radv: Fix handling of attribs 16-31.
[mesa.git] / src / amd / vulkan / radv_shader_info.c
index f7888ec6a6af5c4ba00854ecab9faa7879a7b940..2c8d4e0511fc57f2f1a608c1c0a7c41e29820fea 100644 (file)
@@ -59,9 +59,7 @@ get_deref_offset(nir_deref_instr *instr,
 
        if (var->data.compact) {
                assert(instr->deref_type == nir_deref_type_array);
-               nir_const_value *v = nir_src_as_const_value(instr->arr.index);
-               assert(v);
-               *const_out = v->u32[0];
+               *const_out = nir_src_as_uint(instr->arr.index);
                return;
        }
 
@@ -80,9 +78,8 @@ get_deref_offset(nir_deref_instr *instr,
                        }
                } else if(path.path[idx_lvl]->deref_type == nir_deref_type_array) {
                        unsigned size = glsl_count_attribute_slots(path.path[idx_lvl]->type, false);
-                       nir_const_value *v = nir_src_as_const_value(path.path[idx_lvl]->arr.index);
-                       if (v)
-                               const_offset += v->u32[0] * size;
+                       if (nir_src_is_const(path.path[idx_lvl]->arr.index))
+                               const_offset += nir_src_as_uint(path.path[idx_lvl]->arr.index) * size;
                } else
                        unreachable("Uhandled deref type in get_deref_instr_offset");
        }
@@ -101,7 +98,7 @@ gather_intrinsic_load_deref_info(const nir_shader *nir,
        case MESA_SHADER_VERTEX: {
                nir_variable *var = nir_deref_instr_get_variable(nir_instr_as_deref(instr->src[0].ssa->parent_instr));
 
-               if (var->data.mode == nir_var_shader_in) {
+               if (var && var->data.mode == nir_var_shader_in) {
                        unsigned idx = var->data.location;
                        uint8_t mask = nir_ssa_def_components_read(&instr->dest.ssa);
 
@@ -115,6 +112,15 @@ gather_intrinsic_load_deref_info(const nir_shader *nir,
        }
 }
 
+static uint32_t
+widen_writemask(uint32_t wrmask)
+{
+       uint32_t new_wrmask = 0;
+       for(unsigned i = 0; i < 4; i++)
+               new_wrmask |= (wrmask & (1 << i) ? 0x3 : 0x0) << (i * 2);
+       return new_wrmask;
+}
+
 static void
 set_output_usage_mask(const nir_shader *nir, const nir_intrinsic_instr *instr,
                      uint8_t *output_usage_mask)
@@ -122,25 +128,36 @@ set_output_usage_mask(const nir_shader *nir, const nir_intrinsic_instr *instr,
        nir_deref_instr *deref_instr =
                nir_instr_as_deref(instr->src[0].ssa->parent_instr);
        nir_variable *var = nir_deref_instr_get_variable(deref_instr);
-       unsigned attrib_count = glsl_count_attribute_slots(var->type, false);
+       unsigned attrib_count = glsl_count_attribute_slots(deref_instr->type, false);
        unsigned idx = var->data.location;
        unsigned comp = var->data.location_frac;
        unsigned const_offset = 0;
 
        get_deref_offset(deref_instr, &const_offset);
 
-       if (idx == VARYING_SLOT_CLIP_DIST0) {
-               /* Special case for clip/cull distances because there are
-                * combined into a single array that contains both.
-                */
-               output_usage_mask[idx] |= 1 << const_offset;
+       if (var->data.compact) {
+               assert(!glsl_type_is_64bit(deref_instr->type));
+               const_offset += comp;
+               output_usage_mask[idx + const_offset / 4] |= 1 << (const_offset % 4);
                return;
        }
 
