radv: enable lowering of GS intrinsics for the LLVM backend
[mesa.git] / src / amd / vulkan / radv_shader.c
index c0e122a6ba7902fbbc80e9ebc66f1ee0109f7f5e..bb88b368d0531ef06a380c1d5010e59a9004628e 100644 (file)
 #include "radv_private.h"
 #include "radv_shader.h"
 #include "radv_shader_helper.h"
+#include "radv_shader_args.h"
 #include "nir/nir.h"
 #include "nir/nir_builder.h"
 #include "spirv/nir_spirv.h"
 
-#include <llvm-c/Core.h>
-#include <llvm-c/TargetMachine.h>
-#include <llvm-c/Support.h>
-
 #include "sid.h"
 #include "ac_binary.h"
 #include "ac_llvm_util.h"
 #include "util/debug.h"
 #include "ac_exp_param.h"
 
+#include "aco_interface.h"
+
 #include "util/string_buffer.h"
 
-static const struct nir_shader_compiler_options nir_options = {
+static const struct nir_shader_compiler_options nir_options_llvm = {
        .vertex_id_zero_based = true,
        .lower_scmp = true,
        .lower_flrp16 = true,
@@ -59,6 +58,7 @@ static const struct nir_shader_compiler_options nir_options = {
        .lower_device_index_to_zero = true,
        .lower_fsat = true,
        .lower_fdiv = true,
+       .lower_fmod = true,
        .lower_bitfield_insert_to_bitfield_select = true,
        .lower_bitfield_extract = true,
        .lower_sub = true,
@@ -78,6 +78,51 @@ static const struct nir_shader_compiler_options nir_options = {
        .lower_rotate = true,
        .max_unroll_iterations = 32,
        .use_interpolated_input_intrinsics = true,
+       /* nir_lower_int64() isn't actually called for the LLVM backend, but
+        * this helps the loop unrolling heuristics. */
+       .lower_int64_options = nir_lower_imul64 |
+                               nir_lower_imul_high64 |
+                               nir_lower_imul_2x32_64 |
+                               nir_lower_divmod64 |
+                               nir_lower_minmax64 |
+                               nir_lower_iabs64,
+};
+
+static const struct nir_shader_compiler_options nir_options_aco = {
+       .vertex_id_zero_based = true,
+       .lower_scmp = true,
+       .lower_flrp16 = true,
+       .lower_flrp32 = true,
+       .lower_flrp64 = true,
+       .lower_device_index_to_zero = true,
+       .lower_fdiv = true,
+       .lower_fmod = true,
+       .lower_bitfield_insert_to_bitfield_select = true,
+       .lower_bitfield_extract = true,
+       .lower_pack_snorm_2x16 = true,
+       .lower_pack_snorm_4x8 = true,
+       .lower_pack_unorm_2x16 = true,
+       .lower_pack_unorm_4x8 = true,
+       .lower_unpack_snorm_2x16 = true,
+       .lower_unpack_snorm_4x8 = true,
+       .lower_unpack_unorm_2x16 = true,
+       .lower_unpack_unorm_4x8 = true,
+       .lower_unpack_half_2x16 = true,
+       .lower_extract_byte = true,
+       .lower_extract_word = true,
+       .lower_ffma = true,
+       .lower_fpow = true,
+       .lower_mul_2x32_64 = true,
+       .lower_rotate = true,
+       .max_unroll_iterations = 32,
+       .use_interpolated_input_intrinsics = true,
+       .lower_int64_options = nir_lower_imul64 |
+                               nir_lower_imul_high64 |
+                               nir_lower_imul_2x32_64 |
+                               nir_lower_divmod64 |
+                               nir_lower_logic64 |
+                               nir_lower_minmax64 |
+                               nir_lower_iabs64,
 };
 
 bool
@@ -87,9 +132,11 @@ radv_can_dump_shader(struct radv_device *device,
 {
        if (!(device->instance->debug_flags & RADV_DEBUG_DUMP_SHADERS))
                return false;
+       if (module)
+               return !module->nir ||
+                       (device->instance->debug_flags & RADV_DEBUG_DUMP_META_SHADERS);
 
-       /* Only dump non-meta shaders, useful for debugging purposes. */
-       return (module && !module->nir) || is_gs_copy_shader;
+       return is_gs_copy_shader;
 }
 
 bool
@@ -101,29 +148,6 @@ radv_can_dump_shader_stats(struct radv_device *device,
               module && !module->nir;
 }
 
-unsigned shader_io_get_unique_index(gl_varying_slot slot)
-{
-       /* handle patch indices separate */
-       if (slot == VARYING_SLOT_TESS_LEVEL_OUTER)
-               return 0;
-       if (slot == VARYING_SLOT_TESS_LEVEL_INNER)
-               return 1;
-       if (slot >= VARYING_SLOT_PATCH0 && slot <= VARYING_SLOT_TESS_MAX)
-               return 2 + (slot - VARYING_SLOT_PATCH0);
-       if (slot == VARYING_SLOT_POS)
-               return 0;
-       if (slot == VARYING_SLOT_PSIZ)
-               return 1;
-       if (slot == VARYING_SLOT_CLIP_DIST0)
-               return 2;
-       if (slot == VARYING_SLOT_CLIP_DIST1)
-               return 3;
-       /* 3 is reserved for clip dist as well */
-       if (slot >= VARYING_SLOT_VAR0 && slot <= VARYING_SLOT_VAR31)
-               return 4 + (slot - VARYING_SLOT_VAR0);
-       unreachable("illegal slot in get unique index\n");
-}
-
 VkResult radv_CreateShaderModule(
        VkDevice                                    _device,
        const VkShaderModuleCreateInfo*             pCreateInfo,
@@ -198,9 +222,9 @@ radv_optimize_nir(struct nir_shader *shader, bool optimize_conservatively,
                NIR_PASS(progress, shader, nir_opt_copy_prop_vars);
                NIR_PASS(progress, shader, nir_opt_dead_write_vars);
                NIR_PASS(progress, shader, nir_remove_dead_variables,
-                        nir_var_function_temp);
+                        nir_var_function_temp | nir_var_shader_in | nir_var_shader_out);
 
-                NIR_PASS_V(shader, nir_lower_alu_to_scalar, NULL);
+                NIR_PASS_V(shader, nir_lower_alu_to_scalar, NULL, NULL);
                 NIR_PASS_V(shader, nir_lower_phis_to_scalar);
 
                 NIR_PASS(progress, shader, nir_copy_prop);
@@ -250,6 +274,17 @@ radv_optimize_nir(struct nir_shader *shader, bool optimize_conservatively,
         NIR_PASS(progress, shader, nir_opt_move, nir_move_load_ubo);
 }
 
