*/
#include "util/mesa-sha1.h"
+#include "util/u_atomic.h"
#include "radv_private.h"
#include "nir/nir.h"
#include "nir/nir_builder.h"
#include <llvm-c/TargetMachine.h>
#include "sid.h"
+#include "gfx9d.h"
#include "r600d_common.h"
#include "ac_binary.h"
#include "ac_llvm_util.h"
#include "ac_nir_to_llvm.h"
#include "vk_format.h"
#include "util/debug.h"
+#include "ac_exp_param.h"
+
void radv_shader_variant_destroy(struct radv_device *device,
struct radv_shader_variant *variant);
.lower_scmp = true,
.lower_flrp32 = true,
.lower_fsat = true,
+ .lower_fdiv = true,
+ .lower_sub = true,
.lower_pack_snorm_2x16 = true,
.lower_pack_snorm_4x8 = true,
.lower_pack_unorm_2x16 = true,
.lower_unpack_unorm_4x8 = true,
.lower_extract_byte = true,
.lower_extract_word = true,
+ .max_unroll_iterations = 32
};
VkResult radv_CreateShaderModule(
if (pipeline->shaders[i])
radv_shader_variant_destroy(device, pipeline->shaders[i]);
+ if (pipeline->gs_copy_shader)
+ radv_shader_variant_destroy(device, pipeline->gs_copy_shader);
+
vk_free2(&device->alloc, allocator, pipeline);
}
NIR_PASS(progress, shader, nir_copy_prop);
NIR_PASS(progress, shader, nir_opt_remove_phis);
NIR_PASS(progress, shader, nir_opt_dce);
+ if (nir_opt_trivial_continues(shader)) {
+ progress = true;
+ NIR_PASS(progress, shader, nir_copy_prop);
+ NIR_PASS(progress, shader, nir_opt_dce);
+ }
+ NIR_PASS(progress, shader, nir_opt_if);
NIR_PASS(progress, shader, nir_opt_dead_cf);
NIR_PASS(progress, shader, nir_opt_cse);
NIR_PASS(progress, shader, nir_opt_peephole_select, 8);
NIR_PASS(progress, shader, nir_opt_constant_folding);
NIR_PASS(progress, shader, nir_opt_undef);
NIR_PASS(progress, shader, nir_opt_conditional_discard);
+ if (shader->options->max_unroll_iterations) {
+ NIR_PASS(progress, shader, nir_opt_loop_unroll, 0);
+ }
} while (progress);
}
}
}
const struct nir_spirv_supported_extensions supported_ext = {
+ .draw_parameters = true,
+ .float64 = true,
+ .image_read_without_format = true,
+ .image_write_without_format = true,
+ .tessellation = true,
};
entry_point = spirv_to_nir(spirv, module->size / 4,
spec_entries, num_spec_entries,
*/
NIR_PASS_V(nir, nir_lower_constant_initializers, ~0);
NIR_PASS_V(nir, nir_lower_system_values);
+ NIR_PASS_V(nir, nir_lower_clip_cull_distance_arrays);
}
/* Vulkan uses the separate-shader linking model */
- nir->info->separate_shader = true;
-
- // nir = brw_preprocess_nir(compiler, nir);
+ nir->info.separate_shader = true;
nir_shader_gather_info(nir, entry_point->impl);
nir_variable_mode indirect_mask = 0;
- // if (compiler->glsl_compiler_options[stage].EmitNoIndirectInput)
indirect_mask |= nir_var_shader_in;
- // if (compiler->glsl_compiler_options[stage].EmitNoIndirectTemp)
indirect_mask |= nir_var_local;
nir_lower_indirect_derefs(nir, indirect_mask);
gl_shader_stage stage)
{
switch (stage) {
- case MESA_SHADER_VERTEX: return "Vertex Shader as VS";
+ case MESA_SHADER_VERTEX: return var->info.vs.as_ls ? "Vertex Shader as LS" : var->info.vs.as_es ? "Vertex Shader as ES" : "Vertex Shader as VS";
+ case MESA_SHADER_GEOMETRY: return "Geometry Shader";
case MESA_SHADER_FRAGMENT: return "Pixel Shader";
case MESA_SHADER_COMPUTE: return "Compute Shader";
+ case MESA_SHADER_TESS_CTRL: return "Tessellation Control Shader";
+ case MESA_SHADER_TESS_EVAL: return var->info.tes.as_es ? "Tessellation Evaluation Shader as ES" : "Tessellation Evaluation Shader as VS";
default:
return "Unknown shader";
};
void radv_shader_variant_destroy(struct radv_device *device,
struct radv_shader_variant *variant)
{
- if (__sync_fetch_and_sub(&variant->ref_count, 1) != 1)
+ if (!p_atomic_dec_zero(&variant->ref_count))
return;
device->ws->buffer_destroy(variant->bo);
radv_finishme("shader scratch support only available with LLVM 4.0");
variant->code_size = binary->code_size;
+ variant->rsrc2 = S_00B12C_USER_SGPR(variant->info.num_user_sgprs) |
+ S_00B12C_SCRATCH_EN(scratch_enabled);
switch (stage) {
+ case MESA_SHADER_TESS_EVAL:
+ vgpr_comp_cnt = 3;
+ /* fallthrough */
+ case MESA_SHADER_TESS_CTRL:
+ variant->rsrc2 |= S_00B42C_OC_LDS_EN(1);
+ break;
case MESA_SHADER_VERTEX:
- variant->rsrc2 = S_00B12C_USER_SGPR(variant->info.num_user_sgprs) |
- S_00B12C_SCRATCH_EN(scratch_enabled);
+ case MESA_SHADER_GEOMETRY:
vgpr_comp_cnt = variant->info.vs.vgpr_comp_cnt;
break;
case MESA_SHADER_FRAGMENT:
- variant->rsrc2 = S_00B12C_USER_SGPR(variant->info.num_user_sgprs) |
- S_00B12C_SCRATCH_EN(scratch_enabled);
break;
case MESA_SHADER_COMPUTE:
- variant->rsrc2 = S_00B84C_USER_SGPR(variant->info.num_user_sgprs) |
- S_00B84C_SCRATCH_EN(scratch_enabled) |
+ variant->rsrc2 |=
S_00B84C_TGID_X_EN(1) | S_00B84C_TGID_Y_EN(1) |
S_00B84C_TGID_Z_EN(1) | S_00B84C_TIDIG_COMP_CNT(2) |
S_00B84C_TG_SIZE_EN(1) |
S_00B848_FLOAT_MODE(variant->config.float_mode);
variant->bo = device->ws->buffer_create(device->ws, binary->code_size, 256,
- RADEON_DOMAIN_GTT, RADEON_FLAG_CPU_ACCESS);
+ RADEON_DOMAIN_VRAM, RADEON_FLAG_CPU_ACCESS);
void *ptr = device->ws->buffer_map(variant->bo);
memcpy(ptr, binary->code, binary->code_size);
return variant;
}
+static struct radv_shader_variant *
+radv_pipeline_create_gs_copy_shader(struct radv_pipeline *pipeline,