-       for (unsigned i = 0; i < attrib_count; i++) {
+       uint32_t wrmask = nir_intrinsic_write_mask(instr);
+       if (glsl_type_is_64bit(deref_instr->type))
+               wrmask = widen_writemask(wrmask);
+
+       for (unsigned i = 0; i < attrib_count; i++)
                output_usage_mask[idx + i + const_offset] |=
-                       instr->const_index[0] << comp;
-       }
+                       ((wrmask >> (i * 4)) & 0xf) << comp;
+}
+
+static void
+set_writes_memory(const nir_shader *nir, struct radv_shader_info *info)
+{
+       if (nir->info.stage == MESA_SHADER_FRAGMENT)
+               info->ps.writes_memory = true;
+       else if (nir->info.stage == MESA_SHADER_GEOMETRY)
+               info->gs.writes_memory = true;
 }
 
 static void
@@ -150,7 +167,7 @@ gather_intrinsic_store_deref_info(const nir_shader *nir,
 {
        nir_variable *var = nir_deref_instr_get_variable(nir_instr_as_deref(instr->src[0].ssa->parent_instr));
 
-       if (var->data.mode == nir_var_shader_out) {
+       if (var && var->data.mode == nir_var_shader_out) {
                unsigned idx = var->data.location;
 
                switch (nir->info.stage) {
@@ -174,13 +191,9 @@ gather_intrinsic_store_deref_info(const nir_shader *nir,
                                type = glsl_get_array_element(var->type);
 
                        unsigned slots =
-                               var->data.compact ? DIV_ROUND_UP(glsl_get_length(type), 4)
+                               var->data.compact ? DIV_ROUND_UP(var->data.location_frac + glsl_get_length(type), 4)
                                                  : glsl_count_attribute_slots(type, false);
 
-                       if (idx == VARYING_SLOT_CLIP_DIST0)
-                               slots = (nir->info.clip_distance_array_size +
-                                        nir->info.cull_distance_array_size > 4) ? 2 : 1;
-
                        mark_tess_output(info, var->data.patch, param, slots);
                        break;
                }
@@ -190,12 +203,37 @@ gather_intrinsic_store_deref_info(const nir_shader *nir,
        }
 }
 
