*/
#include "util/mesa-sha1.h"
+#include "util/u_atomic.h"
#include "radv_private.h"
#include "nir/nir.h"
#include "nir/nir_builder.h"
#include <llvm-c/TargetMachine.h>
#include "sid.h"
+#include "gfx9d.h"
#include "r600d_common.h"
#include "ac_binary.h"
#include "ac_llvm_util.h"
#include "ac_nir_to_llvm.h"
#include "vk_format.h"
#include "util/debug.h"
+#include "ac_exp_param.h"
void radv_shader_variant_destroy(struct radv_device *device,
struct radv_shader_variant *variant);
.lower_scmp = true,
.lower_flrp32 = true,
.lower_fsat = true,
+ .lower_fdiv = true,
+ .lower_sub = true,
.lower_pack_snorm_2x16 = true,
.lower_pack_snorm_4x8 = true,
.lower_pack_unorm_2x16 = true,
.lower_unpack_unorm_4x8 = true,
.lower_extract_byte = true,
.lower_extract_word = true,
+ .max_unroll_iterations = 32
};
VkResult radv_CreateShaderModule(
NIR_PASS(progress, shader, nir_copy_prop);
NIR_PASS(progress, shader, nir_opt_remove_phis);
NIR_PASS(progress, shader, nir_opt_dce);
+ if (nir_opt_trivial_continues(shader)) {
+ progress = true;
+ NIR_PASS(progress, shader, nir_copy_prop);
+ NIR_PASS(progress, shader, nir_opt_dce);
+ }
+ NIR_PASS(progress, shader, nir_opt_if);
NIR_PASS(progress, shader, nir_opt_dead_cf);
NIR_PASS(progress, shader, nir_opt_cse);
NIR_PASS(progress, shader, nir_opt_peephole_select, 8);
NIR_PASS(progress, shader, nir_opt_constant_folding);
NIR_PASS(progress, shader, nir_opt_undef);
NIR_PASS(progress, shader, nir_opt_conditional_discard);
+ if (shader->options->max_unroll_iterations) {
+ NIR_PASS(progress, shader, nir_opt_loop_unroll, 0);
+ }
} while (progress);
}
.float64 = true,
.image_read_without_format = true,
.image_write_without_format = true,
+ .tessellation = true,
};
entry_point = spirv_to_nir(spirv, module->size / 4,
spec_entries, num_spec_entries,
}
/* Vulkan uses the separate-shader linking model */
- nir->info->separate_shader = true;
+ nir->info.separate_shader = true;
nir_shader_gather_info(nir, entry_point->impl);
void radv_shader_variant_destroy(struct radv_device *device,
struct radv_shader_variant *variant)
{
- if (__sync_fetch_and_sub(&variant->ref_count, 1) != 1)
+ if (!p_atomic_dec_zero(&variant->ref_count))
return;
device->ws->buffer_destroy(variant->bo);
radv_finishme("shader scratch support only available with LLVM 4.0");
variant->code_size = binary->code_size;
+ variant->rsrc2 = S_00B12C_USER_SGPR(variant->info.num_user_sgprs) |
+ S_00B12C_SCRATCH_EN(scratch_enabled);
switch (stage) {
+ case MESA_SHADER_TESS_EVAL:
+ vgpr_comp_cnt = 3;
+ /* fallthrough */
+ case MESA_SHADER_TESS_CTRL:
+ variant->rsrc2 |= S_00B42C_OC_LDS_EN(1);
+ break;
case MESA_SHADER_VERTEX:
case MESA_SHADER_GEOMETRY:
- variant->rsrc2 = S_00B12C_USER_SGPR(variant->info.num_user_sgprs) |
- S_00B12C_SCRATCH_EN(scratch_enabled);
vgpr_comp_cnt = variant->info.vs.vgpr_comp_cnt;
break;
case MESA_SHADER_FRAGMENT:
- variant->rsrc2 = S_00B12C_USER_SGPR(variant->info.num_user_sgprs) |
- S_00B12C_SCRATCH_EN(scratch_enabled);
break;
case MESA_SHADER_COMPUTE:
- variant->rsrc2 = S_00B84C_USER_SGPR(variant->info.num_user_sgprs) |
- S_00B84C_SCRATCH_EN(scratch_enabled) |
+ variant->rsrc2 |=
S_00B84C_TGID_X_EN(1) | S_00B84C_TGID_Y_EN(1) |
S_00B84C_TGID_Z_EN(1) | S_00B84C_TIDIG_COMP_CNT(2) |
S_00B84C_TG_SIZE_EN(1) |
bool dump = (pipeline->device->debug_flags & RADV_DEBUG_DUMP_SHADERS);
if (module->nir)