+ struct nir_shader *nir,
+ void** code_out,
+ unsigned *code_size_out,
+ bool dump_shader)
+{
+ struct radv_shader_variant *variant = calloc(1, sizeof(struct radv_shader_variant));
+ enum radeon_family chip_family = pipeline->device->physical_device->rad_info.family;
+ LLVMTargetMachineRef tm;
+ if (!variant)
+ return NULL;
+
+ struct ac_nir_compiler_options options = {0};
+ struct ac_shader_binary binary;
+ options.family = chip_family;
+ options.chip_class = pipeline->device->physical_device->rad_info.chip_class;
+ options.supports_spill = pipeline->device->llvm_supports_spill;
+ tm = ac_create_target_machine(chip_family, options.supports_spill);
+ ac_create_gs_copy_shader(tm, nir, &binary, &variant->config, &variant->info, &options, dump_shader);
+ LLVMDisposeTargetMachine(tm);
+
+ radv_fill_shader_variant(pipeline->device, variant, &binary, MESA_SHADER_VERTEX);
+
+ if (code_out) {
+ *code_out = binary.code;
+ *code_size_out = binary.code_size;
+ } else
+ free(binary.code);
+ free(binary.config);
+ free(binary.rodata);
+ free(binary.global_symbol_offsets);
+ free(binary.relocs);
+ free(binary.disasm_string);
+ variant->ref_count = 1;
+ return variant;
+}
static struct radv_shader_variant *
radv_pipeline_compile(struct radv_pipeline *pipeline,
const union ac_shader_variant_key *key)
{
unsigned char sha1[20];
+ unsigned char gs_copy_sha1[20];
struct radv_shader_variant *variant;
nir_shader *nir;
void *code = NULL;
bool dump = (pipeline->device->debug_flags & RADV_DEBUG_DUMP_SHADERS);
if (module->nir)
- _mesa_sha1_compute(module->nir->info->name,
- strlen(module->nir->info->name),
+ _mesa_sha1_compute(module->nir->info.name,
+ strlen(module->nir->info.name),
module->sha1);
- radv_hash_shader(sha1, module, entrypoint, spec_info, layout, key);
-
- if (cache) {
- variant = radv_create_shader_variant_from_pipeline_cache(pipeline->device,
- cache,
- sha1);
- if (variant)
- return variant;
+ radv_hash_shader(sha1, module, entrypoint, spec_info, layout, key, 0);
+ if (stage == MESA_SHADER_GEOMETRY)
+ radv_hash_shader(gs_copy_sha1, module, entrypoint, spec_info,
+ layout, key, 1);
+
+ variant = radv_create_shader_variant_from_pipeline_cache(pipeline->device,
+ cache,
+ sha1);
+
+ if (stage == MESA_SHADER_GEOMETRY) {
+ pipeline->gs_copy_shader =
+ radv_create_shader_variant_from_pipeline_cache(
+ pipeline->device,
+ cache,
+ gs_copy_sha1);
}
+ if (variant &&
+ (stage != MESA_SHADER_GEOMETRY || pipeline->gs_copy_shader))
+ return variant;
+
nir = radv_shader_compile_to_nir(pipeline->device,
module, entrypoint, stage,
spec_info, dump);
if (nir == NULL)
return NULL;
- variant = radv_shader_variant_create(pipeline->device, nir, layout, key,
- &code, &code_size, dump);
+ if (!variant) {
+ variant = radv_shader_variant_create(pipeline->device, nir,
+ layout, key, &code,
+ &code_size, dump);
+ }
+
+ if (stage == MESA_SHADER_GEOMETRY && !pipeline->gs_copy_shader) {
+ void *gs_copy_code = NULL;
+ unsigned gs_copy_code_size = 0;
+ pipeline->gs_copy_shader = radv_pipeline_create_gs_copy_shader(
+ pipeline, nir, &gs_copy_code, &gs_copy_code_size, dump);
+
+ if (pipeline->gs_copy_shader) {
+ pipeline->gs_copy_shader =
+ radv_pipeline_cache_insert_shader(cache,
+ gs_copy_sha1,
+ pipeline->gs_copy_shader,
+ gs_copy_code,
+ gs_copy_code_size);
+ }
+ }
if (!module->nir)
- ralloc_free(nir);
+ ralloc_free(nir);
- if (variant && cache)
+ if (variant)
variant = radv_pipeline_cache_insert_shader(cache, sha1, variant,
code, code_size);
return variant;
}
+static union ac_shader_variant_key
+radv_compute_tes_key(bool as_es, bool export_prim_id)
+{
+ union ac_shader_variant_key key;
+ memset(&key, 0, sizeof(key));
+ key.tes.as_es = as_es;
+ /* export prim id only happens when no geom shader */
+ if (!as_es)
+ key.tes.export_prim_id = export_prim_id;
+ return key;
+}
+
+static union ac_shader_variant_key
+radv_compute_tcs_key(unsigned primitive_mode, unsigned input_vertices)
+{
+ union ac_shader_variant_key key;
+ memset(&key, 0, sizeof(key));
+ key.tcs.primitive_mode = primitive_mode;
+ key.tcs.input_vertices = input_vertices;
+ return key;
+}
+
+static void
+radv_tess_pipeline_compile(struct radv_pipeline *pipeline,
+ struct radv_pipeline_cache *cache,
+ struct radv_shader_module *tcs_module,
+ struct radv_shader_module *tes_module,
+ const char *tcs_entrypoint,
+ const char *tes_entrypoint,
+ const VkSpecializationInfo *tcs_spec_info,
+ const VkSpecializationInfo *tes_spec_info,
+ struct radv_pipeline_layout *layout,
+ unsigned input_vertices)
+{
+ unsigned char tcs_sha1[20], tes_sha1[20];
+ struct radv_shader_variant *tes_variant = NULL, *tcs_variant = NULL;
+ nir_shader *tes_nir, *tcs_nir;
+ void *tes_code = NULL, *tcs_code = NULL;
+ unsigned tes_code_size = 0, tcs_code_size = 0;
+ union ac_shader_variant_key tes_key;
+ union ac_shader_variant_key tcs_key;
+ bool dump = (pipeline->device->debug_flags & RADV_DEBUG_DUMP_SHADERS);
+
+ tes_key = radv_compute_tes_key(radv_pipeline_has_gs(pipeline),
+ pipeline->shaders[MESA_SHADER_FRAGMENT]->info.fs.prim_id_input);
+ if (tes_module->nir)
+ _mesa_sha1_compute(tes_module->nir->info.name,
+ strlen(tes_module->nir->info.name),
+ tes_module->sha1);
