb_target_enabled_4bit;
if (!pipeline->device->physical_device->out_of_order_rast_allowed)
return false;
/* Be conservative if a logic operation is enabled with color buffers. */
- if (colormask && pCreateInfo->pColorBlendState->logicOpEnable)
+ if (colormask && vkblend && vkblend->logicOpEnable)
return false;
/* Default depth/stencil invariance when no attachment is bound. */
.zs = true, .pass_set = true
};
- if (pCreateInfo->pDepthStencilState &&
- subpass->depth_stencil_attachment) {
- const VkPipelineDepthStencilStateCreateInfo *vkds =
- pCreateInfo->pDepthStencilState;
+ if (vkds) {
struct radv_render_pass_attachment *attachment =
pass->attachments + subpass->depth_stencil_attachment->attachment;
bool has_stencil = vk_format_is_stencil(attachment->format);
* except when early Z/S tests are requested.
*/
if (ps &&
- ps->info.info.ps.writes_memory &&
- ps->info.fs.early_fragment_test &&
+ ps->info.ps.writes_memory &&
+ ps->info.ps.early_fragment_test &&
!dsa_order_invariant.pass_set)
return false;
struct radv_blend_state *blend,
const VkGraphicsPipelineCreateInfo *pCreateInfo)
{
- const VkPipelineMultisampleStateCreateInfo *vkms = pCreateInfo->pMultisampleState;
+ const VkPipelineMultisampleStateCreateInfo *vkms = radv_pipeline_get_multisample_state(pCreateInfo);
struct radv_multisample_state *ms = &pipeline->graphics.ms;
unsigned num_tile_pipes = pipeline->device->physical_device->rad_info.num_tile_pipes;
bool out_of_order_rast = false;
int ps_iter_samples = 1;
uint32_t mask = 0xffff;
- if (vkms)
+ if (vkms) {
ms->num_samples = vkms->rasterizationSamples;
- else
- ms->num_samples = 1;
- if (vkms)
- ps_iter_samples = radv_pipeline_get_ps_iter_samples(vkms);
- if (vkms && !vkms->sampleShadingEnable && pipeline->shaders[MESA_SHADER_FRAGMENT]->info.info.ps.force_persample) {
- ps_iter_samples = ms->num_samples;
+ /* From the Vulkan 1.1.129 spec, 26.7. Sample Shading:
+ *
+ * "Sample shading is enabled for a graphics pipeline:
+ *
+ * - If the interface of the fragment shader entry point of the
+ * graphics pipeline includes an input variable decorated
+ * with SampleId or SamplePosition. In this case
+ * minSampleShadingFactor takes the value 1.0.
+ * - Else if the sampleShadingEnable member of the
+ * VkPipelineMultisampleStateCreateInfo structure specified
+ * when creating the graphics pipeline is set to VK_TRUE. In
+ * this case minSampleShadingFactor takes the value of
+ * VkPipelineMultisampleStateCreateInfo::minSampleShading.
+ *
+ * Otherwise, sample shading is considered disabled."
+ */
+ if (pipeline->shaders[MESA_SHADER_FRAGMENT]->info.ps.force_persample) {
+ ps_iter_samples = ms->num_samples;
+ } else {
+ ps_iter_samples = radv_pipeline_get_ps_iter_samples(pCreateInfo);
+ }
+ } else {
+ ms->num_samples = 1;
}
const struct VkPipelineRasterizationStateRasterizationOrderAMD *raster_order =
S_028A48_VPORT_SCISSOR_ENABLE(1);
if (ms->num_samples > 1) {
+ RADV_FROM_HANDLE(radv_render_pass, pass, pCreateInfo->renderPass);
+ struct radv_subpass *subpass = &pass->subpasses[pCreateInfo->subpass];
+ uint32_t z_samples = subpass->depth_stencil_attachment ? subpass->depth_sample_count : ms->num_samples;
unsigned log_samples = util_logbase2(ms->num_samples);
+ unsigned log_z_samples = util_logbase2(z_samples);
unsigned log_ps_iter_samples = util_logbase2(ps_iter_samples);
ms->pa_sc_mode_cntl_0 |= S_028A48_MSAA_ENABLE(1);
ms->pa_sc_line_cntl |= S_028BDC_EXPAND_LINE_WIDTH(1); /* CM_R_028BDC_PA_SC_LINE_CNTL */
- ms->db_eqaa |= S_028804_MAX_ANCHOR_SAMPLES(log_samples) |
+ ms->db_eqaa |= S_028804_MAX_ANCHOR_SAMPLES(log_z_samples) |
S_028804_PS_ITER_SAMPLES(log_ps_iter_samples) |
S_028804_MASK_EXPORT_NUM_SAMPLES(log_samples) |
S_028804_ALPHA_TO_MASK_NUM_SAMPLES(log_samples);
pipeline->dynamic_state.mask = states;
}
-static struct radv_gs_state
-calculate_gs_info(const VkGraphicsPipelineCreateInfo *pCreateInfo,
- const struct radv_pipeline *pipeline)
+static void
+gfx9_get_gs_info(const struct radv_pipeline_key *key,
+ const struct radv_pipeline *pipeline,
+ nir_shader **nir,
+ struct radv_shader_info *infos,
+ struct gfx9_gs_info *out)
{
- struct radv_gs_state gs = {0};
- struct radv_shader_variant_info *gs_info = &pipeline->shaders[MESA_SHADER_GEOMETRY]->info;
+ struct radv_shader_info *gs_info = &infos[MESA_SHADER_GEOMETRY];
struct radv_es_output_info *es_info;
if (pipeline->device->physical_device->rad_info.chip_class >= GFX9)
- es_info = radv_pipeline_has_tess(pipeline) ? &gs_info->tes.es_info : &gs_info->vs.es_info;
+ es_info = nir[MESA_SHADER_TESS_CTRL] ? &gs_info->tes.es_info : &gs_info->vs.es_info;
else
- es_info = radv_pipeline_has_tess(pipeline) ?
- &pipeline->shaders[MESA_SHADER_TESS_EVAL]->info.tes.es_info :
- &pipeline->shaders[MESA_SHADER_VERTEX]->info.vs.es_info;
+ es_info = nir[MESA_SHADER_TESS_CTRL] ?
+ &infos[MESA_SHADER_TESS_EVAL].tes.es_info :
+ &infos[MESA_SHADER_VERTEX].vs.es_info;
unsigned gs_num_invocations = MAX2(gs_info->gs.invocations, 1);
bool uses_adjacency;
- switch(pCreateInfo->pInputAssemblyState->topology) {
+ switch(key->topology) {
case VK_PRIMITIVE_TOPOLOGY_LINE_LIST_WITH_ADJACENCY:
case VK_PRIMITIVE_TOPOLOGY_LINE_STRIP_WITH_ADJACENCY:
case VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST_WITH_ADJACENCY:
uint32_t gs_prims_per_subgroup = gs_prims;
uint32_t gs_inst_prims_in_subgroup = gs_prims * gs_num_invocations;
uint32_t max_prims_per_subgroup = gs_inst_prims_in_subgroup * gs_info->gs.vertices_out;
- gs.lds_size = align(esgs_lds_size, 128) / 128;
- gs.vgt_gs_onchip_cntl = S_028A44_ES_VERTS_PER_SUBGRP(es_verts_per_subgroup) |
+ out->lds_size = align(esgs_lds_size, 128) / 128;
+ out->vgt_gs_onchip_cntl = S_028A44_ES_VERTS_PER_SUBGRP(es_verts_per_subgroup) |
S_028A44_GS_PRIMS_PER_SUBGRP(gs_prims_per_subgroup) |
S_028A44_GS_INST_PRIMS_IN_SUBGRP(gs_inst_prims_in_subgroup);
- gs.vgt_gs_max_prims_per_subgroup = S_028A94_MAX_PRIMS_PER_SUBGROUP(max_prims_per_subgroup);
- gs.vgt_esgs_ring_itemsize = esgs_itemsize;
+ out->vgt_gs_max_prims_per_subgroup = S_028A94_MAX_PRIMS_PER_SUBGROUP(max_prims_per_subgroup);
+ out->vgt_esgs_ring_itemsize = esgs_itemsize;
assert(max_prims_per_subgroup <= max_out_prims);
-
- return gs;
}
static void clamp_gsprims_to_esverts(unsigned *max_gsprims, unsigned max_esverts,
}
static unsigned
-radv_get_num_input_vertices(struct radv_pipeline *pipeline)
+radv_get_num_input_vertices(nir_shader **nir)
{
- if (radv_pipeline_has_gs(pipeline)) {
- struct radv_shader_variant *gs =
- radv_get_shader(pipeline, MESA_SHADER_GEOMETRY);
+ if (nir[MESA_SHADER_GEOMETRY]) {
+ nir_shader *gs = nir[MESA_SHADER_GEOMETRY];
return gs->info.gs.vertices_in;
}
- if (radv_pipeline_has_tess(pipeline)) {
- struct radv_shader_variant *tes = radv_get_shader(pipeline, MESA_SHADER_TESS_EVAL);
+ if (nir[MESA_SHADER_TESS_CTRL]) {
+ nir_shader *tes = nir[MESA_SHADER_TESS_EVAL];
- if (tes->info.tes.point_mode)
+ if (tes->info.tess.point_mode)
return 1;
- if (tes->info.tes.primitive_mode == GL_ISOLINES)
+ if (tes->info.tess.primitive_mode == GL_ISOLINES)
return 2;
return 3;
}
return 3;
}
-static struct radv_ngg_state
-calculate_ngg_info(const VkGraphicsPipelineCreateInfo *pCreateInfo,
- struct radv_pipeline *pipeline)
+static void
+gfx10_get_ngg_info(const struct radv_pipeline_key *key,
+ struct radv_pipeline *pipeline,
+ nir_shader **nir,
+ struct radv_shader_info *infos,
+ struct gfx10_ngg_info *ngg)
{
- struct radv_ngg_state ngg = {0};
- struct radv_shader_variant_info *gs_info = &pipeline->shaders[MESA_SHADER_GEOMETRY]->info;
+ struct radv_shader_info *gs_info = &infos[MESA_SHADER_GEOMETRY];
struct radv_es_output_info *es_info =
- radv_pipeline_has_tess(pipeline) ? &gs_info->tes.es_info : &gs_info->vs.es_info;
- unsigned gs_type = radv_pipeline_has_gs(pipeline) ? MESA_SHADER_GEOMETRY : MESA_SHADER_VERTEX;
- unsigned max_verts_per_prim = radv_get_num_input_vertices(pipeline);
+ nir[MESA_SHADER_TESS_CTRL] ? &gs_info->tes.es_info : &gs_info->vs.es_info;
+ unsigned gs_type = nir[MESA_SHADER_GEOMETRY] ? MESA_SHADER_GEOMETRY : MESA_SHADER_VERTEX;
+ unsigned max_verts_per_prim = radv_get_num_input_vertices(nir);
unsigned min_verts_per_prim =
gs_type == MESA_SHADER_GEOMETRY ? max_verts_per_prim : 1;
- unsigned gs_num_invocations = radv_pipeline_has_gs(pipeline) ? MAX2(gs_info->gs.invocations, 1) : 1;
+ unsigned gs_num_invocations = nir[MESA_SHADER_GEOMETRY] ? MAX2(gs_info->gs.invocations, 1) : 1;
bool uses_adjacency;
- switch(pCreateInfo->pInputAssemblyState->topology) {
+ switch(key->topology) {
case VK_PRIMITIVE_TOPOLOGY_LINE_LIST_WITH_ADJACENCY:
case VK_PRIMITIVE_TOPOLOGY_LINE_STRIP_WITH_ADJACENCY:
case VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST_WITH_ADJACENCY:
/* We can't allow using the whole LDS, because GS waves compete with
* other shader stages for LDS space.
*
- * Streamout can increase the ESGS buffer size later on, so be more
- * conservative with streamout and use 4K dwords. This may be suboptimal.
- *
- * Otherwise, use the limit of 7K dwords. The reason is that we need
- * to leave some headroom for the max_esverts increase at the end.
- *
* TODO: We should really take the shader's internal LDS use into
* account. The linker will fail if the size is greater than
* 8K dwords.
*/
- const unsigned max_lds_size = (0 /*gs_info->info.so.num_outputs*/ ? 4 : 7) * 1024 - 128;
+ const unsigned max_lds_size = 8 * 1024 - 768;
const unsigned target_lds_size = max_lds_size;
unsigned esvert_lds_size = 0;
unsigned gsprim_lds_size = 0;
esvert_lds_size = es_info->esgs_itemsize / 4;
gsprim_lds_size = (gs_info->gs.gsvs_vertex_size / 4 + 1) * max_out_verts_per_gsprim;
} else {
- /* TODO: This needs to be adjusted once LDS use for compaction
- * after culling is implemented. */
- /*
- if (es_info->info.so.num_outputs)
- esvert_lds_size = 4 * es_info->info.so.num_outputs + 1;
- */
+ /* VS and TES. */
+ /* LDS size for passing data from GS to ES. */
+ struct radv_streamout_info *so_info = nir[MESA_SHADER_TESS_CTRL]
+ ? &infos[MESA_SHADER_TESS_EVAL].so
+ : &infos[MESA_SHADER_VERTEX].so;
+
+ if (so_info->num_outputs)
+ esvert_lds_size = 4 * so_info->num_outputs + 1;
+
+ /* GS stores Primitive IDs (one DWORD) into LDS at the address
+ * corresponding to the ES thread of the provoking vertex. All
+ * ES threads load and export PrimitiveID for their thread.