- _mesa_sha1_compute(module->nir->info->name,
- strlen(module->nir->info->name),
+ _mesa_sha1_compute(module->nir->info.name,
+ strlen(module->nir->info.name),
module->sha1);
radv_hash_shader(sha1, module, entrypoint, spec_info, layout, key, 0);
return variant;
}
+static union ac_shader_variant_key
+radv_compute_tes_key(bool as_es, bool export_prim_id)
+{
+ union ac_shader_variant_key key;
+ memset(&key, 0, sizeof(key));
+ key.tes.as_es = as_es;
+ /* export prim id only happens when no geom shader */
+ if (!as_es)
+ key.tes.export_prim_id = export_prim_id;
+ return key;
+}
+
+static union ac_shader_variant_key
+radv_compute_tcs_key(unsigned primitive_mode, unsigned input_vertices)
+{
+ union ac_shader_variant_key key;
+ memset(&key, 0, sizeof(key));
+ key.tcs.primitive_mode = primitive_mode;
+ key.tcs.input_vertices = input_vertices;
+ return key;
+}
+
+static void
+radv_tess_pipeline_compile(struct radv_pipeline *pipeline,
+ struct radv_pipeline_cache *cache,
+ struct radv_shader_module *tcs_module,
+ struct radv_shader_module *tes_module,
+ const char *tcs_entrypoint,
+ const char *tes_entrypoint,
+ const VkSpecializationInfo *tcs_spec_info,
+ const VkSpecializationInfo *tes_spec_info,
+ struct radv_pipeline_layout *layout,
+ unsigned input_vertices)
+{
+ unsigned char tcs_sha1[20], tes_sha1[20];
+ struct radv_shader_variant *tes_variant = NULL, *tcs_variant = NULL;
+ nir_shader *tes_nir, *tcs_nir;
+ void *tes_code = NULL, *tcs_code = NULL;
+ unsigned tes_code_size = 0, tcs_code_size = 0;
+ union ac_shader_variant_key tes_key;
+ union ac_shader_variant_key tcs_key;
+ bool dump = (pipeline->device->debug_flags & RADV_DEBUG_DUMP_SHADERS);
+
+ tes_key = radv_compute_tes_key(radv_pipeline_has_gs(pipeline),
+ pipeline->shaders[MESA_SHADER_FRAGMENT]->info.fs.prim_id_input);
+ if (tes_module->nir)
+ _mesa_sha1_compute(tes_module->nir->info.name,
+ strlen(tes_module->nir->info.name),
+ tes_module->sha1);
+ radv_hash_shader(tes_sha1, tes_module, tes_entrypoint, tes_spec_info, layout, &tes_key, 0);
+
+ tes_variant = radv_create_shader_variant_from_pipeline_cache(pipeline->device,
+ cache,
+ tes_sha1);
+
+ if (tes_variant) {
+ tcs_key = radv_compute_tcs_key(tes_variant->info.tes.primitive_mode, input_vertices);
+
+ if (tcs_module->nir)
+ _mesa_sha1_compute(tcs_module->nir->info.name,
+ strlen(tcs_module->nir->info.name),
+ tcs_module->sha1);
+
+ radv_hash_shader(tcs_sha1, tcs_module, tcs_entrypoint, tcs_spec_info, layout, &tcs_key, 0);
+
+ tcs_variant = radv_create_shader_variant_from_pipeline_cache(pipeline->device,
+ cache,
+ tcs_sha1);
+ }
+
+ if (tcs_variant && tes_variant) {
+ pipeline->shaders[MESA_SHADER_TESS_CTRL] = tcs_variant;
+ pipeline->shaders[MESA_SHADER_TESS_EVAL] = tes_variant;
+ return;
+ }
+
+ tes_nir = radv_shader_compile_to_nir(pipeline->device,
+ tes_module, tes_entrypoint, MESA_SHADER_TESS_EVAL,
+ tes_spec_info, dump);
+ if (tes_nir == NULL)
+ return;
+
+ tcs_nir = radv_shader_compile_to_nir(pipeline->device,
+ tcs_module, tcs_entrypoint, MESA_SHADER_TESS_CTRL,
+ tcs_spec_info, dump);
+ if (tcs_nir == NULL)
+ return;
+
+ nir_lower_tes_patch_vertices(tes_nir,
+ tcs_nir->info.tess.tcs_vertices_out);
+
+ tes_variant = radv_shader_variant_create(pipeline->device, tes_nir,
+ layout, &tes_key, &tes_code,
+ &tes_code_size, dump);
+
