nir: Add lower_rotate flag and set to true in all drivers
[mesa.git] / src / amd / vulkan / radv_shader.c
index 62225baf81e948db60f7d6553d8f42f320daf61f..3c3f761ca8966775814b4263c663248de1e7facf 100644 (file)
@@ -30,6 +30,7 @@
 #include "radv_debug.h"
 #include "radv_private.h"
 #include "radv_shader.h"
+#include "radv_shader_helper.h"
 #include "nir/nir.h"
 #include "nir/nir_builder.h"
 #include "spirv/nir_spirv.h"
@@ -39,7 +40,6 @@
 #include <llvm-c/Support.h>
 
 #include "sid.h"
-#include "gfx9d.h"
 #include "ac_binary.h"
 #include "ac_llvm_util.h"
 #include "ac_nir_to_llvm.h"
 static const struct nir_shader_compiler_options nir_options = {
        .vertex_id_zero_based = true,
        .lower_scmp = true,
+       .lower_flrp16 = true,
        .lower_flrp32 = true,
        .lower_flrp64 = true,
        .lower_device_index_to_zero = true,
        .lower_fsat = true,
        .lower_fdiv = true,
+       .lower_bitfield_insert_to_bitfield_select = true,
+       .lower_bitfield_extract = true,
        .lower_sub = true,
        .lower_pack_snorm_2x16 = true,
        .lower_pack_snorm_4x8 = true,
@@ -70,7 +73,8 @@ static const struct nir_shader_compiler_options nir_options = {
        .lower_extract_word = true,
        .lower_ffma = true,
        .lower_fpow = true,
-       .vs_inputs_dual_locations = true,
+       .lower_mul_2x32_64 = true,
+       .lower_rotate = true,
        .max_unroll_iterations = 32
 };
 
@@ -118,16 +122,37 @@ void radv_DestroyShaderModule(
 }
 
 void
-radv_optimize_nir(struct nir_shader *shader, bool optimize_conservatively)
+radv_optimize_nir(struct nir_shader *shader, bool optimize_conservatively,
+                  bool allow_copies)
 {
         bool progress;
+        unsigned lower_flrp =
+                (shader->options->lower_flrp16 ? 16 : 0) |
+                (shader->options->lower_flrp32 ? 32 : 0) |
+                (shader->options->lower_flrp64 ? 64 : 0);
 
         do {
                 progress = false;
 
+               NIR_PASS(progress, shader, nir_split_array_vars, nir_var_function_temp);
+               NIR_PASS(progress, shader, nir_shrink_vec_array_vars, nir_var_function_temp);
+
                 NIR_PASS_V(shader, nir_lower_vars_to_ssa);
                NIR_PASS_V(shader, nir_lower_pack);
-                NIR_PASS_V(shader, nir_lower_alu_to_scalar);
+
+               if (allow_copies) {
+                       /* Only run this pass in the first call to
+                        * radv_optimize_nir.  Later calls assume that we've
+                        * lowered away any copy_deref instructions and we
+                        *  don't want to introduce any more.
+                       */
+                       NIR_PASS(progress, shader, nir_opt_find_array_copies);
+               }
+
+               NIR_PASS(progress, shader, nir_opt_copy_prop_vars);
+               NIR_PASS(progress, shader, nir_opt_dead_write_vars);
+
+                NIR_PASS_V(shader, nir_lower_alu_to_scalar, NULL);
                 NIR_PASS_V(shader, nir_lower_phis_to_scalar);
 
