<field name="Vertex Shader input VPM segment size" size="8" start="7b" type="uint"/>
<field name="Address of default attribute values" size="32" start="8b" type="address"/>
<field name="Fragment Shader Code Address" size="29" start="99" type="address"/>
- <field name="2-way threadable" size="1" start="96" type="bool"/>
- <field name="4-way threadable" size="1" start="97" type="bool"/>
+ <field name="Fragment Shader 2-way threadable" size="1" start="96" type="bool"/>
+ <field name="Fragment Shader 4-way threadable" size="1" start="97" type="bool"/>
<field name="Propagate NaNs" size="1" start="98" type="bool"/>
<field name="Fragment Shader Uniforms Address" size="32" start="16b" type="address"/>
<field name="Vertex Shader Code Address" size="32" start="20b" type="address"/>
+ <field name="Vertex Shader 2-way threadable" size="1" start="160" type="bool"/>
+ <field name="Vertex Shader 4-way threadable" size="1" start="161" type="bool"/>
<field name="Vertex Shader Uniforms Address" size="32" start="24b" type="address"/>
<field name="Coordinate Shader Code Address" size="32" start="28b" type="address"/>
+ <field name="Coordinate Shader 2-way threadable" size="1" start="224" type="bool"/>
+ <field name="Coordinate Shader 4-way threadable" size="1" start="225" type="bool"/>
<field name="Coordinate Shader Uniforms Address" size="32" start="32b" type="address"/>
</struct>