const char *enum_name = NULL;
- int s = iter->field->start;
- int e = iter->field->end;
+ int group_member_offset =
+ iter_group_offset_bits(iter, iter->group_iter);
+ int s = group_member_offset + iter->field->start;
+ int e = group_member_offset + iter->field->end;
switch (iter->field->type.kind) {
case V3D_TYPE_UNKNOWN: