nir_shader_gather_info(nir, nir_shader_get_entrypoint(nir));
- if (nir->info.stage == MESA_SHADER_GEOMETRY &&
- device->physical_device->use_aco)
+ if (nir->info.stage == MESA_SHADER_GEOMETRY)
nir_lower_gs_intrinsics(nir, true);
static const nir_lower_tex_options tex_options = {