+ */
+ if (!nir[MESA_SHADER_TESS_CTRL] &&
+ infos[MESA_SHADER_VERTEX].vs.outinfo.export_prim_id)
+ esvert_lds_size = MAX2(esvert_lds_size, 1);
}
unsigned max_gsprims = max_gsprims_base;
/* Round up towards full wave sizes for better ALU utilization. */
if (!max_vert_out_per_gs_instance) {
- const unsigned wavesize = 64;
unsigned orig_max_esverts;
unsigned orig_max_gsprims;
+ unsigned wavesize;
+
+ if (gs_type == MESA_SHADER_GEOMETRY) {
+ wavesize = gs_info->wave_size;
+ } else {
+ wavesize = nir[MESA_SHADER_TESS_CTRL]
+ ? infos[MESA_SHADER_TESS_EVAL].wave_size
+ : infos[MESA_SHADER_VERTEX].wave_size;
+ }
+
do {
orig_max_esverts = max_esverts;
orig_max_gsprims = max_gsprims;
* this check passes, there is enough space for a full primitive without
* vertex reuse.
*/
- ngg.hw_max_esverts = max_esverts - max_verts_per_prim + 1;
- ngg.max_gsprims = max_gsprims;
- ngg.max_out_verts = max_out_vertices;
- ngg.prim_amp_factor = prim_amp_factor;
- ngg.max_vert_out_per_gs_instance = max_vert_out_per_gs_instance;
- ngg.ngg_emit_size = max_gsprims * gsprim_lds_size;
+ ngg->hw_max_esverts = max_esverts - max_verts_per_prim + 1;
+ ngg->max_gsprims = max_gsprims;
+ ngg->max_out_verts = max_out_vertices;
+ ngg->prim_amp_factor = prim_amp_factor;
+ ngg->max_vert_out_per_gs_instance = max_vert_out_per_gs_instance;
+ ngg->ngg_emit_size = max_gsprims * gsprim_lds_size;
+ ngg->esgs_ring_size = 4 * max_esverts * esvert_lds_size;
if (gs_type == MESA_SHADER_GEOMETRY) {
- ngg.vgt_esgs_ring_itemsize = es_info->esgs_itemsize / 4;
+ ngg->vgt_esgs_ring_itemsize = es_info->esgs_itemsize / 4;
} else {
- ngg.vgt_esgs_ring_itemsize = 1;
+ ngg->vgt_esgs_ring_itemsize = 1;
}
- pipeline->graphics.esgs_ring_size = 4 * max_esverts * esvert_lds_size;
+ pipeline->graphics.esgs_ring_size = ngg->esgs_ring_size;
- assert(ngg.hw_max_esverts >= 24); /* HW limitation */
-
- return ngg;
+ assert(ngg->hw_max_esverts >= 24); /* HW limitation */
}
static void
-calculate_gs_ring_sizes(struct radv_pipeline *pipeline, const struct radv_gs_state *gs)
+calculate_gs_ring_sizes(struct radv_pipeline *pipeline,
+ const struct gfx9_gs_info *gs)
{
struct radv_device *device = pipeline->device;
unsigned num_se = device->physical_device->rad_info.max_se;
unsigned alignment = 256 * num_se;
/* The maximum size is 63.999 MB per SE. */
unsigned max_size = ((unsigned)(63.999 * 1024 * 1024) & ~255) * num_se;
- struct radv_shader_variant_info *gs_info = &pipeline->shaders[MESA_SHADER_GEOMETRY]->info;
+ struct radv_shader_info *gs_info = &pipeline->shaders[MESA_SHADER_GEOMETRY]->info;
/* Calculate the minimum size. */
unsigned min_esgs_ring_size = align(gs->vgt_esgs_ring_itemsize * 4 * gs_vertex_reuse *
else
topology = V_028B6C_OUTPUT_TRIANGLE_CW;
- if (pipeline->device->has_distributed_tess) {
+ if (pipeline->device->physical_device->rad_info.has_distributed_tess) {
if (pipeline->device->physical_device->rad_info.family == CHIP_FIJI ||
pipeline->device->physical_device->rad_info.family >= CHIP_POLARIS10)
distribution_mode = V_028B6C_DISTRIBUTION_MODE_TRAPEZOIDS;
}
}
- if (pCreateInfo->pTessellationState)
- key.tess_input_vertices = pCreateInfo->pTessellationState->patchControlPoints;
-
+ const VkPipelineTessellationStateCreateInfo *tess =
+ radv_pipeline_get_tessellation_state(pCreateInfo);
+ if (tess)
+ key.tess_input_vertices = tess->patchControlPoints;
- if (pCreateInfo->pMultisampleState &&
- pCreateInfo->pMultisampleState->rasterizationSamples > 1) {
- uint32_t num_samples = pCreateInfo->pMultisampleState->rasterizationSamples;
- uint32_t ps_iter_samples = radv_pipeline_get_ps_iter_samples(pCreateInfo->pMultisampleState);
+ const VkPipelineMultisampleStateCreateInfo *vkms =
+ radv_pipeline_get_multisample_state(pCreateInfo);
+ if (vkms && vkms->rasterizationSamples > 1) {
+ uint32_t num_samples = vkms->rasterizationSamples;
+ uint32_t ps_iter_samples = radv_pipeline_get_ps_iter_samples(pCreateInfo);
key.num_samples = num_samples;
key.log2_ps_iter_samples = util_logbase2(ps_iter_samples);
}
if (pipeline->device->physical_device->rad_info.chip_class < GFX8)
radv_pipeline_compute_get_int_clamp(pCreateInfo, &key.is_int8, &key.is_int10);
+ if (pipeline->device->physical_device->rad_info.chip_class >= GFX10)
+ key.topology = pCreateInfo->pInputAssemblyState->topology;
+
return key;
}
keys[MESA_SHADER_VERTEX].vs.vertex_attribute_offsets[i] = key->vertex_attribute_offsets[i];
keys[MESA_SHADER_VERTEX].vs.vertex_attribute_strides[i] = key->vertex_attribute_strides[i];
}
+ keys[MESA_SHADER_VERTEX].vs.outprim = si_conv_prim_to_gs_out(key->topology);
if (nir[MESA_SHADER_TESS_CTRL]) {
keys[MESA_SHADER_VERTEX].vs_common_out.as_ls = true;
keys[MESA_SHADER_VERTEX].vs_common_out.as_es = true;
}
- if (device->physical_device->rad_info.chip_class >= GFX10 &&
- !(device->instance->debug_flags & RADV_DEBUG_NO_NGG)) {
+ if (device->physical_device->use_ngg) {
if (nir[MESA_SHADER_TESS_CTRL]) {
keys[MESA_SHADER_TESS_EVAL].vs_common_out.as_ngg = true;
} else {
keys[MESA_SHADER_TESS_EVAL].vs_common_out.as_ngg = false;
}
- /* TODO: Implement streamout support for NGG. */
+ /*
+ * Disable NGG with geometry shaders. There are a bunch of
+ * issues still:
+ * * GS primitives in pipeline statistic queries do not get
+ * updates. See dEQP-VK.query_pool.statistics_query.geometry_shader_primitives
+ *
+ * Furthermore, XGL/AMDVLK also disables this as of 9b632ef.
+ */
+ if (nir[MESA_SHADER_GEOMETRY]) {
+ if (nir[MESA_SHADER_TESS_CTRL])
+ keys[MESA_SHADER_TESS_EVAL].vs_common_out.as_ngg = false;
+ else
+ keys[MESA_SHADER_VERTEX].vs_common_out.as_ngg = false;
+ }
+
gl_shader_stage last_xfb_stage = MESA_SHADER_VERTEX;
for (int i = MESA_SHADER_VERTEX; i <= MESA_SHADER_GEOMETRY; i++) {
last_xfb_stage = i;
}
- if (nir[last_xfb_stage] &&
- radv_nir_stage_uses_xfb(nir[last_xfb_stage])) {
+ bool uses_xfb = nir[last_xfb_stage] &&
+ radv_nir_stage_uses_xfb(nir[last_xfb_stage]);
+
+ if (!device->physical_device->use_ngg_streamout && uses_xfb) {
if (nir[MESA_SHADER_TESS_CTRL])
keys[MESA_SHADER_TESS_EVAL].vs_common_out.as_ngg = false;
else
keys[MESA_SHADER_VERTEX].vs_common_out.as_ngg = false;
}
+
+ /* Determine if the pipeline is eligible for the NGG passthrough
+ * mode. It can't be enabled for geometry shaders, for NGG
+ * streamout or for vertex shaders that export the primitive ID
+ * (this is checked later because we don't have the info here.)
+ */
+ if (!nir[MESA_SHADER_GEOMETRY] && !uses_xfb) {
+ if (nir[MESA_SHADER_TESS_CTRL] &&
+ keys[MESA_SHADER_TESS_EVAL].vs_common_out.as_ngg) {
+ keys[MESA_SHADER_TESS_EVAL].vs_common_out.as_ngg_passthrough = true;
+ } else if (nir[MESA_SHADER_VERTEX] &&
+ keys[MESA_SHADER_VERTEX].vs_common_out.as_ngg) {
+ keys[MESA_SHADER_VERTEX].vs_common_out.as_ngg_passthrough = true;
+ }
+ }
}
for(int i = 0; i < MESA_SHADER_STAGES; ++i)
keys[MESA_SHADER_FRAGMENT].fs.is_int10 = key->is_int10;
keys[MESA_SHADER_FRAGMENT].fs.log2_ps_iter_samples = key->log2_ps_iter_samples;
keys[MESA_SHADER_FRAGMENT].fs.num_samples = key->num_samples;
+
+ if (nir[MESA_SHADER_COMPUTE]) {
+ keys[MESA_SHADER_COMPUTE].cs.subgroup_size = key->compute_subgroup_size;
+ }
+}
+
+static uint8_t
+radv_get_wave_size(struct radv_device *device,
+ const VkPipelineShaderStageCreateInfo *pStage,
+ gl_shader_stage stage,
+ const struct radv_shader_variant_key *key)
+{
+ if (stage == MESA_SHADER_GEOMETRY && !key->vs_common_out.as_ngg)
+ return 64;
+ else if (stage == MESA_SHADER_COMPUTE) {
+ if (key->cs.subgroup_size) {
+ /* Return the required subgroup size if specified. */
+ return key->cs.subgroup_size;
+ }
+ return device->physical_device->cs_wave_size;
+ }
+ else if (stage == MESA_SHADER_FRAGMENT)
+ return device->physical_device->ps_wave_size;
+ else
+ return device->physical_device->ge_wave_size;
+}
+
+static void
+radv_fill_shader_info(struct radv_pipeline *pipeline,
+ const VkPipelineShaderStageCreateInfo **pStages,
+ struct radv_shader_variant_key *keys,
+ struct radv_shader_info *infos,
+ nir_shader **nir)
+{
+ unsigned active_stages = 0;
+ unsigned filled_stages = 0;
+
+ for (int i = 0; i < MESA_SHADER_STAGES; i++) {
+ if (nir[i])
+ active_stages |= (1 << i);
+ }
+
+ if (nir[MESA_SHADER_FRAGMENT]) {
+ radv_nir_shader_info_init(&infos[MESA_SHADER_FRAGMENT]);
+ radv_nir_shader_info_pass(nir[MESA_SHADER_FRAGMENT],
+ pipeline->layout,
+ &keys[MESA_SHADER_FRAGMENT],
+ &infos[MESA_SHADER_FRAGMENT]);
+
+ /* TODO: These are no longer used as keys we should refactor this */
+ keys[MESA_SHADER_VERTEX].vs_common_out.export_prim_id =
+ infos[MESA_SHADER_FRAGMENT].ps.prim_id_input;
+ keys[MESA_SHADER_VERTEX].vs_common_out.export_layer_id =
+ infos[MESA_SHADER_FRAGMENT].ps.layer_input;
+ keys[MESA_SHADER_VERTEX].vs_common_out.export_clip_dists =
+ !!infos[MESA_SHADER_FRAGMENT].ps.num_input_clips_culls;
+ keys[MESA_SHADER_TESS_EVAL].vs_common_out.export_prim_id =
+ infos[MESA_SHADER_FRAGMENT].ps.prim_id_input;
+ keys[MESA_SHADER_TESS_EVAL].vs_common_out.export_layer_id =
+ infos[MESA_SHADER_FRAGMENT].ps.layer_input;
+ keys[MESA_SHADER_TESS_EVAL].vs_common_out.export_clip_dists =
+ !!infos[MESA_SHADER_FRAGMENT].ps.num_input_clips_culls;
+
+ /* NGG passthrough mode can't be enabled for vertex shaders
+ * that export the primitive ID.
+ *
+ * TODO: I should really refactor the keys logic.