+static void
+gather_push_constant_info(const nir_shader *nir,
+                         const nir_intrinsic_instr *instr,
+                         struct radv_shader_info *info)
+{
+       int base = nir_intrinsic_base(instr);
+
+       if (!nir_src_is_const(instr->src[0])) {
+               info->has_indirect_push_constants = true;
+       } else {
+               uint32_t min = base + nir_src_as_uint(instr->src[0]);
+               uint32_t max = min + instr->num_components * 4;
+
+               info->max_push_constant_used =
+                       MAX2(max, info->max_push_constant_used);
+               info->min_push_constant_used =
+                       MIN2(min, info->min_push_constant_used);
+       }
+
+       if (instr->dest.ssa.bit_size != 32)
+               info->has_only_32bit_push_constants = false;
+
+       info->loads_push_constants = true;
+}
+
 static void
 gather_intrinsic_info(const nir_shader *nir, const nir_intrinsic_instr *instr,
                      struct radv_shader_info *info)
 {
        switch (instr->intrinsic) {
-       case nir_intrinsic_interp_deref_at_sample:
+       case nir_intrinsic_load_barycentric_at_sample:
                info->ps.needs_sample_positions = true;
                break;
        case nir_intrinsic_load_draw_id:
@@ -236,6 +274,10 @@ gather_intrinsic_info(const nir_shader *nir, const nir_intrinsic_instr *instr,
                if (nir->info.stage == MESA_SHADER_FRAGMENT)
                        info->ps.layer_input = true;
                break;
+       case nir_intrinsic_load_layer_id:
+               if (nir->info.stage == MESA_SHADER_FRAGMENT)
+                       info->ps.layer_input = true;
+               break;
        case nir_intrinsic_load_invocation_id:
                info->uses_invocation_id = true;
                break;
@@ -243,7 +285,7 @@ gather_intrinsic_info(const nir_shader *nir, const nir_intrinsic_instr *instr,
                info->uses_prim_id = true;
                break;
        case nir_intrinsic_load_push_constant:
-               info->loads_push_constants = true;
+               gather_push_constant_info(nir, instr, info);
                break;
        case nir_intrinsic_vulkan_resource_index:
                info->desc_set_used_mask |= (1 << nir_intrinsic_desc_set(instr));
@@ -251,8 +293,10 @@ gather_intrinsic_info(const nir_shader *nir, const nir_intrinsic_instr *instr,
        case nir_intrinsic_image_deref_load:
        case nir_intrinsic_image_deref_store:
        case nir_intrinsic_image_deref_atomic_add:
-       case nir_intrinsic_image_deref_atomic_min:
-       case nir_intrinsic_image_deref_atomic_max:
+       case nir_intrinsic_image_deref_atomic_imin:
+       case nir_intrinsic_image_deref_atomic_umin:
+       case nir_intrinsic_image_deref_atomic_imax:
+       case nir_intrinsic_image_deref_atomic_umax:
        case nir_intrinsic_image_deref_atomic_and:
        case nir_intrinsic_image_deref_atomic_or:
        case nir_intrinsic_image_deref_atomic_xor:
@@ -260,27 +304,20 @@ gather_intrinsic_info(const nir_shader *nir, const nir_intrinsic_instr *instr,
        case nir_intrinsic_image_deref_atomic_comp_swap:
        case nir_intrinsic_image_deref_size: {
                nir_variable *var = nir_deref_instr_get_variable(nir_instr_as_deref(instr->src[0].ssa->parent_instr));
-               const struct glsl_type *type = glsl_without_array(var->type);
-
-               enum glsl_sampler_dim dim = glsl_get_sampler_dim(type);