+ tcs_key = radv_compute_tcs_key(tes_nir->info.tess.primitive_mode, input_vertices);
+ if (tcs_module->nir)
+ _mesa_sha1_compute(tcs_module->nir->info.name,
+ strlen(tcs_module->nir->info.name),
+ tcs_module->sha1);
+
+ radv_hash_shader(tcs_sha1, tcs_module, tcs_entrypoint, tcs_spec_info, layout, &tcs_key, 0);
+
+ tcs_variant = radv_shader_variant_create(pipeline->device, tcs_nir,
+ layout, &tcs_key, &tcs_code,
+ &tcs_code_size, dump);
+
+ if (!tes_module->nir)
+ ralloc_free(tes_nir);
+
+ if (!tcs_module->nir)
+ ralloc_free(tcs_nir);
+
+ if (tes_variant)
+ tes_variant = radv_pipeline_cache_insert_shader(cache, tes_sha1, tes_variant,
+ tes_code, tes_code_size);
+
+ if (tcs_variant)
+ tcs_variant = radv_pipeline_cache_insert_shader(cache, tcs_sha1, tcs_variant,
+ tcs_code, tcs_code_size);
+
+ if (tes_code)
+ free(tes_code);
+ if (tcs_code)
+ free(tcs_code);
+ pipeline->shaders[MESA_SHADER_TESS_CTRL] = tcs_variant;
+ pipeline->shaders[MESA_SHADER_TESS_EVAL] = tes_variant;
+ return;
+}
+
static VkResult
radv_pipeline_scratch_init(struct radv_device *device,
struct radv_pipeline *pipeline)
S_028A4C_MULTI_SHADER_ENGINE_PRIM_DISCARD_ENABLE(1) |
EG_S_028A4C_FORCE_EOV_CNTDWN_ENABLE(1) |
EG_S_028A4C_FORCE_EOV_REZ_ENABLE(1);
+ ms->pa_sc_mode_cntl_0 = S_028A48_ALTERNATE_RBS_PER_TILE(pipeline->device->physical_device->rad_info.chip_class >= GFX9);
if (ms->num_samples > 1) {
unsigned log_samples = util_logbase2(ms->num_samples);
unsigned log_ps_iter_samples = util_logbase2(util_next_power_of_two(ps_iter_samples));
- ms->pa_sc_mode_cntl_0 = S_028A48_MSAA_ENABLE(1);
+ ms->pa_sc_mode_cntl_0 |= S_028A48_MSAA_ENABLE(1);
ms->pa_sc_line_cntl |= S_028BDC_EXPAND_LINE_WIDTH(1); /* CM_R_028BDC_PA_SC_LINE_CNTL */
ms->db_eqaa |= S_028804_MAX_ANCHOR_SAMPLES(log_samples) |
S_028804_PS_ITER_SAMPLES(log_ps_iter_samples) |
}
static union ac_shader_variant_key
-radv_compute_vs_key(const VkGraphicsPipelineCreateInfo *pCreateInfo, bool as_es)
+radv_compute_vs_key(const VkGraphicsPipelineCreateInfo *pCreateInfo, bool as_es, bool as_ls, bool export_prim_id)
{
union ac_shader_variant_key key;
const VkPipelineVertexInputStateCreateInfo *input_state =
memset(&key, 0, sizeof(key));
key.vs.instance_rate_inputs = 0;
key.vs.as_es = as_es;
+ key.vs.as_ls = as_ls;
+ key.vs.export_prim_id = export_prim_id;
for (unsigned i = 0; i < input_state->vertexAttributeDescriptionCount; ++i) {
unsigned binding;
unsigned alignment = 256 * num_se;
/* The maximum size is 63.999 MB per SE. */
unsigned max_size = ((unsigned)(63.999 * 1024 * 1024) & ~255) * num_se;
- struct ac_es_output_info *es_info = &pipeline->shaders[MESA_SHADER_VERTEX]->info.vs.es_info;
struct ac_shader_variant_info *gs_info = &pipeline->shaders[MESA_SHADER_GEOMETRY]->info;
+ struct ac_es_output_info *es_info = radv_pipeline_has_tess(pipeline) ?
+ &pipeline->shaders[MESA_SHADER_TESS_EVAL]->info.tes.es_info :
+ &pipeline->shaders[MESA_SHADER_VERTEX]->info.vs.es_info;
/* Calculate the minimum size. */
unsigned min_esgs_ring_size = align(es_info->esgs_itemsize * gs_vertex_reuse *
pipeline->graphics.gsvs_ring_size = MIN2(gsvs_ring_size, max_size);
}
+static void si_multiwave_lds_size_workaround(struct radv_device *device,
+ unsigned *lds_size)
+{
+ /* SPI barrier management bug:
+ * Make sure we have at least 4k of LDS in use to avoid the bug.
+ * It applies to workgroup sizes of more than one wavefront.