+ radv_hash_shader(tes_sha1, tes_module, tes_entrypoint, tes_spec_info, layout, &tes_key, 0);
+
+ tes_variant = radv_create_shader_variant_from_pipeline_cache(pipeline->device,
+ cache,
+ tes_sha1);
+
+ if (tes_variant) {
+ tcs_key = radv_compute_tcs_key(tes_variant->info.tes.primitive_mode, input_vertices);
+
+ if (tcs_module->nir)
+ _mesa_sha1_compute(tcs_module->nir->info.name,
+ strlen(tcs_module->nir->info.name),
+ tcs_module->sha1);
+
+ radv_hash_shader(tcs_sha1, tcs_module, tcs_entrypoint, tcs_spec_info, layout, &tcs_key, 0);
+
+ tcs_variant = radv_create_shader_variant_from_pipeline_cache(pipeline->device,
+ cache,
+ tcs_sha1);
+ }
+
+ if (tcs_variant && tes_variant) {
+ pipeline->shaders[MESA_SHADER_TESS_CTRL] = tcs_variant;
+ pipeline->shaders[MESA_SHADER_TESS_EVAL] = tes_variant;
+ return;
+ }
+
+ tes_nir = radv_shader_compile_to_nir(pipeline->device,
+ tes_module, tes_entrypoint, MESA_SHADER_TESS_EVAL,
+ tes_spec_info, dump);
+ if (tes_nir == NULL)
+ return;
+
+ tcs_nir = radv_shader_compile_to_nir(pipeline->device,
+ tcs_module, tcs_entrypoint, MESA_SHADER_TESS_CTRL,
+ tcs_spec_info, dump);
+ if (tcs_nir == NULL)
+ return;
+
+ nir_lower_tes_patch_vertices(tes_nir,
+ tcs_nir->info.tess.tcs_vertices_out);
+
+ tes_variant = radv_shader_variant_create(pipeline->device, tes_nir,
+ layout, &tes_key, &tes_code,
+ &tes_code_size, dump);
+
+ tcs_key = radv_compute_tcs_key(tes_nir->info.tess.primitive_mode, input_vertices);
+ if (tcs_module->nir)
+ _mesa_sha1_compute(tcs_module->nir->info.name,
+ strlen(tcs_module->nir->info.name),
+ tcs_module->sha1);
+
+ radv_hash_shader(tcs_sha1, tcs_module, tcs_entrypoint, tcs_spec_info, layout, &tcs_key, 0);
+
+ tcs_variant = radv_shader_variant_create(pipeline->device, tcs_nir,
+ layout, &tcs_key, &tcs_code,
+ &tcs_code_size, dump);
+
+ if (!tes_module->nir)
+ ralloc_free(tes_nir);
+
+ if (!tcs_module->nir)
+ ralloc_free(tcs_nir);
+
+ if (tes_variant)
+ tes_variant = radv_pipeline_cache_insert_shader(cache, tes_sha1, tes_variant,
+ tes_code, tes_code_size);
+
+ if (tcs_variant)
+ tcs_variant = radv_pipeline_cache_insert_shader(cache, tcs_sha1, tcs_variant,
+ tcs_code, tcs_code_size);
+
+ if (tes_code)
+ free(tes_code);
+ if (tcs_code)
+ free(tcs_code);
+ pipeline->shaders[MESA_SHADER_TESS_CTRL] = tcs_variant;
+ pipeline->shaders[MESA_SHADER_TESS_EVAL] = tes_variant;
+ return;
+}
+
static VkResult
radv_pipeline_scratch_init(struct radv_device *device,
struct radv_pipeline *pipeline)
if (blend_mrt0_is_dual_src)
col_format |= (col_format & 0xf) << 4;
- if (!col_format)
- col_format |= V_028714_SPI_SHADER_32_R;
blend->spi_shader_col_format = col_format;
}
S_0286D4_PNT_SPRITE_OVRD_W(V_0286D4_SPI_PNT_SPRITE_SEL_1) |
S_0286D4_PNT_SPRITE_TOP_1(0); // vulkan is top to bottom - 1.0 at bottom
- raster->pa_cl_vs_out_cntl = S_02881C_VS_OUT_MISC_SIDE_BUS_ENA(1);
+
raster->pa_cl_clip_cntl = S_028810_PS_UCP_MODE(3) |
S_028810_DX_CLIP_SPACE_DEF(1) | // vulkan uses DX conventions.
S_028810_ZCLIP_NEAR_DISABLE(vkraster->depthClampEnable ? 1 : 0) |
int ps_iter_samples = 1;
uint32_t mask = 0xffff;
- ms->num_samples = vkms->rasterizationSamples;
+ if (vkms)
+ ms->num_samples = vkms->rasterizationSamples;
+ else
+ ms->num_samples = 1;
if (pipeline->shaders[MESA_SHADER_FRAGMENT]->info.fs.force_persample) {
- ps_iter_samples = vkms->rasterizationSamples;
+ ps_iter_samples = ms->num_samples;
}
ms->pa_sc_line_cntl = S_028BDC_DX10_DIAMOND_TEST_ENA(1);
S_028A4C_MULTI_SHADER_ENGINE_PRIM_DISCARD_ENABLE(1) |
EG_S_028A4C_FORCE_EOV_CNTDWN_ENABLE(1) |
EG_S_028A4C_FORCE_EOV_REZ_ENABLE(1);
+ ms->pa_sc_mode_cntl_0 = S_028A48_ALTERNATE_RBS_PER_TILE(pipeline->device->physical_device->rad_info.chip_class >= GFX9);
- if (vkms->rasterizationSamples > 1) {
- unsigned log_samples = util_logbase2(vkms->rasterizationSamples);
+ if (ms->num_samples > 1) {
+ unsigned log_samples = util_logbase2(ms->num_samples);
unsigned log_ps_iter_samples = util_logbase2(util_next_power_of_two(ps_iter_samples));
- ms->pa_sc_mode_cntl_0 = S_028A48_MSAA_ENABLE(1);
+ ms->pa_sc_mode_cntl_0 |= S_028A48_MSAA_ENABLE(1);
ms->pa_sc_line_cntl |= S_028BDC_EXPAND_LINE_WIDTH(1); /* CM_R_028BDC_PA_SC_LINE_CNTL */
ms->db_eqaa |= S_028804_MAX_ANCHOR_SAMPLES(log_samples) |
S_028804_PS_ITER_SAMPLES(log_ps_iter_samples) |
ms->pa_sc_mode_cntl_1 |= EG_S_028A4C_PS_ITER_SAMPLE(ps_iter_samples > 1);
}
- if (vkms->alphaToCoverageEnable)
- blend->db_alpha_to_mask |= S_028B70_ALPHA_TO_MASK_ENABLE(1);
+ if (vkms) {
+ if (vkms->alphaToCoverageEnable)
+ blend->db_alpha_to_mask |= S_028B70_ALPHA_TO_MASK_ENABLE(1);
- if (vkms->pSampleMask) {
- mask = vkms->pSampleMask[0] & 0xffff;
+ if (vkms->pSampleMask)
+ mask = vkms->pSampleMask[0] & 0xffff;
}
ms->pa_sc_aa_mask[0] = mask | (mask << 16);
ms->pa_sc_aa_mask[1] = mask | (mask << 16);
}
+static bool
+radv_prim_can_use_guardband(enum VkPrimitiveTopology topology)
+{
+ switch (topology) {
+ case VK_PRIMITIVE_TOPOLOGY_POINT_LIST:
+ case VK_PRIMITIVE_TOPOLOGY_LINE_LIST:
+ case VK_PRIMITIVE_TOPOLOGY_LINE_STRIP:
+ case VK_PRIMITIVE_TOPOLOGY_LINE_LIST_WITH_ADJACENCY:
+ case VK_PRIMITIVE_TOPOLOGY_LINE_STRIP_WITH_ADJACENCY:
+ return false;
