radv: dump shader stats with VK_KHR_pipeline_executable_properties
[mesa.git] / src / amd / vulkan / radv_shader.h
index 9544f17d4618d2a0d224e75ee2a6b74acc5584ea..81f620140092c2006505f6165ec7aa36d00545fb 100644 (file)
 
 #include "nir/nir.h"
 #include "vulkan/vulkan.h"
+#include "vulkan/util/vk_object.h"
+
+#define RADV_VERT_ATTRIB_MAX MAX2(VERT_ATTRIB_MAX, VERT_ATTRIB_GENERIC0 + MAX_VERTEX_ATTRIBS)
 
 struct radv_device;
 
 struct radv_shader_module {
+       struct vk_object_base base;
        struct nir_shader *nir;
        unsigned char sha1[20];
        uint32_t size;
@@ -59,6 +63,7 @@ struct radv_vs_out_key {
        uint32_t export_prim_id:1;
        uint32_t export_layer_id:1;
        uint32_t export_clip_dists:1;
+       uint32_t export_viewport_index:1;
 };
 
 struct radv_vs_variant_key {
@@ -103,6 +108,7 @@ struct radv_fs_variant_key {
        uint8_t num_samples;
        uint32_t is_int8;
        uint32_t is_int10;
+       bool is_dual_src;
 };
 
 struct radv_cs_variant_key {
@@ -123,6 +129,11 @@ struct radv_shader_variant_key {
        bool has_multiview_view_index;
 };
 
+enum radv_compiler_debug_level {
+       RADV_COMPILER_DEBUG_LEVEL_PERFWARN,
+       RADV_COMPILER_DEBUG_LEVEL_ERROR,
+};
+
 struct radv_nir_compiler_options {
        struct radv_pipeline_layout *layout;
        struct radv_shader_variant_key key;
@@ -132,13 +143,22 @@ struct radv_nir_compiler_options {
        bool dump_shader;
        bool dump_preoptir;
        bool record_ir;
+       bool record_stats;
        bool check_ir;
        bool has_ls_vgpr_init_bug;
        bool use_ngg_streamout;
+       bool enable_mrt_output_nan_fixup;
        enum radeon_family family;
        enum chip_class chip_class;
        uint32_t tess_offchip_block_dw_size;
        uint32_t address32_hi;
+
+       struct {
+               void (*func)(void *private_data,
+                            enum radv_compiler_debug_level level,
+                            const char *message);
+               void *private_data;
+       } debug;
 };
 
 enum radv_ud_index {
@@ -148,7 +168,8 @@ enum radv_ud_index {
        AC_UD_INDIRECT_DESCRIPTOR_SETS = 3,
        AC_UD_VIEW_INDEX = 4,
        AC_UD_STREAMOUT_BUFFERS = 5,
-       AC_UD_SHADER_START = 6,
+       AC_UD_NGG_GS_STATE = 6,
+       AC_UD_SHADER_START = 7,
        AC_UD_VS_VERTEX_BUFFERS = AC_UD_SHADER_START,
        AC_UD_VS_BASE_VERTEX_START_INSTANCE,
        AC_UD_VS_MAX_UD,
@@ -235,6 +256,7 @@ struct radv_shader_info {
        bool uses_invocation_id;
        bool uses_prim_id;
        uint8_t wave_size;
+       uint8_t ballot_bit_size;
        struct radv_userdata_locations user_sgprs_locs;
        unsigned num_user_sgprs;
        unsigned num_input_sgprs;
@@ -245,7 +267,7 @@ struct radv_shader_info {
        bool is_ngg_passthrough;
        struct {
                uint64_t ls_outputs_written;
-               uint8_t input_usage_mask[VERT_ATTRIB_MAX];
+               uint8_t input_usage_mask[RADV_VERT_ATTRIB_MAX];
                uint8_t output_usage_mask[VARYING_SLOT_VAR31 + 1];
                bool has_vertex_buffers; /* needs vertex buffers and base/start */
                bool needs_draw_id;
@@ -255,6 +277,7 @@ struct radv_shader_info {
                bool as_es;
                bool as_ls;
                bool export_prim_id;
+               uint8_t num_linked_outputs;
        } vs;
        struct {
                uint8_t output_usage_mask[VARYING_SLOT_VAR31 + 1];
@@ -269,6 +292,7 @@ struct radv_shader_info {
                unsigned output_prim;
                unsigned invocations;
                unsigned es_type; /* GFX9: VS or TES */
+               uint8_t num_linked_inputs;
        } gs;
        struct {
                uint8_t output_usage_mask[VARYING_SLOT_VAR31 + 1];
@@ -280,6 +304,9 @@ struct radv_shader_info {
                bool ccw;
                bool point_mode;
                bool export_prim_id;
+               uint8_t num_linked_inputs;
+               uint8_t num_linked_patch_inputs;
+               uint8_t num_linked_outputs;
        } tes;
        struct {
                bool force_persample;
@@ -291,14 +318,18 @@ struct radv_shader_info {
                bool has_pcoord;
                bool prim_id_input;
                bool layer_input;
+               bool viewport_index_input;
                uint8_t num_input_clips_culls;
                uint32_t input_mask;
                uint32_t flat_shaded_mask;
+               uint32_t explicit_shaded_mask;
                uint32_t float16_shaded_mask;
                uint32_t num_interp;
+               uint32_t cb_shader_mask;
                bool can_discard;
                bool early_fragment_test;
                bool post_depth_coverage;
+               uint8_t depth_layout;
        } ps;
        struct {
                bool uses_grid_size;
@@ -310,9 +341,14 @@ struct radv_shader_info {
        struct {
                uint64_t outputs_written;
                uint64_t patch_outputs_written;
+               uint64_t tes_inputs_read;
+               uint64_t tes_patch_inputs_read;
                unsigned tcs_vertices_out;
                uint32_t num_patches;
-               uint32_t lds_size;
+               uint32_t num_lds_blocks;
+               uint8_t num_linked_inputs;
+               uint8_t num_linked_outputs;
+               uint8_t num_linked_patch_outputs;
        } tcs;
 
        struct radv_streamout_info so;
@@ -346,9 +382,10 @@ struct radv_shader_binary_legacy {
        unsigned exec_size;
        unsigned ir_size;
        unsigned disasm_size;
+       unsigned stats_size;
        
-       /* data has size of code_size + ir_size + disasm_size + 2, where
-        * the +2 is for 0 of the ir strings. */
+       /* data has size of stats_size + code_size + ir_size + disasm_size + 2,
+        * where the +2 is for 0 of the ir strings. */
        uint8_t data[0];
 };
 
@@ -359,6 +396,17 @@ struct radv_shader_binary_rtld {
        uint8_t data[0];
 };
 
+struct radv_compiler_statistic_info {
+       char name[32];
+       char desc[64];
+};
+
+struct radv_compiler_statistics {
+       unsigned count;
+       struct radv_compiler_statistic_info *infos;
+       uint32_t values[];
+};
+
 struct radv_shader_variant {
        uint32_t ref_count;
 
@@ -370,12 +418,12 @@ struct radv_shader_variant {
        struct radv_shader_info info;
 
        /* debug only */
-       bool aco_used;
        char *spirv;
        uint32_t spirv_size;
        char *nir_string;
        char *disasm_string;
        char *ir_string;
+       struct radv_compiler_statistics *statistics;
 
        struct list_head slab_list;
 };
@@ -403,16 +451,12 @@ radv_shader_compile_to_nir(struct radv_device *device,
                           const VkSpecializationInfo *spec_info,
                           const VkPipelineCreateFlags flags,
                           const struct radv_pipeline_layout *layout,
-                          bool use_aco);
-
-void *
-radv_alloc_shader_memory(struct radv_device *device,
-                         struct radv_shader_variant *shader);
+                          unsigned subgroup_size, unsigned ballot_bit_size);
 
 void
 radv_destroy_shader_slabs(struct radv_device *device);
 
-void
+VkResult
 radv_create_shaders(struct radv_pipeline *pipeline,
                    struct radv_device *device,
                    struct radv_pipeline_cache *cache,
@@ -434,15 +478,18 @@ radv_shader_variant_compile(struct radv_device *device,
                            struct radv_pipeline_layout *layout,
                            const struct radv_shader_variant_key *key,
                            struct radv_shader_info *info,
-                           bool keep_shader_info,
-                           bool use_aco,
+                           bool keep_shader_info, bool keep_statistic_info,
                            struct radv_shader_binary **binary_out);
 
 struct radv_shader_variant *
 radv_create_gs_copy_shader(struct radv_device *device, struct nir_shader *nir,
                           struct radv_shader_info *info,
                           struct radv_shader_binary **binary_out,
-                          bool multiview,  bool keep_shader_info);
+                          bool multiview,  bool keep_shader_info,
+                          bool keep_statistic_info);
+
+struct radv_shader_variant *
+radv_create_trap_handler_shader(struct radv_device *device);
 
 void
 radv_shader_variant_destroy(struct radv_device *device,
@@ -463,12 +510,6 @@ const char *
 radv_get_shader_name(struct radv_shader_info *info,
                     gl_shader_stage stage);
 
