#include <stdlib.h>
#include <string.h>
#include "clif_dump.h"
+#include "clif_private.h"
#include "util/list.h"
#include "util/ralloc.h"
#include "broadcom/cle/v3d_decoder.h"
-#define __gen_user_data void
-#define __gen_address_type uint32_t
-#define __gen_address_offset(reloc) (*reloc)
-#define __gen_emit_reloc(cl, reloc)
-#define __gen_unpack_address(cl, s, e) (__gen_unpack_uint(cl, s, e) << (31 - (e - s)))
-
-enum reloc_worklist_type {
- reloc_gl_shader_state,
- reloc_generic_tile_list,
-};
-
-struct reloc_worklist_entry {
- struct list_head link;
-
- enum reloc_worklist_type type;
- uint32_t addr;
-
- union {
- struct {
- uint32_t num_attrs;
- } shader_state;
- struct {
- uint32_t end;
- } generic_tile_list;
- };
-};
-
-struct clif_dump {
- const struct v3d_device_info *devinfo;
- bool (*lookup_vaddr)(void *data, uint32_t addr, void **vaddr);
- FILE *out;
- /* Opaque data from the caller that is passed to the callbacks. */
- void *data;
-
- struct v3d_spec *spec;
-
- /* List of struct reloc_worklist_entry */
- struct list_head worklist;
-};
-
-static void
-out(struct clif_dump *clif, const char *fmt, ...)
-{
- va_list args;
-
- va_start(args, fmt);
- vfprintf(clif->out, fmt, args);
- va_end(args);
-}
-
-#include "broadcom/cle/v3d_packet_v33_pack.h"
-
-static struct reloc_worklist_entry *
+struct reloc_worklist_entry *
clif_dump_add_address_to_worklist(struct clif_dump *clif,
enum reloc_worklist_type type,
uint32_t addr)
struct clif_dump *
clif_dump_init(const struct v3d_device_info *devinfo,
- FILE *out,
- bool (*lookup_vaddr)(void *data, uint32_t addr, void **vaddr),
- void *data)
+ FILE *out)
{
struct clif_dump *clif = rzalloc(NULL, struct clif_dump);
clif->devinfo = devinfo;
- clif->lookup_vaddr = lookup_vaddr;
clif->out = out;
- clif->data = data;
clif->spec = v3d_spec_load(devinfo);
list_inithead(&clif->worklist);
ralloc_free(clif);
}
-#define out_uint(_clif, field) out(_clif, " /* %s = */ %u\n", \
- #field, values-> field);
-
-static bool
-clif_dump_packet(struct clif_dump *clif, uint32_t offset, const uint8_t *cl,
- uint32_t *size)
+struct clif_bo *
+clif_lookup_bo(struct clif_dump *clif, uint32_t addr)
{
- struct v3d_group *inst = v3d_spec_find_instruction(clif->spec, cl);
- if (!inst) {
- out(clif, "0x%08x: Unknown packet %d!\n", offset, *cl);
- return false;
- }
-
- *size = v3d_group_get_length(inst);
-
- out(clif, "%s\n", v3d_group_get_name(inst));
- v3d_print_group(clif->out, inst, 0, cl, "");
+ for (int i = 0; i < clif->bo_count; i++) {
+ struct clif_bo *bo = &clif->bo[i];
- switch (*cl) {
- case V3D33_GL_SHADER_STATE_opcode: {
- struct V3D33_GL_SHADER_STATE values;
- V3D33_GL_SHADER_STATE_unpack(cl, &values);
-
- struct reloc_worklist_entry *reloc =
- clif_dump_add_address_to_worklist(clif,
- reloc_gl_shader_state,
- values.address);
- if (reloc) {
- reloc->shader_state.num_attrs =
- values.number_of_attribute_arrays;
+ if (addr >= bo->offset &&
+ addr < bo->offset + bo->size) {
+ return bo;
}
- return true;
- }
-
- case V3D33_STORE_MULTI_SAMPLE_RESOLVED_TILE_COLOR_BUFFER_EXTENDED_opcode: {
