v3d: Use the new lower_to_scratch implementation for indirects on temps.
[mesa.git] / src / broadcom / Makefile.sources
index f535447b476a97f1e6cc1e83a858b6004e253693..e759b545496d1dcf5860ed6c9cf43174d09fa17d 100644 (file)
@@ -21,14 +21,15 @@ BROADCOM_FILES = \
        common/v3d_debug.c \
        common/v3d_debug.h \
        common/v3d_device_info.h \
+       common/v3d_limits.h \
        common/v3d_macros.h \
        compiler/nir_to_vir.c \
        compiler/vir.c \
        compiler/vir_dump.c \
        compiler/vir_live_variables.c \
-       compiler/vir_lower_uniforms.c \
        compiler/vir_opt_copy_propagate.c \
        compiler/vir_opt_dead_code.c \
+       compiler/vir_opt_redundant_flags.c \
        compiler/vir_opt_small_immediates.c \
        compiler/vir_register_allocate.c \
        compiler/vir_to_qpu.c \
@@ -38,7 +39,9 @@ BROADCOM_FILES = \
        compiler/v3d33_vpm_setup.c \
        compiler/v3d40_tex.c \
        compiler/v3d_compiler.h \
+       compiler/v3d_nir_lower_image_load_store.c \
        compiler/v3d_nir_lower_io.c \
+       compiler/v3d_nir_lower_scratch.c \
        compiler/v3d_nir_lower_txf_ms.c \
        qpu/qpu_disasm.c \
        qpu/qpu_disasm.h \