+ */
+ if (device->physical_device->rad_info.family == CHIP_BONAIRE ||
+ device->physical_device->rad_info.family == CHIP_KABINI ||
+ device->physical_device->rad_info.family == CHIP_MULLINS)
+ *lds_size = MAX2(*lds_size, 8);
+}
+
+static void
+calculate_tess_state(struct radv_pipeline *pipeline,
+ const VkGraphicsPipelineCreateInfo *pCreateInfo)
+{
+ unsigned num_tcs_input_cp = pCreateInfo->pTessellationState->patchControlPoints;
+ unsigned num_tcs_output_cp, num_tcs_inputs, num_tcs_outputs;
+ unsigned num_tcs_patch_outputs;
+ unsigned input_vertex_size, output_vertex_size, pervertex_output_patch_size;
+ unsigned input_patch_size, output_patch_size, output_patch0_offset;
+ unsigned lds_size, hardware_lds_size;
+ unsigned perpatch_output_offset;
+ unsigned num_patches;
+ struct radv_tessellation_state *tess = &pipeline->graphics.tess;
+
+ /* This calculates how shader inputs and outputs among VS, TCS, and TES
+ * are laid out in LDS. */
+ num_tcs_inputs = util_last_bit64(pipeline->shaders[MESA_SHADER_VERTEX]->info.vs.outputs_written);
+
+ num_tcs_outputs = util_last_bit64(pipeline->shaders[MESA_SHADER_TESS_CTRL]->info.tcs.outputs_written); //tcs->outputs_written
+ num_tcs_output_cp = pipeline->shaders[MESA_SHADER_TESS_CTRL]->info.tcs.tcs_vertices_out; //TCS VERTICES OUT
+ num_tcs_patch_outputs = util_last_bit64(pipeline->shaders[MESA_SHADER_TESS_CTRL]->info.tcs.patch_outputs_written);
+
+ /* Ensure that we only need one wave per SIMD so we don't need to check
+ * resource usage. Also ensures that the number of tcs in and out
+ * vertices per threadgroup are at most 256.
+ */
+ input_vertex_size = num_tcs_inputs * 16;
+ output_vertex_size = num_tcs_outputs * 16;
+
+ input_patch_size = num_tcs_input_cp * input_vertex_size;
+
+ pervertex_output_patch_size = num_tcs_output_cp * output_vertex_size;
+ output_patch_size = pervertex_output_patch_size + num_tcs_patch_outputs * 16;
+ /* Ensure that we only need one wave per SIMD so we don't need to check
+ * resource usage. Also ensures that the number of tcs in and out
+ * vertices per threadgroup are at most 256.
+ */
+ num_patches = 64 / MAX2(num_tcs_input_cp, num_tcs_output_cp) * 4;
+
+ /* Make sure that the data fits in LDS. This assumes the shaders only
+ * use LDS for the inputs and outputs.
+ */
+ hardware_lds_size = pipeline->device->physical_device->rad_info.chip_class >= CIK ? 65536 : 32768;
+ num_patches = MIN2(num_patches, hardware_lds_size / (input_patch_size + output_patch_size));
+
+ /* Make sure the output data fits in the offchip buffer */
+ num_patches = MIN2(num_patches,
+ (pipeline->device->tess_offchip_block_dw_size * 4) /
+ output_patch_size);
+
+ /* Not necessary for correctness, but improves performance. The
+ * specific value is taken from the proprietary driver.
+ */
+ num_patches = MIN2(num_patches, 40);
+
+ /* SI bug workaround - limit LS-HS threadgroups to only one wave. */
+ if (pipeline->device->physical_device->rad_info.chip_class == SI) {
+ unsigned one_wave = 64 / MAX2(num_tcs_input_cp, num_tcs_output_cp);
+ num_patches = MIN2(num_patches, one_wave);
+ }
+
+ output_patch0_offset = input_patch_size * num_patches;
+ perpatch_output_offset = output_patch0_offset + pervertex_output_patch_size;
+
+ lds_size = output_patch0_offset + output_patch_size * num_patches;
+
+ if (pipeline->device->physical_device->rad_info.chip_class >= CIK) {
+ assert(lds_size <= 65536);
