radv: Enable lowering dynamic quad broadcasts.
[mesa.git] / src / amd / vulkan / radv_shader.c
index 18608d8a9beae9a9c730ec7222d3b6e83c96fe23..049611371f6d7148c66eb9e074635efaceddfa12 100644 (file)
@@ -31,6 +31,7 @@
 #include "radv_private.h"
 #include "radv_shader.h"
 #include "radv_shader_helper.h"
+#include "radv_shader_args.h"
 #include "nir/nir.h"
 #include "nir/nir_builder.h"
 #include "spirv/nir_spirv.h"
@@ -61,6 +62,7 @@ static const struct nir_shader_compiler_options nir_options_llvm = {
        .lower_device_index_to_zero = true,
        .lower_fsat = true,
        .lower_fdiv = true,
+       .lower_fmod = true,
        .lower_bitfield_insert_to_bitfield_select = true,
        .lower_bitfield_extract = true,
        .lower_sub = true,
@@ -80,6 +82,14 @@ static const struct nir_shader_compiler_options nir_options_llvm = {
        .lower_rotate = true,
        .max_unroll_iterations = 32,
        .use_interpolated_input_intrinsics = true,
+       /* nir_lower_int64() isn't actually called for the LLVM backend, but
+        * this helps the loop unrolling heuristics. */
+       .lower_int64_options = nir_lower_imul64 |
+                               nir_lower_imul_high64 |
+                               nir_lower_imul_2x32_64 |
+                               nir_lower_divmod64 |
+                               nir_lower_minmax64 |
+                               nir_lower_iabs64,
 };
 
 static const struct nir_shader_compiler_options nir_options_aco = {
@@ -90,6 +100,7 @@ static const struct nir_shader_compiler_options nir_options_aco = {
        .lower_flrp64 = true,
        .lower_device_index_to_zero = true,
        .lower_fdiv = true,
+       .lower_fmod = true,
        .lower_bitfield_insert_to_bitfield_select = true,
        .lower_bitfield_extract = true,
        .lower_pack_snorm_2x16 = true,
@@ -109,6 +120,13 @@ static const struct nir_shader_compiler_options nir_options_aco = {
        .lower_rotate = true,
        .max_unroll_iterations = 32,
        .use_interpolated_input_intrinsics = true,
+       .lower_int64_options = nir_lower_imul64 |
+                               nir_lower_imul_high64 |
+                               nir_lower_imul_2x32_64 |
+                               nir_lower_divmod64 |
+                               nir_lower_logic64 |
+                               nir_lower_minmax64 |
+                               nir_lower_iabs64,
 };
 
 bool
@@ -134,29 +152,6 @@ radv_can_dump_shader_stats(struct radv_device *device,
               module && !module->nir;
 }
 
-unsigned shader_io_get_unique_index(gl_varying_slot slot)
-{
-       /* handle patch indices separate */
-       if (slot == VARYING_SLOT_TESS_LEVEL_OUTER)
-               return 0;
-       if (slot == VARYING_SLOT_TESS_LEVEL_INNER)
-               return 1;
-       if (slot >= VARYING_SLOT_PATCH0 && slot <= VARYING_SLOT_TESS_MAX)
-               return 2 + (slot - VARYING_SLOT_PATCH0);
-       if (slot == VARYING_SLOT_POS)
-               return 0;
-       if (slot == VARYING_SLOT_PSIZ)
-               return 1;
-       if (slot == VARYING_SLOT_CLIP_DIST0)
-               return 2;
-       if (slot == VARYING_SLOT_CLIP_DIST1)
-               return 3;
-       /* 3 is reserved for clip dist as well */
-       if (slot >= VARYING_SLOT_VAR0 && slot <= VARYING_SLOT_VAR31)
-               return 4 + (slot - VARYING_SLOT_VAR0);
-       unreachable("illegal slot in get unique index\n");
-}
-
 VkResult radv_CreateShaderModule(
        VkDevice                                    _device,
        const VkShaderModuleCreateInfo*             pCreateInfo,
@@ -231,7 +226,7 @@ radv_optimize_nir(struct nir_shader *shader, bool optimize_conservatively,
                NIR_PASS(progress, shader, nir_opt_copy_prop_vars);
                NIR_PASS(progress, shader, nir_opt_dead_write_vars);
                NIR_PASS(progress, shader, nir_remove_dead_variables,
-                        nir_var_function_temp);
+                        nir_var_function_temp | nir_var_shader_in | nir_var_shader_out);
 