+static void
+shared_var_info(const struct glsl_type *type, unsigned *size, unsigned *align)
+{
+       assert(glsl_type_is_vector_or_scalar(type));
+
+       uint32_t comp_size = glsl_type_is_boolean(type) ? 4 : glsl_get_bit_size(type) / 8;
+       unsigned length = glsl_get_vector_elements(type);
+       *size = comp_size * length,
+       *align = comp_size;
+}
+
 nir_shader *
 radv_shader_compile_to_nir(struct radv_device *device,
                           struct radv_shader_module *module,
@@ -257,15 +292,20 @@ radv_shader_compile_to_nir(struct radv_device *device,
                           gl_shader_stage stage,
                           const VkSpecializationInfo *spec_info,
                           const VkPipelineCreateFlags flags,
-                          const struct radv_pipeline_layout *layout)
+                          const struct radv_pipeline_layout *layout,
+                          unsigned subgroup_size, unsigned ballot_bit_size)
 {
        nir_shader *nir;
+       const nir_shader_compiler_options *nir_options =
+               device->physical_device->use_aco ? &nir_options_aco :
+                                                  &nir_options_llvm;
+
        if (module->nir) {
                /* Some things such as our meta clear/blit code will give us a NIR
                 * shader directly.  In that case, we just ignore the SPIR-V entirely
                 * and just use the NIR shader */
                nir = module->nir;
-               nir->options = &nir_options;
+               nir->options = nir_options;
                nir_validate_shader(nir, "in internal shader");
 
                assert(exec_list_length(&nir->functions) == 1);
@@ -274,7 +314,7 @@ radv_shader_compile_to_nir(struct radv_device *device,
                assert(module->size % 4 == 0);
 
                if (device->instance->debug_flags & RADV_DEBUG_DUMP_SPIRV)
-                       radv_print_spirv(spirv, module->size, stderr);
+                       radv_print_spirv(module->data, module->size, stderr);
 
                uint32_t num_spec_entries = 0;
                struct nir_spirv_specialization *spec_entries = NULL;
@@ -296,32 +336,39 @@ radv_shader_compile_to_nir(struct radv_device *device,
                const struct spirv_to_nir_options spirv_options = {
                        .lower_ubo_ssbo_access_to_offsets = true,
                        .caps = {
+                               .amd_fragment_mask = true,
                                .amd_gcn_shader = true,
+                               .amd_image_read_write_lod = true,
                                .amd_shader_ballot = device->physical_device->use_shader_ballot,
+                               .amd_shader_explicit_vertex_parameter = true,
                                .amd_trinary_minmax = true,
+                               .demote_to_helper_invocation = device->physical_device->use_aco,
                                .derivative_group = true,
                                .descriptor_array_dynamic_indexing = true,
                                .descriptor_array_non_uniform_indexing = true,
                                .descriptor_indexing = true,
                                .device_group = true,
                                .draw_parameters = true,
-                               .float16 = true,
+                               .float_controls = true,
+                               .float16 = !device->physical_device->use_aco,
                                .float64 = true,
                                .geometry_streams = true,
+                               .image_ms_array = true,
                                .image_read_without_format = true,
                                .image_write_without_format = true,
-                               .int8 = true,
-                               .int16 = true,
+                               .int8 = !device->physical_device->use_aco,
+                               .int16 = !device->physical_device->use_aco,
                                .int64 = true,
                                .int64_atomics = true,
                                .multiview = true,
                                .physical_storage_buffer_address = true,
                                .post_depth_coverage = true,
                                .runtime_descriptor_array = true,
+                               .shader_clock = true,
                                .shader_viewport_index_layer = true,
                                .stencil_export = true,
-                               .storage_8bit = true,
-                               .storage_16bit = true,
+                               .storage_8bit = !device->physical_device->use_aco,
+                               .storage_16bit = !device->physical_device->use_aco,
                                .storage_image_ms = true,
                                .subgroup_arithmetic = true,
                                .subgroup_ballot = true,
@@ -343,7 +390,7 @@ radv_shader_compile_to_nir(struct radv_device *device,
                nir = spirv_to_nir(spirv, module->size / 4,
                                   spec_entries, num_spec_entries,
                                   stage, entrypoint_name,
-                                  &spirv_options, &nir_options);
+                                  &spirv_options, nir_options);
                assert(nir->info.stage == stage);
                nir_validate_shader(nir, "after spirv_to_nir");
 
@@ -353,7 +400,7 @@ radv_shader_compile_to_nir(struct radv_device *device,
                 * inline functions.  That way they get properly initialized at the top
                 * of the function and not at the top of its caller.
                 */
-               NIR_PASS_V(nir, nir_lower_constant_initializers, nir_var_function_temp);
+               NIR_PASS_V(nir, nir_lower_variable_initializers, nir_var_function_temp);
                NIR_PASS_V(nir, nir_lower_returns);
                NIR_PASS_V(nir, nir_inline_functions);
                NIR_PASS_V(nir, nir_opt_deref);
@@ -370,12 +417,12 @@ radv_shader_compile_to_nir(struct radv_device *device,
                /* Make sure we lower constant initializers on output variables so that
                 * nir_remove_dead_variables below sees the corresponding stores
                 */
-               NIR_PASS_V(nir, nir_lower_constant_initializers, nir_var_shader_out);
+               NIR_PASS_V(nir, nir_lower_variable_initializers, nir_var_shader_out);
 
                /* Now that we've deleted all but the main function, we can go ahead and
                 * lower the rest of the constant initializers.
                 */
-               NIR_PASS_V(nir, nir_lower_constant_initializers, ~0);
+               NIR_PASS_V(nir, nir_lower_variable_initializers, ~0);
 
                /* Split member structs.  We do this before lower_io_to_temporaries so that
                 * it doesn't lower system values to temporaries by accident.
@@ -383,15 +430,22 @@ radv_shader_compile_to_nir(struct radv_device *device,
                NIR_PASS_V(nir, nir_split_var_copies);
                NIR_PASS_V(nir, nir_split_per_member_structs);
 
+               if (nir->info.stage == MESA_SHADER_FRAGMENT &&
+                   device->physical_device->use_aco)
+                        NIR_PASS_V(nir, nir_lower_io_to_vector, nir_var_shader_out);
                if (nir->info.stage == MESA_SHADER_FRAGMENT)
                        NIR_PASS_V(nir, nir_lower_input_attachments, true);
 
                NIR_PASS_V(nir, nir_remove_dead_variables,
-                          nir_var_shader_in | nir_var_shader_out | nir_var_system_value);
+                          nir_var_shader_in | nir_var_shader_out | nir_var_system_value | nir_var_mem_shared);
+
+               NIR_PASS_V(nir, nir_propagate_invariant);
 
                NIR_PASS_V(nir, nir_lower_system_values);
                NIR_PASS_V(nir, nir_lower_clip_cull_distance_arrays);
                NIR_PASS_V(nir, radv_nir_lower_ycbcr_textures, layout);
+               if (device->instance->debug_flags & RADV_DEBUG_DISCARD_TO_DEMOTE)
+                       NIR_PASS_V(nir, nir_lower_discard_to_demote);
        }
 
        /* Vulkan uses the separate-shader linking model */
@@ -399,6 +453,9 @@ radv_shader_compile_to_nir(struct radv_device *device,
 
        nir_shader_gather_info(nir, nir_shader_get_entrypoint(nir));
 