+ lds_size = align(lds_size, 512) / 512;
+ } else {
+ assert(lds_size <= 32768);
+ lds_size = align(lds_size, 256) / 256;
+ }
+ si_multiwave_lds_size_workaround(pipeline->device, &lds_size);
+
+ tess->lds_size = lds_size;
+
+ tess->tcs_in_layout = (input_patch_size / 4) |
+ ((input_vertex_size / 4) << 13);
+ tess->tcs_out_layout = (output_patch_size / 4) |
+ ((output_vertex_size / 4) << 13);
+ tess->tcs_out_offsets = (output_patch0_offset / 16) |
+ ((perpatch_output_offset / 16) << 16);
+ tess->offchip_layout = (pervertex_output_patch_size * num_patches << 16) |
+ (num_tcs_output_cp << 9) | num_patches;
+
+ tess->ls_hs_config = S_028B58_NUM_PATCHES(num_patches) |
+ S_028B58_HS_NUM_INPUT_CP(num_tcs_input_cp) |
+ S_028B58_HS_NUM_OUTPUT_CP(num_tcs_output_cp);
+ tess->num_patches = num_patches;
+ tess->num_tcs_input_cp = num_tcs_input_cp;
+
+ struct radv_shader_variant *tes = pipeline->shaders[MESA_SHADER_TESS_EVAL];
+ unsigned type = 0, partitioning = 0, topology = 0, distribution_mode = 0;
+
+ switch (tes->info.tes.primitive_mode) {
+ case GL_TRIANGLES:
+ type = V_028B6C_TESS_TRIANGLE;
+ break;
+ case GL_QUADS:
+ type = V_028B6C_TESS_QUAD;
+ break;
+ case GL_ISOLINES:
+ type = V_028B6C_TESS_ISOLINE;
+ break;
+ }
+
+ switch (tes->info.tes.spacing) {
+ case TESS_SPACING_EQUAL:
+ partitioning = V_028B6C_PART_INTEGER;
+ break;
+ case TESS_SPACING_FRACTIONAL_ODD:
+ partitioning = V_028B6C_PART_FRAC_ODD;
+ break;
+ case TESS_SPACING_FRACTIONAL_EVEN:
+ partitioning = V_028B6C_PART_FRAC_EVEN;
+ break;
+ default:
+ break;
+ }
+
+ if (tes->info.tes.point_mode)
+ topology = V_028B6C_OUTPUT_POINT;
+ else if (tes->info.tes.primitive_mode == GL_ISOLINES)
+ topology = V_028B6C_OUTPUT_LINE;
+ else if (tes->info.tes.ccw)
+ topology = V_028B6C_OUTPUT_TRIANGLE_CW;
+ else
+ topology = V_028B6C_OUTPUT_TRIANGLE_CCW;
+
+ if (pipeline->device->has_distributed_tess) {
+ if (pipeline->device->physical_device->rad_info.family == CHIP_FIJI ||
+ pipeline->device->physical_device->rad_info.family >= CHIP_POLARIS10)
+ distribution_mode = V_028B6C_DISTRIBUTION_MODE_TRAPEZOIDS;
+ else
+ distribution_mode = V_028B6C_DISTRIBUTION_MODE_DONUTS;
+ } else
+ distribution_mode = V_028B6C_DISTRIBUTION_MODE_NO_DIST;
+
+ tess->tf_param = S_028B6C_TYPE(type) |
+ S_028B6C_PARTITIONING(partitioning) |
+ S_028B6C_TOPOLOGY(topology) |
+ S_028B6C_DISTRIBUTION_MODE(distribution_mode);
+}
+
static const struct radv_prim_vertex_count prim_size_table[] = {
[V_008958_DI_PT_NONE] = {0, 0},
[V_008958_DI_PT_POINTLIST] = {1, 1},
S_028A40_GS_WRITE_OPTIMIZE(1);
}
+static void calculate_vgt_gs_mode(struct radv_pipeline *pipeline)
+{
+ struct radv_shader_variant *vs;
+ vs = radv_pipeline_has_gs(pipeline) ? pipeline->gs_copy_shader : (radv_pipeline_has_tess(pipeline) ? pipeline->shaders[MESA_SHADER_TESS_EVAL] : pipeline->shaders[MESA_SHADER_VERTEX]);
+
+ struct ac_vs_output_info *outinfo = &vs->info.vs.outinfo;
+
+ pipeline->graphics.vgt_primitiveid_en = false;
+ pipeline->graphics.vgt_gs_mode = 0;
+
+ if (radv_pipeline_has_gs(pipeline)) {
+ pipeline->graphics.vgt_gs_mode = si_vgt_gs_mode(pipeline->shaders[MESA_SHADER_GEOMETRY]);
+ } else if (outinfo->export_prim_id) {
+ pipeline->graphics.vgt_gs_mode = S_028A40_MODE(V_028A40_GS_SCENARIO_A);
+ pipeline->graphics.vgt_primitiveid_en = true;
+ }
+}
+
static void calculate_pa_cl_vs_out_cntl(struct radv_pipeline *pipeline)
{
struct radv_shader_variant *vs;