-               if (dim == GLSL_SAMPLER_DIM_SUBPASS ||
-                   dim == GLSL_SAMPLER_DIM_SUBPASS_MS) {
-                       info->ps.layer_input = true;
-                       info->ps.uses_input_attachments = true;
-               }
                mark_sampler_desc(var, info);
 
-               if (nir_intrinsic_image_deref_store ||
-                   nir_intrinsic_image_deref_atomic_add ||
-                   nir_intrinsic_image_deref_atomic_min ||
-                   nir_intrinsic_image_deref_atomic_max ||
-                   nir_intrinsic_image_deref_atomic_and ||
-                   nir_intrinsic_image_deref_atomic_or ||
-                   nir_intrinsic_image_deref_atomic_xor ||
-                   nir_intrinsic_image_deref_atomic_exchange ||
-                   nir_intrinsic_image_deref_atomic_comp_swap) {
-                       if (nir->info.stage == MESA_SHADER_FRAGMENT)
-                               info->ps.writes_memory = true;
+               if (instr->intrinsic == nir_intrinsic_image_deref_store ||
+                   instr->intrinsic == nir_intrinsic_image_deref_atomic_add ||
+                   instr->intrinsic == nir_intrinsic_image_deref_atomic_imin ||
+                   instr->intrinsic == nir_intrinsic_image_deref_atomic_umin ||
+                   instr->intrinsic == nir_intrinsic_image_deref_atomic_imax ||
+                   instr->intrinsic == nir_intrinsic_image_deref_atomic_umax ||
+                   instr->intrinsic == nir_intrinsic_image_deref_atomic_and ||
+                   instr->intrinsic == nir_intrinsic_image_deref_atomic_or ||
+                   instr->intrinsic == nir_intrinsic_image_deref_atomic_xor ||
+                   instr->intrinsic == nir_intrinsic_image_deref_atomic_exchange ||
+                   instr->intrinsic == nir_intrinsic_image_deref_atomic_comp_swap) {
+                       set_writes_memory(nir, info);
                }
                break;
        }
@@ -295,15 +332,28 @@ gather_intrinsic_info(const nir_shader *nir, const nir_intrinsic_instr *instr,
        case nir_intrinsic_ssbo_atomic_xor:
        case nir_intrinsic_ssbo_atomic_exchange:
        case nir_intrinsic_ssbo_atomic_comp_swap:
-               if (nir->info.stage == MESA_SHADER_FRAGMENT)
-                       info->ps.writes_memory = true;
+               set_writes_memory(nir, info);
                break;
        case nir_intrinsic_load_deref:
                gather_intrinsic_load_deref_info(nir, instr, info);
                break;
        case nir_intrinsic_store_deref:
                gather_intrinsic_store_deref_info(nir, instr, info);
+               /* fallthrough */
+       case nir_intrinsic_deref_atomic_add:
+       case nir_intrinsic_deref_atomic_imin:
+       case nir_intrinsic_deref_atomic_umin:
+       case nir_intrinsic_deref_atomic_imax:
+       case nir_intrinsic_deref_atomic_umax:
+       case nir_intrinsic_deref_atomic_and:
+       case nir_intrinsic_deref_atomic_or:
+       case nir_intrinsic_deref_atomic_xor:
+       case nir_intrinsic_deref_atomic_exchange:
+       case nir_intrinsic_deref_atomic_comp_swap: {
+               if (nir_src_as_deref(instr->src[0])->mode & (nir_var_mem_global | nir_var_mem_ssbo))
+                       set_writes_memory(nir, info);
                break;
+       }
        default:
                break;
        }
@@ -347,14 +397,45 @@ gather_info_block(const nir_shader *nir, const nir_block *block,
 