+       if (nir->info.stage == MESA_SHADER_GEOMETRY)
+               nir_lower_gs_intrinsics(nir, true);
+
        static const nir_lower_tex_options tex_options = {
          .lower_txp = ~0,
          .lower_tg4_offsets = true,
@@ -422,14 +479,17 @@ radv_shader_compile_to_nir(struct radv_device *device,
 
        nir_lower_global_vars_to_local(nir);
        nir_remove_dead_variables(nir, nir_var_function_temp);
+       bool gfx7minus = device->physical_device->rad_info.chip_class <= GFX7;
        nir_lower_subgroups(nir, &(struct nir_lower_subgroups_options) {
-                       .subgroup_size = 64,
-                       .ballot_bit_size = 64,
+                       .subgroup_size = subgroup_size,
+                       .ballot_bit_size = ballot_bit_size,
                        .lower_to_scalar = 1,
                        .lower_subgroup_masks = 1,
                        .lower_shuffle = 1,
                        .lower_shuffle_to_32bit = 1,
                        .lower_vote_eq_to_ballot = 1,
+                       .lower_quad_broadcast_dynamic = 1,
+                       .lower_quad_broadcast_dynamic_to_const = gfx7minus,
                });
 
        nir_lower_load_const_to_scalar(nir);
@@ -442,6 +502,21 @@ radv_shader_compile_to_nir(struct radv_device *device,
         */
        nir_lower_var_copies(nir);
 
+       /* Lower deref operations for compute shared memory. */
+       if (nir->info.stage == MESA_SHADER_COMPUTE) {
+               NIR_PASS_V(nir, nir_lower_vars_to_explicit_types,
+                          nir_var_mem_shared, shared_var_info);
+               NIR_PASS_V(nir, nir_lower_explicit_io,
+                          nir_var_mem_shared, nir_address_format_32bit_offset);
+       }
+
+       /* Lower large variables that are always constant with load_constant
+        * intrinsics, which get turned into PC-relative loads from a data
+        * section next to the shader.
+        */
+       NIR_PASS_V(nir, nir_opt_large_constants,
+                  glsl_get_natural_size_align_bytes, 16);
+
        /* Indirect lowering must be called after the radv_optimize_nir() loop
         * has been called at least once. Otherwise indirect lowering can
         * bloat the instruction count of the loop and cause it to be
@@ -453,53 +528,6 @@ radv_shader_compile_to_nir(struct radv_device *device,
        return nir;
 }
 
-static void mark_16bit_fs_input(struct radv_shader_variant_info *shader_info,
-                                const struct glsl_type *type,
-                                int location)
-{
-       if (glsl_type_is_scalar(type) || glsl_type_is_vector(type) || glsl_type_is_matrix(type)) {
-               unsigned attrib_count = glsl_count_attribute_slots(type, false);
-               if (glsl_type_is_16bit(type)) {
-                       shader_info->fs.float16_shaded_mask |= ((1ull << attrib_count) - 1) << location;
-               }
-       } else if (glsl_type_is_array(type)) {
-               unsigned stride = glsl_count_attribute_slots(glsl_get_array_element(type), false);
-               for (unsigned i = 0; i < glsl_get_length(type); ++i) {
-                       mark_16bit_fs_input(shader_info, glsl_get_array_element(type), location + i * stride);
-               }
-       } else {
-               assert(glsl_type_is_struct_or_ifc(type));
-               for (unsigned i = 0; i < glsl_get_length(type); i++) {
-                       mark_16bit_fs_input(shader_info, glsl_get_struct_field(type, i), location);
-                       location += glsl_count_attribute_slots(glsl_get_struct_field(type, i), false);
-               }
-       }
-}
-
-static void
-handle_fs_input_decl(struct radv_shader_variant_info *shader_info,
-                    struct nir_variable *variable)
-{
-       unsigned attrib_count = glsl_count_attribute_slots(variable->type, false);
-
-       if (variable->data.compact) {
-               unsigned component_count = variable->data.location_frac +
-                                          glsl_get_length(variable->type);
-               attrib_count = (component_count + 3) / 4;
-       } else {
-               mark_16bit_fs_input(shader_info, variable->type,
-                                   variable->data.driver_location);
-       }
-
-       uint64_t mask = ((1ull << attrib_count) - 1);
-
-       if (variable->data.interpolation == INTERP_MODE_FLAT)
-               shader_info->fs.flat_shaded_mask |= mask << variable->data.driver_location;
-
-       if (variable->data.location >= VARYING_SLOT_VAR0)
-               shader_info->fs.input_mask |= mask << (variable->data.location - VARYING_SLOT_VAR0);
-}
-
 static int
 type_size_vec4(const struct glsl_type *type, bool bindless)
 {
@@ -567,28 +595,13 @@ lower_view_index(nir_shader *nir)
        return progress;
 }
 
-/* Gather information needed to setup the vs<->ps linking registers in
- * radv_pipeline_generate_ps_inputs().
- */
-
-static void
-handle_fs_inputs(nir_shader *nir, struct radv_shader_variant_info *shader_info)
-{
-       shader_info->fs.num_interp = nir->num_inputs;
-       
-       nir_foreach_variable(variable, &nir->inputs)
-               handle_fs_input_decl(shader_info, variable);
-}
-
-static void
-lower_fs_io(nir_shader *nir, struct radv_shader_variant_info *shader_info)
+void
+radv_lower_fs_io(nir_shader *nir)
 {
        NIR_PASS_V(nir, lower_view_index);
        nir_assign_io_var_locations(&nir->inputs, &nir->num_inputs,
                                    MESA_SHADER_FRAGMENT);
 
-       handle_fs_inputs(nir, shader_info);
-
        NIR_PASS_V(nir, nir_lower_io, nir_var_shader_in, type_size_vec4, 0);
 
        /* This pass needs actual constants */
@@ -669,7 +682,7 @@ radv_get_shader_binary_size(size_t code_size)
 
 static void radv_postprocess_config(const struct radv_physical_device *pdevice,
                                    const struct ac_shader_config *config_in,
-                                   const struct radv_shader_variant_info *info,
+                                   const struct radv_shader_info *info,
                                    gl_shader_stage stage,
                                    struct ac_shader_config *config_out)
 {
@@ -678,73 +691,36 @@ static void radv_postprocess_config(const struct radv_physical_device *pdevice,
        unsigned num_input_vgprs = info->num_input_vgprs;
 
        if (stage == MESA_SHADER_FRAGMENT) {
-               num_input_vgprs = 0;
-               if (G_0286CC_PERSP_SAMPLE_ENA(config_in->spi_ps_input_addr))
-                       num_input_vgprs += 2;
-               if (G_0286CC_PERSP_CENTER_ENA(config_in->spi_ps_input_addr))
-                       num_input_vgprs += 2;
-               if (G_0286CC_PERSP_CENTROID_ENA(config_in->spi_ps_input_addr))
-                       num_input_vgprs += 2;
-               if (G_0286CC_PERSP_PULL_MODEL_ENA(config_in->spi_ps_input_addr))
-                       num_input_vgprs += 3;
-               if (G_0286CC_LINEAR_SAMPLE_ENA(config_in->spi_ps_input_addr))
-                       num_input_vgprs += 2;
-               if (G_0286CC_LINEAR_CENTER_ENA(config_in->spi_ps_input_addr))
-                       num_input_vgprs += 2;
-               if (G_0286CC_LINEAR_CENTROID_ENA(config_in->spi_ps_input_addr))
-                       num_input_vgprs += 2;
-               if (G_0286CC_LINE_STIPPLE_TEX_ENA(config_in->spi_ps_input_addr))
-                       num_input_vgprs += 1;
-               if (G_0286CC_POS_X_FLOAT_ENA(config_in->spi_ps_input_addr))
-                       num_input_vgprs += 1;
-               if (G_0286CC_POS_Y_FLOAT_ENA(config_in->spi_ps_input_addr))
-                       num_input_vgprs += 1;
-               if (G_0286CC_POS_Z_FLOAT_ENA(config_in->spi_ps_input_addr))
-                       num_input_vgprs += 1;
-               if (G_0286CC_POS_W_FLOAT_ENA(config_in->spi_ps_input_addr))
-                       num_input_vgprs += 1;
-               if (G_0286CC_FRONT_FACE_ENA(config_in->spi_ps_input_addr))
-                       num_input_vgprs += 1;
-               if (G_0286CC_ANCILLARY_ENA(config_in->spi_ps_input_addr))
-                       num_input_vgprs += 1;
-               if (G_0286CC_SAMPLE_COVERAGE_ENA(config_in->spi_ps_input_addr))
-                       num_input_vgprs += 1;
-               if (G_0286CC_POS_FIXED_PT_ENA(config_in->spi_ps_input_addr))
-                       num_input_vgprs += 1;
+               num_input_vgprs = ac_get_fs_input_vgpr_cnt(config_in, NULL, NULL);
        }
 