                 NIR_PASS_V(shader, nir_lower_alu_to_scalar, NULL, NULL);
                 NIR_PASS_V(shader, nir_lower_phis_to_scalar);
@@ -283,6 +278,17 @@ radv_optimize_nir(struct nir_shader *shader, bool optimize_conservatively,
         NIR_PASS(progress, shader, nir_opt_move, nir_move_load_ubo);
 }
 
+static void
+shared_var_info(const struct glsl_type *type, unsigned *size, unsigned *align)
+{
+       assert(glsl_type_is_vector_or_scalar(type));
+
+       uint32_t comp_size = glsl_type_is_boolean(type) ? 4 : glsl_get_bit_size(type) / 8;
+       unsigned length = glsl_get_vector_elements(type);
+       *size = comp_size * length,
+       *align = comp_size;
+}
+
 nir_shader *
 radv_shader_compile_to_nir(struct radv_device *device,
                           struct radv_shader_module *module,
@@ -310,7 +316,7 @@ radv_shader_compile_to_nir(struct radv_device *device,
                assert(module->size % 4 == 0);
 
                if (device->instance->debug_flags & RADV_DEBUG_DUMP_SPIRV)
-                       radv_print_spirv(spirv, module->size, stderr);
+                       radv_print_spirv(module->data, module->size, stderr);
 
                uint32_t num_spec_entries = 0;
                struct nir_spirv_specialization *spec_entries = NULL;
@@ -332,8 +338,11 @@ radv_shader_compile_to_nir(struct radv_device *device,
                const struct spirv_to_nir_options spirv_options = {
                        .lower_ubo_ssbo_access_to_offsets = true,
                        .caps = {
+                               .amd_fragment_mask = true,
                                .amd_gcn_shader = true,
+                               .amd_image_read_write_lod = true,
                                .amd_shader_ballot = device->physical_device->use_shader_ballot,
+                               .amd_shader_explicit_vertex_parameter = true,
                                .amd_trinary_minmax = true,
                                .demote_to_helper_invocation = device->physical_device->use_aco,
                                .derivative_group = true,
@@ -342,9 +351,11 @@ radv_shader_compile_to_nir(struct radv_device *device,
                                .descriptor_indexing = true,
                                .device_group = true,
                                .draw_parameters = true,
+                               .float_controls = true,
                                .float16 = !device->physical_device->use_aco,
                                .float64 = true,
                                .geometry_streams = true,
+                               .image_ms_array = true,
                                .image_read_without_format = true,
                                .image_write_without_format = true,
                                .int8 = !device->physical_device->use_aco,
@@ -355,6 +366,7 @@ radv_shader_compile_to_nir(struct radv_device *device,
                                .physical_storage_buffer_address = true,
                                .post_depth_coverage = true,
                                .runtime_descriptor_array = true,
+                               .shader_clock = true,
                                .shader_viewport_index_layer = true,
                                .stencil_export = true,
                                .storage_8bit = !device->physical_device->use_aco,
@@ -390,7 +402,7 @@ radv_shader_compile_to_nir(struct radv_device *device,
                 * inline functions.  That way they get properly initialized at the top
                 * of the function and not at the top of its caller.
                 */
-               NIR_PASS_V(nir, nir_lower_constant_initializers, nir_var_function_temp);
+               NIR_PASS_V(nir, nir_lower_variable_initializers, nir_var_function_temp);
                NIR_PASS_V(nir, nir_lower_returns);
                NIR_PASS_V(nir, nir_inline_functions);
                NIR_PASS_V(nir, nir_opt_deref);
@@ -407,12 +419,12 @@ radv_shader_compile_to_nir(struct radv_device *device,
                /* Make sure we lower constant initializers on output variables so that
                 * nir_remove_dead_variables below sees the corresponding stores
                 */
-               NIR_PASS_V(nir, nir_lower_constant_initializers, nir_var_shader_out);
+               NIR_PASS_V(nir, nir_lower_variable_initializers, nir_var_shader_out);
 
                /* Now that we've deleted all but the main function, we can go ahead and
                 * lower the rest of the constant initializers.
                 */
-               NIR_PASS_V(nir, nir_lower_constant_initializers, ~0);
+               NIR_PASS_V(nir, nir_lower_variable_initializers, ~0);
 