- vs = radv_pipeline_has_gs(pipeline) ? pipeline->gs_copy_shader : pipeline->shaders[MESA_SHADER_VERTEX];
+ vs = radv_pipeline_has_gs(pipeline) ? pipeline->gs_copy_shader : (radv_pipeline_has_tess(pipeline) ? pipeline->shaders[MESA_SHADER_TESS_EVAL] : pipeline->shaders[MESA_SHADER_VERTEX]);
struct ac_vs_output_info *outinfo = &vs->info.vs.outinfo;
clip_dist_mask;
}
+
+static uint32_t offset_to_ps_input(uint32_t offset, bool flat_shade)
+{
+ uint32_t ps_input_cntl;
+ if (offset <= AC_EXP_PARAM_OFFSET_31) {
+ ps_input_cntl = S_028644_OFFSET(offset);
+ if (flat_shade)
+ ps_input_cntl |= S_028644_FLAT_SHADE(1);
+ } else {
+ /* The input is a DEFAULT_VAL constant. */
+ assert(offset >= AC_EXP_PARAM_DEFAULT_VAL_0000 &&
+ offset <= AC_EXP_PARAM_DEFAULT_VAL_1111);
+ offset -= AC_EXP_PARAM_DEFAULT_VAL_0000;
+ ps_input_cntl = S_028644_OFFSET(0x20) |
+ S_028644_DEFAULT_VAL(offset);
+ }
+ return ps_input_cntl;
+}
+
static void calculate_ps_inputs(struct radv_pipeline *pipeline)
{
struct radv_shader_variant *ps, *vs;
struct ac_vs_output_info *outinfo;
ps = pipeline->shaders[MESA_SHADER_FRAGMENT];
- vs = radv_pipeline_has_gs(pipeline) ? pipeline->gs_copy_shader : pipeline->shaders[MESA_SHADER_VERTEX];
+ vs = radv_pipeline_has_gs(pipeline) ? pipeline->gs_copy_shader : (radv_pipeline_has_tess(pipeline) ? pipeline->shaders[MESA_SHADER_TESS_EVAL] : pipeline->shaders[MESA_SHADER_VERTEX]);
outinfo = &vs->info.vs.outinfo;
unsigned ps_offset = 0;
- if (ps->info.fs.has_pcoord) {
- unsigned val;
- val = S_028644_PT_SPRITE_TEX(1) | S_028644_OFFSET(0x20);
- pipeline->graphics.ps_input_cntl[ps_offset] = val;
- ps_offset++;
+
+ if (ps->info.fs.prim_id_input) {
+ unsigned vs_offset = outinfo->vs_output_param_offset[VARYING_SLOT_PRIMITIVE_ID];
+ if (vs_offset != AC_EXP_PARAM_UNDEFINED) {
+ pipeline->graphics.ps_input_cntl[ps_offset] = offset_to_ps_input(vs_offset, true);
+ ++ps_offset;
+ }
}
- if (ps->info.fs.prim_id_input && (outinfo->prim_id_output != 0xffffffff)) {
- unsigned vs_offset, flat_shade;
- unsigned val;
- vs_offset = outinfo->prim_id_output;
- flat_shade = true;
- val = S_028644_OFFSET(vs_offset) | S_028644_FLAT_SHADE(flat_shade);
- pipeline->graphics.ps_input_cntl[ps_offset] = val;
- ++ps_offset;
+ if (ps->info.fs.layer_input) {
+ unsigned vs_offset = outinfo->vs_output_param_offset[VARYING_SLOT_LAYER];
+ if (vs_offset != AC_EXP_PARAM_UNDEFINED) {
+ pipeline->graphics.ps_input_cntl[ps_offset] = offset_to_ps_input(vs_offset, true);
+ ++ps_offset;
+ }
}
- if (ps->info.fs.layer_input && (outinfo->layer_output != 0xffffffff)) {
- unsigned vs_offset, flat_shade;
+ if (ps->info.fs.has_pcoord) {
unsigned val;
- vs_offset = outinfo->layer_output;
- flat_shade = true;
- val = S_028644_OFFSET(vs_offset) | S_028644_FLAT_SHADE(flat_shade);
+ val = S_028644_PT_SPRITE_TEX(1) | S_028644_OFFSET(0x20);
pipeline->graphics.ps_input_cntl[ps_offset] = val;
- ++ps_offset;
+ ps_offset++;
}
for (unsigned i = 0; i < 32 && (1u << i) <= ps->info.fs.input_mask; ++i) {
- unsigned vs_offset, flat_shade;
- unsigned val;
-
+ unsigned vs_offset;
+ bool flat_shade;
if (!(ps->info.fs.input_mask & (1u << i)))
continue;
- if (!(outinfo->export_mask & (1u << i))) {
+ vs_offset = outinfo->vs_output_param_offset[VARYING_SLOT_VAR0 + i];
+ if (vs_offset == AC_EXP_PARAM_UNDEFINED) {
pipeline->graphics.ps_input_cntl[ps_offset] = S_028644_OFFSET(0x20);
++ps_offset;
continue;
}