+ */
+ if (nir[MESA_SHADER_VERTEX] &&
+ keys[MESA_SHADER_VERTEX].vs_common_out.export_prim_id) {
+ keys[MESA_SHADER_VERTEX].vs_common_out.as_ngg_passthrough = false;
+ }
+
+ filled_stages |= (1 << MESA_SHADER_FRAGMENT);
+ }
+
+ if (pipeline->device->physical_device->rad_info.chip_class >= GFX9 &&
+ nir[MESA_SHADER_TESS_CTRL]) {
+ struct nir_shader *combined_nir[] = {nir[MESA_SHADER_VERTEX], nir[MESA_SHADER_TESS_CTRL]};
+ struct radv_shader_variant_key key = keys[MESA_SHADER_TESS_CTRL];
+ key.tcs.vs_key = keys[MESA_SHADER_VERTEX].vs;
+
+ radv_nir_shader_info_init(&infos[MESA_SHADER_TESS_CTRL]);
+
+ for (int i = 0; i < 2; i++) {
+ radv_nir_shader_info_pass(combined_nir[i],
+ pipeline->layout, &key,
+ &infos[MESA_SHADER_TESS_CTRL]);
+ }
+
+ keys[MESA_SHADER_TESS_EVAL].tes.num_patches =
+ infos[MESA_SHADER_TESS_CTRL].tcs.num_patches;
+ keys[MESA_SHADER_TESS_EVAL].tes.tcs_num_outputs =
+ util_last_bit64(infos[MESA_SHADER_TESS_CTRL].tcs.outputs_written);
+
+ filled_stages |= (1 << MESA_SHADER_VERTEX);
+ filled_stages |= (1 << MESA_SHADER_TESS_CTRL);
+ }
+
+ if (pipeline->device->physical_device->rad_info.chip_class >= GFX9 &&
+ nir[MESA_SHADER_GEOMETRY]) {
+ gl_shader_stage pre_stage = nir[MESA_SHADER_TESS_EVAL] ? MESA_SHADER_TESS_EVAL : MESA_SHADER_VERTEX;
+ struct nir_shader *combined_nir[] = {nir[pre_stage], nir[MESA_SHADER_GEOMETRY]};
+
+ radv_nir_shader_info_init(&infos[MESA_SHADER_GEOMETRY]);
+
+ for (int i = 0; i < 2; i++) {
+ radv_nir_shader_info_pass(combined_nir[i],
+ pipeline->layout,
+ &keys[pre_stage],
+ &infos[MESA_SHADER_GEOMETRY]);
+ }
+
+ filled_stages |= (1 << pre_stage);
+ filled_stages |= (1 << MESA_SHADER_GEOMETRY);
+ }
+
+ active_stages ^= filled_stages;
+ while (active_stages) {
+ int i = u_bit_scan(&active_stages);
+
+ if (i == MESA_SHADER_TESS_CTRL) {
+ keys[MESA_SHADER_TESS_CTRL].tcs.num_inputs =
+ util_last_bit64(infos[MESA_SHADER_VERTEX].vs.ls_outputs_written);
+ }
+
+ if (i == MESA_SHADER_TESS_EVAL) {
+ keys[MESA_SHADER_TESS_EVAL].tes.num_patches =
+ infos[MESA_SHADER_TESS_CTRL].tcs.num_patches;
+ keys[MESA_SHADER_TESS_EVAL].tes.tcs_num_outputs =
+ util_last_bit64(infos[MESA_SHADER_TESS_CTRL].tcs.outputs_written);
+ }
+
+ radv_nir_shader_info_init(&infos[i]);
+ radv_nir_shader_info_pass(nir[i], pipeline->layout,
+ &keys[i], &infos[i]);
+ }
+
+ for (int i = 0; i < MESA_SHADER_STAGES; i++) {
+ if (nir[i])
+ infos[i].wave_size =
+ radv_get_wave_size(pipeline->device, pStages[i],
+ i, &keys[i]);
+ }
}
static void
}
static
+bool radv_aco_supported_stage(gl_shader_stage stage, bool has_ts)
+{
+ return (stage == MESA_SHADER_VERTEX && !has_ts) ||
+ (stage == MESA_SHADER_GEOMETRY && !has_ts) ||
+ stage == MESA_SHADER_FRAGMENT ||
+ stage == MESA_SHADER_COMPUTE;
+}
+
void radv_create_shaders(struct radv_pipeline *pipeline,
struct radv_device *device,
struct radv_pipeline_cache *cache,
nir_shader *nir[MESA_SHADER_STAGES] = {0};
struct radv_shader_binary *binaries[MESA_SHADER_STAGES] = {NULL};
struct radv_shader_variant_key keys[MESA_SHADER_STAGES] = {{{{{0}}}}};
+ struct radv_shader_info infos[MESA_SHADER_STAGES] = {0};
unsigned char hash[20], gs_copy_hash[20];
+ bool keep_executable_info = (flags & VK_PIPELINE_CREATE_CAPTURE_INTERNAL_REPRESENTATIONS_BIT_KHR) || device->keep_shader_info;
radv_start_feedback(pipeline_feedback);
gs_copy_hash[0] ^= 1;
bool found_in_application_cache = true;
- if (modules[MESA_SHADER_GEOMETRY]) {
+ if (modules[MESA_SHADER_GEOMETRY] && !keep_executable_info) {
struct radv_shader_variant *variants[MESA_SHADER_STAGES] = {0};
radv_create_shader_variants_from_pipeline_cache(device, cache, gs_copy_hash, variants,
&found_in_application_cache);
pipeline->gs_copy_shader = variants[MESA_SHADER_GEOMETRY];
}
- if (radv_create_shader_variants_from_pipeline_cache(device, cache, hash, pipeline->shaders,
+ if (!keep_executable_info &&
+ radv_create_shader_variants_from_pipeline_cache(device, cache, hash, pipeline->shaders,
&found_in_application_cache) &&
(!modules[MESA_SHADER_GEOMETRY] || pipeline->gs_copy_shader)) {
radv_stop_feedback(pipeline_feedback, found_in_application_cache);
modules[MESA_SHADER_FRAGMENT] = &fs_m;
}
+ bool has_ts = modules[MESA_SHADER_TESS_CTRL] || modules[MESA_SHADER_TESS_EVAL];
+ bool use_aco = device->physical_device->use_aco;
+
for (unsigned i = 0; i < MESA_SHADER_STAGES; ++i) {
const VkPipelineShaderStageCreateInfo *stage = pStages[i];
radv_start_feedback(stage_feedbacks[i]);
+ bool aco = use_aco && radv_aco_supported_stage(i, has_ts);
nir[i] = radv_shader_compile_to_nir(device, modules[i],
stage ? stage->pName : "main", i,
stage ? stage->pSpecializationInfo : NULL,
- flags, pipeline->layout);
+ flags, pipeline->layout, aco);
/* We don't want to alter meta shaders IR directly so clone it
* first.
for (int i = 0; i < MESA_SHADER_STAGES; ++i) {
if (nir[i]) {
- NIR_PASS_V(nir[i], nir_lower_bool_to_int32);
NIR_PASS_V(nir[i], nir_lower_non_uniform_access,
nir_lower_non_uniform_ubo_access |
nir_lower_non_uniform_ssbo_access |
nir_lower_non_uniform_texture_access |
nir_lower_non_uniform_image_access);
+
+ bool aco = use_aco && radv_aco_supported_stage(i, has_ts);
+ if (!aco)
+ NIR_PASS_V(nir[i], nir_lower_bool_to_int32);
}
+ }
+ if (nir[MESA_SHADER_FRAGMENT])
+ radv_lower_fs_io(nir[MESA_SHADER_FRAGMENT]);
+
+ for (int i = 0; i < MESA_SHADER_STAGES; ++i) {
if (radv_can_dump_shader(device, modules[i], false))
nir_print_shader(nir[i], stderr);
}
radv_fill_shader_keys(device, keys, key, nir);
+ radv_fill_shader_info(pipeline, pStages, keys, infos, nir);
+
+ if ((nir[MESA_SHADER_VERTEX] &&
+ keys[MESA_SHADER_VERTEX].vs_common_out.as_ngg) ||
+ (nir[MESA_SHADER_TESS_EVAL] &&
+ keys[MESA_SHADER_TESS_EVAL].vs_common_out.as_ngg)) {
+ struct gfx10_ngg_info *ngg_info;
+
+ if (nir[MESA_SHADER_GEOMETRY])
+ ngg_info = &infos[MESA_SHADER_GEOMETRY].ngg_info;
+ else if (nir[MESA_SHADER_TESS_CTRL])
+ ngg_info = &infos[MESA_SHADER_TESS_EVAL].ngg_info;
+ else
+ ngg_info = &infos[MESA_SHADER_VERTEX].ngg_info;
+
+ gfx10_get_ngg_info(key, pipeline, nir, infos, ngg_info);
+ } else if (nir[MESA_SHADER_GEOMETRY]) {
+ struct gfx9_gs_info *gs_info =
+ &infos[MESA_SHADER_GEOMETRY].gs_ring_info;
+
+ gfx9_get_gs_info(key, pipeline, nir, infos, gs_info);
+ }
+
+ if(modules[MESA_SHADER_GEOMETRY]) {
+ struct radv_shader_binary *gs_copy_binary = NULL;
+ if (!pipeline->gs_copy_shader &&
+ !radv_pipeline_has_ngg(pipeline)) {
+ struct radv_shader_info info = {};
+ struct radv_shader_variant_key key = {};
+
+ key.has_multiview_view_index =
+ keys[MESA_SHADER_GEOMETRY].has_multiview_view_index;
+
+ radv_nir_shader_info_pass(nir[MESA_SHADER_GEOMETRY],
+ pipeline->layout, &key,
+ &info);
+ info.wave_size = 64; /* Wave32 not supported. */
+
+ pipeline->gs_copy_shader = radv_create_gs_copy_shader(
+ device, nir[MESA_SHADER_GEOMETRY], &info,
+ &gs_copy_binary, keep_executable_info,
+ keys[MESA_SHADER_GEOMETRY].has_multiview_view_index,
+ use_aco);
+ }
+
+ if (!keep_executable_info && pipeline->gs_copy_shader) {
+ struct radv_shader_binary *binaries[MESA_SHADER_STAGES] = {NULL};
+ struct radv_shader_variant *variants[MESA_SHADER_STAGES] = {0};
+
+ binaries[MESA_SHADER_GEOMETRY] = gs_copy_binary;
+ variants[MESA_SHADER_GEOMETRY] = pipeline->gs_copy_shader;
+
+ radv_pipeline_cache_insert_shaders(device, cache,
+ gs_copy_hash,
+ variants,
+ binaries);
+ }
+ free(gs_copy_binary);
+ }
+
if (nir[MESA_SHADER_FRAGMENT]) {
if (!pipeline->shaders[MESA_SHADER_FRAGMENT]) {
radv_start_feedback(stage_feedbacks[MESA_SHADER_FRAGMENT]);
+ bool aco = use_aco && radv_aco_supported_stage(MESA_SHADER_FRAGMENT, has_ts);
pipeline->shaders[MESA_SHADER_FRAGMENT] =
radv_shader_variant_compile(device, modules[MESA_SHADER_FRAGMENT], &nir[MESA_SHADER_FRAGMENT], 1,
pipeline->layout, keys + MESA_SHADER_FRAGMENT,
+ infos + MESA_SHADER_FRAGMENT,
+ keep_executable_info, aco,
&binaries[MESA_SHADER_FRAGMENT]);
radv_stop_feedback(stage_feedbacks[MESA_SHADER_FRAGMENT], false);
}
-
- /* TODO: These are no longer used as keys we should refactor this */
- keys[MESA_SHADER_VERTEX].vs_common_out.export_prim_id =
- pipeline->shaders[MESA_SHADER_FRAGMENT]->info.info.ps.prim_id_input;
- keys[MESA_SHADER_VERTEX].vs_common_out.export_layer_id =
- pipeline->shaders[MESA_SHADER_FRAGMENT]->info.info.ps.layer_input;
- keys[MESA_SHADER_VERTEX].vs_common_out.export_clip_dists =
- !!pipeline->shaders[MESA_SHADER_FRAGMENT]->info.info.ps.num_input_clips_culls;
- keys[MESA_SHADER_TESS_EVAL].vs_common_out.export_prim_id =
- pipeline->shaders[MESA_SHADER_FRAGMENT]->info.info.ps.prim_id_input;
- keys[MESA_SHADER_TESS_EVAL].vs_common_out.export_layer_id =
- pipeline->shaders[MESA_SHADER_FRAGMENT]->info.info.ps.layer_input;
- keys[MESA_SHADER_TESS_EVAL].vs_common_out.export_clip_dists =
- !!pipeline->shaders[MESA_SHADER_FRAGMENT]->info.info.ps.num_input_clips_culls;
}
if (device->physical_device->rad_info.chip_class >= GFX9 && modules[MESA_SHADER_TESS_CTRL]) {
pipeline->shaders[MESA_SHADER_TESS_CTRL] = radv_shader_variant_compile(device, modules[MESA_SHADER_TESS_CTRL], combined_nir, 2,
pipeline->layout,
- &key, &binaries[MESA_SHADER_TESS_CTRL]);
+ &key, &infos[MESA_SHADER_TESS_CTRL], keep_executable_info,
+ false, &binaries[MESA_SHADER_TESS_CTRL]);
radv_stop_feedback(stage_feedbacks[MESA_SHADER_TESS_CTRL], false);
}
modules[MESA_SHADER_VERTEX] = NULL;
keys[MESA_SHADER_TESS_EVAL].tes.num_patches = pipeline->shaders[MESA_SHADER_TESS_CTRL]->info.tcs.num_patches;
- keys[MESA_SHADER_TESS_EVAL].tes.tcs_num_outputs = util_last_bit64(pipeline->shaders[MESA_SHADER_TESS_CTRL]->info.info.tcs.outputs_written);
+ keys[MESA_SHADER_TESS_EVAL].tes.tcs_num_outputs = util_last_bit64(pipeline->shaders[MESA_SHADER_TESS_CTRL]->info.tcs.outputs_written);
}