 static void
 gather_info_input_decl_vs(const nir_shader *nir, const nir_variable *var,
-                         struct radv_shader_info *info)
+                         struct radv_shader_info *info,
+                         const struct radv_shader_variant_key *key)
 {
+       unsigned attrib_count = glsl_count_attribute_slots(var->type, true);
        int idx = var->data.location;
 
-       if (idx >= VERT_ATTRIB_GENERIC0 && idx <= VERT_ATTRIB_GENERIC15)
+       if (idx >= VERT_ATTRIB_GENERIC0 && idx < VERT_ATTRIB_GENERIC0 + MAX_VERTEX_ATTRIBS)
                info->vs.has_vertex_buffers = true;
+
+       for (unsigned i = 0; i < attrib_count; ++i) {
+               unsigned attrib_index = var->data.location + i - VERT_ATTRIB_GENERIC0;
+
+               if (key->vs.instance_rate_inputs & (1u << attrib_index))
+                       info->vs.needs_instance_id = true;
+       }
 }
 
+static void
+mark_16bit_ps_input(struct radv_shader_info *info, const struct glsl_type *type,
+                   int location)
+{
+       if (glsl_type_is_scalar(type) || glsl_type_is_vector(type) || glsl_type_is_matrix(type)) {
+               unsigned attrib_count = glsl_count_attribute_slots(type, false);
+               if (glsl_type_is_16bit(type)) {
+                       info->ps.float16_shaded_mask |= ((1ull << attrib_count) - 1) << location;
+               }
+       } else if (glsl_type_is_array(type)) {
+               unsigned stride = glsl_count_attribute_slots(glsl_get_array_element(type), false);
+               for (unsigned i = 0; i < glsl_get_length(type); ++i) {
+                       mark_16bit_ps_input(info, glsl_get_array_element(type), location + i * stride);
+               }
+       } else {
+               assert(glsl_type_is_struct_or_ifc(type));
+               for (unsigned i = 0; i < glsl_get_length(type); i++) {
+                       mark_16bit_ps_input(info, glsl_get_struct_field(type, i), location);
+                       location += glsl_count_attribute_slots(glsl_get_struct_field(type, i), false);
+               }
+       }
+}
 static void
 gather_info_input_decl_ps(const nir_shader *nir, const nir_variable *var,
                          struct radv_shader_info *info)
@@ -374,7 +455,11 @@ gather_info_input_decl_ps(const nir_shader *nir, const nir_variable *var,
                info->ps.layer_input = true;
                break;
        case VARYING_SLOT_CLIP_DIST0:
-               info->ps.num_input_clips_culls = attrib_count;
+       case VARYING_SLOT_CLIP_DIST1:
+               info->ps.num_input_clips_culls += attrib_count;
+               break;
+       case VARYING_SLOT_VIEWPORT:
+               info->ps.viewport_index_input = true;
                break;
        default:
                break;
@@ -384,15 +469,34 @@ gather_info_input_decl_ps(const nir_shader *nir, const nir_variable *var,
                if (var->data.sample)
                        info->ps.force_persample = true;
        }
+
+       if (var->data.compact) {
+               unsigned component_count = var->data.location_frac +
+                                          glsl_get_length(var->type);
+               attrib_count = (component_count + 3) / 4;
+       } else {
+               mark_16bit_ps_input(info, var->type, var->data.driver_location);
+       }
+
+       uint64_t mask = ((1ull << attrib_count) - 1);
+
+       if (var->data.interpolation == INTERP_MODE_FLAT)
+               info->ps.flat_shaded_mask |= mask << var->data.driver_location;
+       if (var->data.interpolation == INTERP_MODE_EXPLICIT)
+               info->ps.explicit_shaded_mask |= mask << var->data.driver_location;
+
+       if (var->data.location >= VARYING_SLOT_VAR0)
+               info->ps.input_mask |= mask << (var->data.location - VARYING_SLOT_VAR0);
 }
 
 static void
 gather_info_input_decl(const nir_shader *nir, const nir_variable *var,
-                      struct radv_shader_info *info)
+                      struct radv_shader_info *info,
+                      const struct radv_shader_variant_key *key)
 {
        switch (nir->info.stage) {
        case MESA_SHADER_VERTEX:
-               gather_info_input_decl_vs(nir, var, info);
+               gather_info_input_decl_vs(nir, var, info, key);
                break;
        case MESA_SHADER_FRAGMENT:
                gather_info_input_decl_ps(nir, var, info);
@@ -409,8 +513,8 @@ gather_info_output_decl_ls(const nir_shader *nir, const nir_variable *var,
        int idx = var->data.location;
        unsigned param = shader_io_get_unique_index(idx);
        int num_slots = glsl_count_attribute_slots(var->type, false);
-       if (idx == VARYING_SLOT_CLIP_DIST0)
-               num_slots = (nir->info.clip_distance_array_size + nir->info.cull_distance_array_size > 4) ? 2 : 1;
+       if (var->data.compact)
+               num_slots = DIV_ROUND_UP(var->data.location_frac + glsl_get_length(var->type), 4);
        mark_ls_output(info, param, num_slots);
 }
 
@@ -433,6 +537,17 @@ gather_info_output_decl_ps(const nir_shader *nir, const nir_variable *var,
        default:
                break;
        }
+
+       if (idx >= FRAG_RESULT_DATA0 && idx <= FRAG_RESULT_DATA7) {
+               unsigned num_components = glsl_get_component_slots(glsl_without_array(var->type));
+               unsigned num_slots = glsl_count_attribute_slots(var->type, false);
+               unsigned write_mask = (1 << num_components) - 1;
+               unsigned slot = idx - FRAG_RESULT_DATA0;
+
+               for (unsigned i = 0; i < num_slots; i++) {
+                       info->ps.cb_shader_mask |= write_mask << ((slot + i) * 4);
+               }
+       }
 }
 