+ case VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST:
+ case VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP:
+ case VK_PRIMITIVE_TOPOLOGY_TRIANGLE_FAN:
+ case VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST_WITH_ADJACENCY:
+ case VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP_WITH_ADJACENCY:
+ case VK_PRIMITIVE_TOPOLOGY_PATCH_LIST:
+ return true;
+ default:
+ unreachable("unhandled primitive type");
+ }
+}
+
static uint32_t
si_translate_prim(enum VkPrimitiveTopology topology)
{
}
}
+static uint32_t
+si_conv_gl_prim_to_gs_out(unsigned gl_prim)
+{
+ switch (gl_prim) {
+ case 0: /* GL_POINTS */
+ return V_028A6C_OUTPRIM_TYPE_POINTLIST;
+ case 1: /* GL_LINES */
+ case 3: /* GL_LINE_STRIP */
+ case 0xA: /* GL_LINE_STRIP_ADJACENCY_ARB */
+ case 0x8E7A: /* GL_ISOLINES */
+ return V_028A6C_OUTPRIM_TYPE_LINESTRIP;
+
+ case 4: /* GL_TRIANGLES */
+ case 0xc: /* GL_TRIANGLES_ADJACENCY_ARB */
+ case 5: /* GL_TRIANGLE_STRIP */
+ case 7: /* GL_QUADS */
+ return V_028A6C_OUTPRIM_TYPE_TRISTRIP;
+ default:
+ assert(0);
+ return 0;
+ }
+}
+
static uint32_t
si_conv_prim_to_gs_out(enum VkPrimitiveTopology topology)
{
}
static union ac_shader_variant_key
-radv_compute_vs_key(const VkGraphicsPipelineCreateInfo *pCreateInfo)
+radv_compute_vs_key(const VkGraphicsPipelineCreateInfo *pCreateInfo, bool as_es, bool as_ls, bool export_prim_id)
{
union ac_shader_variant_key key;
const VkPipelineVertexInputStateCreateInfo *input_state =
memset(&key, 0, sizeof(key));
key.vs.instance_rate_inputs = 0;
+ key.vs.as_es = as_es;
+ key.vs.as_ls = as_ls;
+ key.vs.export_prim_id = export_prim_id;
for (unsigned i = 0; i < input_state->vertexAttributeDescriptionCount; ++i) {
unsigned binding;
return key;
}
+static void
+calculate_gs_ring_sizes(struct radv_pipeline *pipeline)
+{
+ struct radv_device *device = pipeline->device;
+ unsigned num_se = device->physical_device->rad_info.max_se;
+ unsigned wave_size = 64;
+ unsigned max_gs_waves = 32 * num_se; /* max 32 per SE on GCN */
+ unsigned gs_vertex_reuse = 16 * num_se; /* GS_VERTEX_REUSE register (per SE) */
+ unsigned alignment = 256 * num_se;
+ /* The maximum size is 63.999 MB per SE. */
+ unsigned max_size = ((unsigned)(63.999 * 1024 * 1024) & ~255) * num_se;
+ struct ac_shader_variant_info *gs_info = &pipeline->shaders[MESA_SHADER_GEOMETRY]->info;
+ struct ac_es_output_info *es_info = radv_pipeline_has_tess(pipeline) ?
+ &pipeline->shaders[MESA_SHADER_TESS_EVAL]->info.tes.es_info :
+ &pipeline->shaders[MESA_SHADER_VERTEX]->info.vs.es_info;
+
+ /* Calculate the minimum size. */
+ unsigned min_esgs_ring_size = align(es_info->esgs_itemsize * gs_vertex_reuse *
+ wave_size, alignment);
+ /* These are recommended sizes, not minimum sizes. */
+ unsigned esgs_ring_size = max_gs_waves * 2 * wave_size *
+ es_info->esgs_itemsize * gs_info->gs.vertices_in;
+ unsigned gsvs_ring_size = max_gs_waves * 2 * wave_size *
+ gs_info->gs.max_gsvs_emit_size * 1; // no streams in VK (gs->max_gs_stream + 1);
+
+ min_esgs_ring_size = align(min_esgs_ring_size, alignment);
+ esgs_ring_size = align(esgs_ring_size, alignment);
+ gsvs_ring_size = align(gsvs_ring_size, alignment);
+
+ pipeline->graphics.esgs_ring_size = CLAMP(esgs_ring_size, min_esgs_ring_size, max_size);
+ pipeline->graphics.gsvs_ring_size = MIN2(gsvs_ring_size, max_size);
+}
+
+static void si_multiwave_lds_size_workaround(struct radv_device *device,
+ unsigned *lds_size)
+{
+ /* SPI barrier management bug:
+ * Make sure we have at least 4k of LDS in use to avoid the bug.
+ * It applies to workgroup sizes of more than one wavefront.
+ */
+ if (device->physical_device->rad_info.family == CHIP_BONAIRE ||
+ device->physical_device->rad_info.family == CHIP_KABINI ||
+ device->physical_device->rad_info.family == CHIP_MULLINS)
+ *lds_size = MAX2(*lds_size, 8);
+}
+
+static void
+calculate_tess_state(struct radv_pipeline *pipeline,
+ const VkGraphicsPipelineCreateInfo *pCreateInfo)
+{
+ unsigned num_tcs_input_cp = pCreateInfo->pTessellationState->patchControlPoints;
+ unsigned num_tcs_output_cp, num_tcs_inputs, num_tcs_outputs;
+ unsigned num_tcs_patch_outputs;
+ unsigned input_vertex_size, output_vertex_size, pervertex_output_patch_size;
+ unsigned input_patch_size, output_patch_size, output_patch0_offset;
+ unsigned lds_size, hardware_lds_size;
+ unsigned perpatch_output_offset;
+ unsigned num_patches;
+ struct radv_tessellation_state *tess = &pipeline->graphics.tess;
+
+ /* This calculates how shader inputs and outputs among VS, TCS, and TES
+ * are laid out in LDS. */
+ num_tcs_inputs = util_last_bit64(pipeline->shaders[MESA_SHADER_VERTEX]->info.vs.outputs_written);
+
+ num_tcs_outputs = util_last_bit64(pipeline->shaders[MESA_SHADER_TESS_CTRL]->info.tcs.outputs_written); //tcs->outputs_written
+ num_tcs_output_cp = pipeline->shaders[MESA_SHADER_TESS_CTRL]->info.tcs.tcs_vertices_out; //TCS VERTICES OUT
+ num_tcs_patch_outputs = util_last_bit64(pipeline->shaders[MESA_SHADER_TESS_CTRL]->info.tcs.patch_outputs_written);
+
+ /* Ensure that we only need one wave per SIMD so we don't need to check
+ * resource usage. Also ensures that the number of tcs in and out
+ * vertices per threadgroup are at most 256.