if (device->physical_device->rad_info.chip_class >= GFX9 && modules[MESA_SHADER_GEOMETRY]) {
radv_start_feedback(stage_feedbacks[MESA_SHADER_GEOMETRY]);
+ bool aco = use_aco && radv_aco_supported_stage(MESA_SHADER_GEOMETRY, has_ts);
pipeline->shaders[MESA_SHADER_GEOMETRY] = radv_shader_variant_compile(device, modules[MESA_SHADER_GEOMETRY], combined_nir, 2,
pipeline->layout,
- &keys[pre_stage] , &binaries[MESA_SHADER_GEOMETRY]);
+ &keys[pre_stage], &infos[MESA_SHADER_GEOMETRY], keep_executable_info,
+ aco, &binaries[MESA_SHADER_GEOMETRY]);
radv_stop_feedback(stage_feedbacks[MESA_SHADER_GEOMETRY], false);
}
for (int i = 0; i < MESA_SHADER_STAGES; ++i) {
if(modules[i] && !pipeline->shaders[i]) {
if (i == MESA_SHADER_TESS_CTRL) {
- keys[MESA_SHADER_TESS_CTRL].tcs.num_inputs = util_last_bit64(pipeline->shaders[MESA_SHADER_VERTEX]->info.info.vs.ls_outputs_written);
+ keys[MESA_SHADER_TESS_CTRL].tcs.num_inputs = util_last_bit64(pipeline->shaders[MESA_SHADER_VERTEX]->info.vs.ls_outputs_written);
}
if (i == MESA_SHADER_TESS_EVAL) {
keys[MESA_SHADER_TESS_EVAL].tes.num_patches = pipeline->shaders[MESA_SHADER_TESS_CTRL]->info.tcs.num_patches;
- keys[MESA_SHADER_TESS_EVAL].tes.tcs_num_outputs = util_last_bit64(pipeline->shaders[MESA_SHADER_TESS_CTRL]->info.info.tcs.outputs_written);
+ keys[MESA_SHADER_TESS_EVAL].tes.tcs_num_outputs = util_last_bit64(pipeline->shaders[MESA_SHADER_TESS_CTRL]->info.tcs.outputs_written);
}
radv_start_feedback(stage_feedbacks[i]);
+ bool aco = use_aco && radv_aco_supported_stage(i, has_ts);
pipeline->shaders[i] = radv_shader_variant_compile(device, modules[i], &nir[i], 1,
pipeline->layout,
- keys + i, &binaries[i]);
+ keys + i, infos + i,keep_executable_info,
+ aco, &binaries[i]);
radv_stop_feedback(stage_feedbacks[i], false);
}
}
- if(modules[MESA_SHADER_GEOMETRY]) {
- struct radv_shader_binary *gs_copy_binary = NULL;
- if (!pipeline->gs_copy_shader &&
- !radv_pipeline_has_ngg(pipeline)) {
- pipeline->gs_copy_shader = radv_create_gs_copy_shader(
- device, nir[MESA_SHADER_GEOMETRY], &gs_copy_binary,
- keys[MESA_SHADER_GEOMETRY].has_multiview_view_index);
- }
-
- if (pipeline->gs_copy_shader) {
- struct radv_shader_binary *binaries[MESA_SHADER_STAGES] = {NULL};
- struct radv_shader_variant *variants[MESA_SHADER_STAGES] = {0};
-
- binaries[MESA_SHADER_GEOMETRY] = gs_copy_binary;
- variants[MESA_SHADER_GEOMETRY] = pipeline->gs_copy_shader;
-
- radv_pipeline_cache_insert_shaders(device, cache,
- gs_copy_hash,
- variants,
- binaries);
- }
- free(gs_copy_binary);
+ if (!keep_executable_info) {
+ radv_pipeline_cache_insert_shaders(device, cache, hash, pipeline->shaders,
+ binaries);
}
- radv_pipeline_cache_insert_shaders(device, cache, hash, pipeline->shaders,
- binaries);
-
for (int i = 0; i < MESA_SHADER_STAGES; ++i) {
free(binaries[i]);
if (nir[i]) {
- if (!pipeline->device->keep_shader_info)
- ralloc_free(nir[i]);
+ ralloc_free(nir[i]);
if (radv_can_dump_shader_stats(device, modules[i]))
radv_shader_dump_stats(device,
unsigned effective_samples = total_samples;
unsigned color_bytes_per_pixel = 0;
- const VkPipelineColorBlendStateCreateInfo *vkblend = pCreateInfo->pColorBlendState;
+ const VkPipelineColorBlendStateCreateInfo *vkblend =
+ radv_pipeline_get_color_blend_state(pCreateInfo);
if (vkblend) {
for (unsigned i = 0; i < subpass->color_count; i++) {
if (!vkblend->pAttachments[i].colorWriteMask)
struct radv_subpass *subpass = pass->subpasses + pCreateInfo->subpass;
VkExtent2D extent = {512, 512};
- unsigned sdp_interface_count;
-
- switch(pipeline->device->physical_device->rad_info.family) {
- case CHIP_NAVI10:
- case CHIP_NAVI12:
- sdp_interface_count = 16;
- break;
- case CHIP_NAVI14:
- sdp_interface_count = 8;
- break;
- default:
- unreachable("Unhandled GFX10 chip");
- }
-
const unsigned db_tag_size = 64;
const unsigned db_tag_count = 312;
const unsigned color_tag_size = 1024;
const unsigned fmask_tag_count = 44;
const unsigned rb_count = pipeline->device->physical_device->rad_info.num_render_backends;
- const unsigned pipe_count = MAX2(rb_count, sdp_interface_count);
+ const unsigned pipe_count = MAX2(rb_count, pipeline->device->physical_device->rad_info.num_sdp_interfaces);
const unsigned db_tag_part = (db_tag_count * rb_count / pipe_count) * db_tag_size * pipe_count;
const unsigned color_tag_part = (color_tag_count * rb_count / pipe_count) * color_tag_size * pipe_count;
unsigned color_bytes_per_pixel = 0;
unsigned fmask_bytes_per_pixel = 0;
- const VkPipelineColorBlendStateCreateInfo *vkblend = pCreateInfo->pColorBlendState;
+ const VkPipelineColorBlendStateCreateInfo *vkblend =
+ radv_pipeline_get_color_blend_state(pCreateInfo);
if (vkblend) {
for (unsigned i = 0; i < subpass->color_count; i++) {
if (!vkblend->pAttachments[i].colorWriteMask)
color_bytes_per_pixel += vk_format_get_blocksize(format);
if (total_samples > 1) {
+ assert(samples_log <= 3);
const unsigned fmask_array[] = {0, 1, 1, 4};
fmask_bytes_per_pixel += fmask_array[samples_log];
}
if (pipeline->device->physical_device->rad_info.chip_class >= GFX10) {
RADV_FROM_HANDLE(radv_render_pass, pass, pCreateInfo->renderPass);
struct radv_subpass *subpass = pass->subpasses + pCreateInfo->subpass;
- const VkPipelineColorBlendStateCreateInfo *vkblend = pCreateInfo->pColorBlendState;
+ const VkPipelineColorBlendStateCreateInfo *vkblend =
+ radv_pipeline_get_color_blend_state(pCreateInfo);
unsigned min_bytes_per_pixel = 0;
if (vkblend) {
pipeline->graphics.binning.db_dfsm_control = db_dfsm_control;
}
+struct radv_binning_settings
+radv_get_binning_settings(const struct radv_physical_device *pdev)
+{
+ struct radv_binning_settings settings;
+ if (pdev->rad_info.has_dedicated_vram) {
+ settings.context_states_per_bin = 1;
+ settings.persistent_states_per_bin = 1;
+ settings.fpovs_per_batch = 63;
+ } else {
+ /* The context states are affected by the scissor bug. */
+ settings.context_states_per_bin = 6;
+ /* 32 causes hangs for RAVEN. */
+ settings.persistent_states_per_bin = 16;
+ settings.fpovs_per_batch = 63;
+ }
+
+ if (pdev->rad_info.has_gfx9_scissor_bug)
+ settings.context_states_per_bin = 1;
+
+ return settings;
+}
+
static void
radv_pipeline_generate_binning_state(struct radeon_cmdbuf *ctx_cs,
struct radv_pipeline *pipeline,
- const VkGraphicsPipelineCreateInfo *pCreateInfo)
+ const VkGraphicsPipelineCreateInfo *pCreateInfo,
+ const struct radv_blend_state *blend)
{
if (pipeline->device->physical_device->rad_info.chip_class < GFX9)
return;
unreachable("Unhandled generation for binning bin size calculation");
if (pipeline->device->pbb_allowed && bin_size.width && bin_size.height) {
- unsigned context_states_per_bin; /* allowed range: [1, 6] */
- unsigned persistent_states_per_bin; /* allowed range: [1, 32] */
- unsigned fpovs_per_batch; /* allowed range: [0, 255], 0 = unlimited */
-
- if (pipeline->device->physical_device->rad_info.has_dedicated_vram) {
- context_states_per_bin = 1;
- persistent_states_per_bin = 1;
- fpovs_per_batch = 63;
- } else {
- context_states_per_bin = 6;
- persistent_states_per_bin = 32;
- fpovs_per_batch = 63;
+ struct radv_binning_settings settings =
+ radv_get_binning_settings(pipeline->device->physical_device);
+
+ bool disable_start_of_prim = true;
+ uint32_t db_dfsm_control = S_028060_PUNCHOUT_MODE(V_028060_FORCE_OFF);
+
+ const struct radv_shader_variant *ps = pipeline->shaders[MESA_SHADER_FRAGMENT];
+
+ if (pipeline->device->dfsm_allowed && ps &&
+ !ps->info.ps.can_discard &&
+ !ps->info.ps.writes_memory &&
+ blend->cb_target_enabled_4bit) {
+ db_dfsm_control = S_028060_PUNCHOUT_MODE(V_028060_AUTO);
+ disable_start_of_prim = (blend->blend_enable_4bit & blend->cb_target_enabled_4bit) != 0;
}
const uint32_t pa_sc_binner_cntl_0 =
S_028C44_BIN_SIZE_Y(bin_size.height == 16) |
S_028C44_BIN_SIZE_X_EXTEND(util_logbase2(MAX2(bin_size.width, 32)) - 5) |
S_028C44_BIN_SIZE_Y_EXTEND(util_logbase2(MAX2(bin_size.height, 32)) - 5) |
- S_028C44_CONTEXT_STATES_PER_BIN(context_states_per_bin - 1) |
- S_028C44_PERSISTENT_STATES_PER_BIN(persistent_states_per_bin - 1) |
- S_028C44_DISABLE_START_OF_PRIM(1) |
- S_028C44_FPOVS_PER_BATCH(fpovs_per_batch) |
+ S_028C44_CONTEXT_STATES_PER_BIN(settings.context_states_per_bin - 1) |
+ S_028C44_PERSISTENT_STATES_PER_BIN(settings.persistent_states_per_bin - 1) |
+ S_028C44_DISABLE_START_OF_PRIM(disable_start_of_prim) |
+ S_028C44_FPOVS_PER_BATCH(settings.fpovs_per_batch) |
S_028C44_OPTIMAL_BIN_SELECTION(1);
- uint32_t db_dfsm_control = S_028060_PUNCHOUT_MODE(V_028060_FORCE_OFF);
-
pipeline->graphics.binning.pa_sc_binner_cntl_0 = pa_sc_binner_cntl_0;
pipeline->graphics.binning.db_dfsm_control = db_dfsm_control;
} else
const VkGraphicsPipelineCreateInfo *pCreateInfo,
const struct radv_graphics_pipeline_create_info *extra)
{
- const VkPipelineDepthStencilStateCreateInfo *vkds = pCreateInfo->pDepthStencilState;
+ const VkPipelineDepthStencilStateCreateInfo *vkds = radv_pipeline_get_depth_stencil_state(pCreateInfo);
RADV_FROM_HANDLE(radv_render_pass, pass, pCreateInfo->renderPass);
struct radv_subpass *subpass = pass->subpasses + pCreateInfo->subpass;
+ struct radv_shader_variant *ps = pipeline->shaders[MESA_SHADER_FRAGMENT];
struct radv_render_pass_attachment *attachment = NULL;
uint32_t db_depth_control = 0, db_stencil_control = 0;
uint32_t db_render_control = 0, db_render_override2 = 0;
db_render_override |= S_02800C_FORCE_HIS_ENABLE0(V_02800C_FORCE_DISABLE) |
S_02800C_FORCE_HIS_ENABLE1(V_02800C_FORCE_DISABLE);
- if (!pCreateInfo->pRasterizationState->depthClampEnable) {
+ if (!pCreateInfo->pRasterizationState->depthClampEnable &&
+ ps->info.ps.writes_z) {
/* From VK_EXT_depth_range_unrestricted spec:
*
* "The behavior described in Primitive Clipping still applies.
