radv_lower_fs_io(nir_shader *nir)
{
NIR_PASS_V(nir, lower_view_index);
- nir_assign_io_var_locations(&nir->inputs, &nir->num_inputs,
+ nir_assign_io_var_locations(nir, nir_var_shader_in, &nir->num_inputs,
MESA_SHADER_FRAGMENT);
NIR_PASS_V(nir, nir_lower_io, nir_var_shader_in, type_size_vec4, 0);