+ */
+ input_vertex_size = num_tcs_inputs * 16;
+ output_vertex_size = num_tcs_outputs * 16;
+
+ input_patch_size = num_tcs_input_cp * input_vertex_size;
+
+ pervertex_output_patch_size = num_tcs_output_cp * output_vertex_size;
+ output_patch_size = pervertex_output_patch_size + num_tcs_patch_outputs * 16;
+ /* Ensure that we only need one wave per SIMD so we don't need to check
+ * resource usage. Also ensures that the number of tcs in and out
+ * vertices per threadgroup are at most 256.
+ */
+ num_patches = 64 / MAX2(num_tcs_input_cp, num_tcs_output_cp) * 4;
+
+ /* Make sure that the data fits in LDS. This assumes the shaders only
+ * use LDS for the inputs and outputs.
+ */
+ hardware_lds_size = pipeline->device->physical_device->rad_info.chip_class >= CIK ? 65536 : 32768;
+ num_patches = MIN2(num_patches, hardware_lds_size / (input_patch_size + output_patch_size));
+
+ /* Make sure the output data fits in the offchip buffer */
+ num_patches = MIN2(num_patches,
+ (pipeline->device->tess_offchip_block_dw_size * 4) /
+ output_patch_size);
+
+ /* Not necessary for correctness, but improves performance. The
+ * specific value is taken from the proprietary driver.
+ */
+ num_patches = MIN2(num_patches, 40);
+
+ /* SI bug workaround - limit LS-HS threadgroups to only one wave. */
+ if (pipeline->device->physical_device->rad_info.chip_class == SI) {
+ unsigned one_wave = 64 / MAX2(num_tcs_input_cp, num_tcs_output_cp);
+ num_patches = MIN2(num_patches, one_wave);
+ }
+
+ output_patch0_offset = input_patch_size * num_patches;
+ perpatch_output_offset = output_patch0_offset + pervertex_output_patch_size;
+
+ lds_size = output_patch0_offset + output_patch_size * num_patches;
+
+ if (pipeline->device->physical_device->rad_info.chip_class >= CIK) {
+ assert(lds_size <= 65536);
+ lds_size = align(lds_size, 512) / 512;
+ } else {
+ assert(lds_size <= 32768);
+ lds_size = align(lds_size, 256) / 256;
+ }
+ si_multiwave_lds_size_workaround(pipeline->device, &lds_size);
+
+ tess->lds_size = lds_size;
+
+ tess->tcs_in_layout = (input_patch_size / 4) |
+ ((input_vertex_size / 4) << 13);
+ tess->tcs_out_layout = (output_patch_size / 4) |
+ ((output_vertex_size / 4) << 13);
+ tess->tcs_out_offsets = (output_patch0_offset / 16) |
+ ((perpatch_output_offset / 16) << 16);
+ tess->offchip_layout = (pervertex_output_patch_size * num_patches << 16) |
+ (num_tcs_output_cp << 9) | num_patches;
+
+ tess->ls_hs_config = S_028B58_NUM_PATCHES(num_patches) |
+ S_028B58_HS_NUM_INPUT_CP(num_tcs_input_cp) |
+ S_028B58_HS_NUM_OUTPUT_CP(num_tcs_output_cp);
+ tess->num_patches = num_patches;
+ tess->num_tcs_input_cp = num_tcs_input_cp;
+
+ struct radv_shader_variant *tes = pipeline->shaders[MESA_SHADER_TESS_EVAL];
+ unsigned type = 0, partitioning = 0, topology = 0, distribution_mode = 0;
+
+ switch (tes->info.tes.primitive_mode) {
+ case GL_TRIANGLES:
+ type = V_028B6C_TESS_TRIANGLE;
+ break;
+ case GL_QUADS:
+ type = V_028B6C_TESS_QUAD;
+ break;
+ case GL_ISOLINES:
+ type = V_028B6C_TESS_ISOLINE;
+ break;
+ }
+
+ switch (tes->info.tes.spacing) {
+ case TESS_SPACING_EQUAL:
+ partitioning = V_028B6C_PART_INTEGER;
+ break;
+ case TESS_SPACING_FRACTIONAL_ODD:
+ partitioning = V_028B6C_PART_FRAC_ODD;
+ break;
+ case TESS_SPACING_FRACTIONAL_EVEN:
+ partitioning = V_028B6C_PART_FRAC_EVEN;
+ break;
+ default:
+ break;
+ }
+
+ if (tes->info.tes.point_mode)
+ topology = V_028B6C_OUTPUT_POINT;
+ else if (tes->info.tes.primitive_mode == GL_ISOLINES)
+ topology = V_028B6C_OUTPUT_LINE;
+ else if (tes->info.tes.ccw)
+ topology = V_028B6C_OUTPUT_TRIANGLE_CW;
+ else
+ topology = V_028B6C_OUTPUT_TRIANGLE_CCW;
+
+ if (pipeline->device->has_distributed_tess) {
+ if (pipeline->device->physical_device->rad_info.family == CHIP_FIJI ||
+ pipeline->device->physical_device->rad_info.family >= CHIP_POLARIS10)
+ distribution_mode = V_028B6C_DISTRIBUTION_MODE_TRAPEZOIDS;
+ else
+ distribution_mode = V_028B6C_DISTRIBUTION_MODE_DONUTS;
+ } else
+ distribution_mode = V_028B6C_DISTRIBUTION_MODE_NO_DIST;
+
+ tess->tf_param = S_028B6C_TYPE(type) |
+ S_028B6C_PARTITIONING(partitioning) |
+ S_028B6C_TOPOLOGY(topology) |
+ S_028B6C_DISTRIBUTION_MODE(distribution_mode);
+}
+
+static const struct radv_prim_vertex_count prim_size_table[] = {
+ [V_008958_DI_PT_NONE] = {0, 0},
+ [V_008958_DI_PT_POINTLIST] = {1, 1},
+ [V_008958_DI_PT_LINELIST] = {2, 2},
+ [V_008958_DI_PT_LINESTRIP] = {2, 1},
+ [V_008958_DI_PT_TRILIST] = {3, 3},
+ [V_008958_DI_PT_TRIFAN] = {3, 1},
+ [V_008958_DI_PT_TRISTRIP] = {3, 1},
+ [V_008958_DI_PT_LINELIST_ADJ] = {4, 4},
+ [V_008958_DI_PT_LINESTRIP_ADJ] = {4, 1},
+ [V_008958_DI_PT_TRILIST_ADJ] = {6, 6},
+ [V_008958_DI_PT_TRISTRIP_ADJ] = {6, 2},