-void
-radv_shader_dump_stats(struct radv_device *device,
-                      struct radv_shader_variant *variant,
-                      gl_shader_stage stage,
-                      FILE *file);
-
 bool
 radv_can_dump_shader(struct radv_device *device,
                     struct radv_shader_module *module,
@@ -478,6 +519,11 @@ bool
 radv_can_dump_shader_stats(struct radv_device *device,
                           struct radv_shader_module *module);
 
+VkResult
+radv_dump_shader_stats(struct radv_device *device,
+                      struct radv_pipeline *pipeline,
+                      gl_shader_stage stage, FILE *output);
+
 static inline unsigned
 shader_io_get_unique_index(gl_varying_slot slot)
 {
@@ -502,6 +548,88 @@ shader_io_get_unique_index(gl_varying_slot slot)
        unreachable("illegal slot in get unique index\n");
 }
 
+static inline unsigned
+calculate_tess_lds_size(enum chip_class chip_class,
+                       unsigned tcs_num_input_vertices,
+                       unsigned tcs_num_output_vertices,
+                       unsigned tcs_num_inputs,
+                       unsigned tcs_num_patches,
+                       unsigned tcs_num_outputs,
+                       unsigned tcs_num_patch_outputs)
+{
+       unsigned input_vertex_size = tcs_num_inputs * 16;
+       unsigned output_vertex_size = tcs_num_outputs * 16;
+
+       unsigned input_patch_size = tcs_num_input_vertices * input_vertex_size;
+
+       unsigned pervertex_output_patch_size = tcs_num_output_vertices * output_vertex_size;
+       unsigned output_patch_size = pervertex_output_patch_size + tcs_num_patch_outputs * 16;
+
+       unsigned output_patch0_offset = input_patch_size * tcs_num_patches;
+
+       unsigned lds_size = output_patch0_offset + output_patch_size * tcs_num_patches;
+
+       if (chip_class >= GFX7) {
+               assert(lds_size <= 65536);
+               lds_size = align(lds_size, 512) / 512;
+       } else {
+               assert(lds_size <= 32768);
+               lds_size = align(lds_size, 256) / 256;
+       }
+
+       return lds_size;
+}
+
+static inline unsigned
+get_tcs_num_patches(unsigned tcs_num_input_vertices,
+                       unsigned tcs_num_output_vertices,
+                       unsigned tcs_num_inputs,
+                       unsigned tcs_num_outputs,
+                       unsigned tcs_num_patch_outputs,
+                       unsigned tess_offchip_block_dw_size,
+                       enum chip_class chip_class,
+                       enum radeon_family family)
+{
+       uint32_t input_vertex_size = tcs_num_inputs * 16;
+       uint32_t input_patch_size = tcs_num_input_vertices * input_vertex_size;
+       uint32_t output_vertex_size = tcs_num_outputs * 16;
+       uint32_t pervertex_output_patch_size = tcs_num_output_vertices * output_vertex_size;
+       uint32_t output_patch_size = pervertex_output_patch_size + tcs_num_patch_outputs * 16;
+
+       /* Ensure that we only need one wave per SIMD so we don't need to check
+        * resource usage. Also ensures that the number of tcs in and out
+        * vertices per threadgroup are at most 256.
+        */
+       unsigned num_patches = 64 / MAX2(tcs_num_input_vertices, tcs_num_output_vertices) * 4;
+       /* Make sure that the data fits in LDS. This assumes the shaders only
+        * use LDS for the inputs and outputs.
+        */
+       unsigned hardware_lds_size = 32768;
+
+       /* Looks like STONEY hangs if we use more than 32 KiB LDS in a single
+        * threadgroup, even though there is more than 32 KiB LDS.
+        *
+        * Test: dEQP-VK.tessellation.shader_input_output.barrier
+        */
+       if (chip_class >= GFX7 && family != CHIP_STONEY)
+               hardware_lds_size = 65536;
+
+       num_patches = MIN2(num_patches, hardware_lds_size / (input_patch_size + output_patch_size));
+       /* Make sure the output data fits in the offchip buffer */
+       num_patches = MIN2(num_patches, (tess_offchip_block_dw_size * 4) / output_patch_size);
+       /* Not necessary for correctness, but improves performance. The
+        * specific value is taken from the proprietary driver.
+        */
+       num_patches = MIN2(num_patches, 40);
+
+       /* GFX6 bug workaround - limit LS-HS threadgroups to only one wave. */
+       if (chip_class == GFX6) {
+               unsigned one_wave = 64 / MAX2(tcs_num_input_vertices, tcs_num_output_vertices);
+               num_patches = MIN2(num_patches, one_wave);
+       }
+       return num_patches;
+}
+
 void
 radv_lower_fs_io(nir_shader *nir);