broadcom/vc5: Use THRSW to enable multi-threaded shaders.
[mesa.git] / src / broadcom / cle / v3d_packet_v33.xml
index 094ee00cf127b4276a5172c23aa126dd33ebc643..6be632112a2dfd170d01396a3b90c8f3be16093a 100644 (file)
     <field name="Vertex Shader input VPM segment size" size="8" start="7b" type="uint"/>
     <field name="Address of default attribute values" size="32" start="8b" type="address"/>
     <field name="Fragment Shader Code Address" size="29" start="99" type="address"/>
-    <field name="2-way threadable" size="1" start="96" type="bool"/>
-    <field name="4-way threadable" size="1" start="97" type="bool"/>
+    <field name="Fragment Shader 2-way threadable" size="1" start="96" type="bool"/>
+    <field name="Fragment Shader 4-way threadable" size="1" start="97" type="bool"/>
     <field name="Propagate NaNs" size="1" start="98" type="bool"/>
     <field name="Fragment Shader Uniforms Address" size="32" start="16b" type="address"/>
     <field name="Vertex Shader Code Address" size="32" start="20b" type="address"/>
+    <field name="Vertex Shader 2-way threadable" size="1" start="160" type="bool"/>
+    <field name="Vertex Shader 4-way threadable" size="1" start="161" type="bool"/>
     <field name="Vertex Shader Uniforms Address" size="32" start="24b" type="address"/>
     <field name="Coordinate Shader Code Address" size="32" start="28b" type="address"/>
+    <field name="Coordinate Shader 2-way threadable" size="1" start="224" type="bool"/>
+    <field name="Coordinate Shader 4-way threadable" size="1" start="225" type="bool"/>
     <field name="Coordinate Shader Uniforms Address" size="32" start="32b" type="address"/>
   </struct>