radeon_set_context_reg(ctx_cs, R_028808_CB_COLOR_CONTROL, blend->cb_color_control);
radeon_set_context_reg(ctx_cs, R_028B70_DB_ALPHA_TO_MASK, blend->db_alpha_to_mask);
- if (pipeline->device->physical_device->has_rbplus) {
+ if (pipeline->device->physical_device->rad_info.has_rbplus) {
radeon_set_context_reg_seq(ctx_cs, R_028760_SX_MRT0_BLEND_OPT, 8);
radeon_emit_array(ctx_cs, blend->sx_mrt_blend_opt, 8);
radeon_emit(ctx_cs, ms->pa_sc_aa_mask[1]);
radeon_set_context_reg(ctx_cs, R_028804_DB_EQAA, ms->db_eqaa);
+ radeon_set_context_reg(ctx_cs, R_028A48_PA_SC_MODE_CNTL_0, ms->pa_sc_mode_cntl_0);
radeon_set_context_reg(ctx_cs, R_028A4C_PA_SC_MODE_CNTL_1, ms->pa_sc_mode_cntl_1);
+ radeon_set_context_reg(ctx_cs, R_028BDC_PA_SC_LINE_CNTL, ms->pa_sc_line_cntl);
+ radeon_set_context_reg(ctx_cs, R_028BE0_PA_SC_AA_CONFIG, ms->pa_sc_aa_config);
/* The exclusion bits can be set to improve rasterization efficiency
* if no sample lies on the pixel boundary (-8 sample offset). It's
radeon_set_context_reg(ctx_cs, R_02882C_PA_SU_PRIM_FILTER_CNTL,
S_02882C_XMAX_RIGHT_EXCLUSION(exclusion) |
S_02882C_YMAX_BOTTOM_EXCLUSION(exclusion));
+
+ /* GFX9: Flush DFSM when the AA mode changes. */
+ if (pipeline->device->dfsm_allowed) {
+ radeon_emit(ctx_cs, PKT3(PKT3_EVENT_WRITE, 0, 0));
+ radeon_emit(ctx_cs, EVENT_TYPE(V_028A90_FLUSH_DFSM) | EVENT_INDEX(0));
+ }
}
static void
vgt_gs_mode = ac_vgt_gs_mode(gs->info.gs.vertices_out,
pipeline->device->physical_device->rad_info.chip_class);
- } else if (outinfo->export_prim_id || vs->info.info.uses_prim_id) {
+ } else if (outinfo->export_prim_id || vs->info.uses_prim_id) {
vgt_gs_mode = S_028A40_MODE(V_028A40_GS_SCENARIO_A);
vgt_primitiveid_en |= S_028A84_PRIMITIVEID_EN(1);
}
radv_pipeline_generate_hw_ngg(struct radeon_cmdbuf *ctx_cs,
struct radeon_cmdbuf *cs,
struct radv_pipeline *pipeline,
- struct radv_shader_variant *shader,
- const struct radv_ngg_state *ngg_state)
+ struct radv_shader_variant *shader)
{
uint64_t va = radv_buffer_get_va(shader->bo) + shader->bo_offset;
gl_shader_stage es_type =
radv_pipeline_has_tess(pipeline) ? MESA_SHADER_TESS_EVAL : MESA_SHADER_VERTEX;
struct radv_shader_variant *es =
es_type == MESA_SHADER_TESS_EVAL ? pipeline->shaders[MESA_SHADER_TESS_EVAL] : pipeline->shaders[MESA_SHADER_VERTEX];
+ const struct gfx10_ngg_info *ngg_state = &shader->info.ngg_info;
radeon_set_sh_reg_seq(cs, R_00B320_SPI_SHADER_PGM_LO_ES, 2);
radeon_emit(cs, va >> 8);
outinfo->writes_layer ||
outinfo->writes_viewport_index;
bool es_enable_prim_id = outinfo->export_prim_id ||
- (es && es->info.info.uses_prim_id);
+ (es && es->info.uses_prim_id);
bool break_wave_at_eoi = false;
+ unsigned ge_cntl;
unsigned nparams;
if (es_type == MESA_SHADER_TESS_EVAL) {
struct radv_shader_variant *gs =
pipeline->shaders[MESA_SHADER_GEOMETRY];
- if (es_enable_prim_id || (gs && gs->info.info.uses_prim_id))
+ if (es_enable_prim_id || (gs && gs->info.uses_prim_id))
break_wave_at_eoi = true;
}
radeon_set_context_reg(ctx_cs, R_028A84_VGT_PRIMITIVEID_EN,
S_028A84_PRIMITIVEID_EN(es_enable_prim_id) |
- S_028A84_NGG_DISABLE_PROVOK_REUSE(es_enable_prim_id));
-
- bool vgt_reuse_off = pipeline->device->physical_device->rad_info.family == CHIP_NAVI10 &&
- pipeline->device->physical_device->rad_info.chip_external_rev == 0x1 &&
- es_type == MESA_SHADER_TESS_EVAL;
+ S_028A84_NGG_DISABLE_PROVOK_REUSE(outinfo->export_prim_id));
- radeon_set_context_reg(ctx_cs, R_028AB4_VGT_REUSE_OFF,
- S_028AB4_REUSE_OFF(vgt_reuse_off));
radeon_set_context_reg(ctx_cs, R_028AAC_VGT_ESGS_RING_ITEMSIZE,
ngg_state->vgt_esgs_ring_itemsize);
S_028838_INDEX_BUF_EDGE_FLAG_ENA(!radv_pipeline_has_tess(pipeline) &&
!radv_pipeline_has_gs(pipeline)));
- radeon_set_uconfig_reg(ctx_cs, R_03096C_GE_CNTL,
- S_03096C_PRIM_GRP_SIZE(ngg_state->max_gsprims) |
- S_03096C_VERT_GRP_SIZE(ngg_state->hw_max_esverts) |
- S_03096C_BREAK_WAVE_AT_EOI(break_wave_at_eoi));
+ ge_cntl = S_03096C_PRIM_GRP_SIZE(ngg_state->max_gsprims) |
+ S_03096C_VERT_GRP_SIZE(256) | /* 256 = disable vertex grouping */
+ S_03096C_BREAK_WAVE_AT_EOI(break_wave_at_eoi);
+
+ /* Bug workaround for a possible hang with non-tessellation cases.
+ * Tessellation always sets GE_CNTL.VERT_GRP_SIZE = 0
+ *
+ * Requirement: GE_CNTL.VERT_GRP_SIZE = VGT_GS_ONCHIP_CNTL.ES_VERTS_PER_SUBGRP - 5
+ */
+ if ((pipeline->device->physical_device->rad_info.family == CHIP_NAVI10 ||
+ pipeline->device->physical_device->rad_info.family == CHIP_NAVI12 ||
+ pipeline->device->physical_device->rad_info.family == CHIP_NAVI14) &&
+ !radv_pipeline_has_tess(pipeline) &&
+ ngg_state->hw_max_esverts != 256) {
+ ge_cntl &= C_03096C_VERT_GRP_SIZE;
+
+ if (ngg_state->hw_max_esverts > 5) {
+ ge_cntl |= S_03096C_VERT_GRP_SIZE(ngg_state->hw_max_esverts - 5);
+ }
+ }
+
+ radeon_set_uconfig_reg(ctx_cs, R_03096C_GE_CNTL, ge_cntl);
}
static void
radv_pipeline_generate_vertex_shader(struct radeon_cmdbuf *ctx_cs,
struct radeon_cmdbuf *cs,
struct radv_pipeline *pipeline,
- const struct radv_tessellation_state *tess,
- const struct radv_ngg_state *ngg)
+ const struct radv_tessellation_state *tess)
{
struct radv_shader_variant *vs;
else if (vs->info.vs.as_es)
radv_pipeline_generate_hw_es(cs, pipeline, vs);
else if (vs->info.is_ngg)
- radv_pipeline_generate_hw_ngg(ctx_cs, cs, pipeline, vs, ngg);
+ radv_pipeline_generate_hw_ngg(ctx_cs, cs, pipeline, vs);
else
radv_pipeline_generate_hw_vs(ctx_cs, cs, pipeline, vs);
}
radv_pipeline_generate_tess_shaders(struct radeon_cmdbuf *ctx_cs,
struct radeon_cmdbuf *cs,
struct radv_pipeline *pipeline,
- const struct radv_tessellation_state *tess,
- const struct radv_ngg_state *ngg)
+ const struct radv_tessellation_state *tess)
{
if (!radv_pipeline_has_tess(pipeline))
return;
if (tes) {
if (tes->info.is_ngg) {
- radv_pipeline_generate_hw_ngg(ctx_cs, cs, pipeline, tes, ngg);
+ radv_pipeline_generate_hw_ngg(ctx_cs, cs, pipeline, tes);
} else if (tes->info.tes.as_es)
radv_pipeline_generate_hw_es(cs, pipeline, tes);
else
else
radeon_set_context_reg(ctx_cs, R_028B58_VGT_LS_HS_CONFIG,
tess->ls_hs_config);
+
+ if (pipeline->device->physical_device->rad_info.chip_class >= GFX10 &&
+ !radv_pipeline_has_gs(pipeline) && !radv_pipeline_has_ngg(pipeline)) {
+ radeon_set_context_reg(ctx_cs, R_028A44_VGT_GS_ONCHIP_CNTL,
+ S_028A44_ES_VERTS_PER_SUBGRP(250) |
+ S_028A44_GS_PRIMS_PER_SUBGRP(126) |
+ S_028A44_GS_INST_PRIMS_IN_SUBGRP(126));
+ }
}
static void
radv_pipeline_generate_hw_gs(struct radeon_cmdbuf *ctx_cs,
struct radeon_cmdbuf *cs,
struct radv_pipeline *pipeline,
- struct radv_shader_variant *gs,
- const struct radv_gs_state *gs_state)
+ struct radv_shader_variant *gs)
{
+ const struct gfx9_gs_info *gs_state = &gs->info.gs_ring_info;
unsigned gs_max_out_vertices;
uint8_t *num_components;
uint8_t max_stream;
uint64_t va;
gs_max_out_vertices = gs->info.gs.vertices_out;
- max_stream = gs->info.info.gs.max_stream;
- num_components = gs->info.info.gs.num_stream_output_components;
+ max_stream = gs->info.gs.max_stream;
+ num_components = gs->info.gs.num_stream_output_components;
offset = num_components[0] * gs_max_out_vertices;
static void
radv_pipeline_generate_geometry_shader(struct radeon_cmdbuf *ctx_cs,
struct radeon_cmdbuf *cs,
- struct radv_pipeline *pipeline,
- const struct radv_gs_state *gs_state,
- const struct radv_ngg_state *ngg_state)
+ struct radv_pipeline *pipeline)
{
struct radv_shader_variant *gs;
return;
if (gs->info.is_ngg)
- radv_pipeline_generate_hw_ngg(ctx_cs, cs, pipeline, gs, ngg_state);
+ radv_pipeline_generate_hw_ngg(ctx_cs, cs, pipeline, gs);
else
- radv_pipeline_generate_hw_gs(ctx_cs, cs, pipeline, gs, gs_state);
+ radv_pipeline_generate_hw_gs(ctx_cs, cs, pipeline, gs);
radeon_set_context_reg(ctx_cs, R_028B38_VGT_GS_MAX_VERT_OUT,
gs->info.gs.vertices_out);
}
-static uint32_t offset_to_ps_input(uint32_t offset, bool flat_shade, bool float16)
+static uint32_t offset_to_ps_input(uint32_t offset, bool flat_shade,
+ bool explicit, bool float16)
{
uint32_t ps_input_cntl;
if (offset <= AC_EXP_PARAM_OFFSET_31) {
ps_input_cntl = S_028644_OFFSET(offset);
- if (flat_shade)
+ if (flat_shade || explicit)
ps_input_cntl |= S_028644_FLAT_SHADE(1);
+ if (explicit) {
+ /* Force parameter cache to be read in passthrough
+ * mode.
+ */
+ ps_input_cntl |= S_028644_OFFSET(1 << 5);
+ }
if (float16) {
ps_input_cntl |= S_028644_FP16_INTERP_MODE(1) |
S_028644_ATTR0_VALID(1);
unsigned ps_offset = 0;
- if (ps->info.info.ps.prim_id_input) {
+ if (ps->info.ps.prim_id_input) {
unsigned vs_offset = outinfo->vs_output_param_offset[VARYING_SLOT_PRIMITIVE_ID];
if (vs_offset != AC_EXP_PARAM_UNDEFINED) {
- ps_input_cntl[ps_offset] = offset_to_ps_input(vs_offset, true, false);
+ ps_input_cntl[ps_offset] = offset_to_ps_input(vs_offset, true, false, false);
++ps_offset;
}
}
- if (ps->info.info.ps.layer_input ||
- ps->info.info.needs_multiview_view_index) {
+ if (ps->info.ps.layer_input ||
+ ps->info.needs_multiview_view_index) {
unsigned vs_offset = outinfo->vs_output_param_offset[VARYING_SLOT_LAYER];
if (vs_offset != AC_EXP_PARAM_UNDEFINED)
- ps_input_cntl[ps_offset] = offset_to_ps_input(vs_offset, true, false);
+ ps_input_cntl[ps_offset] = offset_to_ps_input(vs_offset, true, false, false);
else
- ps_input_cntl[ps_offset] = offset_to_ps_input(AC_EXP_PARAM_DEFAULT_VAL_0000, true, false);
+ ps_input_cntl[ps_offset] = offset_to_ps_input(AC_EXP_PARAM_DEFAULT_VAL_0000, true, false, false);
++ps_offset;
}
- if (ps->info.info.ps.has_pcoord) {
+ if (ps->info.ps.has_pcoord) {
unsigned val;
val = S_028644_PT_SPRITE_TEX(1) | S_028644_OFFSET(0x20);
ps_input_cntl[ps_offset] = val;
ps_offset++;
}
- if (ps->info.info.ps.num_input_clips_culls) {
+ if (ps->info.ps.num_input_clips_culls) {
unsigned vs_offset;
vs_offset = outinfo->vs_output_param_offset[VARYING_SLOT_CLIP_DIST0];
if (vs_offset != AC_EXP_PARAM_UNDEFINED) {
- ps_input_cntl[ps_offset] = offset_to_ps_input(vs_offset, false, false);
+ ps_input_cntl[ps_offset] = offset_to_ps_input(vs_offset, false, false, false);
++ps_offset;
}
vs_offset = outinfo->vs_output_param_offset[VARYING_SLOT_CLIP_DIST1];
if (vs_offset != AC_EXP_PARAM_UNDEFINED &&
- ps->info.info.ps.num_input_clips_culls > 4) {
- ps_input_cntl[ps_offset] = offset_to_ps_input(vs_offset, false, false);
+ ps->info.ps.num_input_clips_culls > 4) {
+ ps_input_cntl[ps_offset] = offset_to_ps_input(vs_offset, false, false, false);
++ps_offset;
}
}
- for (unsigned i = 0; i < 32 && (1u << i) <= ps->info.fs.input_mask; ++i) {
+ for (unsigned i = 0; i < 32 && (1u << i) <= ps->info.ps.input_mask; ++i) {
unsigned vs_offset;
bool flat_shade;
+ bool explicit;
bool float16;
- if (!(ps->info.fs.input_mask & (1u << i)))
+ if (!(ps->info.ps.input_mask & (1u << i)))
continue;
vs_offset = outinfo->vs_output_param_offset[VARYING_SLOT_VAR0 + i];
