radv,aco: report ACO errors/warnings back via VK_EXT_debug_report
[mesa.git] / src / amd / vulkan / radv_shader.c
index 160ec595ab0154fab05a7e1eb23244a8adabc115..16253979b0862ec1bd28dd84af2c0354a9a362aa 100644 (file)
@@ -299,7 +299,7 @@ shared_var_info(const struct glsl_type *type, unsigned *size, unsigned *align)
        *align = comp_size;
 }
 
-struct radv_spirv_debug_data {
+struct radv_shader_debug_data {
        struct radv_device *device;
        const struct radv_shader_module *module;
 };
@@ -309,7 +309,7 @@ static void radv_spirv_nir_debug(void *private_data,
                                 size_t spirv_offset,
                                 const char *message)
 {
-       struct radv_spirv_debug_data *debug_data = private_data;
+       struct radv_shader_debug_data *debug_data = private_data;
        struct radv_instance *instance = debug_data->device->instance;
 
        static const VkDebugReportFlagsEXT vk_flags[] = {
@@ -329,6 +329,28 @@ static void radv_spirv_nir_debug(void *private_data,
                        0, 0, "radv", buffer);
 }
 
+static void radv_compiler_debug(void *private_data,
+                               enum radv_compiler_debug_level level,
+                               const char *message)
+{
+       struct radv_shader_debug_data *debug_data = private_data;
+       struct radv_instance *instance = debug_data->device->instance;
+
+       static const VkDebugReportFlagsEXT vk_flags[] = {
+               [RADV_COMPILER_DEBUG_LEVEL_PERFWARN] = VK_DEBUG_REPORT_PERFORMANCE_WARNING_BIT_EXT,
+               [RADV_COMPILER_DEBUG_LEVEL_ERROR] = VK_DEBUG_REPORT_ERROR_BIT_EXT,
+       };
+
+       /* VK_DEBUG_REPORT_DEBUG_BIT_EXT specifies diagnostic information
+        * from the implementation and layers.
+        */
+       vk_debug_report(&instance->debug_report_callbacks,
+                       vk_flags[level] | VK_DEBUG_REPORT_DEBUG_BIT_EXT,
+                       VK_DEBUG_REPORT_OBJECT_TYPE_SHADER_MODULE_EXT,
+                       (uint64_t)(uintptr_t)debug_data->module,
+                       0, 0, "radv", message);
+}
+
 nir_shader *
 radv_shader_compile_to_nir(struct radv_device *device,
                           struct radv_shader_module *module,
@@ -390,7 +412,7 @@ radv_shader_compile_to_nir(struct radv_device *device,
                        }
                }
 
-               struct radv_spirv_debug_data spirv_debug_data = {
+               struct radv_shader_debug_data spirv_debug_data = {
                        .device = device,
                        .module = module,
                };
@@ -508,6 +530,7 @@ radv_shader_compile_to_nir(struct radv_device *device,
                        NIR_PASS_V(nir, nir_lower_input_attachments,
                                   &(nir_input_attachment_options) {
                                        .use_fragcoord_sysval = true,
+                                       .use_layer_id_sysval = false,
                                   });
 
                NIR_PASS_V(nir, nir_remove_dead_variables,
@@ -642,13 +665,12 @@ find_layer_in_var(nir_shader *nir)
 }
 
 /* We use layered rendering to implement multiview, which means we need to map
- * view_index to gl_Layer. The attachment lowering also uses needs to know the
- * layer so that it can sample from the correct layer. The code generates a
- * load from the layer_id sysval, but since we don't have a way to get at this
- * information from the fragment shader, we also need to lower this to the
- * gl_Layer varying.  This pass lowers both to a varying load from the LAYER
- * slot, before lowering io, so that nir_assign_var_locations() will give the
- * LAYER varying the correct driver_location.
+ * view_index to gl_Layer. The code generates a load from the layer_id sysval,
+ * but since we don't have a way to get at this information from the fragment
+ * shader, we also need to lower this to the gl_Layer varying.  This pass
+ * lowers both to a varying load from the LAYER slot, before lowering io, so
+ * that nir_assign_var_locations() will give the LAYER varying the correct
+ * driver_location.
  */
 
 static bool
@@ -666,8 +688,7 @@ lower_view_index(nir_shader *nir)
                                continue;
 
                        nir_intrinsic_instr *load = nir_instr_as_intrinsic(instr);
-                       if (load->intrinsic != nir_intrinsic_load_view_index &&
-                           load->intrinsic != nir_intrinsic_load_layer_id)
+                       if (load->intrinsic != nir_intrinsic_load_view_index)
                                continue;
 
                        if (!layer)
@@ -1186,6 +1207,11 @@ shader_variant_compile(struct radv_device *device,
        enum radeon_family chip_family = device->physical_device->rad_info.family;
        struct radv_shader_binary *binary = NULL;
 
+       struct radv_shader_debug_data debug_data = {
+               .device = device,
+                .module = module,
+        };
+
        options->family = chip_family;
        options->chip_class = device->physical_device->rad_info.chip_class;
        options->dump_shader = radv_can_dump_shader(device, module, gs_copy_shader);
@@ -1199,6 +1225,8 @@ shader_variant_compile(struct radv_device *device,
        options->has_ls_vgpr_init_bug = device->physical_device->rad_info.has_ls_vgpr_init_bug;
        options->use_ngg_streamout = device->physical_device->use_ngg_streamout;
        options->enable_mrt_output_nan_fixup = device->instance->enable_mrt_output_nan_fixup;
+       options->debug.func = radv_compiler_debug;
+       options->debug.private_data = &debug_data;
 
        struct radv_shader_args args = {};
        args.options = options;