- struct V3D33_STORE_MULTI_SAMPLE_RESOLVED_TILE_COLOR_BUFFER_EXTENDED values;
- V3D33_STORE_MULTI_SAMPLE_RESOLVED_TILE_COLOR_BUFFER_EXTENDED_unpack(cl, &values);
-
- if (values.last_tile_of_frame)
- return false;
- break;
}
- case V3D33_TRANSFORM_FEEDBACK_ENABLE_opcode: {
- struct V3D33_TRANSFORM_FEEDBACK_ENABLE values;
- V3D33_TRANSFORM_FEEDBACK_ENABLE_unpack(cl, &values);
- struct v3d_group *spec = v3d_spec_find_struct(clif->spec,
- "Transform Feedback Output Data Spec");
- struct v3d_group *addr = v3d_spec_find_struct(clif->spec,
- "Transform Feedback Output Address");
- assert(spec);
- assert(addr);
-
- cl += *size;
-
- for (int i = 0; i < values.number_of_16_bit_output_data_specs_following; i++) {
- v3d_print_group(clif->out, spec, 0, cl, "");
- cl += v3d_group_get_length(spec);
- *size += v3d_group_get_length(spec);
- }
-
- for (int i = 0; i < values.number_of_32_bit_output_buffer_address_following; i++) {
- v3d_print_group(clif->out, addr, 0, cl, "");
- cl += v3d_group_get_length(addr);
- *size += v3d_group_get_length(addr);
- }
- break;
- }
-
- case V3D33_START_ADDRESS_OF_GENERIC_TILE_LIST_opcode: {
- struct V3D33_START_ADDRESS_OF_GENERIC_TILE_LIST values;
- V3D33_START_ADDRESS_OF_GENERIC_TILE_LIST_unpack(cl, &values);
- struct reloc_worklist_entry *reloc =
- clif_dump_add_address_to_worklist(clif,
- reloc_generic_tile_list,
- values.start);
- reloc->generic_tile_list.end = values.end;
- break;
- }
+ return NULL;
+}
- case V3D33_HALT_opcode:
+static bool
+clif_lookup_vaddr(struct clif_dump *clif, uint32_t addr, void **vaddr)
+{
+ struct clif_bo *bo = clif_lookup_bo(clif, addr);
+ if (!bo)
return false;
- }
+ *vaddr = bo->vaddr + addr - bo->offset;
return true;
}
-static void
-clif_dump_gl_shader_state_record(struct clif_dump *clif,
- struct reloc_worklist_entry *reloc, void *vaddr)
-{
- struct v3d_group *state = v3d_spec_find_struct(clif->spec,
- "GL Shader State Record");
- struct v3d_group *attr = v3d_spec_find_struct(clif->spec,
- "GL Shader State Attribute Record");
- assert(state);
- assert(attr);
-
- out(clif, "GL Shader State Record at 0x%08x\n", reloc->addr);
- v3d_print_group(clif->out, state, 0, vaddr, "");
- vaddr += v3d_group_get_length(state);
+#define out_uint(_clif, field) out(_clif, " /* %s = */ %u\n", \
+ #field, values-> field);
- for (int i = 0; i < reloc->shader_state.num_attrs; i++) {
- out(clif, " Attribute %d\n", i);
- v3d_print_group(clif->out, attr, 0, vaddr, "");
- vaddr += v3d_group_get_length(attr);
- }
+static bool
+clif_dump_packet(struct clif_dump *clif, uint32_t offset, const uint8_t *cl,
+ uint32_t *size)
+{
+ if (clif->devinfo->ver >= 41)
+ return v3d41_clif_dump_packet(clif, offset, cl, size);
+ else
+ return v3d33_clif_dump_packet(clif, offset, cl, size);
}
static void
clif_dump_cl(struct clif_dump *clif, uint32_t start, uint32_t end)
{
void *start_vaddr;
- if (!clif->lookup_vaddr(clif->data, start, &start_vaddr)) {
+ if (!clif_lookup_vaddr(clif, start, &start_vaddr)) {
out(clif, "Failed to look up address 0x%08x\n",
start);
return;
* won't set an end), but is used for BCL/RCL termination.