                 NIR_PASS(progress, shader, nir_copy_prop);
@@ -139,12 +164,33 @@ radv_optimize_nir(struct nir_shader *shader, bool optimize_conservatively)
                        NIR_PASS(progress, shader, nir_opt_remove_phis);
                         NIR_PASS(progress, shader, nir_opt_dce);
                 }
-                NIR_PASS(progress, shader, nir_opt_if);
+                NIR_PASS(progress, shader, nir_opt_if, true);
                 NIR_PASS(progress, shader, nir_opt_dead_cf);
                 NIR_PASS(progress, shader, nir_opt_cse);
-                NIR_PASS(progress, shader, nir_opt_peephole_select, 8);
-                NIR_PASS(progress, shader, nir_opt_algebraic);
+                NIR_PASS(progress, shader, nir_opt_peephole_select, 8, true, true);
                 NIR_PASS(progress, shader, nir_opt_constant_folding);
+                NIR_PASS(progress, shader, nir_opt_algebraic);
+
+                if (lower_flrp != 0) {
+                        bool lower_flrp_progress = false;
+                        NIR_PASS(lower_flrp_progress,
+                                 shader,
+                                 nir_lower_flrp,
+                                 lower_flrp,
+                                 false /* always_precise */,
+                                 shader->options->lower_ffma);
+                        if (lower_flrp_progress) {
+                                NIR_PASS(progress, shader,
+                                         nir_opt_constant_folding);
+                                progress = true;
+                        }
+
+                        /* Nothing should rematerialize any flrps, so we only
+                         * need to do this lowering once.
+                         */
+                        lower_flrp = 0;
+                }
+
                 NIR_PASS(progress, shader, nir_opt_undef);
                 NIR_PASS(progress, shader, nir_opt_conditional_discard);
                 if (shader->options->max_unroll_iterations) {
@@ -162,21 +208,19 @@ radv_shader_compile_to_nir(struct radv_device *device,
                           const char *entrypoint_name,
                           gl_shader_stage stage,
                           const VkSpecializationInfo *spec_info,
-                          const VkPipelineCreateFlags flags)
+                          const VkPipelineCreateFlags flags,
+                          const struct radv_pipeline_layout *layout)
 {
        nir_shader *nir;
-       nir_function *entry_point;
        if (module->nir) {
                /* Some things such as our meta clear/blit code will give us a NIR
                 * shader directly.  In that case, we just ignore the SPIR-V entirely
                 * and just use the NIR shader */
                nir = module->nir;
                nir->options = &nir_options;
-               nir_validate_shader(nir);
+               nir_validate_shader(nir, "in internal shader");
 
                assert(exec_list_length(&nir->functions) == 1);
-               struct exec_node *node = exec_list_get_head(&nir->functions);
-               entry_point = exec_node_data(nir_function, node, node);
        } else {
                uint32_t *spirv = (uint32_t *) module->data;
                assert(module->size % 4 == 0);
@@ -202,36 +246,56 @@ radv_shader_compile_to_nir(struct radv_device *device,
                        }
                }
                const struct spirv_to_nir_options spirv_options = {
+                       .lower_ubo_ssbo_access_to_offsets = true,
                        .caps = {
+                               .amd_gcn_shader = true,
+                               .amd_shader_ballot = device->instance->perftest_flags & RADV_PERFTEST_SHADER_BALLOT,
+                               .amd_trinary_minmax = true,
+                               .derivative_group = true,
+                               .descriptor_array_dynamic_indexing = true,
+                               .descriptor_array_non_uniform_indexing = true,
+                               .descriptor_indexing = true,
                                .device_group = true,
                                .draw_parameters = true,
+                               .float16 = true,
                                .float64 = true,
+                               .geometry_streams = true,
                                .image_read_without_format = true,
                                .image_write_without_format = true,
-                               .tessellation = true,
+                               .int8 = true,
+                               .int16 = true,
                                .int64 = true,
+                               .int64_atomics = true,
                                .multiview = true,
+                               .physical_storage_buffer_address = true,
+                               .runtime_descriptor_array = true,
+                               .shader_viewport_index_layer = true,
+                               .stencil_export = true,
+                               .storage_8bit = true,
+                               .storage_16bit = true,
+                               .storage_image_ms = true,
+                               .subgroup_arithmetic = true,
                                .subgroup_ballot = true,
                                .subgroup_basic = true,
                                .subgroup_quad = true,
                                .subgroup_shuffle = true,
                                .subgroup_vote = true,
+                               .tessellation = true,
+                               .transform_feedback = true,
                                .variable_pointers = true,
-                               .gcn_shader = true,
-                               .trinary_minmax = true,
-                               .shader_viewport_index_layer = true,
-                               .descriptor_array_dynamic_indexing = true,
-                               .runtime_descriptor_array = true,
-                               .stencil_export = true,
                        },
+                       .ubo_addr_format = nir_address_format_32bit_index_offset,
+                       .ssbo_addr_format = nir_address_format_32bit_index_offset,
+                       .phys_ssbo_addr_format = nir_address_format_64bit_global,
+                       .push_const_addr_format = nir_address_format_logical,
+                       .shared_addr_format = nir_address_format_32bit_offset,
                };
-               entry_point = spirv_to_nir(spirv, module->size / 4,
-                                          spec_entries, num_spec_entries,
-                                          stage, entrypoint_name,
-                                          &spirv_options, &nir_options);
-               nir = entry_point->shader;
+               nir = spirv_to_nir(spirv, module->size / 4,
+                                  spec_entries, num_spec_entries,
+                                  stage, entrypoint_name,
+                                  &spirv_options, &nir_options);
                assert(nir->info.stage == stage);
-               nir_validate_shader(nir);
+               nir_validate_shader(nir, "after spirv_to_nir");
 
                free(spec_entries);
 