                /* Split member structs.  We do this before lower_io_to_temporaries so that
                 * it doesn't lower system values to temporaries by accident.
@@ -433,6 +445,8 @@ radv_shader_compile_to_nir(struct radv_device *device,
                NIR_PASS_V(nir, nir_lower_system_values);
                NIR_PASS_V(nir, nir_lower_clip_cull_distance_arrays);
                NIR_PASS_V(nir, radv_nir_lower_ycbcr_textures, layout);
+               if (device->instance->debug_flags & RADV_DEBUG_DISCARD_TO_DEMOTE)
+                       NIR_PASS_V(nir, nir_lower_discard_to_demote);
        }
 
        /* Vulkan uses the separate-shader linking model */
@@ -440,6 +454,9 @@ radv_shader_compile_to_nir(struct radv_device *device,
 
        nir_shader_gather_info(nir, nir_shader_get_entrypoint(nir));
 
+       if (nir->info.stage == MESA_SHADER_GEOMETRY && use_aco)
+               nir_lower_gs_intrinsics(nir, true);
+
        static const nir_lower_tex_options tex_options = {
          .lower_txp = ~0,
          .lower_tg4_offsets = true,
@@ -463,6 +480,7 @@ radv_shader_compile_to_nir(struct radv_device *device,
 
        nir_lower_global_vars_to_local(nir);
        nir_remove_dead_variables(nir, nir_var_function_temp);
+       bool gfx7minus = device->physical_device->rad_info.chip_class <= GFX7;
        nir_lower_subgroups(nir, &(struct nir_lower_subgroups_options) {
                        .subgroup_size = 64,
                        .ballot_bit_size = 64,
@@ -471,6 +489,8 @@ radv_shader_compile_to_nir(struct radv_device *device,
                        .lower_shuffle = 1,
                        .lower_shuffle_to_32bit = 1,
                        .lower_vote_eq_to_ballot = 1,
+                       .lower_quad_broadcast_dynamic = 1,
+                       .lower_quad_broadcast_dynamic_to_const = gfx7minus,
                });
 
        nir_lower_load_const_to_scalar(nir);
@@ -483,6 +503,14 @@ radv_shader_compile_to_nir(struct radv_device *device,
         */
        nir_lower_var_copies(nir);
 
+       /* Lower deref operations for compute shared memory. */
+       if (nir->info.stage == MESA_SHADER_COMPUTE) {
+               NIR_PASS_V(nir, nir_lower_vars_to_explicit_types,
+                          nir_var_mem_shared, shared_var_info);
+               NIR_PASS_V(nir, nir_lower_explicit_io,
+                          nir_var_mem_shared, nir_address_format_32bit_offset);
+       }
+
        /* Lower large variables that are always constant with load_constant
         * intrinsics, which get turned into PC-relative loads from a data
         * section next to the shader.
@@ -681,20 +709,6 @@ static void radv_postprocess_config(const struct radv_physical_device *pdevice,
        config_out->num_sgprs = num_sgprs;
        config_out->num_shared_vgprs = num_shared_vgprs;
 
-       /* Enable 64-bit and 16-bit denormals, because there is no performance
-        * cost.
-        *
-        * If denormals are enabled, all floating-point output modifiers are
-        * ignored.
-        *
-        * Don't enable denormals for 32-bit floats, because:
-        * - Floating-point output modifiers would be ignored by the hw.
-        * - Some opcodes don't support denormals, such as v_mad_f32. We would
-        *   have to stop using those.
-        * - GFX6 & GFX7 would be very slow.
-        */
-       config_out->float_mode |= V_00B028_FP_64_DENORMS;
-
        config_out->rsrc2 = S_00B12C_USER_SGPR(info->num_user_sgprs) |
                            S_00B12C_SCRATCH_EN(scratch_enabled);
 
@@ -952,6 +966,20 @@ radv_shader_variant_create(struct radv_device *device,
                        return NULL;
                }
 