 static void
@@ -453,22 +568,58 @@ gather_info_output_decl_gs(const nir_shader *nir, const nir_variable *var,
 static void
 gather_info_output_decl(const nir_shader *nir, const nir_variable *var,
                        struct radv_shader_info *info,
-                       const struct radv_nir_compiler_options *options)
+                       const struct radv_shader_variant_key *key)
 {
+       struct radv_vs_output_info *vs_info = NULL;
+
        switch (nir->info.stage) {
        case MESA_SHADER_FRAGMENT:
                gather_info_output_decl_ps(nir, var, info);
                break;
        case MESA_SHADER_VERTEX:
-               if (options->key.vs.as_ls)
+               if (!key->vs_common_out.as_ls &&
+                   !key->vs_common_out.as_es)
+                       vs_info = &info->vs.outinfo;
+
+               if (key->vs_common_out.as_ls)
                        gather_info_output_decl_ls(nir, var, info);
+               else if (key->vs_common_out.as_ngg)
+                       gather_info_output_decl_gs(nir, var, info);
                break;
        case MESA_SHADER_GEOMETRY:
+               vs_info = &info->vs.outinfo;
                gather_info_output_decl_gs(nir, var, info);
                break;
+       case MESA_SHADER_TESS_EVAL:
+               if (!key->vs_common_out.as_es)
+                       vs_info = &info->tes.outinfo;
+               break;
        default:
                break;
        }
+
+       if (vs_info) {
+               switch (var->data.location) {
+               case VARYING_SLOT_CLIP_DIST0:
+                       vs_info->clip_dist_mask =
+                               (1 << nir->info.clip_distance_array_size) - 1;
+                       vs_info->cull_dist_mask =
+                               (1 << nir->info.cull_distance_array_size) - 1;
+                       vs_info->cull_dist_mask <<= nir->info.clip_distance_array_size;
+                       break;
+               case VARYING_SLOT_PSIZ:
+                       vs_info->writes_pointsize = true;
+                       break;
+               case VARYING_SLOT_VIEWPORT:
+                       vs_info->writes_viewport_index = true;
+                       break;
+               case VARYING_SLOT_LAYER:
+                       vs_info->writes_layer = true;
+                       break;
+               default:
+                       break;
+               }
+       }
 }
 
 static void
@@ -498,35 +649,217 @@ gather_xfb_info(const nir_shader *nir, struct radv_shader_info *info)
        }
 
        for (unsigned i = 0; i < NIR_MAX_XFB_BUFFERS; i++) {
-               so->strides[i] = xfb->strides[i] / 4;
+               so->strides[i] = xfb->buffers[i].stride / 4;
        }
 
        ralloc_free(xfb);
 }
 
+void
+radv_nir_shader_info_init(struct radv_shader_info *info)
+{
+       /* Assume that shaders only have 32-bit push constants by default. */
+       info->min_push_constant_used = UINT8_MAX;
+       info->has_only_32bit_push_constants = true;
+}
+
 void
 radv_nir_shader_info_pass(const struct nir_shader *nir,
-                         const struct radv_nir_compiler_options *options,
-                         struct radv_shader_info *info)
+                         const struct radv_pipeline_layout *layout,
+                         const struct radv_shader_variant_key *key,
+                         struct radv_shader_info *info,
+                         bool use_llvm)
 {
        struct nir_function *func =
                (struct nir_function *)exec_list_get_head_const(&nir->functions);
 
-       if (options->layout && options->layout->dynamic_offset_count)
+       if (layout && layout->dynamic_offset_count &&
+           (layout->dynamic_shader_stages & mesa_to_vk_shader_stage(nir->info.stage))) {
                info->loads_push_constants = true;
+               info->loads_dynamic_offsets = true;
+       }
 
-       nir_foreach_variable(variable, &nir->inputs)
-               gather_info_input_decl(nir, variable, info);
+       nir_foreach_shader_in_variable(variable, nir)
+               gather_info_input_decl(nir, variable, info, key);
 
        nir_foreach_block(block, func->impl) {
                gather_info_block(nir, block, info);
        }
 