+ [V_008958_DI_PT_RECTLIST] = {3, 3},
+ [V_008958_DI_PT_LINELOOP] = {2, 1},
+ [V_008958_DI_PT_POLYGON] = {3, 1},
+ [V_008958_DI_PT_2D_TRI_STRIP] = {0, 0},
+};
+
+static uint32_t si_vgt_gs_mode(struct radv_shader_variant *gs)
+{
+ unsigned gs_max_vert_out = gs->info.gs.vertices_out;
+ unsigned cut_mode;
+
+ if (gs_max_vert_out <= 128) {
+ cut_mode = V_028A40_GS_CUT_128;
+ } else if (gs_max_vert_out <= 256) {
+ cut_mode = V_028A40_GS_CUT_256;
+ } else if (gs_max_vert_out <= 512) {
+ cut_mode = V_028A40_GS_CUT_512;
+ } else {
+ assert(gs_max_vert_out <= 1024);
+ cut_mode = V_028A40_GS_CUT_1024;
+ }
+
+ return S_028A40_MODE(V_028A40_GS_SCENARIO_G) |
+ S_028A40_CUT_MODE(cut_mode)|
+ S_028A40_ES_WRITE_OPTIMIZE(1) |
+ S_028A40_GS_WRITE_OPTIMIZE(1);
+}
+
+static void calculate_vgt_gs_mode(struct radv_pipeline *pipeline)
+{
+ struct radv_shader_variant *vs;
+ vs = radv_pipeline_has_gs(pipeline) ? pipeline->gs_copy_shader : (radv_pipeline_has_tess(pipeline) ? pipeline->shaders[MESA_SHADER_TESS_EVAL] : pipeline->shaders[MESA_SHADER_VERTEX]);
+
+ struct ac_vs_output_info *outinfo = &vs->info.vs.outinfo;
+
+ pipeline->graphics.vgt_primitiveid_en = false;
+ pipeline->graphics.vgt_gs_mode = 0;
+
+ if (radv_pipeline_has_gs(pipeline)) {
+ pipeline->graphics.vgt_gs_mode = si_vgt_gs_mode(pipeline->shaders[MESA_SHADER_GEOMETRY]);
+ } else if (outinfo->export_prim_id) {
+ pipeline->graphics.vgt_gs_mode = S_028A40_MODE(V_028A40_GS_SCENARIO_A);
+ pipeline->graphics.vgt_primitiveid_en = true;
+ }
+}
+
+static void calculate_pa_cl_vs_out_cntl(struct radv_pipeline *pipeline)
+{
+ struct radv_shader_variant *vs;
+ vs = radv_pipeline_has_gs(pipeline) ? pipeline->gs_copy_shader : (radv_pipeline_has_tess(pipeline) ? pipeline->shaders[MESA_SHADER_TESS_EVAL] : pipeline->shaders[MESA_SHADER_VERTEX]);
+
+ struct ac_vs_output_info *outinfo = &vs->info.vs.outinfo;
+
+ unsigned clip_dist_mask, cull_dist_mask, total_mask;
+ clip_dist_mask = outinfo->clip_dist_mask;
+ cull_dist_mask = outinfo->cull_dist_mask;
+ total_mask = clip_dist_mask | cull_dist_mask;
+
+ bool misc_vec_ena = outinfo->writes_pointsize ||
+ outinfo->writes_layer ||
+ outinfo->writes_viewport_index;
+ pipeline->graphics.pa_cl_vs_out_cntl =
+ S_02881C_USE_VTX_POINT_SIZE(outinfo->writes_pointsize) |
+ S_02881C_USE_VTX_RENDER_TARGET_INDX(outinfo->writes_layer) |
+ S_02881C_USE_VTX_VIEWPORT_INDX(outinfo->writes_viewport_index) |
+ S_02881C_VS_OUT_MISC_VEC_ENA(misc_vec_ena) |
+ S_02881C_VS_OUT_MISC_SIDE_BUS_ENA(misc_vec_ena) |
+ S_02881C_VS_OUT_CCDIST0_VEC_ENA((total_mask & 0x0f) != 0) |
+ S_02881C_VS_OUT_CCDIST1_VEC_ENA((total_mask & 0xf0) != 0) |
+ cull_dist_mask << 8 |
+ clip_dist_mask;
+
+}
+
+static uint32_t offset_to_ps_input(uint32_t offset, bool flat_shade)
+{
+ uint32_t ps_input_cntl;
+ if (offset <= AC_EXP_PARAM_OFFSET_31) {
+ ps_input_cntl = S_028644_OFFSET(offset);
+ if (flat_shade)
+ ps_input_cntl |= S_028644_FLAT_SHADE(1);
+ } else {
+ /* The input is a DEFAULT_VAL constant. */
+ assert(offset >= AC_EXP_PARAM_DEFAULT_VAL_0000 &&
+ offset <= AC_EXP_PARAM_DEFAULT_VAL_1111);
+ offset -= AC_EXP_PARAM_DEFAULT_VAL_0000;
+ ps_input_cntl = S_028644_OFFSET(0x20) |
+ S_028644_DEFAULT_VAL(offset);
+ }
+ return ps_input_cntl;
+}
+
+static void calculate_ps_inputs(struct radv_pipeline *pipeline)
+{
+ struct radv_shader_variant *ps, *vs;
+ struct ac_vs_output_info *outinfo;
+
+ ps = pipeline->shaders[MESA_SHADER_FRAGMENT];
+ vs = radv_pipeline_has_gs(pipeline) ? pipeline->gs_copy_shader : (radv_pipeline_has_tess(pipeline) ? pipeline->shaders[MESA_SHADER_TESS_EVAL] : pipeline->shaders[MESA_SHADER_VERTEX]);
+
+ outinfo = &vs->info.vs.outinfo;
+
+ unsigned ps_offset = 0;
+
+ if (ps->info.fs.prim_id_input) {
+ unsigned vs_offset = outinfo->vs_output_param_offset[VARYING_SLOT_PRIMITIVE_ID];
+ if (vs_offset != AC_EXP_PARAM_UNDEFINED) {
+ pipeline->graphics.ps_input_cntl[ps_offset] = offset_to_ps_input(vs_offset, true);
+ ++ps_offset;
+ }
+ }
+
+ if (ps->info.fs.layer_input) {
+ unsigned vs_offset = outinfo->vs_output_param_offset[VARYING_SLOT_LAYER];
+ if (vs_offset != AC_EXP_PARAM_UNDEFINED) {
+ pipeline->graphics.ps_input_cntl[ps_offset] = offset_to_ps_input(vs_offset, true);
+ ++ps_offset;
+ }
+ }
+
+ if (ps->info.fs.has_pcoord) {
+ unsigned val;
+ val = S_028644_PT_SPRITE_TEX(1) | S_028644_OFFSET(0x20);
+ pipeline->graphics.ps_input_cntl[ps_offset] = val;
+ ps_offset++;
+ }
+
+ for (unsigned i = 0; i < 32 && (1u << i) <= ps->info.fs.input_mask; ++i) {
+ unsigned vs_offset;
+ bool flat_shade;
+ if (!(ps->info.fs.input_mask & (1u << i)))
+ continue;
+
+ vs_offset = outinfo->vs_output_param_offset[VARYING_SLOT_VAR0 + i];
+ if (vs_offset == AC_EXP_PARAM_UNDEFINED) {