        unsigned num_vgprs = MAX2(config_in->num_vgprs, num_input_vgprs);
        /* +3 for scratch wave offset and VCC */
        unsigned num_sgprs = MAX2(config_in->num_sgprs, info->num_input_sgprs + 3);
+       unsigned num_shared_vgprs = config_in->num_shared_vgprs;
+       /* shared VGPRs are introduced in Navi and are allocated in blocks of 8 (RDNA ref 3.6.5) */
+       assert((pdevice->rad_info.chip_class >= GFX10 && num_shared_vgprs % 8 == 0)
+              || (pdevice->rad_info.chip_class < GFX10 && num_shared_vgprs == 0));
+       unsigned num_shared_vgpr_blocks = num_shared_vgprs / 8;
 
        *config_out = *config_in;
        config_out->num_vgprs = num_vgprs;
        config_out->num_sgprs = num_sgprs;
-
-       /* Enable 64-bit and 16-bit denormals, because there is no performance
-        * cost.
-        *
-        * If denormals are enabled, all floating-point output modifiers are
-        * ignored.
-        *
-        * Don't enable denormals for 32-bit floats, because:
-        * - Floating-point output modifiers would be ignored by the hw.
-        * - Some opcodes don't support denormals, such as v_mad_f32. We would
-        *   have to stop using those.
-        * - GFX6 & GFX7 would be very slow.
-        */
-       config_out->float_mode |= V_00B028_FP_64_DENORMS;
+       config_out->num_shared_vgprs = num_shared_vgprs;
 
        config_out->rsrc2 = S_00B12C_USER_SGPR(info->num_user_sgprs) |
-                           S_00B12C_SCRATCH_EN(scratch_enabled) |
-                           S_00B12C_SO_BASE0_EN(!!info->info.so.strides[0]) |
-                           S_00B12C_SO_BASE1_EN(!!info->info.so.strides[1]) |
-                           S_00B12C_SO_BASE2_EN(!!info->info.so.strides[2]) |
-                           S_00B12C_SO_BASE3_EN(!!info->info.so.strides[3]) |
-                           S_00B12C_SO_EN(!!info->info.so.num_outputs);
+                           S_00B12C_SCRATCH_EN(scratch_enabled);
+
+       if (!pdevice->use_ngg_streamout) {
+               config_out->rsrc2 |= S_00B12C_SO_BASE0_EN(!!info->so.strides[0]) |
+                                    S_00B12C_SO_BASE1_EN(!!info->so.strides[1]) |
+                                    S_00B12C_SO_BASE2_EN(!!info->so.strides[2]) |
+                                    S_00B12C_SO_BASE3_EN(!!info->so.strides[3]) |
+                                    S_00B12C_SO_EN(!!info->so.num_outputs);
+       }
 
        config_out->rsrc1 = S_00B848_VGPRS((num_vgprs - 1) /
-                                          (info->info.wave_size == 32 ? 8 : 4)) |
+                                          (info->wave_size == 32 ? 8 : 4)) |
                            S_00B848_DX10_CLAMP(1) |
                            S_00B848_FLOAT_MODE(config_out->float_mode);
 
@@ -762,16 +738,17 @@ static void radv_postprocess_config(const struct radv_physical_device *pdevice,
                        config_out->rsrc2 |= S_00B22C_OC_LDS_EN(1);
                } else if (info->tes.as_es) {
                        assert(pdevice->rad_info.chip_class <= GFX8);
-                       vgpr_comp_cnt = info->info.uses_prim_id ? 3 : 2;
+                       vgpr_comp_cnt = info->uses_prim_id ? 3 : 2;
 
                        config_out->rsrc2 |= S_00B12C_OC_LDS_EN(1);
                } else {
-                       bool enable_prim_id = info->tes.export_prim_id || info->info.uses_prim_id;
+                       bool enable_prim_id = info->tes.export_prim_id || info->uses_prim_id;
                        vgpr_comp_cnt = enable_prim_id ? 3 : 2;
 
                        config_out->rsrc1 |= S_00B128_MEM_ORDERED(pdevice->rad_info.chip_class >= GFX10);
                        config_out->rsrc2 |= S_00B12C_OC_LDS_EN(1);
                }
+               config_out->rsrc2 |= S_00B22C_SHARED_VGPR_CNT(num_shared_vgpr_blocks);
                break;
        case MESA_SHADER_TESS_CTRL:
                if (pdevice->rad_info.chip_class >= GFX9) {
@@ -780,15 +757,16 @@ static void radv_postprocess_config(const struct radv_physical_device *pdevice,
                         * StepRate0 is set to 1. so that VGPR3 doesn't have to be loaded.
                         */
                        if (pdevice->rad_info.chip_class >= GFX10) {
-                               vgpr_comp_cnt = info->info.vs.needs_instance_id ? 3 : 1;
+                               vgpr_comp_cnt = info->vs.needs_instance_id ? 3 : 1;
                        } else {
-                               vgpr_comp_cnt = info->info.vs.needs_instance_id ? 2 : 1;
+                               vgpr_comp_cnt = info->vs.needs_instance_id ? 2 : 1;
                        }
                } else {
                        config_out->rsrc2 |= S_00B12C_OC_LDS_EN(1);
                }
                config_out->rsrc1 |= S_00B428_MEM_ORDERED(pdevice->rad_info.chip_class >= GFX10) |
                                     S_00B848_WGP_MODE(pdevice->rad_info.chip_class >= GFX10);
+               config_out->rsrc2 |= S_00B42C_SHARED_VGPR_CNT(num_shared_vgpr_blocks);
                break;
        case MESA_SHADER_VERTEX:
                if (info->is_ngg) {
@@ -799,47 +777,52 @@ static void radv_postprocess_config(const struct radv_physical_device *pdevice,
                         * VGPR0-3: (VertexID, RelAutoindex, InstanceID / StepRate0, InstanceID).
                         * StepRate0 is set to 1. so that VGPR3 doesn't have to be loaded.
                         */
-                       vgpr_comp_cnt = info->info.vs.needs_instance_id ? 2 : 1;
+                       vgpr_comp_cnt = info->vs.needs_instance_id ? 2 : 1;
                } else if (info->vs.as_es) {
                        assert(pdevice->rad_info.chip_class <= GFX8);
                        /* VGPR0-3: (VertexID, InstanceID / StepRate0, ...) */
-                       vgpr_comp_cnt = info->info.vs.needs_instance_id ? 1 : 0;
+                       vgpr_comp_cnt = info->vs.needs_instance_id ? 1 : 0;
                } else {
                        /* VGPR0-3: (VertexID, InstanceID / StepRate0, PrimID, InstanceID)
                         * If PrimID is disabled. InstanceID / StepRate1 is loaded instead.
                         * StepRate0 is set to 1. so that VGPR3 doesn't have to be loaded.
                         */
-                       if (info->info.vs.needs_instance_id && pdevice->rad_info.chip_class >= GFX10) {
+                       if (info->vs.needs_instance_id && pdevice->rad_info.chip_class >= GFX10) {
                                vgpr_comp_cnt = 3;
                        } else if (info->vs.export_prim_id) {
                                vgpr_comp_cnt = 2;
-                       } else if (info->info.vs.needs_instance_id) {
+                       } else if (info->vs.needs_instance_id) {
                                vgpr_comp_cnt = 1;
                        } else {
                                vgpr_comp_cnt = 0;
                        }
 