@@ -239,27 +303,25 @@ radv_shader_compile_to_nir(struct radv_device *device,
                 * inline functions.  That way they get properly initialized at the top
                 * of the function and not at the top of its caller.
                 */
-               NIR_PASS_V(nir, nir_lower_constant_initializers, nir_var_local);
+               NIR_PASS_V(nir, nir_lower_constant_initializers, nir_var_function_temp);
                NIR_PASS_V(nir, nir_lower_returns);
                NIR_PASS_V(nir, nir_inline_functions);
-               NIR_PASS_V(nir, nir_copy_prop);
+               NIR_PASS_V(nir, nir_opt_deref);
 
                /* Pick off the single entrypoint that we want */
                foreach_list_typed_safe(nir_function, func, node, &nir->functions) {
-                       if (func != entry_point)
+                       if (func->is_entrypoint)
+                               func->name = ralloc_strdup(func, "main");
+                       else
                                exec_node_remove(&func->node);
                }
                assert(exec_list_length(&nir->functions) == 1);
-               entry_point->name = ralloc_strdup(entry_point, "main");
 
                /* Make sure we lower constant initializers on output variables so that
                 * nir_remove_dead_variables below sees the corresponding stores
                 */
                NIR_PASS_V(nir, nir_lower_constant_initializers, nir_var_shader_out);
 
-               NIR_PASS_V(nir, nir_remove_dead_variables,
-                          nir_var_shader_in | nir_var_shader_out | nir_var_system_value);
-
                /* Now that we've deleted all but the main function, we can go ahead and
                 * lower the rest of the constant initializers.
                 */
@@ -271,17 +333,22 @@ radv_shader_compile_to_nir(struct radv_device *device,
                NIR_PASS_V(nir, nir_split_var_copies);
                NIR_PASS_V(nir, nir_split_per_member_structs);
 
+               NIR_PASS_V(nir, nir_remove_dead_variables,
+                          nir_var_shader_in | nir_var_shader_out | nir_var_system_value);
+
                NIR_PASS_V(nir, nir_lower_system_values);
                NIR_PASS_V(nir, nir_lower_clip_cull_distance_arrays);
+               NIR_PASS_V(nir, radv_nir_lower_ycbcr_textures, layout);
        }
 
        /* Vulkan uses the separate-shader linking model */
        nir->info.separate_shader = true;
 
-       nir_shader_gather_info(nir, entry_point->impl);
+       nir_shader_gather_info(nir, nir_shader_get_entrypoint(nir));
 
        static const nir_lower_tex_options tex_options = {
          .lower_txp = ~0,
+         .lower_tg4_offsets = true,
        };
 
        nir_lower_tex(nir, &tex_options);
@@ -299,10 +366,9 @@ radv_shader_compile_to_nir(struct radv_device *device,
        }
 
        nir_split_var_copies(nir);
-       nir_lower_var_copies(nir);
 
        nir_lower_global_vars_to_local(nir);
-       nir_remove_dead_variables(nir, nir_var_local);
+       nir_remove_dead_variables(nir, nir_var_function_temp);
        nir_lower_subgroups(nir, &(struct nir_lower_subgroups_options) {
                        .subgroup_size = 64,
                        .ballot_bit_size = 64,
@@ -313,8 +379,15 @@ radv_shader_compile_to_nir(struct radv_device *device,
                        .lower_vote_eq_to_ballot = 1,
                });
 
+       nir_lower_load_const_to_scalar(nir);
+
        if (!(flags & VK_PIPELINE_CREATE_DISABLE_OPTIMIZATION_BIT))
-               radv_optimize_nir(nir, false);
+               radv_optimize_nir(nir, false, true);
+
+       /* We call nir_lower_var_copies() after the first radv_optimize_nir()
+        * to remove any copies introduced by nir_opt_find_array_copies().
+        */
+       nir_lower_var_copies(nir);
 