+ pipeline->graphics.ps_input_cntl[ps_offset] = S_028644_OFFSET(0x20);
+ ++ps_offset;
+ continue;
+ }
+
+ flat_shade = !!(ps->info.fs.flat_shaded_mask & (1u << ps_offset));
+
+ pipeline->graphics.ps_input_cntl[ps_offset] = offset_to_ps_input(vs_offset, flat_shade);
+ ++ps_offset;
+ }
+
+ pipeline->graphics.ps_input_cntl_num = ps_offset;
+}
+
VkResult
radv_pipeline_init(struct radv_pipeline *pipeline,
struct radv_device *device,
radv_pipeline_init_blend_state(pipeline, pCreateInfo, extra);
- /* */
- if (modules[MESA_SHADER_VERTEX]) {
- union ac_shader_variant_key key = radv_compute_vs_key(pCreateInfo);
-
- pipeline->shaders[MESA_SHADER_VERTEX] =
- radv_pipeline_compile(pipeline, cache, modules[MESA_SHADER_VERTEX],
- pStages[MESA_SHADER_VERTEX]->pName,
- MESA_SHADER_VERTEX,
- pStages[MESA_SHADER_VERTEX]->pSpecializationInfo,
- pipeline->layout, &key);
-
- pipeline->active_stages |= mesa_to_vk_shader_stage(MESA_SHADER_VERTEX);
- }
-
if (!modules[MESA_SHADER_FRAGMENT]) {
nir_builder fs_b;
nir_builder_init_simple_shader(&fs_b, NULL, MESA_SHADER_FRAGMENT, NULL);
- fs_b.shader->info->name = ralloc_strdup(fs_b.shader, "noop_fs");
+ fs_b.shader->info.name = ralloc_strdup(fs_b.shader, "noop_fs");
fs_m.nir = fs_b.shader;
modules[MESA_SHADER_FRAGMENT] = &fs_m;
}
if (fs_m.nir)
ralloc_free(fs_m.nir);
+ if (modules[MESA_SHADER_VERTEX]) {
+ bool as_es = false;
+ bool as_ls = false;
+ bool export_prim_id = false;
+ if (modules[MESA_SHADER_TESS_CTRL])
+ as_ls = true;
+ else if (modules[MESA_SHADER_GEOMETRY])
+ as_es = true;
+ else if (pipeline->shaders[MESA_SHADER_FRAGMENT]->info.fs.prim_id_input)
+ export_prim_id = true;
+ union ac_shader_variant_key key = radv_compute_vs_key(pCreateInfo, as_es, as_ls, export_prim_id);
+
+ pipeline->shaders[MESA_SHADER_VERTEX] =
+ radv_pipeline_compile(pipeline, cache, modules[MESA_SHADER_VERTEX],
+ pStages[MESA_SHADER_VERTEX]->pName,
+ MESA_SHADER_VERTEX,
+ pStages[MESA_SHADER_VERTEX]->pSpecializationInfo,
+ pipeline->layout, &key);
+
+ pipeline->active_stages |= mesa_to_vk_shader_stage(MESA_SHADER_VERTEX);
+ }
+
+ if (modules[MESA_SHADER_GEOMETRY]) {
+ union ac_shader_variant_key key = radv_compute_vs_key(pCreateInfo, false, false, false);
+
+ pipeline->shaders[MESA_SHADER_GEOMETRY] =
+ radv_pipeline_compile(pipeline, cache, modules[MESA_SHADER_GEOMETRY],
+ pStages[MESA_SHADER_GEOMETRY]->pName,
+ MESA_SHADER_GEOMETRY,
+ pStages[MESA_SHADER_GEOMETRY]->pSpecializationInfo,
+ pipeline->layout, &key);
+
+ pipeline->active_stages |= mesa_to_vk_shader_stage(MESA_SHADER_GEOMETRY);
+ }
+
+ if (modules[MESA_SHADER_TESS_EVAL]) {
+ assert(modules[MESA_SHADER_TESS_CTRL]);
+
+ radv_tess_pipeline_compile(pipeline,
+ cache,
+ modules[MESA_SHADER_TESS_CTRL],
+ modules[MESA_SHADER_TESS_EVAL],
+ pStages[MESA_SHADER_TESS_CTRL]->pName,
+ pStages[MESA_SHADER_TESS_EVAL]->pName,
+ pStages[MESA_SHADER_TESS_CTRL]->pSpecializationInfo,
+ pStages[MESA_SHADER_TESS_EVAL]->pSpecializationInfo,
+ pipeline->layout,
+ pCreateInfo->pTessellationState->patchControlPoints);
+ pipeline->active_stages |= mesa_to_vk_shader_stage(MESA_SHADER_TESS_EVAL) |
+ mesa_to_vk_shader_stage(MESA_SHADER_TESS_CTRL);
+ }
+
radv_pipeline_init_depth_stencil_state(pipeline, pCreateInfo, extra);
radv_pipeline_init_raster_state(pipeline, pCreateInfo);
radv_pipeline_init_multisample_state(pipeline, pCreateInfo);
pipeline->graphics.prim = si_translate_prim(pCreateInfo->pInputAssemblyState->topology);
- pipeline->graphics.gs_out = si_conv_prim_to_gs_out(pCreateInfo->pInputAssemblyState->topology);
+ pipeline->graphics.can_use_guardband = radv_prim_can_use_guardband(pCreateInfo->pInputAssemblyState->topology);
+
+ if (radv_pipeline_has_gs(pipeline)) {
+ pipeline->graphics.gs_out = si_conv_gl_prim_to_gs_out(pipeline->shaders[MESA_SHADER_GEOMETRY]->info.gs.output_prim);
+ pipeline->graphics.can_use_guardband = pipeline->graphics.gs_out == V_028A6C_OUTPRIM_TYPE_TRISTRIP;
+ } else {
+ pipeline->graphics.gs_out = si_conv_prim_to_gs_out(pCreateInfo->pInputAssemblyState->topology);
+ }
if (extra && extra->use_rectlist) {
pipeline->graphics.prim = V_008958_DI_PT_RECTLIST;
pipeline->graphics.gs_out = V_028A6C_OUTPRIM_TYPE_TRISTRIP;
+ pipeline->graphics.can_use_guardband = true;
}
pipeline->graphics.prim_restart_enable = !!pCreateInfo->pInputAssemblyState->primitiveRestartEnable;
+ /* prim vertex count will need TESS changes */
+ pipeline->graphics.prim_vertex_count = prim_size_table[pipeline->graphics.prim];
+
+ /* Ensure that some export memory is always allocated, for two reasons:
+ *
+ * 1) Correctness: The hardware ignores the EXEC mask if no export
+ * memory is allocated, so KILL and alpha test do not work correctly
+ * without this.