- vs_offset = util_bitcount(outinfo->export_mask & ((1u << i) - 1));
- if (outinfo->prim_id_output != 0xffffffff) {
- if (vs_offset >= outinfo->prim_id_output)
- vs_offset++;
- }
- if (outinfo->layer_output != 0xffffffff) {
- if (vs_offset >= outinfo->layer_output)
- vs_offset++;
- }
flat_shade = !!(ps->info.fs.flat_shaded_mask & (1u << ps_offset));
- val = S_028644_OFFSET(vs_offset) | S_028644_FLAT_SHADE(flat_shade);
- pipeline->graphics.ps_input_cntl[ps_offset] = val;
+ pipeline->graphics.ps_input_cntl[ps_offset] = offset_to_ps_input(vs_offset, flat_shade);
++ps_offset;
}
radv_pipeline_init_blend_state(pipeline, pCreateInfo, extra);
- if (modules[MESA_SHADER_VERTEX]) {
- bool as_es = modules[MESA_SHADER_GEOMETRY] != NULL;
- union ac_shader_variant_key key = radv_compute_vs_key(pCreateInfo, as_es);
-
- pipeline->shaders[MESA_SHADER_VERTEX] =
- radv_pipeline_compile(pipeline, cache, modules[MESA_SHADER_VERTEX],
- pStages[MESA_SHADER_VERTEX]->pName,
- MESA_SHADER_VERTEX,
- pStages[MESA_SHADER_VERTEX]->pSpecializationInfo,
- pipeline->layout, &key);
-
- pipeline->active_stages |= mesa_to_vk_shader_stage(MESA_SHADER_VERTEX);
- }
-
- if (modules[MESA_SHADER_GEOMETRY]) {
- union ac_shader_variant_key key = radv_compute_vs_key(pCreateInfo, false);
-
- pipeline->shaders[MESA_SHADER_GEOMETRY] =
- radv_pipeline_compile(pipeline, cache, modules[MESA_SHADER_GEOMETRY],
- pStages[MESA_SHADER_GEOMETRY]->pName,
- MESA_SHADER_GEOMETRY,
- pStages[MESA_SHADER_GEOMETRY]->pSpecializationInfo,
- pipeline->layout, &key);
-
- pipeline->active_stages |= mesa_to_vk_shader_stage(MESA_SHADER_GEOMETRY);
- calculate_gs_ring_sizes(pipeline);
-
- pipeline->graphics.vgt_gs_mode = si_vgt_gs_mode(pipeline->shaders[MESA_SHADER_GEOMETRY]);
- } else
- pipeline->graphics.vgt_gs_mode = 0;
-
if (!modules[MESA_SHADER_FRAGMENT]) {
nir_builder fs_b;
nir_builder_init_simple_shader(&fs_b, NULL, MESA_SHADER_FRAGMENT, NULL);
- fs_b.shader->info->name = ralloc_strdup(fs_b.shader, "noop_fs");
+ fs_b.shader->info.name = ralloc_strdup(fs_b.shader, "noop_fs");
fs_m.nir = fs_b.shader;
modules[MESA_SHADER_FRAGMENT] = &fs_m;
}
if (fs_m.nir)
ralloc_free(fs_m.nir);
+ if (modules[MESA_SHADER_VERTEX]) {
+ bool as_es = false;
+ bool as_ls = false;
+ bool export_prim_id = false;
+ if (modules[MESA_SHADER_TESS_CTRL])
+ as_ls = true;
+ else if (modules[MESA_SHADER_GEOMETRY])
+ as_es = true;
+ else if (pipeline->shaders[MESA_SHADER_FRAGMENT]->info.fs.prim_id_input)
+ export_prim_id = true;
+ union ac_shader_variant_key key = radv_compute_vs_key(pCreateInfo, as_es, as_ls, export_prim_id);
+
+ pipeline->shaders[MESA_SHADER_VERTEX] =
+ radv_pipeline_compile(pipeline, cache, modules[MESA_SHADER_VERTEX],
+ pStages[MESA_SHADER_VERTEX]->pName,
+ MESA_SHADER_VERTEX,
+ pStages[MESA_SHADER_VERTEX]->pSpecializationInfo,
+ pipeline->layout, &key);
+
+ pipeline->active_stages |= mesa_to_vk_shader_stage(MESA_SHADER_VERTEX);
+ }
+
+ if (modules[MESA_SHADER_GEOMETRY]) {
+ union ac_shader_variant_key key = radv_compute_vs_key(pCreateInfo, false, false, false);
+
+ pipeline->shaders[MESA_SHADER_GEOMETRY] =
+ radv_pipeline_compile(pipeline, cache, modules[MESA_SHADER_GEOMETRY],
+ pStages[MESA_SHADER_GEOMETRY]->pName,
+ MESA_SHADER_GEOMETRY,
+ pStages[MESA_SHADER_GEOMETRY]->pSpecializationInfo,
+ pipeline->layout, &key);
+
+ pipeline->active_stages |= mesa_to_vk_shader_stage(MESA_SHADER_GEOMETRY);
+ }
+
+ if (modules[MESA_SHADER_TESS_EVAL]) {