continue;
}
- flat_shade = !!(ps->info.fs.flat_shaded_mask & (1u << ps_offset));
- float16 = !!(ps->info.fs.float16_shaded_mask & (1u << ps_offset));
+ flat_shade = !!(ps->info.ps.flat_shaded_mask & (1u << ps_offset));
+ explicit = !!(ps->info.ps.explicit_shaded_mask & (1u << ps_offset));
+ float16 = !!(ps->info.ps.float16_shaded_mask & (1u << ps_offset));
- ps_input_cntl[ps_offset] = offset_to_ps_input(vs_offset, flat_shade, float16);
+ ps_input_cntl[ps_offset] = offset_to_ps_input(vs_offset, flat_shade, explicit, float16);
++ps_offset;
}
const struct radv_shader_variant *ps)
{
unsigned z_order;
- if (ps->info.fs.early_fragment_test || !ps->info.info.ps.writes_memory)
+ if (ps->info.ps.early_fragment_test || !ps->info.ps.writes_memory)
z_order = V_02880C_EARLY_Z_THEN_LATE_Z;
else
z_order = V_02880C_LATE_Z;
- bool disable_rbplus = device->physical_device->has_rbplus &&
- !device->physical_device->rbplus_allowed;
+ bool disable_rbplus = device->physical_device->rad_info.has_rbplus &&
+ !device->physical_device->rad_info.rbplus_allowed;
/* It shouldn't be needed to export gl_SampleMask when MSAA is disabled
* but this appears to break Project Cars (DXVK). See
* https://bugs.freedesktop.org/show_bug.cgi?id=109401
*/
- bool mask_export_enable = ps->info.info.ps.writes_sample_mask;
+ bool mask_export_enable = ps->info.ps.writes_sample_mask;
- return S_02880C_Z_EXPORT_ENABLE(ps->info.info.ps.writes_z) |
- S_02880C_STENCIL_TEST_VAL_EXPORT_ENABLE(ps->info.info.ps.writes_stencil) |
- S_02880C_KILL_ENABLE(!!ps->info.fs.can_discard) |
+ return S_02880C_Z_EXPORT_ENABLE(ps->info.ps.writes_z) |
+ S_02880C_STENCIL_TEST_VAL_EXPORT_ENABLE(ps->info.ps.writes_stencil) |
+ S_02880C_KILL_ENABLE(!!ps->info.ps.can_discard) |
S_02880C_MASK_EXPORT_ENABLE(mask_export_enable) |
S_02880C_Z_ORDER(z_order) |
- S_02880C_DEPTH_BEFORE_SHADER(ps->info.fs.early_fragment_test) |
- S_02880C_PRE_SHADER_DEPTH_COVERAGE_ENABLE(ps->info.fs.post_depth_coverage) |
- S_02880C_EXEC_ON_HIER_FAIL(ps->info.info.ps.writes_memory) |
- S_02880C_EXEC_ON_NOOP(ps->info.info.ps.writes_memory) |
+ S_02880C_DEPTH_BEFORE_SHADER(ps->info.ps.early_fragment_test) |
+ S_02880C_PRE_SHADER_DEPTH_COVERAGE_ENABLE(ps->info.ps.post_depth_coverage) |
+ S_02880C_EXEC_ON_HIER_FAIL(ps->info.ps.writes_memory) |
+ S_02880C_EXEC_ON_NOOP(ps->info.ps.writes_memory) |
S_02880C_DUAL_QUAD_DISABLE(disable_rbplus);
}
ps->config.spi_ps_input_addr);
radeon_set_context_reg(ctx_cs, R_0286D8_SPI_PS_IN_CONTROL,
- S_0286D8_NUM_INTERP(ps->info.fs.num_interp));
+ S_0286D8_NUM_INTERP(ps->info.ps.num_interp) |
+ S_0286D8_PS_W32_EN(ps->info.wave_size == 32));
radeon_set_context_reg(ctx_cs, R_0286E0_SPI_BARYC_CNTL, pipeline->graphics.spi_baryc_cntl);
radeon_set_context_reg(ctx_cs, R_028710_SPI_SHADER_Z_FORMAT,
- ac_get_spi_shader_z_format(ps->info.info.ps.writes_z,
- ps->info.info.ps.writes_stencil,
- ps->info.info.ps.writes_sample_mask));
+ ac_get_spi_shader_z_format(ps->info.ps.writes_z,
+ ps->info.ps.writes_stencil,
+ ps->info.ps.writes_sample_mask));
if (pipeline->device->dfsm_allowed) {
/* optimise this? */
if (radv_pipeline_has_ngg(pipeline)) {
stages |= S_028B54_PRIMGEN_EN(1);
+ if (pipeline->streamout_shader)
+ stages |= S_028B54_NGG_WAVE_ID_EN(1);
+ if (radv_pipeline_has_ngg_passthrough(pipeline))
+ stages |= S_028B54_PRIMGEN_PASSTHRU_EN(1);
} else if (radv_pipeline_has_gs(pipeline)) {
stages |= S_028B54_VS_EN(V_028B54_VS_STAGE_COPY_SHADER);
}
if (pipeline->device->physical_device->rad_info.chip_class >= GFX9)
stages |= S_028B54_MAX_PRIMGRP_IN_WAVE(2);
+ if (pipeline->device->physical_device->rad_info.chip_class >= GFX10) {
+ uint8_t hs_size = 64, gs_size = 64, vs_size = 64;
+
+ if (radv_pipeline_has_tess(pipeline))
+ hs_size = pipeline->shaders[MESA_SHADER_TESS_CTRL]->info.wave_size;
+
+ if (pipeline->shaders[MESA_SHADER_GEOMETRY]) {
+ vs_size = gs_size = pipeline->shaders[MESA_SHADER_GEOMETRY]->info.wave_size;
+ if (pipeline->gs_copy_shader)
+ vs_size = pipeline->gs_copy_shader->info.wave_size;
+ } else if (pipeline->shaders[MESA_SHADER_TESS_EVAL])
+ vs_size = pipeline->shaders[MESA_SHADER_TESS_EVAL]->info.wave_size;
+ else if (pipeline->shaders[MESA_SHADER_VERTEX])
+ vs_size = pipeline->shaders[MESA_SHADER_VERTEX]->info.wave_size;
+
+ if (radv_pipeline_has_ngg(pipeline))
+ gs_size = vs_size;
+
+ /* legacy GS only supports Wave64 */
+ stages |= S_028B54_HS_W32_EN(hs_size == 32 ? 1 : 0) |
+ S_028B54_GS_W32_EN(gs_size == 32 ? 1 : 0) |
+ S_028B54_VS_W32_EN(vs_size == 32 ? 1 : 0);
+ }
+
return stages;
}
static void
gfx10_pipeline_generate_ge_cntl(struct radeon_cmdbuf *ctx_cs,
struct radv_pipeline *pipeline,
- const struct radv_tessellation_state *tess,
- const struct radv_gs_state *gs_state)
+ const struct radv_tessellation_state *tess)
{
bool break_wave_at_eoi = false;
unsigned primgroup_size;
- unsigned vertgroup_size;
+ unsigned vertgroup_size = 256; /* 256 = disable vertex grouping */
if (radv_pipeline_has_tess(pipeline)) {
primgroup_size = tess->num_patches; /* must be a multiple of NUM_PATCHES */
- vertgroup_size = 0;
} else if (radv_pipeline_has_gs(pipeline)) {
+ const struct gfx9_gs_info *gs_state =
+ &pipeline->shaders[MESA_SHADER_GEOMETRY]->info.gs_ring_info;
unsigned vgt_gs_onchip_cntl = gs_state->vgt_gs_onchip_cntl;
primgroup_size = G_028A44_GS_PRIMS_PER_SUBGRP(vgt_gs_onchip_cntl);
- vertgroup_size = G_028A44_ES_VERTS_PER_SUBGRP(vgt_gs_onchip_cntl);
} else {
primgroup_size = 128; /* recommended without a GS and tess */
- vertgroup_size = 0;
}
if (radv_pipeline_has_tess(pipeline)) {
- if (pipeline->shaders[MESA_SHADER_TESS_CTRL]->info.info.uses_prim_id ||
- radv_get_shader(pipeline, MESA_SHADER_TESS_EVAL)->info.info.uses_prim_id)
+ if (pipeline->shaders[MESA_SHADER_TESS_CTRL]->info.uses_prim_id ||
+ radv_get_shader(pipeline, MESA_SHADER_TESS_EVAL)->info.uses_prim_id)
break_wave_at_eoi = true;
}
const struct radv_graphics_pipeline_create_info *extra,
const struct radv_blend_state *blend,
const struct radv_tessellation_state *tess,
- const struct radv_gs_state *gs,
- const struct radv_ngg_state *ngg,
unsigned prim, unsigned gs_out)
{
struct radeon_cmdbuf *ctx_cs = &pipeline->ctx_cs;
radv_pipeline_generate_raster_state(ctx_cs, pipeline, pCreateInfo);
radv_pipeline_generate_multisample_state(ctx_cs, pipeline);
radv_pipeline_generate_vgt_gs_mode(ctx_cs, pipeline);
- radv_pipeline_generate_vertex_shader(ctx_cs, cs, pipeline, tess, ngg);
- radv_pipeline_generate_tess_shaders(ctx_cs, cs, pipeline, tess, ngg);
- radv_pipeline_generate_geometry_shader(ctx_cs, cs, pipeline, gs, ngg);
+ radv_pipeline_generate_vertex_shader(ctx_cs, cs, pipeline, tess);
+ radv_pipeline_generate_tess_shaders(ctx_cs, cs, pipeline, tess);
+ radv_pipeline_generate_geometry_shader(ctx_cs, cs, pipeline);
radv_pipeline_generate_fragment_shader(ctx_cs, cs, pipeline);
radv_pipeline_generate_ps_inputs(ctx_cs, pipeline);
radv_pipeline_generate_vgt_vertex_reuse(ctx_cs, pipeline);
- radv_pipeline_generate_binning_state(ctx_cs, pipeline, pCreateInfo);
+ radv_pipeline_generate_binning_state(ctx_cs, pipeline, pCreateInfo, blend);
if (pipeline->device->physical_device->rad_info.chip_class >= GFX10 && !radv_pipeline_has_ngg(pipeline))
- gfx10_pipeline_generate_ge_cntl(ctx_cs, pipeline, tess, gs);
-
- radeon_set_context_reg(ctx_cs, R_0286E8_SPI_TMPRING_SIZE,
- S_0286E8_WAVES(pipeline->max_waves) |
- S_0286E8_WAVESIZE(pipeline->scratch_bytes_per_wave >> 10));
+ gfx10_pipeline_generate_ge_cntl(ctx_cs, pipeline, tess);
radeon_set_context_reg(ctx_cs, R_028B54_VGT_SHADER_STAGES_EN, radv_compute_vgt_shader_stages_en(pipeline));
}
ia_multi_vgt_param.ia_switch_on_eoi = false;
- if (pipeline->shaders[MESA_SHADER_FRAGMENT]->info.info.ps.prim_id_input)
+ if (pipeline->shaders[MESA_SHADER_FRAGMENT]->info.ps.prim_id_input)
ia_multi_vgt_param.ia_switch_on_eoi = true;
if (radv_pipeline_has_gs(pipeline) &&
- pipeline->shaders[MESA_SHADER_GEOMETRY]->info.info.uses_prim_id)
+ pipeline->shaders[MESA_SHADER_GEOMETRY]->info.uses_prim_id)
ia_multi_vgt_param.ia_switch_on_eoi = true;
if (radv_pipeline_has_tess(pipeline)) {
/* SWITCH_ON_EOI must be set if PrimID is used. */
- if (pipeline->shaders[MESA_SHADER_TESS_CTRL]->info.info.uses_prim_id ||
- radv_get_shader(pipeline, MESA_SHADER_TESS_EVAL)->info.info.uses_prim_id)
+ if (pipeline->shaders[MESA_SHADER_TESS_CTRL]->info.uses_prim_id ||
+ radv_get_shader(pipeline, MESA_SHADER_TESS_EVAL)->info.uses_prim_id)
ia_multi_vgt_param.ia_switch_on_eoi = true;
}
radv_pipeline_has_gs(pipeline))
ia_multi_vgt_param.partial_vs_wave = true;
/* Needed for 028B6C_DISTRIBUTION_MODE != 0 */
- if (device->has_distributed_tess) {
+ if (device->physical_device->rad_info.has_distributed_tess) {
if (radv_pipeline_has_gs(pipeline)) {
if (device->physical_device->rad_info.chip_class <= GFX8)
ia_multi_vgt_param.partial_es_wave = true;
struct radv_shader_variant *shader =
radv_get_shader(pipeline, i);
- if (shader && shader->info.info.so.num_outputs > 0)
+ if (shader && shader->info.so.num_outputs > 0)
return shader;
}
return NULL;
}
+static VkResult
+radv_secure_compile(struct radv_pipeline *pipeline,
+ struct radv_device *device,
+ const struct radv_pipeline_key *key,
+ const VkPipelineShaderStageCreateInfo **pStages,
+ const VkPipelineCreateFlags flags,
+ unsigned num_stages)
+{
+ uint8_t allowed_pipeline_hashes[2][20];
+ radv_hash_shaders(allowed_pipeline_hashes[0], pStages,
+ pipeline->layout, key, get_hash_flags(device));
+
+ /* Generate the GC copy hash */
+ memcpy(allowed_pipeline_hashes[1], allowed_pipeline_hashes[0], 20);
+ allowed_pipeline_hashes[1][0] ^= 1;
+
+ uint8_t allowed_hashes[2][20];
+ for (unsigned i = 0; i < 2; ++i) {
+ disk_cache_compute_key(device->physical_device->disk_cache,
+ allowed_pipeline_hashes[i], 20,
+ allowed_hashes[i]);
+ }
+
+ /* Do an early exit if all cache entries are already there. */
+ bool may_need_copy_shader = pStages[MESA_SHADER_GEOMETRY];
+ void *main_entry = disk_cache_get(device->physical_device->disk_cache, allowed_hashes[0], NULL);
+ void *copy_entry = NULL;
+ if (may_need_copy_shader)
+ copy_entry = disk_cache_get(device->physical_device->disk_cache, allowed_hashes[1], NULL);
+
+ bool has_all_cache_entries = main_entry && (!may_need_copy_shader || copy_entry);
+ free(main_entry);
+ free(copy_entry);
+
+ if(has_all_cache_entries)
+ return VK_SUCCESS;
+
+ unsigned process = 0;
+ uint8_t sc_threads = device->instance->num_sc_threads;
+ while (true) {
+ mtx_lock(&device->sc_state->secure_compile_mutex);
+ if (device->sc_state->secure_compile_thread_counter < sc_threads) {
+ device->sc_state->secure_compile_thread_counter++;
+ for (unsigned i = 0; i < sc_threads; i++) {
+ if (!device->sc_state->secure_compile_processes[i].in_use) {