        /* Indirect lowering must be called after the radv_optimize_nir() loop
         * has been called at least once. Otherwise indirect lowering can
@@ -322,7 +395,7 @@ radv_shader_compile_to_nir(struct radv_device *device,
         * considered too large for unrolling.
         */
        ac_lower_indirect_derefs(nir, device->physical_device->rad_info.chip_class);
-       radv_optimize_nir(nir, flags & VK_PIPELINE_CREATE_DISABLE_OPTIMIZATION_BIT);
+       radv_optimize_nir(nir, flags & VK_PIPELINE_CREATE_DISABLE_OPTIMIZATION_BIT, false);
 
        return nir;
 }
@@ -360,8 +433,9 @@ radv_alloc_shader_memory(struct radv_device *device,
        slab->bo = device->ws->buffer_create(device->ws, slab->size, 256,
                                             RADEON_DOMAIN_VRAM,
                                             RADEON_FLAG_NO_INTERPROCESS_SHARING |
-                                            device->physical_device->cpdma_prefetch_writes_memory ?
-                                                    0 : RADEON_FLAG_READ_ONLY);
+                                            (device->physical_device->cpdma_prefetch_writes_memory ?
+                                                    0 : RADEON_FLAG_READ_ONLY),
+                                            RADV_BO_PRIORITY_SHADER);
        slab->ptr = (char*)device->ws->buffer_map(slab->bo);
        list_inithead(&slab->shaders);
 
@@ -398,6 +472,7 @@ radv_get_shader_binary_size(struct ac_shader_binary *binary)
 static void
 radv_fill_shader_variant(struct radv_device *device,
                         struct radv_shader_variant *variant,
+                        struct radv_nir_compiler_options *options,
                         struct ac_shader_binary *binary,
                         gl_shader_stage stage)
 {
@@ -407,7 +482,13 @@ radv_fill_shader_variant(struct radv_device *device,
 
        variant->code_size = radv_get_shader_binary_size(binary);
        variant->rsrc2 = S_00B12C_USER_SGPR(variant->info.num_user_sgprs) |
-                        S_00B12C_SCRATCH_EN(scratch_enabled);
+                        S_00B12C_USER_SGPR_MSB(variant->info.num_user_sgprs >> 5) |
+                        S_00B12C_SCRATCH_EN(scratch_enabled) |
+                        S_00B12C_SO_BASE0_EN(!!info->so.strides[0]) |
+                        S_00B12C_SO_BASE1_EN(!!info->so.strides[1]) |
+                        S_00B12C_SO_BASE2_EN(!!info->so.strides[2]) |
+                        S_00B12C_SO_BASE3_EN(!!info->so.strides[3]) |
+                        S_00B12C_SO_EN(!!info->so.num_outputs);
 
        variant->rsrc1 = S_00B848_VGPRS((variant->config.num_vgprs - 1) / 4) |
                S_00B848_SGPRS((variant->config.num_sgprs - 1) / 8) |
@@ -416,21 +497,54 @@ radv_fill_shader_variant(struct radv_device *device,
 