+               /* Enable 64-bit and 16-bit denormals, because there is no performance
+                * cost.
+                *
+                * If denormals are enabled, all floating-point output modifiers are
+                * ignored.
+                *
+                * Don't enable denormals for 32-bit floats, because:
+                * - Floating-point output modifiers would be ignored by the hw.
+                * - Some opcodes don't support denormals, such as v_mad_f32. We would
+                *   have to stop using those.
+                * - GFX6 & GFX7 would be very slow.
+                */
+               config.float_mode |= V_00B028_FP_64_DENORMS;
+
                if (rtld_binary.lds_size > 0) {
                        unsigned alloc_granularity = device->physical_device->rad_info.chip_class >= GFX7 ? 512 : 256;
                        config.lds_size = align(rtld_binary.lds_size, alloc_granularity) / alloc_granularity;
@@ -969,7 +997,14 @@ radv_shader_variant_create(struct radv_device *device,
        variant->info = binary->info;
        radv_postprocess_config(device->physical_device, &config, &binary->info,
                                binary->stage, &variant->config);
-       
+
+       if (radv_device_use_secure_compile(device->instance)) {
+               if (binary->type == RADV_BINARY_TYPE_RTLD)
+                       ac_rtld_close(&rtld_binary);
+
+               return variant;
+       }
+
        void *dest_ptr = radv_alloc_shader_memory(device, variant);
 
        if (binary->type == RADV_BINARY_TYPE_RTLD) {
@@ -1069,31 +1104,29 @@ shader_variant_compile(struct radv_device *device,
        options->has_ls_vgpr_init_bug = device->physical_device->rad_info.has_ls_vgpr_init_bug;
        options->use_ngg_streamout = device->physical_device->use_ngg_streamout;
 
-       if ((stage == MESA_SHADER_GEOMETRY && !options->key.vs_common_out.as_ngg) ||
-           gs_copy_shader)
-               options->wave_size = 64;
-       else if (stage == MESA_SHADER_COMPUTE)
-               options->wave_size = device->physical_device->cs_wave_size;
-       else if (stage == MESA_SHADER_FRAGMENT)
-               options->wave_size = device->physical_device->ps_wave_size;
-       else
-               options->wave_size = device->physical_device->ge_wave_size;
+       struct radv_shader_args args = {};
+       args.options = options;
+       args.shader_info = info;
+       args.is_gs_copy_shader = gs_copy_shader;
+       radv_declare_shader_args(&args, 
+                                gs_copy_shader ? MESA_SHADER_VERTEX
+                                               : shaders[shader_count - 1]->info.stage,
+                                shader_count >= 2,
+                                shader_count >= 2 ? shaders[shader_count - 2]->info.stage
+                                                  : MESA_SHADER_VERTEX);
 
        if (!use_aco || options->dump_shader || options->record_ir)
                ac_init_llvm_once();
 
        if (use_aco) {
-               aco_compile_shader(shader_count, shaders, &binary, info, options);
+               aco_compile_shader(shader_count, shaders, &binary, &args);
                binary->info = *info;
        } else {
                enum ac_target_machine_options tm_options = 0;
                struct ac_llvm_compiler ac_llvm;
                bool thread_compiler;
 
-               if (options->supports_spill)
-                       tm_options |= AC_TM_SUPPORTS_SPILL;
-               if (device->instance->perftest_flags & RADV_PERFTEST_SISCHED)
-                       tm_options |= AC_TM_SISCHED;
+               tm_options |= AC_TM_SUPPORTS_SPILL;
                if (options->check_ir)
                        tm_options |= AC_TM_CHECK_IR;
                if (device->instance->debug_flags & RADV_DEBUG_NO_LOAD_STORE_OPT)
@@ -1103,15 +1136,15 @@ shader_variant_compile(struct radv_device *device,
                radv_init_llvm_compiler(&ac_llvm,
                                        thread_compiler,
                                        chip_family, tm_options,
-                                       options->wave_size);
+                                       info->wave_size);
 
                if (gs_copy_shader) {
                        assert(shader_count == 1);
                        radv_compile_gs_copy_shader(&ac_llvm, *shaders, &binary,
-                                                   info, options);
+                                                   &args);
                } else {
-                       radv_compile_nir_shader(&ac_llvm, &binary, info,
-                                               shaders, shader_count, options);
+                       radv_compile_nir_shader(&ac_llvm, &binary, &args,
+                                               shaders, shader_count);
                }
 
                binary->info = *info;
@@ -1134,7 +1167,14 @@ shader_variant_compile(struct radv_device *device,
        if (keep_shader_info) {
                variant->nir_string = radv_dump_nir_shaders(shaders, shader_count);
                if (!gs_copy_shader && !module->nir) {
-                       variant->spirv = (uint32_t *)module->data;
+                       variant->spirv = malloc(module->size);
+                       if (!variant->spirv) {
+                               free(variant);
+                               free(binary);
+                               return NULL;
+                       }
+
+                       memcpy(variant->spirv, module->data, module->size);
                        variant->spirv_size = module->size;
                }
        }
@@ -1165,8 +1205,7 @@ radv_shader_variant_compile(struct radv_device *device,
        if (key)
                options.key = *key;
 
