nir_lower_divmod64 |
nir_lower_minmax64 |
nir_lower_iabs64,
+ .lower_doubles_options = nir_lower_drcp |
+ nir_lower_dsqrt |
+ nir_lower_drsq |
+ nir_lower_ddiv,
};
static const struct nir_shader_compiler_options nir_options_aco = {
nir_lower_divmod64 |
nir_lower_minmax64 |
nir_lower_iabs64,
+ .lower_doubles_options = nir_lower_drcp |
+ nir_lower_dsqrt |
+ nir_lower_drsq |
+ nir_lower_ddiv,
};
bool
{
nir_shader *nir;
const nir_shader_compiler_options *nir_options =
- device->physical_device->use_aco ? &nir_options_aco :
- &nir_options_llvm;
+ device->physical_device->use_llvm ? &nir_options_llvm :
+ &nir_options_aco;
if (module->nir) {
/* Some things such as our meta clear/blit code will give us a NIR
.amd_gcn_shader = true,
.amd_image_gather_bias_lod = true,
.amd_image_read_write_lod = true,
- .amd_shader_ballot = device->physical_device->use_shader_ballot,
+ .amd_shader_ballot = true,
.amd_shader_explicit_vertex_parameter = true,
.amd_trinary_minmax = true,
.demote_to_helper_invocation = true,
.draw_parameters = true,
.float_controls = true,
.float16 = device->physical_device->rad_info.has_packed_math_16bit,
+ .float32_atomic_add = true,
.float64 = true,
.geometry_streams = true,
.image_ms_array = true,
NIR_PASS_V(nir, nir_lower_variable_initializers, nir_var_function_temp);
NIR_PASS_V(nir, nir_lower_returns);
NIR_PASS_V(nir, nir_inline_functions);
+ NIR_PASS_V(nir, nir_copy_prop);
NIR_PASS_V(nir, nir_opt_deref);
/* Pick off the single entrypoint that we want */
NIR_PASS_V(nir, nir_split_per_member_structs);
if (nir->info.stage == MESA_SHADER_FRAGMENT &&
- device->physical_device->use_aco)
+ !device->physical_device->use_llvm)
NIR_PASS_V(nir, nir_lower_io_to_vector, nir_var_shader_out);
if (nir->info.stage == MESA_SHADER_FRAGMENT)
NIR_PASS_V(nir, nir_lower_input_attachments, true);
NIR_PASS_V(nir, radv_nir_lower_ycbcr_textures, layout);
if (device->instance->debug_flags & RADV_DEBUG_DISCARD_TO_DEMOTE)
NIR_PASS_V(nir, nir_lower_discard_to_demote);
+
+ nir_lower_doubles_options lower_doubles =
+ nir->options->lower_doubles_options;
+
+ if (device->physical_device->rad_info.chip_class == GFX6) {
+ /* GFX6 doesn't support v_floor_f64 and the precision
+ * of v_fract_f64 which is used to implement 64-bit
+ * floor is less than what Vulkan requires.
+ */
+ lower_doubles |= nir_lower_dfloor;
+ }
+
+ NIR_PASS_V(nir, nir_lower_doubles, NULL, lower_doubles);
}
/* Vulkan uses the separate-shader linking model */
.lower_vote_eq_to_ballot = 1,
.lower_quad_broadcast_dynamic = 1,
.lower_quad_broadcast_dynamic_to_const = gfx7minus,
+ .lower_shuffle_to_swizzle_amd = 1,
});
nir_lower_load_const_to_scalar(nir);
}
-void *
+static void *
radv_alloc_shader_memory(struct radv_device *device,
struct radv_shader_variant *shader)
{
(device->physical_device->rad_info.cpdma_prefetch_writes_memory ?
0 : RADEON_FLAG_READ_ONLY),
RADV_BO_PRIORITY_SHADER);
+ if (!slab->bo) {
+ free(slab);
+ return NULL;
+ }
+
slab->ptr = (char*)device->ws->buffer_map(slab->bo);
+ if (!slab->ptr) {
+ device->ws->buffer_destroy(slab->bo);
+ free(slab);
+ return NULL;
+ }
+
list_inithead(&slab->shaders);
mtx_lock(&device->shader_slab_mutex);
radv_postprocess_config(device->physical_device, &config, &binary->info,
binary->stage, &variant->config);
- if (radv_device_use_secure_compile(device->instance)) {
+ void *dest_ptr = radv_alloc_shader_memory(device, variant);
+ if (!dest_ptr) {
if (binary->type == RADV_BINARY_TYPE_RTLD)
ac_rtld_close(&rtld_binary);
-
- return variant;
+ free(variant);
+ return NULL;
}
- void *dest_ptr = radv_alloc_shader_memory(device, variant);
-
if (binary->type == RADV_BINARY_TYPE_RTLD) {
struct radv_shader_binary_rtld* bin = (struct radv_shader_binary_rtld *)binary;
struct ac_rtld_upload_info info = {
shader_count >= 2 ? shaders[shader_count - 2]->info.stage
: MESA_SHADER_VERTEX);
- if (!device->physical_device->use_aco ||
+ if (device->physical_device->use_llvm ||
options->dump_shader || options->record_ir)
ac_init_llvm_once();
- if (device->physical_device->use_aco) {
- aco_compile_shader(shader_count, shaders, &binary, &args);
- } else {
+ if (device->physical_device->use_llvm) {
llvm_compile_shader(device, shader_count, shaders, &binary, &args);
+ } else {
+ aco_compile_shader(shader_count, shaders, &binary, &args);
}
binary->info = *info;
if (key)
options.key = *key;
- options.explicit_scratch_args = device->physical_device->use_aco;
+ options.explicit_scratch_args = !device->physical_device->use_llvm;
options.robust_buffer_access = device->robust_buffer_access;
return shader_variant_compile(device, module, shaders, shader_count, shaders[shader_count - 1]->info.stage, info,
{
struct radv_nir_compiler_options options = {0};
- options.explicit_scratch_args = device->physical_device->use_aco;
+ options.explicit_scratch_args = !device->physical_device->use_llvm;
options.key.has_multiview_view_index = multiview;
return shader_variant_compile(device, NULL, &shader, 1, MESA_SHADER_VERTEX,