ac: move ac_shader_info to radv folder
[mesa.git] / src / amd / vulkan / radv_shader.c
index 1a5e76b8cfb122683acd6187d56b620402ace469..e11f19323f7e5716aad855342c82d4a1781d6616 100644 (file)
@@ -383,7 +383,7 @@ radv_fill_shader_variant(struct radv_device *device,
        case MESA_SHADER_FRAGMENT:
                break;
        case MESA_SHADER_COMPUTE: {
-               struct ac_shader_info *info = &variant->info.info;
+               struct radv_shader_info *info = &variant->info.info;
                variant->rsrc2 |=
                        S_00B84C_TGID_X_EN(info->cs.uses_block_id[0]) |
                        S_00B84C_TGID_Y_EN(info->cs.uses_block_id[1]) |
@@ -401,7 +401,7 @@ radv_fill_shader_variant(struct radv_device *device,
 
        if (device->physical_device->rad_info.chip_class >= GFX9 &&
            stage == MESA_SHADER_GEOMETRY) {
-               struct ac_shader_info *info = &variant->info.info;
+               struct radv_shader_info *info = &variant->info.info;
                unsigned es_type = variant->info.gs.es_type;
                unsigned gs_vgpr_comp_cnt, es_vgpr_comp_cnt;