                        config_out->rsrc1 |= S_00B128_MEM_ORDERED(pdevice->rad_info.chip_class >= GFX10);
+                       config_out->rsrc2 |= S_00B12C_SHARED_VGPR_CNT(num_shared_vgpr_blocks);
                }
                break;
        case MESA_SHADER_FRAGMENT:
                config_out->rsrc1 |= S_00B028_MEM_ORDERED(pdevice->rad_info.chip_class >= GFX10);
+               config_out->rsrc2 |= S_00B02C_SHARED_VGPR_CNT(num_shared_vgpr_blocks);
                break;
        case MESA_SHADER_GEOMETRY:
                config_out->rsrc1 |= S_00B228_MEM_ORDERED(pdevice->rad_info.chip_class >= GFX10) |
                                     S_00B848_WGP_MODE(pdevice->rad_info.chip_class >= GFX10);
+               config_out->rsrc2 |= S_00B22C_SHARED_VGPR_CNT(num_shared_vgpr_blocks);
                break;
        case MESA_SHADER_COMPUTE:
                config_out->rsrc1 |= S_00B848_MEM_ORDERED(pdevice->rad_info.chip_class >= GFX10) |
                                     S_00B848_WGP_MODE(pdevice->rad_info.chip_class >= GFX10);
                config_out->rsrc2 |=
-                       S_00B84C_TGID_X_EN(info->info.cs.uses_block_id[0]) |
-                       S_00B84C_TGID_Y_EN(info->info.cs.uses_block_id[1]) |
-                       S_00B84C_TGID_Z_EN(info->info.cs.uses_block_id[2]) |
-                       S_00B84C_TIDIG_COMP_CNT(info->info.cs.uses_thread_id[2] ? 2 :
-                                               info->info.cs.uses_thread_id[1] ? 1 : 0) |
-                       S_00B84C_TG_SIZE_EN(info->info.cs.uses_local_invocation_idx) |
+                       S_00B84C_TGID_X_EN(info->cs.uses_block_id[0]) |
+                       S_00B84C_TGID_Y_EN(info->cs.uses_block_id[1]) |
+                       S_00B84C_TGID_Z_EN(info->cs.uses_block_id[2]) |
+                       S_00B84C_TIDIG_COMP_CNT(info->cs.uses_thread_id[2] ? 2 :
+                                               info->cs.uses_thread_id[1] ? 1 : 0) |
+                       S_00B84C_TG_SIZE_EN(info->cs.uses_local_invocation_idx) |
                        S_00B84C_LDS_SIZE(config_in->lds_size);
+               config_out->rsrc3 |= S_00B8A0_SHARED_VGPR_CNT(num_shared_vgpr_blocks);
+
                break;
        default:
                unreachable("unsupported shader type");
@@ -855,18 +838,18 @@ static void radv_postprocess_config(const struct radv_physical_device *pdevice,
 
                /* VGPR5-8: (VertexID, UserVGPR0, UserVGPR1, UserVGPR2 / InstanceID) */
                if (es_stage == MESA_SHADER_VERTEX) {
-                       es_vgpr_comp_cnt = info->info.vs.needs_instance_id ? 3 : 0;
+                       es_vgpr_comp_cnt = info->vs.needs_instance_id ? 3 : 0;
                } else if (es_stage == MESA_SHADER_TESS_EVAL) {
-                       bool enable_prim_id = info->tes.export_prim_id || info->info.uses_prim_id;
+                       bool enable_prim_id = info->tes.export_prim_id || info->uses_prim_id;
                        es_vgpr_comp_cnt = enable_prim_id ? 3 : 2;
                } else
                        unreachable("Unexpected ES shader stage");
 
                bool tes_triangles = stage == MESA_SHADER_TESS_EVAL &&
                        info->tes.primitive_mode >= 4; /* GL_TRIANGLES */
-               if (info->info.uses_invocation_id || stage == MESA_SHADER_VERTEX) {
+               if (info->uses_invocation_id || stage == MESA_SHADER_VERTEX) {
                        gs_vgpr_comp_cnt = 3; /* VGPR3 contains InvocationID. */
-               } else if (info->info.uses_prim_id) {
+               } else if (info->uses_prim_id) {
                        gs_vgpr_comp_cnt = 2; /* VGPR2 contains PrimitiveID. */
                } else if (info->gs.vertices_in >= 3 || tes_triangles) {
                        gs_vgpr_comp_cnt = 1; /* VGPR1 contains offsets 2, 3 */
@@ -886,13 +869,13 @@ static void radv_postprocess_config(const struct radv_physical_device *pdevice,
 
                if (es_type == MESA_SHADER_VERTEX) {
                        /* VGPR0-3: (VertexID, InstanceID / StepRate0, ...) */
-                       if (info->info.vs.needs_instance_id) {
+                       if (info->vs.needs_instance_id) {
                                es_vgpr_comp_cnt = pdevice->rad_info.chip_class >= GFX10 ? 3 : 1;
                        } else {
                                es_vgpr_comp_cnt = 0;
                        }
                } else if (es_type == MESA_SHADER_TESS_EVAL) {
-                       es_vgpr_comp_cnt = info->info.uses_prim_id ? 3 : 2;
+                       es_vgpr_comp_cnt = info->uses_prim_id ? 3 : 2;
                } else {
                        unreachable("invalid shader ES type");
                }
@@ -900,9 +883,9 @@ static void radv_postprocess_config(const struct radv_physical_device *pdevice,
                /* If offsets 4, 5 are used, GS_VGPR_COMP_CNT is ignored and
                 * VGPR[0:4] are always loaded.
                 */
-               if (info->info.uses_invocation_id) {
+               if (info->uses_invocation_id) {
                        gs_vgpr_comp_cnt = 3; /* VGPR3 contains InvocationID. */
-               } else if (info->info.uses_prim_id) {
+               } else if (info->uses_prim_id) {
                        gs_vgpr_comp_cnt = 2; /* VGPR2 contains PrimitiveID. */
                } else if (info->gs.vertices_in >= 3) {
                        gs_vgpr_comp_cnt = 1; /* VGPR1 contains offsets 2, 3 */
@@ -921,38 +904,6 @@ static void radv_postprocess_config(const struct radv_physical_device *pdevice,
        }
 }
 