*/
void *end_vaddr = NULL;
- if (end && !clif->lookup_vaddr(clif->data, end, &end_vaddr)) {
+ if (end && !clif_lookup_vaddr(clif, end, &end_vaddr)) {
out(clif, "Failed to look up address 0x%08x\n",
end);
return;
}
+ out(clif, "@format ctrllist\n");
+
uint32_t size;
uint8_t *cl = start_vaddr;
while (clif_dump_packet(clif, start, cl, &size)) {
}
}
+static void
+clif_dump_gl_shader_state_record(struct clif_dump *clif,
+ struct reloc_worklist_entry *reloc,
+ void *vaddr)
+{
+ struct v3d_group *state = v3d_spec_find_struct(clif->spec,
+ "GL Shader State Record");
+ struct v3d_group *attr = v3d_spec_find_struct(clif->spec,
+ "GL Shader State Attribute Record");
+ assert(state);
+ assert(attr);
+
+ out(clif, "@format shadrec_gl_main\n");
+ v3d_print_group(clif, state, 0, vaddr);
+ vaddr += v3d_group_get_length(state);
+
+ for (int i = 0; i < reloc->shader_state.num_attrs; i++) {
+ out(clif, "@format shadrec_gl_attr /* %d */\n", i);
+ v3d_print_group(clif, attr, 0, vaddr);
+ vaddr += v3d_group_get_length(attr);
+ }
+}
+
static void
clif_process_worklist(struct clif_dump *clif)
{
list_del(&reloc->link);
void *vaddr;
- if (!clif->lookup_vaddr(clif->data, reloc->addr, &vaddr)) {
+ if (!clif_lookup_vaddr(clif, reloc->addr, &vaddr)) {
out(clif, "Failed to look up address 0x%08x\n",
reloc->addr);
continue;
}
switch (reloc->type) {
+ case reloc_cl:
+ clif_dump_cl(clif, reloc->addr, reloc->cl.end);
+ out(clif, "\n");
+ break;
+
case reloc_gl_shader_state:
- clif_dump_gl_shader_state_record(clif, reloc, vaddr);
+ clif_dump_gl_shader_state_record(clif,
+ reloc,
+ vaddr);
break;
case reloc_generic_tile_list:
clif_dump_cl(clif, reloc->addr,
}
}
+void clif_dump(struct clif_dump *clif)
+{
+ clif_process_worklist(clif);
+}
+
void
clif_dump_add_cl(struct clif_dump *clif, uint32_t start, uint32_t end)
{
- clif_dump_cl(clif, start, end);
- out(clif, "\n");
+ struct reloc_worklist_entry *entry =
+ clif_dump_add_address_to_worklist(clif, reloc_cl, start);
- clif_process_worklist(clif);
+ entry->cl.end = end;
+}
+
+void
+clif_dump_add_bo(struct clif_dump *clif, const char *name,
+ uint32_t offset, uint32_t size, void *vaddr)
+{
+ if (clif->bo_count >= clif->bo_array_size) {
+ clif->bo_array_size = MAX2(4, clif->bo_array_size * 2);
+ clif->bo = reralloc(clif, clif->bo, struct clif_bo,
+ clif->bo_array_size);
+ }
+
+ clif->bo[clif->bo_count].name = ralloc_strdup(clif, name);
+ clif->bo[clif->bo_count].offset = offset;
+ clif->bo[clif->bo_count].size = size;
+ clif->bo[clif->bo_count].vaddr = vaddr;
+ clif->bo_count++;
}