#include <stdio.h>
#include <stdlib.h>
#include <string.h>
+#include "drm-uapi/v3d_drm.h"
#include "clif_dump.h"
#include "clif_private.h"
#include "util/list.h"
struct clif_dump *
clif_dump_init(const struct v3d_device_info *devinfo,
- FILE *out,
- bool (*lookup_vaddr)(void *data, uint32_t addr, void **vaddr),
- void *data)
+ FILE *out, bool pretty)
{
struct clif_dump *clif = rzalloc(NULL, struct clif_dump);
clif->devinfo = devinfo;
- clif->lookup_vaddr = lookup_vaddr;
clif->out = out;
- clif->data = data;
clif->spec = v3d_spec_load(devinfo);
+ clif->pretty = pretty;
list_inithead(&clif->worklist);
ralloc_free(clif);
}
+struct clif_bo *
+clif_lookup_bo(struct clif_dump *clif, uint32_t addr)
+{
+ for (int i = 0; i < clif->bo_count; i++) {
+ struct clif_bo *bo = &clif->bo[i];
+
+ if (addr >= bo->offset &&
+ addr < bo->offset + bo->size) {
+ return bo;
+ }
+ }
+
+ return NULL;
+}
+
+static bool
+clif_lookup_vaddr(struct clif_dump *clif, uint32_t addr, void **vaddr)
+{
+ struct clif_bo *bo = clif_lookup_bo(clif, addr);
+ if (!bo)
+ return false;
+
+ *vaddr = bo->vaddr + addr - bo->offset;
+ return true;
+}
+
#define out_uint(_clif, field) out(_clif, " /* %s = */ %u\n", \
#field, values-> field);
static bool
clif_dump_packet(struct clif_dump *clif, uint32_t offset, const uint8_t *cl,
- uint32_t *size)
+ uint32_t *size, bool reloc_mode)
{
if (clif->devinfo->ver >= 41)
- return v3d41_clif_dump_packet(clif, offset, cl, size);
+ return v3d41_clif_dump_packet(clif, offset, cl, size, reloc_mode);
else
- return v3d33_clif_dump_packet(clif, offset, cl, size);
+ return v3d33_clif_dump_packet(clif, offset, cl, size, reloc_mode);
}
static void
-clif_dump_cl(struct clif_dump *clif, uint32_t start, uint32_t end)
+clif_dump_cl(struct clif_dump *clif, uint32_t start, uint32_t end,
+ bool reloc_mode)
{
void *start_vaddr;
- if (!clif->lookup_vaddr(clif->data, start, &start_vaddr)) {
+ if (!clif_lookup_vaddr(clif, start, &start_vaddr)) {
out(clif, "Failed to look up address 0x%08x\n",
start);
return;
* won't set an end), but is used for BCL/RCL termination.
*/
void *end_vaddr = NULL;
- if (end && !clif->lookup_vaddr(clif->data, end, &end_vaddr)) {
+ if (end && !clif_lookup_vaddr(clif, end, &end_vaddr)) {
out(clif, "Failed to look up address 0x%08x\n",
end);
return;
}
+ if (!reloc_mode)
+ out(clif, "@format ctrllist\n");
+
uint32_t size;
uint8_t *cl = start_vaddr;
- while (clif_dump_packet(clif, start, cl, &size)) {
+ while (clif_dump_packet(clif, start, cl, &size, reloc_mode)) {
cl += size;
start += size;
}
static void
-clif_process_worklist(struct clif_dump *clif)
+clif_dump_gl_shader_state_record(struct clif_dump *clif,
+ struct reloc_worklist_entry *reloc,
+ void *vaddr)
{
- while (!list_empty(&clif->worklist)) {
- struct reloc_worklist_entry *reloc =
- list_first_entry(&clif->worklist,
- struct reloc_worklist_entry, link);
- list_del(&reloc->link);
+ struct v3d_group *state = v3d_spec_find_struct(clif->spec,
+ "GL Shader State Record");
+ struct v3d_group *attr = v3d_spec_find_struct(clif->spec,
+ "GL Shader State Attribute Record");
