Added few more stubs so that control reaches to DestroyDevice().
[mesa.git] / src / broadcom / cle / v3d_decoder.h
index e147b1ea703f827adccafaf2b20cdb96d7f046a5..b5ead383bd8beae9cf668b80377efb9a48883fa5 100644 (file)
@@ -99,6 +99,7 @@ struct v3d_type {
                 V3D_TYPE_UINT,
                 V3D_TYPE_BOOL,
                 V3D_TYPE_FLOAT,
+                V3D_TYPE_F187,
                 V3D_TYPE_ADDRESS,
                 V3D_TYPE_OFFSET,
                 V3D_TYPE_STRUCT,
@@ -136,7 +137,8 @@ void v3d_field_iterator_init(struct v3d_field_iterator *iter,
                              struct v3d_group *group,
                              const uint8_t *p);
 
-bool v3d_field_iterator_next(struct v3d_field_iterator *iter);
+bool v3d_field_iterator_next(struct clif_dump *clif,
+                             struct v3d_field_iterator *iter);
 
 void v3d_print_group(struct clif_dump *clif,
                      struct v3d_group *group,