-static void radv_init_llvm_target()
-{
-       LLVMInitializeAMDGPUTargetInfo();
-       LLVMInitializeAMDGPUTarget();
-       LLVMInitializeAMDGPUTargetMC();
-       LLVMInitializeAMDGPUAsmPrinter();
-
-       /* For inline assembly. */
-       LLVMInitializeAMDGPUAsmParser();
-
-       /* Workaround for bug in llvm 4.0 that causes image intrinsics
-        * to disappear.
-        * https://reviews.llvm.org/D26348
-        *
-        * Workaround for bug in llvm that causes the GPU to hang in presence
-        * of nested loops because there is an exec mask issue. The proper
-        * solution is to fix LLVM but this might require a bunch of work.
-        * https://bugs.llvm.org/show_bug.cgi?id=37744
-        *
-        * "mesa" is the prefix for error messages.
-        */
-       const char *argv[2] = { "mesa", "-simplifycfg-sink-common=false" };
-       LLVMParseCommandLineOptions(2, argv, NULL);
-}
-
-static once_flag radv_init_llvm_target_once_flag = ONCE_FLAG_INIT;
-
-static void radv_init_llvm_once(void)
-{
-       call_once(&radv_init_llvm_target_once_flag, radv_init_llvm_target);
-}
-
 struct radv_shader_variant *
 radv_shader_variant_create(struct radv_device *device,
                           const struct radv_shader_binary *binary,
@@ -967,50 +918,35 @@ radv_shader_variant_create(struct radv_device *device,
        variant->ref_count = 1;
 
        if (binary->type == RADV_BINARY_TYPE_RTLD) {
-               struct ac_rtld_symbol lds_symbols[1];
+               struct ac_rtld_symbol lds_symbols[2];
                unsigned num_lds_symbols = 0;
                const char *elf_data = (const char *)((struct radv_shader_binary_rtld *)binary)->data;
                size_t elf_size = ((struct radv_shader_binary_rtld *)binary)->elf_size;
-               unsigned esgs_ring_size = 0;
 
                if (device->physical_device->rad_info.chip_class >= GFX9 &&
-                   binary->stage == MESA_SHADER_GEOMETRY && !binary->is_gs_copy_shader) {
-                       /* TODO: Do not hardcode this value */
-                       esgs_ring_size = 32 * 1024;
-               }
-
-               if (binary->variant_info.is_ngg) {
-                       /* GS stores Primitive IDs into LDS at the address
-                        * corresponding to the ES thread of the provoking
-                        * vertex. All ES threads load and export PrimitiveID
-                        * for their thread.
-                        */
-                       if (binary->stage == MESA_SHADER_VERTEX &&
-                           binary->variant_info.vs.export_prim_id) {
-                               /* TODO: Do not harcode this value */
-                               esgs_ring_size = 256 /* max_out_verts */ * 4;
-                       }
-               }
-
-               if (esgs_ring_size) {
+                   (binary->stage == MESA_SHADER_GEOMETRY || binary->info.is_ngg) &&
+                   !binary->is_gs_copy_shader) {
                        /* We add this symbol even on LLVM <= 8 to ensure that
                         * shader->config.lds_size is set correctly below.
                         */
                        struct ac_rtld_symbol *sym = &lds_symbols[num_lds_symbols++];
                        sym->name = "esgs_ring";
-                       sym->size = esgs_ring_size;
+                       sym->size = binary->info.ngg_info.esgs_ring_size;
                        sym->align = 64 * 1024;
+               }
 
-                       /* Make sure to have LDS space for NGG scratch. */
-                       /* TODO: Compute this correctly somehow? */
-                       if (binary->variant_info.is_ngg)
-                               sym->size -= 32;
+               if (binary->info.is_ngg &&
+                   binary->stage == MESA_SHADER_GEOMETRY) {
+                       struct ac_rtld_symbol *sym = &lds_symbols[num_lds_symbols++];
+                       sym->name = "ngg_emit";
+                       sym->size = binary->info.ngg_info.ngg_emit_size * 4;
+                       sym->align = 4;
                }
 
                struct ac_rtld_open_info open_info = {
                        .info = &device->physical_device->rad_info,
                        .shader_type = binary->stage,
-                       .wave_size = binary->variant_info.info.wave_size,
+                       .wave_size = binary->info.wave_size,
                        .num_parts = 1,
                        .elf_ptrs = &elf_data,
                        .elf_sizes = &elf_size,
@@ -1035,16 +971,25 @@ radv_shader_variant_create(struct radv_device *device,
                }
 
                variant->code_size = rtld_binary.rx_size;
+               variant->exec_size = rtld_binary.exec_size;
        } else {
                assert(binary->type == RADV_BINARY_TYPE_LEGACY);
                config = ((struct radv_shader_binary_legacy *)binary)->config;
-               variant->code_size  = radv_get_shader_binary_size(((struct radv_shader_binary_legacy *)binary)->code_size);
+               variant->code_size = radv_get_shader_binary_size(((struct radv_shader_binary_legacy *)binary)->code_size);
+               variant->exec_size = ((struct radv_shader_binary_legacy *)binary)->exec_size;
        }
 
-       variant->info = binary->variant_info;
-       radv_postprocess_config(device->physical_device, &config, &binary->variant_info,
+       variant->info = binary->info;
+       radv_postprocess_config(device->physical_device, &config, &binary->info,
                                binary->stage, &variant->config);
-       
+
+       if (radv_device_use_secure_compile(device->instance)) {
+               if (binary->type == RADV_BINARY_TYPE_RTLD)
+                       ac_rtld_close(&rtld_binary);
+
+               return variant;
+       }
+
        void *dest_ptr = radv_alloc_shader_memory(device, variant);
 
        if (binary->type == RADV_BINARY_TYPE_RTLD) {
@@ -1071,7 +1016,7 @@ radv_shader_variant_create(struct radv_device *device,
                                return NULL;
                        }
 
-                       variant->llvm_ir_string = bin->llvm_ir_size ? strdup((const char*)(bin->data + bin->elf_size)) : NULL;
+                       variant->ir_string = bin->llvm_ir_size ? strdup((const char*)(bin->data + bin->elf_size)) : NULL;
                        variant->disasm_string = malloc(disasm_size + 1);
                        memcpy(variant->disasm_string, disasm_data, disasm_size);
                        variant->disasm_string[disasm_size] = 0;
@@ -1080,15 +1025,20 @@ radv_shader_variant_create(struct radv_device *device,
                ac_rtld_close(&rtld_binary);
        } else {
                struct radv_shader_binary_legacy* bin = (struct radv_shader_binary_legacy *)binary;
-               memcpy(dest_ptr, bin->data, bin->code_size);
+               memcpy(dest_ptr, bin->data + bin->stats_size, bin->code_size);
 
                /* Add end-of-code markers for the UMR disassembler. */
                uint32_t *ptr32 = (uint32_t *)dest_ptr + bin->code_size / 4;
                for (unsigned i = 0; i < DEBUGGER_NUM_MARKERS; i++)
                        ptr32[i] = DEBUGGER_END_OF_CODE_MARKER;
 