+ assert(state);
+ assert(attr);
+
+ out(clif, "@format shadrec_gl_main\n");
+ v3d_print_group(clif, state, 0, vaddr);
+ vaddr += v3d_group_get_length(state);
+ for (int i = 0; i < reloc->shader_state.num_attrs; i++) {
+ out(clif, "@format shadrec_gl_attr /* %d */\n", i);
+ v3d_print_group(clif, attr, 0, vaddr);
+ vaddr += v3d_group_get_length(attr);
+ }
+}
+
+static void
+clif_process_worklist(struct clif_dump *clif, bool reloc_mode)
+{
+ list_for_each_entry_safe(struct reloc_worklist_entry, reloc,
+ &clif->worklist, link) {
void *vaddr;
- if (!clif->lookup_vaddr(clif->data, reloc->addr, &vaddr)) {
+ if (!clif_lookup_vaddr(clif, reloc->addr, &vaddr)) {
out(clif, "Failed to look up address 0x%08x\n",
reloc->addr);
continue;
}
switch (reloc->type) {
+ case reloc_cl:
+ clif_dump_cl(clif, reloc->addr, reloc->cl.end,
+ reloc_mode);
+ if (!reloc_mode)
+ out(clif, "\n");
+ break;
+
case reloc_gl_shader_state:
- if (clif->devinfo->ver >= 41) {
- v3d41_clif_dump_gl_shader_state_record(clif,
- reloc,
- vaddr);
- } else {
- v3d33_clif_dump_gl_shader_state_record(clif,
- reloc,
- vaddr);
- }
+ if (reloc_mode)
+ continue;
+ clif_dump_gl_shader_state_record(clif,
+ reloc,
+ vaddr);
break;
case reloc_generic_tile_list:
clif_dump_cl(clif, reloc->addr,
- reloc->generic_tile_list.end);
+ reloc->generic_tile_list.end, reloc_mode);
break;
}
- out(clif, "\n");
+ if (!reloc_mode)
+ out(clif, "\n");
}
}
void
clif_dump_add_cl(struct clif_dump *clif, uint32_t start, uint32_t end)
{
- clif_dump_cl(clif, start, end);
+ struct reloc_worklist_entry *entry =
+ clif_dump_add_address_to_worklist(clif, reloc_cl, start);
+
+ entry->cl.end = end;
+}
+
+void
+clif_dump(struct clif_dump *clif, const struct drm_v3d_submit_cl *submit)
+{
+ clif_dump_add_cl(clif, submit->bcl_start, submit->bcl_end);
+ clif_dump_add_cl(clif, submit->rcl_start, submit->rcl_end);
+
+ clif_process_worklist(clif, true);
+ clif_process_worklist(clif, false);
+
+ out(clif, "@add_bin 0\n ");
+ out_address(clif, submit->bcl_start);
+ out(clif, "\n ");
+ out_address(clif, submit->bcl_end);
+ out(clif, "\n ");
+ out_address(clif, submit->qma);
+ out(clif, "\n %d\n ", submit->qms);
+ out_address(clif, submit->qts);
out(clif, "\n");
+ out(clif, "@wait_bin_all_cores\n");
+
+ out(clif, "@add_render 0\n ");
+ out_address(clif, submit->rcl_start);
+ out(clif, "\n ");
+ out_address(clif, submit->rcl_end);
+ out(clif, "\n ");
+ out_address(clif, submit->qma);
+ out(clif, "\n");
+ out(clif, "@wait_render_all_cores\n");
+}
+
+void
+clif_dump_add_bo(struct clif_dump *clif, const char *name,
+ uint32_t offset, uint32_t size, void *vaddr)
+{
+ if (clif->bo_count >= clif->bo_array_size) {
+ clif->bo_array_size = MAX2(4, clif->bo_array_size * 2);
+ clif->bo = reralloc(clif, clif->bo, struct clif_bo,
+ clif->bo_array_size);
+ }
- clif_process_worklist(clif);
+ clif->bo[clif->bo_count].name = ralloc_strdup(clif, name);
+ clif->bo[clif->bo_count].offset = offset;
+ clif->bo[clif->bo_count].size = size;
+ clif->bo[clif->bo_count].vaddr = vaddr;
+ clif->bo_count++;
}