+ device->sc_state->secure_compile_processes[i].in_use = true;
+ process = i;
+ break;
+ }
+ }
+ mtx_unlock(&device->sc_state->secure_compile_mutex);
+ break;
+ }
+ mtx_unlock(&device->sc_state->secure_compile_mutex);
+ }
+
+ int fd_secure_input = device->sc_state->secure_compile_processes[process].fd_secure_input;
+ int fd_secure_output = device->sc_state->secure_compile_processes[process].fd_secure_output;
+
+ /* Fork a copy of the slim untainted secure compile process */
+ enum radv_secure_compile_type sc_type = RADV_SC_TYPE_FORK_DEVICE;
+ write(fd_secure_input, &sc_type, sizeof(sc_type));
+
+ if (!radv_sc_read(fd_secure_output, &sc_type, sizeof(sc_type), true) ||
+ sc_type != RADV_SC_TYPE_INIT_SUCCESS)
+ return VK_ERROR_DEVICE_LOST;
+
+ fd_secure_input = device->sc_state->secure_compile_processes[process].fd_server;
+ fd_secure_output = device->sc_state->secure_compile_processes[process].fd_client;
+
+ /* Write pipeline / shader module out to secure process via pipe */
+ sc_type = RADV_SC_TYPE_COMPILE_PIPELINE;
+ write(fd_secure_input, &sc_type, sizeof(sc_type));
+
+ /* Write pipeline layout out to secure process */
+ struct radv_pipeline_layout *layout = pipeline->layout;
+ write(fd_secure_input, layout, sizeof(struct radv_pipeline_layout));
+ write(fd_secure_input, &layout->num_sets, sizeof(uint32_t));
+ for (uint32_t set = 0; set < layout->num_sets; set++) {
+ write(fd_secure_input, &layout->set[set].layout->layout_size, sizeof(uint32_t));
+ write(fd_secure_input, layout->set[set].layout, layout->set[set].layout->layout_size);
+ }
+
+ /* Write pipeline key out to secure process */
+ write(fd_secure_input, key, sizeof(struct radv_pipeline_key));
+
+ /* Write pipeline create flags out to secure process */
+ write(fd_secure_input, &flags, sizeof(VkPipelineCreateFlags));
+
+ /* Write stage and shader information out to secure process */
+ write(fd_secure_input, &num_stages, sizeof(uint32_t));
+ for (uint32_t i = 0; i < MESA_SHADER_STAGES; i++) {
+ if (!pStages[i])
+ continue;
+
+ /* Write stage out to secure process */
+ gl_shader_stage stage = ffs(pStages[i]->stage) - 1;
+ write(fd_secure_input, &stage, sizeof(gl_shader_stage));
+
+ /* Write entry point name out to secure process */
+ size_t name_size = strlen(pStages[i]->pName) + 1;
+ write(fd_secure_input, &name_size, sizeof(size_t));
+ write(fd_secure_input, pStages[i]->pName, name_size);
+
+ /* Write shader module out to secure process */
+ struct radv_shader_module *module = radv_shader_module_from_handle(pStages[i]->module);
+ assert(!module->nir);
+ size_t module_size = sizeof(struct radv_shader_module) + module->size;
+ write(fd_secure_input, &module_size, sizeof(size_t));
+ write(fd_secure_input, module, module_size);
+
+ /* Write specialization info out to secure process */
+ const VkSpecializationInfo *specInfo = pStages[i]->pSpecializationInfo;
+ bool has_spec_info = specInfo ? true : false;
+ write(fd_secure_input, &has_spec_info, sizeof(bool));
+ if (specInfo) {
+ write(fd_secure_input, &specInfo->dataSize, sizeof(size_t));
+ write(fd_secure_input, specInfo->pData, specInfo->dataSize);
+
+ write(fd_secure_input, &specInfo->mapEntryCount, sizeof(uint32_t));
+ for (uint32_t j = 0; j < specInfo->mapEntryCount; j++)
+ write(fd_secure_input, &specInfo->pMapEntries[j], sizeof(VkSpecializationMapEntry));
+ }
+ }
+
+ /* Read the data returned from the secure process */
+ while (sc_type != RADV_SC_TYPE_COMPILE_PIPELINE_FINISHED) {
+ if (!radv_sc_read(fd_secure_output, &sc_type, sizeof(sc_type), true))
+ return VK_ERROR_DEVICE_LOST;
+
+ if (sc_type == RADV_SC_TYPE_WRITE_DISK_CACHE) {
+ assert(device->physical_device->disk_cache);
+
+ uint8_t disk_sha1[20];
+ if (!radv_sc_read(fd_secure_output, disk_sha1, sizeof(uint8_t) * 20, true))
+ return VK_ERROR_DEVICE_LOST;
+
+ if (memcmp(disk_sha1, allowed_hashes[0], 20) &&
+ memcmp(disk_sha1, allowed_hashes[1], 20))
+ return VK_ERROR_DEVICE_LOST;
+
+ uint32_t entry_size;
+ if (!radv_sc_read(fd_secure_output, &entry_size, sizeof(uint32_t), true))
+ return VK_ERROR_DEVICE_LOST;
+
+ struct cache_entry *entry = malloc(entry_size);
+ if (!radv_sc_read(fd_secure_output, entry, entry_size, true))
+ return VK_ERROR_DEVICE_LOST;
+
+ disk_cache_put(device->physical_device->disk_cache,
+ disk_sha1, entry, entry_size,
+ NULL);
+
+ free(entry);
+ } else if (sc_type == RADV_SC_TYPE_READ_DISK_CACHE) {
+ uint8_t disk_sha1[20];
+ if (!radv_sc_read(fd_secure_output, disk_sha1, sizeof(uint8_t) * 20, true))
+ return VK_ERROR_DEVICE_LOST;
+
+ if (memcmp(disk_sha1, allowed_hashes[0], 20) &&
+ memcmp(disk_sha1, allowed_hashes[1], 20))
+ return VK_ERROR_DEVICE_LOST;
+
+ size_t size;
+ struct cache_entry *entry = (struct cache_entry *)
+ disk_cache_get(device->physical_device->disk_cache,
+ disk_sha1, &size);
+
+ uint8_t found = entry ? 1 : 0;
+ write(fd_secure_input, &found, sizeof(uint8_t));
+
+ if (found) {
+ write(fd_secure_input, &size, sizeof(size_t));
+ write(fd_secure_input, entry, size);
+ }
+
+ free(entry);
+ }
+ }
+
+ sc_type = RADV_SC_TYPE_DESTROY_DEVICE;
+ write(fd_secure_input, &sc_type, sizeof(sc_type));
+
+ mtx_lock(&device->sc_state->secure_compile_mutex);
+ device->sc_state->secure_compile_thread_counter--;
+ device->sc_state->secure_compile_processes[process].in_use = false;
+ mtx_unlock(&device->sc_state->secure_compile_mutex);
+
+ return VK_SUCCESS;
+}
+
static VkResult
radv_pipeline_init(struct radv_pipeline *pipeline,
struct radv_device *device,
}
struct radv_pipeline_key key = radv_generate_graphics_pipeline_key(pipeline, pCreateInfo, &blend, has_view_index);
- radv_create_shaders(pipeline, device, cache, &key, pStages, pCreateInfo->flags, pipeline_feedback, stage_feedbacks);
+ if (radv_device_use_secure_compile(device->instance)) {
+ return radv_secure_compile(pipeline, device, &key, pStages, pCreateInfo->flags, pCreateInfo->stageCount);
+ } else {
+ radv_create_shaders(pipeline, device, cache, &key, pStages, pCreateInfo->flags, pipeline_feedback, stage_feedbacks);
+ }
pipeline->graphics.spi_baryc_cntl = S_0286E0_FRONT_FACE_ALL_BITS(1);
radv_pipeline_init_multisample_state(pipeline, &blend, pCreateInfo);
*/
struct radv_shader_variant *ps = pipeline->shaders[MESA_SHADER_FRAGMENT];
if ((pipeline->device->physical_device->rad_info.chip_class <= GFX9 ||
- ps->info.fs.can_discard) &&
+ ps->info.ps.can_discard) &&
!blend.spi_shader_col_format) {
- if (!ps->info.info.ps.writes_z &&
- !ps->info.info.ps.writes_stencil &&
- !ps->info.info.ps.writes_sample_mask)
+ if (!ps->info.ps.writes_z &&
+ !ps->info.ps.writes_stencil &&
+ !ps->info.ps.writes_sample_mask)
blend.spi_shader_col_format = V_028714_SPI_SHADER_32_R;
}
}
}
- struct radv_ngg_state ngg = {0};
- struct radv_gs_state gs = {0};
+ if (radv_pipeline_has_gs(pipeline) && !radv_pipeline_has_ngg(pipeline)) {
+ struct radv_shader_variant *gs =
+ pipeline->shaders[MESA_SHADER_GEOMETRY];
- if (radv_pipeline_has_ngg(pipeline)) {
- ngg = calculate_ngg_info(pCreateInfo, pipeline);
- } else if (radv_pipeline_has_gs(pipeline)) {
- gs = calculate_gs_info(pCreateInfo, pipeline);
- calculate_gs_ring_sizes(pipeline, &gs);
+ calculate_gs_ring_sizes(pipeline, &gs->info.gs_ring_info);
}
struct radv_tessellation_state tess = {0};
if (loc->sgpr_idx != -1) {
pipeline->graphics.vtx_base_sgpr = pipeline->user_data_0[MESA_SHADER_VERTEX];
pipeline->graphics.vtx_base_sgpr += loc->sgpr_idx * 4;
- if (radv_get_shader(pipeline, MESA_SHADER_VERTEX)->info.info.vs.needs_draw_id)
+ if (radv_get_shader(pipeline, MESA_SHADER_VERTEX)->info.vs.needs_draw_id)
pipeline->graphics.vtx_emit_num = 3;
else
pipeline->graphics.vtx_emit_num = 2;
pipeline->streamout_shader = radv_pipeline_get_streamout_shader(pipeline);
result = radv_pipeline_scratch_init(device, pipeline);
- radv_pipeline_generate_pm4(pipeline, pCreateInfo, extra, &blend, &tess, &gs, &ngg, prim, gs_out);
+ radv_pipeline_generate_pm4(pipeline, pCreateInfo, extra, &blend, &tess, prim, gs_out);
return result;
}
unsigned max_waves_per_sh = 0;
uint64_t va;
- pipeline->cs.buf = malloc(20 * 4);
- pipeline->cs.max_dw = 20;
+ pipeline->cs.max_dw = device->physical_device->rad_info.chip_class >= GFX10 ? 22 : 20;
+ pipeline->cs.buf = malloc(pipeline->cs.max_dw * 4);
compute_shader = pipeline->shaders[MESA_SHADER_COMPUTE];
va = radv_buffer_get_va(compute_shader->bo) + compute_shader->bo_offset;
radeon_set_sh_reg_seq(&pipeline->cs, R_00B848_COMPUTE_PGM_RSRC1, 2);
radeon_emit(&pipeline->cs, compute_shader->config.rsrc1);
radeon_emit(&pipeline->cs, compute_shader->config.rsrc2);
-
- radeon_set_sh_reg(&pipeline->cs, R_00B860_COMPUTE_TMPRING_SIZE,
- S_00B860_WAVES(pipeline->max_waves) |
- S_00B860_WAVESIZE(pipeline->scratch_bytes_per_wave >> 10));
+ if (device->physical_device->rad_info.chip_class >= GFX10) {
+ radeon_set_sh_reg(&pipeline->cs, R_00B8A0_COMPUTE_PGM_RSRC3, compute_shader->config.rsrc3);
+ }
/* Calculate best compute resource limits. */
threads_per_threadgroup = compute_shader->info.cs.block_size[0] *
compute_shader->info.cs.block_size[1] *
compute_shader->info.cs.block_size[2];
waves_per_threadgroup = DIV_ROUND_UP(threads_per_threadgroup,
- device->physical_device->cs_wave_size);
+ compute_shader->info.wave_size);
if (device->physical_device->rad_info.chip_class >= GFX10 &&
waves_per_threadgroup == 1)
assert(pipeline->cs.cdw <= pipeline->cs.max_dw);
}
+static struct radv_pipeline_key
+radv_generate_compute_pipeline_key(struct radv_pipeline *pipeline,
+ const VkComputePipelineCreateInfo *pCreateInfo)
+{
+ const VkPipelineShaderStageCreateInfo *stage = &pCreateInfo->stage;
+ struct radv_pipeline_key key;
+ memset(&key, 0, sizeof(key));
+
+ if (pCreateInfo->flags & VK_PIPELINE_CREATE_DISABLE_OPTIMIZATION_BIT)
+ key.optimisations_disabled = 1;
+
+ const VkPipelineShaderStageRequiredSubgroupSizeCreateInfoEXT *subgroup_size =
+ vk_find_struct_const(stage->pNext,
+ PIPELINE_SHADER_STAGE_REQUIRED_SUBGROUP_SIZE_CREATE_INFO_EXT);
+
+ if (subgroup_size) {
+ assert(subgroup_size->requiredSubgroupSize == 32 ||
+ subgroup_size->requiredSubgroupSize == 64);
+ key.compute_subgroup_size = subgroup_size->requiredSubgroupSize;
+ }
+
+ return key;
+}
+
static VkResult radv_compute_pipeline_create(
VkDevice _device,
VkPipelineCache _cache,
stage_feedbacks[MESA_SHADER_COMPUTE] = &creation_feedback->pPipelineStageCreationFeedbacks[0];
pStages[MESA_SHADER_COMPUTE] = &pCreateInfo->stage;
- radv_create_shaders(pipeline, device, cache, &(struct radv_pipeline_key) {0}, pStages, pCreateInfo->flags, pipeline_feedback, stage_feedbacks);
+
+ struct radv_pipeline_key key =
+ radv_generate_compute_pipeline_key(pipeline, pCreateInfo);
+
+ if (radv_device_use_secure_compile(device->instance)) {