-               variant->llvm_ir_string = bin->llvm_ir_size ? strdup((const char*)(bin->data + bin->code_size)) : NULL;
-               variant->disasm_string = bin->disasm_size ? strdup((const char*)(bin->data + bin->code_size + bin->llvm_ir_size)) : NULL;
+               variant->ir_string = bin->ir_size ? strdup((const char*)(bin->data + bin->stats_size + bin->code_size)) : NULL;
+               variant->disasm_string = bin->disasm_size ? strdup((const char*)(bin->data + bin->stats_size + bin->code_size + bin->ir_size)) : NULL;
+
+               if (bin->stats_size) {
+                       variant->statistics = calloc(bin->stats_size, 1);
+                       memcpy(variant->statistics, bin->data, bin->stats_size);
+               }
        }
        return variant;
 }
@@ -1122,67 +1072,51 @@ shader_variant_compile(struct radv_device *device,
                       struct nir_shader * const *shaders,
                       int shader_count,
                       gl_shader_stage stage,
+                      struct radv_shader_info *info,
                       struct radv_nir_compiler_options *options,
                       bool gs_copy_shader,
                       bool keep_shader_info,
+                      bool keep_statistic_info,
                       struct radv_shader_binary **binary_out)
 {
        enum radeon_family chip_family = device->physical_device->rad_info.family;
-       enum ac_target_machine_options tm_options = 0;
-       struct ac_llvm_compiler ac_llvm;
        struct radv_shader_binary *binary = NULL;
-       struct radv_shader_variant_info variant_info = {0};
-       bool thread_compiler;
-
-       if (shaders[0]->info.stage == MESA_SHADER_FRAGMENT)
-               lower_fs_io(shaders[0], &variant_info);
 
        options->family = chip_family;
        options->chip_class = device->physical_device->rad_info.chip_class;
        options->dump_shader = radv_can_dump_shader(device, module, gs_copy_shader);
        options->dump_preoptir = options->dump_shader &&
                                 device->instance->debug_flags & RADV_DEBUG_PREOPTIR;
-       options->record_llvm_ir = keep_shader_info;
+       options->record_ir = keep_shader_info;
+       options->record_stats = keep_statistic_info;
        options->check_ir = device->instance->debug_flags & RADV_DEBUG_CHECKIR;
        options->tess_offchip_block_dw_size = device->tess_offchip_block_dw_size;
        options->address32_hi = device->physical_device->rad_info.address32_hi;
-
-       if ((stage == MESA_SHADER_GEOMETRY && !options->key.vs_common_out.as_ngg) ||
-           gs_copy_shader)
-               options->wave_size = 64;
-       else if (stage == MESA_SHADER_COMPUTE)
-               options->wave_size = device->physical_device->cs_wave_size;
-       else if (stage == MESA_SHADER_FRAGMENT)
-               options->wave_size = device->physical_device->ps_wave_size;
-       else
-               options->wave_size = device->physical_device->ge_wave_size;
-
-       if (options->supports_spill)
-               tm_options |= AC_TM_SUPPORTS_SPILL;
-       if (device->instance->perftest_flags & RADV_PERFTEST_SISCHED)
-               tm_options |= AC_TM_SISCHED;
-       if (options->check_ir)
-               tm_options |= AC_TM_CHECK_IR;
-       if (device->instance->debug_flags & RADV_DEBUG_NO_LOAD_STORE_OPT)
-               tm_options |= AC_TM_NO_LOAD_STORE_OPT;
-
-       thread_compiler = !(device->instance->debug_flags & RADV_DEBUG_NOTHREADLLVM);
-       radv_init_llvm_once();
-       radv_init_llvm_compiler(&ac_llvm,
-                               thread_compiler,
-                               chip_family, tm_options,
-                               options->wave_size);
-       if (gs_copy_shader) {
-               assert(shader_count == 1);
-               radv_compile_gs_copy_shader(&ac_llvm, *shaders, &binary,
-                                           &variant_info, options);
+       options->has_ls_vgpr_init_bug = device->physical_device->rad_info.has_ls_vgpr_init_bug;
+       options->use_ngg_streamout = device->physical_device->use_ngg_streamout;
+
+       struct radv_shader_args args = {};
+       args.options = options;
+       args.shader_info = info;
+       args.is_gs_copy_shader = gs_copy_shader;
+       radv_declare_shader_args(&args, 
+                                gs_copy_shader ? MESA_SHADER_VERTEX
+                                               : shaders[shader_count - 1]->info.stage,
+                                shader_count >= 2,
+                                shader_count >= 2 ? shaders[shader_count - 2]->info.stage
+                                                  : MESA_SHADER_VERTEX);
+
+       if (!device->physical_device->use_aco ||
+           options->dump_shader || options->record_ir)
+               ac_init_llvm_once();
+
+       if (device->physical_device->use_aco) {
+               aco_compile_shader(shader_count, shaders, &binary, &args);
        } else {
-               radv_compile_nir_shader(&ac_llvm, &binary, &variant_info,
-                                       shaders, shader_count, options);
+               llvm_compile_shader(device, shader_count, shaders, &binary, &args);
        }
-       binary->variant_info = variant_info;
 
-       radv_destroy_llvm_compiler(&ac_llvm, thread_compiler);
+       binary->info = *info;
 
        struct radv_shader_variant *variant = radv_shader_variant_create(device, binary,
                                                                         keep_shader_info);
@@ -1192,14 +1126,25 @@ shader_variant_compile(struct radv_device *device,
        }
 
        if (options->dump_shader) {
-               fprintf(stderr, "disasm:\n%s\n", variant->disasm_string);
+               fprintf(stderr, "%s", radv_get_shader_name(info, shaders[0]->info.stage));
+               for (int i = 1; i < shader_count; ++i)
+                       fprintf(stderr, " + %s", radv_get_shader_name(info, shaders[i]->info.stage));
+
+               fprintf(stderr, "\ndisasm:\n%s\n", variant->disasm_string);
        }
 
 
        if (keep_shader_info) {
                variant->nir_string = radv_dump_nir_shaders(shaders, shader_count);
                if (!gs_copy_shader && !module->nir) {
-                       variant->spirv = (uint32_t *)module->data;
+                       variant->spirv = malloc(module->size);
+                       if (!variant->spirv) {
+                               free(variant);
+                               free(binary);
+                               return NULL;
+                       }
+
+                       memcpy(variant->spirv, module->data, module->size);
                        variant->spirv_size = module->size;
                }
        }
@@ -1219,7 +1164,8 @@ radv_shader_variant_compile(struct radv_device *device,
                           int shader_count,
                           struct radv_pipeline_layout *layout,
                           const struct radv_shader_variant_key *key,
-                          bool keep_shader_info,
+                          struct radv_shader_info *info,
+                          bool keep_shader_info, bool keep_statistic_info,
                           struct radv_shader_binary **binary_out)
 {
        struct radv_nir_compiler_options options = {0};
@@ -1228,27 +1174,28 @@ radv_shader_variant_compile(struct radv_device *device,
        if (key)
                options.key = *key;
 
-       options.unsafe_math = !!(device->instance->debug_flags & RADV_DEBUG_UNSAFE_MATH);
-       options.supports_spill = true;
+       options.explicit_scratch_args = device->physical_device->use_aco;
        options.robust_buffer_access = device->robust_buffer_access;
 