-       nir_foreach_variable(variable, &nir->outputs)
-               gather_info_output_decl(nir, variable, info, options);
+       nir_foreach_shader_out_variable(variable, nir)
+               gather_info_output_decl(nir, variable, info, key);
 
        if (nir->info.stage == MESA_SHADER_VERTEX ||
            nir->info.stage == MESA_SHADER_TESS_EVAL ||
            nir->info.stage == MESA_SHADER_GEOMETRY)
                gather_xfb_info(nir, info);
+
+       /* Make sure to export the LayerID if the fragment shader needs it. */
+       if (key->vs_common_out.export_layer_id) {
+               switch (nir->info.stage) {
+               case MESA_SHADER_VERTEX:
+                       info->vs.output_usage_mask[VARYING_SLOT_LAYER] |= 0x1;
+                       break;
+               case MESA_SHADER_TESS_EVAL:
+                       info->tes.output_usage_mask[VARYING_SLOT_LAYER] |= 0x1;
+                       break;
+               case MESA_SHADER_GEOMETRY:
+                       info->gs.output_usage_mask[VARYING_SLOT_LAYER] |= 0x1;
+                       break;
+               default:
+                       break;
+               }
+       }
+
+       /* Make sure to export the LayerID if the subpass has multiviews. */
+       if (key->has_multiview_view_index) {
+               switch (nir->info.stage) {
+               case MESA_SHADER_VERTEX:
+                       info->vs.outinfo.writes_layer = true;
+                       break;
+               case MESA_SHADER_TESS_EVAL:
+                       info->tes.outinfo.writes_layer = true;
+                       break;
+               case MESA_SHADER_GEOMETRY:
+                       info->vs.outinfo.writes_layer = true;
+                       break;
+               default:
+                       break;
+               }
+       }
+
+       /* Make sure to export the PrimitiveID if the fragment shader needs it. */
+       if (key->vs_common_out.export_prim_id) {
+               switch (nir->info.stage) {
+               case MESA_SHADER_VERTEX:
+                       info->vs.outinfo.export_prim_id = true;
+                       break;
+               case MESA_SHADER_TESS_EVAL:
+                       info->tes.outinfo.export_prim_id = true;
+                       break;
+               case MESA_SHADER_GEOMETRY:
+                       info->vs.outinfo.export_prim_id = true;
+                       break;
+               default:
+                       break;
+               }
+       }
+
+       /* Make sure to export the ViewportIndex if the fragment shader needs it. */
+       if (key->vs_common_out.export_viewport_index) {
+               switch (nir->info.stage) {
+               case MESA_SHADER_VERTEX:
+                       info->vs.output_usage_mask[VARYING_SLOT_VIEWPORT] |= 0x1;
+                       break;
+               case MESA_SHADER_TESS_EVAL:
+                       info->tes.output_usage_mask[VARYING_SLOT_VIEWPORT] |= 0x1;
+                       break;
+               case MESA_SHADER_GEOMETRY:
+                       info->gs.output_usage_mask[VARYING_SLOT_VIEWPORT] |= 0x1;
+                       break;
+               default:
+                       break;
+               }
+       }
+
+       if (nir->info.stage == MESA_SHADER_FRAGMENT)
+               info->ps.num_interp = nir->num_inputs;
+
+       switch (nir->info.stage) {
+        case MESA_SHADER_COMPUTE:
+                for (int i = 0; i < 3; ++i)
+                        info->cs.block_size[i] = nir->info.cs.local_size[i];
+                break;
+        case MESA_SHADER_FRAGMENT:
+               info->ps.can_discard = nir->info.fs.uses_discard;
+                info->ps.early_fragment_test = nir->info.fs.early_fragment_tests;
+                info->ps.post_depth_coverage = nir->info.fs.post_depth_coverage;
+                info->ps.depth_layout = nir->info.fs.depth_layout;
+                break;
+        case MESA_SHADER_GEOMETRY:
+                info->gs.vertices_in = nir->info.gs.vertices_in;
+                info->gs.vertices_out = nir->info.gs.vertices_out;
+                info->gs.output_prim = nir->info.gs.output_primitive;