-       options.unsafe_math = !!(device->instance->debug_flags & RADV_DEBUG_UNSAFE_MATH);
-       options.supports_spill = true;
+       options.explicit_scratch_args = use_aco;
        options.robust_buffer_access = device->robust_buffer_access;
 
        return shader_variant_compile(device, module, shaders, shader_count, shaders[shader_count - 1]->info.stage, info,
@@ -1179,14 +1218,15 @@ radv_create_gs_copy_shader(struct radv_device *device,
                           struct radv_shader_info *info,
                           struct radv_shader_binary **binary_out,
                           bool keep_shader_info,
-                          bool multiview)
+                          bool multiview, bool use_aco)
 {
        struct radv_nir_compiler_options options = {0};
 
+       options.explicit_scratch_args = use_aco;
        options.key.has_multiview_view_index = multiview;
 
        return shader_variant_compile(device, NULL, &shader, 1, MESA_SHADER_VERTEX,
-                                     info, &options, true, keep_shader_info, false, binary_out);
+                                     info, &options, true, keep_shader_info, use_aco, binary_out);
 }
 
 void
@@ -1200,6 +1240,7 @@ radv_shader_variant_destroy(struct radv_device *device,
        list_del(&variant->slab_list);
        mtx_unlock(&device->shader_slab_mutex);
 
+       free(variant->spirv);
        free(variant->nir_string);
        free(variant->disasm_string);
        free(variant->ir_string);
@@ -1285,22 +1326,24 @@ radv_get_max_waves(struct radv_device *device,
                               DIV_ROUND_UP(max_workgroup_size, wave_size);
        }
 
-       if (conf->num_sgprs)
+       if (conf->num_sgprs) {
+               unsigned sgprs = align(conf->num_sgprs, chip_class >= GFX8 ? 16 : 8);
                max_simd_waves =
                        MIN2(max_simd_waves,
                             device->physical_device->rad_info.num_physical_sgprs_per_simd /
-                            conf->num_sgprs);
+                            sgprs);
+       }
 
-       if (conf->num_vgprs)
+       if (conf->num_vgprs) {
+               unsigned vgprs = align(conf->num_vgprs, wave_size == 32 ? 8 : 4);
                max_simd_waves =
                        MIN2(max_simd_waves,
-                            RADV_NUM_PHYSICAL_VGPRS / conf->num_vgprs);
+                            device->physical_device->rad_info.num_physical_wave64_vgprs_per_simd / vgprs);
+       }
 
-       /* LDS is 64KB per CU (4 SIMDs), divided into 16KB blocks per SIMD
-        * that PS can use.
-        */
+       unsigned max_lds_per_simd = device->physical_device->rad_info.lds_size_per_workgroup / device->physical_device->rad_info.num_simd_per_compute_unit;
        if (lds_per_wave)
-               max_simd_waves = MIN2(max_simd_waves, 16384 / lds_per_wave);
+               max_simd_waves = MIN2(max_simd_waves, max_lds_per_simd / lds_per_wave);
 
        return max_simd_waves;
 }
@@ -1385,7 +1428,7 @@ radv_GetShaderInfoAMD(VkDevice _device,
 
                        VkShaderStatisticsInfoAMD statistics = {};
                        statistics.shaderStageMask = shaderStage;
-                       statistics.numPhysicalVgprs = RADV_NUM_PHYSICAL_VGPRS;
+                       statistics.numPhysicalVgprs = device->physical_device->rad_info.num_physical_wave64_vgprs_per_simd;
                        statistics.numPhysicalSgprs = device->physical_device->rad_info.num_physical_sgprs_per_simd;
                        statistics.numAvailableSgprs = statistics.numPhysicalSgprs;