-       return shader_variant_compile(device, module, shaders, shader_count, shaders[shader_count - 1]->info.stage,
-                                    &options, false, keep_shader_info, binary_out);
+       return shader_variant_compile(device, module, shaders, shader_count, shaders[shader_count - 1]->info.stage, info,
+                                    &options, false, keep_shader_info, keep_statistic_info, binary_out);
 }
 
 struct radv_shader_variant *
 radv_create_gs_copy_shader(struct radv_device *device,
                           struct nir_shader *shader,
+                          struct radv_shader_info *info,
                           struct radv_shader_binary **binary_out,
-                          bool keep_shader_info,
+                          bool keep_shader_info, bool keep_statistic_info,
                           bool multiview)
 {
        struct radv_nir_compiler_options options = {0};
 
+       options.explicit_scratch_args = device->physical_device->use_aco;
        options.key.has_multiview_view_index = multiview;
 
        return shader_variant_compile(device, NULL, &shader, 1, MESA_SHADER_VERTEX,
-                                    &options, true, keep_shader_info, binary_out);
+                                     info, &options, true, keep_shader_info, keep_statistic_info, binary_out);
 }
 
 void
@@ -1262,14 +1209,16 @@ radv_shader_variant_destroy(struct radv_device *device,
        list_del(&variant->slab_list);
        mtx_unlock(&device->shader_slab_mutex);
 
+       free(variant->spirv);
        free(variant->nir_string);
        free(variant->disasm_string);
-       free(variant->llvm_ir_string);
+       free(variant->ir_string);
+       free(variant->statistics);
        free(variant);
 }
 
 const char *
-radv_get_shader_name(struct radv_shader_variant_info *info,
+radv_get_shader_name(struct radv_shader_info *info,
                     gl_shader_stage stage)
 {
        switch (stage) {
@@ -1329,16 +1278,16 @@ radv_get_max_waves(struct radv_device *device,
 {
        enum chip_class chip_class = device->physical_device->rad_info.chip_class;
        unsigned lds_increment = chip_class >= GFX7 ? 512 : 256;
-       uint8_t wave_size = variant->info.info.wave_size;
+       uint8_t wave_size = variant->info.wave_size;
        struct ac_shader_config *conf = &variant->config;
        unsigned max_simd_waves;
        unsigned lds_per_wave = 0;
 
-       max_simd_waves = ac_get_max_simd_waves(device->physical_device->rad_info.family);
+       max_simd_waves = device->physical_device->rad_info.max_wave64_per_simd;
 
        if (stage == MESA_SHADER_FRAGMENT) {
                lds_per_wave = conf->lds_size * lds_increment +
-                              align(variant->info.fs.num_interp * 48,
+                              align(variant->info.ps.num_interp * 48,
                                     lds_increment);
        } else if (stage == MESA_SHADER_COMPUTE) {
                unsigned max_workgroup_size =
@@ -1347,21 +1296,24 @@ radv_get_max_waves(struct radv_device *device,
                               DIV_ROUND_UP(max_workgroup_size, wave_size);
        }
 
-       if (conf->num_sgprs)
+       if (conf->num_sgprs) {
+               unsigned sgprs = align(conf->num_sgprs, chip_class >= GFX8 ? 16 : 8);
                max_simd_waves =
                        MIN2(max_simd_waves,
-                            ac_get_num_physical_sgprs(chip_class) / conf->num_sgprs);
+                            device->physical_device->rad_info.num_physical_sgprs_per_simd /
+                            sgprs);
+       }
 
-       if (conf->num_vgprs)
+       if (conf->num_vgprs) {
+               unsigned vgprs = align(conf->num_vgprs, wave_size == 32 ? 8 : 4);
                max_simd_waves =
                        MIN2(max_simd_waves,
-                            RADV_NUM_PHYSICAL_VGPRS / conf->num_vgprs);
+                            device->physical_device->rad_info.num_physical_wave64_vgprs_per_simd / vgprs);
+       }
 
-       /* LDS is 64KB per CU (4 SIMDs), divided into 16KB blocks per SIMD
-        * that PS can use.
-        */
+       unsigned max_lds_per_simd = device->physical_device->rad_info.lds_size_per_workgroup / device->physical_device->rad_info.num_simd_per_compute_unit;
        if (lds_per_wave)
-               max_simd_waves = MIN2(max_simd_waves, 16384 / lds_per_wave);
+               max_simd_waves = MIN2(max_simd_waves, max_lds_per_simd / lds_per_wave);
 
        return max_simd_waves;
 }
@@ -1391,13 +1343,23 @@ generate_shader_stats(struct radv_device *device,
                                   "Code Size: %d bytes\n"
                                   "LDS: %d blocks\n"
                                   "Scratch: %d bytes per wave\n"
-                                  "Max Waves: %d\n"
-                                  "********************\n\n\n",
+                                  "Max Waves: %d\n",
                                   conf->num_sgprs, conf->num_vgprs,
                                   conf->spilled_sgprs, conf->spilled_vgprs,
-                                  variant->info.private_mem_vgprs, variant->code_size,
+                                  variant->info.private_mem_vgprs, variant->exec_size,
                                   conf->lds_size, conf->scratch_bytes_per_wave,
                                   max_simd_waves);
+
+       if (variant->statistics) {
+               _mesa_string_buffer_printf(buf, "*** COMPILER STATS ***\n");
+               for (unsigned i = 0; i < variant->statistics->count; i++) {
+                       struct radv_compiler_statistic_info *info = &variant->statistics->infos[i];
+                       uint32_t value = variant->statistics->values[i];
+                       _mesa_string_buffer_printf(buf, "%s: %lu\n", info->name, value);
+               }
+       }
+
+       _mesa_string_buffer_printf(buf, "********************\n\n\n");
 }
 
 void
@@ -1446,8 +1408,8 @@ radv_GetShaderInfoAMD(VkDevice _device,
 
                        VkShaderStatisticsInfoAMD statistics = {};
                        statistics.shaderStageMask = shaderStage;
-                       statistics.numPhysicalVgprs = RADV_NUM_PHYSICAL_VGPRS;
-                       statistics.numPhysicalSgprs = ac_get_num_physical_sgprs(device->physical_device->rad_info.chip_class);
+                       statistics.numPhysicalVgprs = device->physical_device->rad_info.num_physical_wave64_vgprs_per_simd;
+                       statistics.numPhysicalSgprs = device->physical_device->rad_info.num_physical_sgprs_per_simd;
                        statistics.numAvailableSgprs = statistics.numPhysicalSgprs;
 
                        if (stage == MESA_SHADER_COMPUTE) {
@@ -1484,7 +1446,7 @@ radv_GetShaderInfoAMD(VkDevice _device,
                buf = _mesa_string_buffer_create(NULL, 1024);
 
                _mesa_string_buffer_printf(buf, "%s:\n", radv_get_shader_name(&variant->info, stage));
-               _mesa_string_buffer_printf(buf, "%s\n\n", variant->llvm_ir_string);
+               _mesa_string_buffer_printf(buf, "%s\n\n", variant->ir_string);
                _mesa_string_buffer_printf(buf, "%s\n\n", variant->disasm_string);
                generate_shader_stats(device, variant, stage, buf);