+ assert(modules[MESA_SHADER_TESS_CTRL]);
+
+ radv_tess_pipeline_compile(pipeline,
+ cache,
+ modules[MESA_SHADER_TESS_CTRL],
+ modules[MESA_SHADER_TESS_EVAL],
+ pStages[MESA_SHADER_TESS_CTRL]->pName,
+ pStages[MESA_SHADER_TESS_EVAL]->pName,
+ pStages[MESA_SHADER_TESS_CTRL]->pSpecializationInfo,
+ pStages[MESA_SHADER_TESS_EVAL]->pSpecializationInfo,
+ pipeline->layout,
+ pCreateInfo->pTessellationState->patchControlPoints);
+ pipeline->active_stages |= mesa_to_vk_shader_stage(MESA_SHADER_TESS_EVAL) |
+ mesa_to_vk_shader_stage(MESA_SHADER_TESS_CTRL);
+ }
+
radv_pipeline_init_depth_stencil_state(pipeline, pCreateInfo, extra);
radv_pipeline_init_raster_state(pipeline, pCreateInfo);
radv_pipeline_init_multisample_state(pipeline, pCreateInfo);
ps->info.fs.writes_z ? V_028710_SPI_SHADER_32_R :
V_028710_SPI_SHADER_ZERO;
+ calculate_vgt_gs_mode(pipeline);
calculate_pa_cl_vs_out_cntl(pipeline);
calculate_ps_inputs(pipeline);
+ for (unsigned i = 0; i < MESA_SHADER_STAGES; i++) {
+ if (pipeline->shaders[i]) {
+ pipeline->need_indirect_descriptor_sets |= pipeline->shaders[i]->info.need_indirect_descriptor_sets;
+ }
+ }
+
uint32_t stages = 0;
- if (radv_pipeline_has_gs(pipeline))
+ if (radv_pipeline_has_tess(pipeline)) {
+ stages |= S_028B54_LS_EN(V_028B54_LS_STAGE_ON) |
+ S_028B54_HS_EN(1) | S_028B54_DYNAMIC_HS(1);
+
+ if (radv_pipeline_has_gs(pipeline))
+ stages |= S_028B54_ES_EN(V_028B54_ES_STAGE_DS) |
+ S_028B54_GS_EN(1) |
+ S_028B54_VS_EN(V_028B54_VS_STAGE_COPY_SHADER);
+ else
+ stages |= S_028B54_VS_EN(V_028B54_VS_STAGE_DS);
+
+ } else if (radv_pipeline_has_gs(pipeline))
stages |= S_028B54_ES_EN(V_028B54_ES_STAGE_REAL) |
S_028B54_GS_EN(1) |
S_028B54_VS_EN(V_028B54_VS_STAGE_COPY_SHADER);
+
+ if (device->physical_device->rad_info.chip_class >= GFX9)
+ stages |= S_028B54_MAX_PRIMGRP_IN_WAVE(2);
+
pipeline->graphics.vgt_shader_stages_en = stages;
+ if (radv_pipeline_has_gs(pipeline))
+ calculate_gs_ring_sizes(pipeline);
+
+ if (radv_pipeline_has_tess(pipeline)) {
+ if (pipeline->graphics.prim == V_008958_DI_PT_PATCH) {
+ pipeline->graphics.prim_vertex_count.min = pCreateInfo->pTessellationState->patchControlPoints;
+ pipeline->graphics.prim_vertex_count.incr = 1;
+ }
+ calculate_tess_state(pipeline, pCreateInfo);
+ }
+
const VkPipelineVertexInputStateCreateInfo *vi_info =
pCreateInfo->pVertexInputState;
for (uint32_t i = 0; i < vi_info->vertexAttributeDescriptionCount; i++) {
pipeline->binding_stride[desc->binding] = desc->stride;
}
+ struct ac_userdata_info *loc = radv_lookup_user_sgpr(pipeline, MESA_SHADER_VERTEX,
+ AC_UD_VS_BASE_VERTEX_START_INSTANCE);
+ if (loc->sgpr_idx != -1) {
+ pipeline->graphics.vtx_base_sgpr = radv_shader_stage_to_user_data_0(MESA_SHADER_VERTEX, radv_pipeline_has_gs(pipeline), radv_pipeline_has_tess(pipeline));
+ pipeline->graphics.vtx_base_sgpr += loc->sgpr_idx * 4;
+ if (pipeline->shaders[MESA_SHADER_VERTEX]->info.info.vs.needs_draw_id)
+ pipeline->graphics.vtx_emit_num = 3;
+ else
+ pipeline->graphics.vtx_emit_num = 2;
+ }
if (device->debug_flags & RADV_DEBUG_DUMP_SHADER_STATS) {
radv_dump_pipeline_stats(device, pipeline);
}
pipeline->layout, NULL);
+ pipeline->need_indirect_descriptor_sets |= pipeline->shaders[MESA_SHADER_COMPUTE]->info.need_indirect_descriptor_sets;
result = radv_pipeline_scratch_init(device, pipeline);
if (result != VK_SUCCESS) {
radv_pipeline_destroy(device, pipeline, pAllocator);