+                info->gs.invocations = nir->info.gs.invocations;
+                break;
+        case MESA_SHADER_TESS_EVAL:
+                info->tes.primitive_mode = nir->info.tess.primitive_mode;
+                info->tes.spacing = nir->info.tess.spacing;
+                info->tes.ccw = nir->info.tess.ccw;
+                info->tes.point_mode = nir->info.tess.point_mode;
+                info->tes.as_es = key->vs_common_out.as_es;
+                info->tes.export_prim_id = key->vs_common_out.export_prim_id;
+                info->is_ngg = key->vs_common_out.as_ngg;
+                info->is_ngg_passthrough = key->vs_common_out.as_ngg_passthrough;
+                break;
+        case MESA_SHADER_TESS_CTRL:
+                info->tcs.tcs_vertices_out = nir->info.tess.tcs_vertices_out;
+                break;
+        case MESA_SHADER_VERTEX:
+                info->vs.as_es = key->vs_common_out.as_es;
+                info->vs.as_ls = key->vs_common_out.as_ls;
+                info->vs.export_prim_id = key->vs_common_out.export_prim_id;
+                info->is_ngg = key->vs_common_out.as_ngg;
+                info->is_ngg_passthrough = key->vs_common_out.as_ngg_passthrough;
+                break;
+        default:
+                break;
+        }
+
+       if (nir->info.stage == MESA_SHADER_GEOMETRY) {
+               unsigned add_clip = nir->info.clip_distance_array_size +
+                                   nir->info.cull_distance_array_size > 4;
+               info->gs.gsvs_vertex_size =
+                       (util_bitcount64(nir->info.outputs_written) + add_clip) * 16;
+               info->gs.max_gsvs_emit_size =
+                       info->gs.gsvs_vertex_size * nir->info.gs.vertices_out;
+       }
+
+       /* Compute the ESGS item size for VS or TES as ES. */
+       if ((nir->info.stage == MESA_SHADER_VERTEX ||
+            nir->info.stage == MESA_SHADER_TESS_EVAL) &&
+           key->vs_common_out.as_es) {
+               struct radv_es_output_info *es_info =
+                       nir->info.stage == MESA_SHADER_VERTEX ? &info->vs.es_info : &info->tes.es_info;
+
+               if (use_llvm) {
+                       /* The outputs may contain gaps, use the highest output index + 1 */
+                       uint32_t max_output_written = 0;
+                       uint64_t output_mask = nir->info.outputs_written;
+
+                       while (output_mask) {
+                               const int i = u_bit_scan64(&output_mask);
+                               unsigned param_index = shader_io_get_unique_index(i);
+
+                               max_output_written = MAX2(param_index, max_output_written);
+                       }
+                       es_info->esgs_itemsize = (max_output_written + 1) * 16;
+               } else {
+                       /* The outputs don't contain gaps, se we can use the number of outputs */
+                       uint32_t num_outputs_written = nir->info.stage == MESA_SHADER_VERTEX
+                               ? info->vs.num_linked_outputs
+                               : info->tes.num_linked_outputs;
+                       es_info->esgs_itemsize = num_outputs_written * 16;
+               }
+       }
+
+       info->float_controls_mode = nir->info.float_controls_execution_mode;
+
+       if (nir->info.stage == MESA_SHADER_FRAGMENT) {
+               /* If the i-th output is used, all previous outputs must be
+                * non-zero to match the target format.
+                * TODO: compact MRT to avoid holes and to remove this
+                * workaround.
+                */
+               unsigned num_targets = (util_last_bit(info->ps.cb_shader_mask) + 3) / 4;
+               for (unsigned i = 0; i < num_targets; i++) {
+                       if (!(info->ps.cb_shader_mask & (0xf << (i * 4)))) {
+                               info->ps.cb_shader_mask |= 0xf << (i * 4);
+                       }
+               }
+
+               if (key->fs.is_dual_src) {
+                       info->ps.cb_shader_mask |= (info->ps.cb_shader_mask & 0xf) << 4;
+               }
+       }
 }