        switch (stage) {
        case MESA_SHADER_TESS_EVAL:
-               vgpr_comp_cnt = 3;
+               if (options->key.tes.as_es) {
+                       assert(device->physical_device->rad_info.chip_class <= GFX8);
+                       vgpr_comp_cnt = info->uses_prim_id ? 3 : 2;
+               } else {
+                       bool enable_prim_id = options->key.tes.export_prim_id || info->uses_prim_id;
+                       vgpr_comp_cnt = enable_prim_id ? 3 : 2;
+               }
                variant->rsrc2 |= S_00B12C_OC_LDS_EN(1);
                break;
        case MESA_SHADER_TESS_CTRL:
                if (device->physical_device->rad_info.chip_class >= GFX9) {
-                       vgpr_comp_cnt = variant->info.vs.vgpr_comp_cnt;
+                       /* We need at least 2 components for LS.
+                        * VGPR0-3: (VertexID, RelAutoindex, InstanceID / StepRate0, InstanceID).
+                        * StepRate0 is set to 1. so that VGPR3 doesn't have to be loaded.
+                        */
+                       vgpr_comp_cnt = info->vs.needs_instance_id ? 2 : 1;
                } else {
                        variant->rsrc2 |= S_00B12C_OC_LDS_EN(1);
                }
                break;
        case MESA_SHADER_VERTEX:
-       case MESA_SHADER_GEOMETRY:
-               vgpr_comp_cnt = variant->info.vs.vgpr_comp_cnt;
+               if (variant->info.vs.as_ls) {
+                       assert(device->physical_device->rad_info.chip_class <= GFX8);
+                       /* We need at least 2 components for LS.
+                        * VGPR0-3: (VertexID, RelAutoindex, InstanceID / StepRate0, InstanceID).
+                        * StepRate0 is set to 1. so that VGPR3 doesn't have to be loaded.
+                        */
+                       vgpr_comp_cnt = info->vs.needs_instance_id ? 2 : 1;
+               } else if (variant->info.vs.as_es) {
+                       assert(device->physical_device->rad_info.chip_class <= GFX8);
+                       /* VGPR0-3: (VertexID, InstanceID / StepRate0, ...) */
+                       vgpr_comp_cnt = info->vs.needs_instance_id ? 1 : 0;
+               } else {
+                       /* VGPR0-3: (VertexID, InstanceID / StepRate0, PrimID, InstanceID)
+                        * If PrimID is disabled. InstanceID / StepRate1 is loaded instead.
+                        * StepRate0 is set to 1. so that VGPR3 doesn't have to be loaded.
+                        */
+                       if (options->key.vs.export_prim_id) {
+                               vgpr_comp_cnt = 2;
+                       } else if (info->vs.needs_instance_id) {
+                               vgpr_comp_cnt = 1;
+                       } else {
+                               vgpr_comp_cnt = 0;
+                       }
+               }
                break;
        case MESA_SHADER_FRAGMENT:
+       case MESA_SHADER_GEOMETRY:
                break;
        case MESA_SHADER_COMPUTE:
                variant->rsrc2 |=
@@ -453,9 +567,10 @@ radv_fill_shader_variant(struct radv_device *device,
                unsigned gs_vgpr_comp_cnt, es_vgpr_comp_cnt;
 
                if (es_type == MESA_SHADER_VERTEX) {
-                       es_vgpr_comp_cnt = variant->info.vs.vgpr_comp_cnt;
+                       /* VGPR0-3: (VertexID, InstanceID / StepRate0, ...) */
+                       es_vgpr_comp_cnt = info->vs.needs_instance_id ? 1 : 0;
                } else if (es_type == MESA_SHADER_TESS_EVAL) {
-                       es_vgpr_comp_cnt = 3;
+                       es_vgpr_comp_cnt = info->uses_prim_id ? 3 : 2;
                } else {
                        unreachable("invalid shader ES type");
                }
@@ -514,9 +629,15 @@ static void radv_init_llvm_target()
         *
         * "mesa" is the prefix for error messages.
         */
-       const char *argv[3] = { "mesa", "-simplifycfg-sink-common=false",
-                               "-amdgpu-skip-threshold=1" };
-       LLVMParseCommandLineOptions(3, argv, NULL);
+       if (HAVE_LLVM >= 0x0800) {
+               const char *argv[2] = { "mesa", "-simplifycfg-sink-common=false" };
+               LLVMParseCommandLineOptions(2, argv, NULL);
+
+       } else {
+               const char *argv[3] = { "mesa", "-simplifycfg-sink-common=false",
+                                       "-amdgpu-skip-threshold=1" };
+               LLVMParseCommandLineOptions(3, argv, NULL);
+       }
 }
 
 static once_flag radv_init_llvm_target_once_flag = ONCE_FLAG_INIT;
@@ -541,9 +662,8 @@ shader_variant_create(struct radv_device *device,
        enum ac_target_machine_options tm_options = 0;
        struct radv_shader_variant *variant;
        struct ac_shader_binary binary;
-       LLVMTargetMachineRef tm;
-       LLVMPassManagerRef passmgr;
-
+       struct ac_llvm_compiler ac_llvm;
+       bool thread_compiler;
        variant = calloc(1, sizeof(struct radv_shader_variant));
        if (!variant)
                return NULL;
@@ -562,29 +682,34 @@ shader_variant_create(struct radv_device *device,
                tm_options |= AC_TM_SUPPORTS_SPILL;
        if (device->instance->perftest_flags & RADV_PERFTEST_SISCHED)
                tm_options |= AC_TM_SISCHED;
+       if (options->check_ir)
+               tm_options |= AC_TM_CHECK_IR;
+       if (device->instance->debug_flags & RADV_DEBUG_NO_LOAD_STORE_OPT)
+               tm_options |= AC_TM_NO_LOAD_STORE_OPT;
 
