v3d: Use the new lower_to_scratch implementation for indirects on temps.
[mesa.git] / src / broadcom / Makefile.sources
index 827c1944af6c59b803c59ce846704d07876ae6b4..e759b545496d1dcf5860ed6c9cf43174d09fa17d 100644 (file)
@@ -2,36 +2,46 @@ BROADCOM_GENXML_GENERATED_FILES = \
        cle/v3d_packet_v21_pack.h \
        cle/v3d_packet_v33_pack.h \
        cle/v3d_packet_v41_pack.h \
+       cle/v3d_packet_v42_pack.h \
        cle/v3d_xml.h \
        $()
 
 BROADCOM_GENXML_XML_FILES = \
        cle/v3d_packet_v21.xml \
        cle/v3d_packet_v33.xml \
-       cle/v3d_packet_v41.xml \
        $()
 
 BROADCOM_FILES = \
        cle/v3d_packet_helpers.h \
-       common/v3d_debug.c \
-       common/v3d_debug.h \
+       cle/v3dx_pack.h\
        clif/clif_dump.c \
        clif/clif_dump.h \
+       clif/clif_private.h \
+       common/v3d_cpu_tiling.h \
+       common/v3d_debug.c \
+       common/v3d_debug.h \
        common/v3d_device_info.h \
+       common/v3d_limits.h \
+       common/v3d_macros.h \
        compiler/nir_to_vir.c \
        compiler/vir.c \
        compiler/vir_dump.c \
        compiler/vir_live_variables.c \
-       compiler/vir_lower_uniforms.c \
        compiler/vir_opt_copy_propagate.c \
        compiler/vir_opt_dead_code.c \
+       compiler/vir_opt_redundant_flags.c \
+       compiler/vir_opt_small_immediates.c \
        compiler/vir_register_allocate.c \
        compiler/vir_to_qpu.c \
        compiler/qpu_schedule.c \
        compiler/qpu_validate.c \
+       compiler/v3d33_tex.c \
        compiler/v3d33_vpm_setup.c \
+       compiler/v3d40_tex.c \
        compiler/v3d_compiler.h \
+       compiler/v3d_nir_lower_image_load_store.c \
        compiler/v3d_nir_lower_io.c \
+       compiler/v3d_nir_lower_scratch.c \
        compiler/v3d_nir_lower_txf_ms.c \
        qpu/qpu_disasm.c \
        qpu/qpu_disasm.h \