+ result = radv_secure_compile(pipeline, device, &key, pStages, pCreateInfo->flags, 1);
+ *pPipeline = radv_pipeline_to_handle(pipeline);
+
+ return result;
+ } else {
+ radv_create_shaders(pipeline, device, cache, &key, pStages, pCreateInfo->flags, pipeline_feedback, stage_feedbacks);
+ }
pipeline->user_data_0[MESA_SHADER_COMPUTE] = radv_pipeline_stage_to_user_data_0(pipeline, MESA_SHADER_COMPUTE, device->physical_device->rad_info.chip_class);
pipeline->need_indirect_descriptor_sets |= pipeline->shaders[MESA_SHADER_COMPUTE]->info.need_indirect_descriptor_sets;
return result;
}
+
+
+static uint32_t radv_get_executable_count(const struct radv_pipeline *pipeline)
+{
+ uint32_t ret = 0;
+ for (int i = 0; i < MESA_SHADER_STAGES; ++i) {
+ if (!pipeline->shaders[i])
+ continue;
+
+ if (i == MESA_SHADER_GEOMETRY &&
+ !radv_pipeline_has_ngg(pipeline)) {
+ ret += 2u;
+ } else {
+ ret += 1u;
+ }
+
+ }
+ return ret;
+}
+
+static struct radv_shader_variant *
+radv_get_shader_from_executable_index(const struct radv_pipeline *pipeline, int index, gl_shader_stage *stage)
+{
+ for (int i = 0; i < MESA_SHADER_STAGES; ++i) {
+ if (!pipeline->shaders[i])
+ continue;
+ if (!index) {
+ *stage = i;
+ return pipeline->shaders[i];
+ }
+
+ --index;
+
+ if (i == MESA_SHADER_GEOMETRY &&
+ !radv_pipeline_has_ngg(pipeline)) {
+ if (!index) {
+ *stage = i;
+ return pipeline->gs_copy_shader;
+ }
+ --index;
+ }
+ }
+
+ *stage = -1;
+ return NULL;
+}
+
+/* Basically strlcpy (which does not exist on linux) specialized for
+ * descriptions. */
+static void desc_copy(char *desc, const char *src) {
+ int len = strlen(src);
+ assert(len < VK_MAX_DESCRIPTION_SIZE);
+ memcpy(desc, src, len);
+ memset(desc + len, 0, VK_MAX_DESCRIPTION_SIZE - len);
+}
+
+VkResult radv_GetPipelineExecutablePropertiesKHR(
+ VkDevice _device,
+ const VkPipelineInfoKHR* pPipelineInfo,
+ uint32_t* pExecutableCount,
+ VkPipelineExecutablePropertiesKHR* pProperties)
+{
+ RADV_FROM_HANDLE(radv_pipeline, pipeline, pPipelineInfo->pipeline);
+ const uint32_t total_count = radv_get_executable_count(pipeline);
+
+ if (!pProperties) {
+ *pExecutableCount = total_count;
+ return VK_SUCCESS;
+ }
+
+ const uint32_t count = MIN2(total_count, *pExecutableCount);
+ for (unsigned i = 0, executable_idx = 0;
+ i < MESA_SHADER_STAGES && executable_idx < count; ++i) {
+ if (!pipeline->shaders[i])
+ continue;
+ pProperties[executable_idx].stages = mesa_to_vk_shader_stage(i);
+ const char *name = NULL;
+ const char *description = NULL;
+ switch(i) {
+ case MESA_SHADER_VERTEX:
+ name = "Vertex Shader";
+ description = "Vulkan Vertex Shader";
+ break;
+ case MESA_SHADER_TESS_CTRL:
+ if (!pipeline->shaders[MESA_SHADER_VERTEX]) {
+ pProperties[executable_idx].stages |= VK_SHADER_STAGE_VERTEX_BIT;
+ name = "Vertex + Tessellation Control Shaders";
+ description = "Combined Vulkan Vertex and Tessellation Control Shaders";
+ } else {
+ name = "Tessellation Control Shader";
+ description = "Vulkan Tessellation Control Shader";
+ }
+ break;
+ case MESA_SHADER_TESS_EVAL:
+ name = "Tessellation Evaluation Shader";
+ description = "Vulkan Tessellation Evaluation Shader";
+ break;
+ case MESA_SHADER_GEOMETRY:
+ if (radv_pipeline_has_tess(pipeline) && !pipeline->shaders[MESA_SHADER_TESS_EVAL]) {
+ pProperties[executable_idx].stages |= VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT;
+ name = "Tessellation Evaluation + Geometry Shaders";
+ description = "Combined Vulkan Tessellation Evaluation and Geometry Shaders";
+ } else if (!radv_pipeline_has_tess(pipeline) && !pipeline->shaders[MESA_SHADER_VERTEX]) {
+ pProperties[executable_idx].stages |= VK_SHADER_STAGE_VERTEX_BIT;
+ name = "Vertex + Geometry Shader";
+ description = "Combined Vulkan Vertex and Geometry Shaders";
+ } else {
+ name = "Geometry Shader";
+ description = "Vulkan Geometry Shader";
+ }
+ break;
+ case MESA_SHADER_FRAGMENT:
+ name = "Fragment Shader";
+ description = "Vulkan Fragment Shader";
+ break;
+ case MESA_SHADER_COMPUTE:
+ name = "Compute Shader";
+ description = "Vulkan Compute Shader";
+ break;
+ }
+
+ pProperties[executable_idx].subgroupSize = pipeline->shaders[i]->info.wave_size;
+ desc_copy(pProperties[executable_idx].name, name);
+ desc_copy(pProperties[executable_idx].description, description);
+
+ ++executable_idx;
+ if (i == MESA_SHADER_GEOMETRY &&
+ !radv_pipeline_has_ngg(pipeline)) {
+ assert(pipeline->gs_copy_shader);
+ if (executable_idx >= count)
+ break;
+
+ pProperties[executable_idx].stages = VK_SHADER_STAGE_GEOMETRY_BIT;
+ pProperties[executable_idx].subgroupSize = 64;
+ desc_copy(pProperties[executable_idx].name, "GS Copy Shader");
+ desc_copy(pProperties[executable_idx].description,
+ "Extra shader stage that loads the GS output ringbuffer into the rasterizer");
+
+ ++executable_idx;
+ }
+ }
+
+ VkResult result = *pExecutableCount < total_count ? VK_INCOMPLETE : VK_SUCCESS;
+ *pExecutableCount = count;
+ return result;
+}
+
+VkResult radv_GetPipelineExecutableStatisticsKHR(
+ VkDevice _device,
+ const VkPipelineExecutableInfoKHR* pExecutableInfo,
+ uint32_t* pStatisticCount,
+ VkPipelineExecutableStatisticKHR* pStatistics)
+{
+ RADV_FROM_HANDLE(radv_device, device, _device);
+ RADV_FROM_HANDLE(radv_pipeline, pipeline, pExecutableInfo->pipeline);
+ gl_shader_stage stage;
+ struct radv_shader_variant *shader = radv_get_shader_from_executable_index(pipeline, pExecutableInfo->executableIndex, &stage);
+
+ enum chip_class chip_class = device->physical_device->rad_info.chip_class;
+ unsigned lds_increment = chip_class >= GFX7 ? 512 : 256;
+ unsigned max_waves = radv_get_max_waves(device, shader, stage);
+
+ VkPipelineExecutableStatisticKHR *s = pStatistics;
+ VkPipelineExecutableStatisticKHR *end = s + (pStatistics ? *pStatisticCount : 0);
+ VkResult result = VK_SUCCESS;
+
+ if (s < end) {
+ desc_copy(s->name, "SGPRs");
+ desc_copy(s->description, "Number of SGPR registers allocated per subgroup");
+ s->format = VK_PIPELINE_EXECUTABLE_STATISTIC_FORMAT_UINT64_KHR;
+ s->value.u64 = shader->config.num_sgprs;
+ }
+ ++s;
+
+ if (s < end) {
+ desc_copy(s->name, "VGPRs");
+ desc_copy(s->description, "Number of VGPR registers allocated per subgroup");
+ s->format = VK_PIPELINE_EXECUTABLE_STATISTIC_FORMAT_UINT64_KHR;
+ s->value.u64 = shader->config.num_vgprs;
+ }
+ ++s;
+
+ if (s < end) {
+ desc_copy(s->name, "Spilled SGPRs");
+ desc_copy(s->description, "Number of SGPR registers spilled per subgroup");
+ s->format = VK_PIPELINE_EXECUTABLE_STATISTIC_FORMAT_UINT64_KHR;
+ s->value.u64 = shader->config.spilled_sgprs;
+ }
+ ++s;
+
+ if (s < end) {
+ desc_copy(s->name, "Spilled VGPRs");
+ desc_copy(s->description, "Number of VGPR registers spilled per subgroup");
+ s->format = VK_PIPELINE_EXECUTABLE_STATISTIC_FORMAT_UINT64_KHR;
+ s->value.u64 = shader->config.spilled_vgprs;
+ }
+ ++s;
+
+ if (s < end) {
+ desc_copy(s->name, "PrivMem VGPRs");
+ desc_copy(s->description, "Number of VGPRs stored in private memory per subgroup");
+ s->format = VK_PIPELINE_EXECUTABLE_STATISTIC_FORMAT_UINT64_KHR;
+ s->value.u64 = shader->info.private_mem_vgprs;
+ }
+ ++s;
+
+ if (s < end) {
+ desc_copy(s->name, "Code size");
+ desc_copy(s->description, "Code size in bytes");
+ s->format = VK_PIPELINE_EXECUTABLE_STATISTIC_FORMAT_UINT64_KHR;
+ s->value.u64 = shader->exec_size;
+ }
+ ++s;
+
+ if (s < end) {
+ desc_copy(s->name, "LDS size");
+ desc_copy(s->description, "LDS size in bytes per workgroup");
+ s->format = VK_PIPELINE_EXECUTABLE_STATISTIC_FORMAT_UINT64_KHR;
+ s->value.u64 = shader->config.lds_size * lds_increment;
+ }
+ ++s;
+
+ if (s < end) {
+ desc_copy(s->name, "Scratch size");
+ desc_copy(s->description, "Private memory in bytes per subgroup");
+ s->format = VK_PIPELINE_EXECUTABLE_STATISTIC_FORMAT_UINT64_KHR;
+ s->value.u64 = shader->config.scratch_bytes_per_wave;
+ }
+ ++s;
+
+ if (s < end) {
+ desc_copy(s->name, "Subgroups per SIMD");
+ desc_copy(s->description, "The maximum number of subgroups in flight on a SIMD unit");
+ s->format = VK_PIPELINE_EXECUTABLE_STATISTIC_FORMAT_UINT64_KHR;
+ s->value.u64 = max_waves;
+ }
+ ++s;
+
+ if (!pStatistics)
+ *pStatisticCount = s - pStatistics;
+ else if (s > end) {
+ *pStatisticCount = end - pStatistics;
+ result = VK_INCOMPLETE;
+ } else {
+ *pStatisticCount = s - pStatistics;
+ }
+
+ return result;
+}
+
+static VkResult radv_copy_representation(void *data, size_t *data_size, const char *src)
+{
+ size_t total_size = strlen(src) + 1;
+
+ if (!data) {
+ *data_size = total_size;
+ return VK_SUCCESS;
+ }
+
+ size_t size = MIN2(total_size, *data_size);
+
+ memcpy(data, src, size);
+ if (size)
+ *((char*)data + size - 1) = 0;
+ return size < total_size ? VK_INCOMPLETE : VK_SUCCESS;
+}
+
+VkResult radv_GetPipelineExecutableInternalRepresentationsKHR(
+ VkDevice device,
+ const VkPipelineExecutableInfoKHR* pExecutableInfo,
+ uint32_t* pInternalRepresentationCount,
+ VkPipelineExecutableInternalRepresentationKHR* pInternalRepresentations)
+{
+ RADV_FROM_HANDLE(radv_pipeline, pipeline, pExecutableInfo->pipeline);
+ gl_shader_stage stage;
+ struct radv_shader_variant *shader = radv_get_shader_from_executable_index(pipeline, pExecutableInfo->executableIndex, &stage);
+
+ VkPipelineExecutableInternalRepresentationKHR *p = pInternalRepresentations;
+ VkPipelineExecutableInternalRepresentationKHR *end = p + (pInternalRepresentations ? *pInternalRepresentationCount : 0);
+ VkResult result = VK_SUCCESS;
+ /* optimized NIR */
+ if (p < end) {
+ p->isText = true;
+ desc_copy(p->name, "NIR Shader(s)");
+ desc_copy(p->description, "The optimized NIR shader(s)");
+ if (radv_copy_representation(p->pData, &p->dataSize, shader->nir_string) != VK_SUCCESS)
+ result = VK_INCOMPLETE;
+ }
+ ++p;
+
+ /* backend IR */
+ if (p < end) {
+ p->isText = true;
+ if (shader->aco_used) {
+ desc_copy(p->name, "ACO IR");
+ desc_copy(p->description, "The ACO IR after some optimizations");
+ } else {
+ desc_copy(p->name, "LLVM IR");
+ desc_copy(p->description, "The LLVM IR after some optimizations");
+ }
+ if (radv_copy_representation(p->pData, &p->dataSize, shader->ir_string) != VK_SUCCESS)
+ result = VK_INCOMPLETE;
+ }
+ ++p;
+
+ /* Disassembler */
+ if (p < end) {
+ p->isText = true;
+ desc_copy(p->name, "Assembly");
+ desc_copy(p->description, "Final Assembly");
+ if (radv_copy_representation(p->pData, &p->dataSize, shader->disasm_string) != VK_SUCCESS)
+ result = VK_INCOMPLETE;
+ }
+ ++p;
+
+ if (!pInternalRepresentations)
+ *pInternalRepresentationCount = p - pInternalRepresentations;
+ else if(p > end) {
+ result = VK_INCOMPLETE;
+ *pInternalRepresentationCount = end - pInternalRepresentations;
+ } else {
+ *pInternalRepresentationCount = p - pInternalRepresentations;
+ }
+
+ return result;
+}