+ * 2) Performance: Every shader needs at least a NULL export, even when
+ * it writes no color/depth output. The NULL export instruction
+ * stalls without this setting.
+ *
+ * Don't add this to CB_SHADER_MASK.
+ */
+ struct radv_shader_variant *ps = pipeline->shaders[MESA_SHADER_FRAGMENT];
+ if (!pipeline->graphics.blend.spi_shader_col_format) {
+ if (!ps->info.fs.writes_z &&
+ !ps->info.fs.writes_stencil &&
+ !ps->info.fs.writes_sample_mask)
+ pipeline->graphics.blend.spi_shader_col_format = V_028714_SPI_SHADER_32_R;
+ }
+
+ unsigned z_order;
+ pipeline->graphics.db_shader_control = 0;
+ if (ps->info.fs.early_fragment_test || !ps->info.fs.writes_memory)
+ z_order = V_02880C_EARLY_Z_THEN_LATE_Z;
+ else
+ z_order = V_02880C_LATE_Z;
+
+ pipeline->graphics.db_shader_control =
+ S_02880C_Z_EXPORT_ENABLE(ps->info.fs.writes_z) |
+ S_02880C_STENCIL_TEST_VAL_EXPORT_ENABLE(ps->info.fs.writes_stencil) |
+ S_02880C_KILL_ENABLE(!!ps->info.fs.can_discard) |
+ S_02880C_MASK_EXPORT_ENABLE(ps->info.fs.writes_sample_mask) |
+ S_02880C_Z_ORDER(z_order) |
+ S_02880C_DEPTH_BEFORE_SHADER(ps->info.fs.early_fragment_test) |
+ S_02880C_EXEC_ON_HIER_FAIL(ps->info.fs.writes_memory) |
+ S_02880C_EXEC_ON_NOOP(ps->info.fs.writes_memory);
+
+ pipeline->graphics.shader_z_format =
+ ps->info.fs.writes_sample_mask ? V_028710_SPI_SHADER_32_ABGR :
+ ps->info.fs.writes_stencil ? V_028710_SPI_SHADER_32_GR :
+ ps->info.fs.writes_z ? V_028710_SPI_SHADER_32_R :
+ V_028710_SPI_SHADER_ZERO;
+
+ calculate_vgt_gs_mode(pipeline);
+ calculate_pa_cl_vs_out_cntl(pipeline);
+ calculate_ps_inputs(pipeline);
+
+ for (unsigned i = 0; i < MESA_SHADER_STAGES; i++) {
+ if (pipeline->shaders[i]) {
+ pipeline->need_indirect_descriptor_sets |= pipeline->shaders[i]->info.need_indirect_descriptor_sets;
+ }
+ }
+
+ uint32_t stages = 0;
+ if (radv_pipeline_has_tess(pipeline)) {
+ stages |= S_028B54_LS_EN(V_028B54_LS_STAGE_ON) |
+ S_028B54_HS_EN(1) | S_028B54_DYNAMIC_HS(1);
+
+ if (radv_pipeline_has_gs(pipeline))
+ stages |= S_028B54_ES_EN(V_028B54_ES_STAGE_DS) |
+ S_028B54_GS_EN(1) |
+ S_028B54_VS_EN(V_028B54_VS_STAGE_COPY_SHADER);
+ else
+ stages |= S_028B54_VS_EN(V_028B54_VS_STAGE_DS);
+
+ } else if (radv_pipeline_has_gs(pipeline))
+ stages |= S_028B54_ES_EN(V_028B54_ES_STAGE_REAL) |
+ S_028B54_GS_EN(1) |
+ S_028B54_VS_EN(V_028B54_VS_STAGE_COPY_SHADER);
+
+ if (device->physical_device->rad_info.chip_class >= GFX9)
+ stages |= S_028B54_MAX_PRIMGRP_IN_WAVE(2);
+
+ pipeline->graphics.vgt_shader_stages_en = stages;
+
+ if (radv_pipeline_has_gs(pipeline))
+ calculate_gs_ring_sizes(pipeline);
+
+ if (radv_pipeline_has_tess(pipeline)) {
+ if (pipeline->graphics.prim == V_008958_DI_PT_PATCH) {
+ pipeline->graphics.prim_vertex_count.min = pCreateInfo->pTessellationState->patchControlPoints;
+ pipeline->graphics.prim_vertex_count.incr = 1;
+ }
+ calculate_tess_state(pipeline, pCreateInfo);
+ }
const VkPipelineVertexInputStateCreateInfo *vi_info =
pCreateInfo->pVertexInputState;
pipeline->binding_stride[desc->binding] = desc->stride;
}
+ struct ac_userdata_info *loc = radv_lookup_user_sgpr(pipeline, MESA_SHADER_VERTEX,
+ AC_UD_VS_BASE_VERTEX_START_INSTANCE);
+ if (loc->sgpr_idx != -1) {
+ pipeline->graphics.vtx_base_sgpr = radv_shader_stage_to_user_data_0(MESA_SHADER_VERTEX, radv_pipeline_has_gs(pipeline), radv_pipeline_has_tess(pipeline));
+ pipeline->graphics.vtx_base_sgpr += loc->sgpr_idx * 4;
+ if (pipeline->shaders[MESA_SHADER_VERTEX]->info.info.vs.needs_draw_id)
+ pipeline->graphics.vtx_emit_num = 3;
+ else
+ pipeline->graphics.vtx_emit_num = 2;
+ }
if (device->debug_flags & RADV_DEBUG_DUMP_SHADER_STATS) {
radv_dump_pipeline_stats(device, pipeline);
}
pipeline->layout, NULL);
+ pipeline->need_indirect_descriptor_sets |= pipeline->shaders[MESA_SHADER_COMPUTE]->info.need_indirect_descriptor_sets;
result = radv_pipeline_scratch_init(device, pipeline);
if (result != VK_SUCCESS) {
radv_pipeline_destroy(device, pipeline, pAllocator);