+       thread_compiler = !(device->instance->debug_flags & RADV_DEBUG_NOTHREADLLVM);
        radv_init_llvm_once();
-       tm = ac_create_target_machine(chip_family, tm_options, NULL);
-       passmgr = ac_create_passmgr(NULL, options->check_ir);
+       radv_init_llvm_compiler(&ac_llvm,
+                               thread_compiler,
+                               chip_family, tm_options);
        if (gs_copy_shader) {
                assert(shader_count == 1);
-               radv_compile_gs_copy_shader(tm, passmgr, *shaders, &binary,
+               radv_compile_gs_copy_shader(&ac_llvm, *shaders, &binary,
                                            &variant->config, &variant->info,
                                            options);
        } else {
-               radv_compile_nir_shader(tm, passmgr, &binary, &variant->config,
+               radv_compile_nir_shader(&ac_llvm, &binary, &variant->config,
                                        &variant->info, shaders, shader_count,
                                        options);
        }
 
-       LLVMDisposePassManager(passmgr);
-       LLVMDisposeTargetMachine(tm);
+       radv_destroy_llvm_compiler(&ac_llvm, thread_compiler);
 
-       radv_fill_shader_variant(device, variant, &binary, stage);
+       radv_fill_shader_variant(device, variant, options, &binary, stage);
 
        if (code_out) {
                *code_out = binary.code;
-               *code_size_out = variant->code_size;
+               *code_size_out = binary.code_size;
        } else
                free(binary.code);
        free(binary.config);
@@ -684,7 +809,8 @@ generate_shader_stats(struct radv_device *device,
                      gl_shader_stage stage,
                      struct _mesa_string_buffer *buf)
 {
-       unsigned lds_increment = device->physical_device->rad_info.chip_class >= CIK ? 512 : 256;
+       enum chip_class chip_class = device->physical_device->rad_info.chip_class;
+       unsigned lds_increment = chip_class >= GFX7 ? 512 : 256;
        struct ac_shader_config *conf;
        unsigned max_simd_waves;
        unsigned lds_per_wave = 0;
@@ -697,12 +823,17 @@ generate_shader_stats(struct radv_device *device,
                lds_per_wave = conf->lds_size * lds_increment +
                               align(variant->info.fs.num_interp * 48,
                                     lds_increment);
+       } else if (stage == MESA_SHADER_COMPUTE) {
+               unsigned max_workgroup_size =
+                               radv_nir_get_max_workgroup_size(chip_class, variant->nir);
+               lds_per_wave = (conf->lds_size * lds_increment) /
+                              DIV_ROUND_UP(max_workgroup_size, 64);
        }
 
        if (conf->num_sgprs)
                max_simd_waves =
                        MIN2(max_simd_waves,
-                            radv_get_num_physical_sgprs(device->physical_device) / conf->num_sgprs);
+                            ac_get_num_physical_sgprs(chip_class) / conf->num_sgprs);
 
        if (conf->num_vgprs)
                max_simd_waves =
@@ -781,13 +912,13 @@ radv_GetShaderInfoAMD(VkDevice _device,
                if (!pInfo) {
                        *pInfoSize = sizeof(VkShaderStatisticsInfoAMD);
                } else {
-                       unsigned lds_multiplier = device->physical_device->rad_info.chip_class >= CIK ? 512 : 256;
+                       unsigned lds_multiplier = device->physical_device->rad_info.chip_class >= GFX7 ? 512 : 256;
                        struct ac_shader_config *conf = &variant->config;
 
                        VkShaderStatisticsInfoAMD statistics = {};
                        statistics.shaderStageMask = shaderStage;
                        statistics.numPhysicalVgprs = RADV_NUM_PHYSICAL_VGPRS;
-                       statistics.numPhysicalSgprs = radv_get_num_physical_sgprs(device->physical_device);
+                       statistics.numPhysicalSgprs = ac_get_num_physical_sgprs(device->physical_device->rad_info.chip_class);
                        statistics.numAvailableSgprs = statistics.numPhysicalSgprs;
 
                        if (stage == MESA_SHADER_COMPUTE) {
@@ -824,6 +955,7 @@ radv_GetShaderInfoAMD(VkDevice _device,
                buf = _mesa_string_buffer_create(NULL, 1024);
 
                _mesa_string_buffer_printf(buf, "%s:\n", radv_get_shader_name(variant, stage));
+               _mesa_string_buffer_printf(buf, "%s\n\n", variant->llvm_ir_string);
                _mesa_string_buffer_printf(buf, "%s\n\n", variant->disasm_string);
                generate_shader_stats(device, variant, stage, buf);