v3d: Split walking the CLs to generate relocs from walking CLs to dump.
[mesa.git] / src / broadcom / clif / clif_dump.c
index 8e9e248c0e472b92288441daceac2a7fb0ab2c45..caddfa30cfd837df27b9d680d8b5e5d03c1f366e 100644 (file)
 #include <stdio.h>
 #include <stdlib.h>
 #include <string.h>
+#include "drm-uapi/v3d_drm.h"
 #include "clif_dump.h"
+#include "clif_private.h"
 #include "util/list.h"
 #include "util/ralloc.h"
 
 #include "broadcom/cle/v3d_decoder.h"
 
-#define __gen_user_data void
-#define __gen_address_type uint32_t
-#define __gen_address_offset(reloc) (*reloc)
-#define __gen_emit_reloc(cl, reloc)
-#define __gen_unpack_address(cl, s, e) (__gen_unpack_uint(cl, s, e) << (31 - (e - s)))
-
-enum reloc_worklist_type {
-        reloc_gl_shader_state,
-};
-
-struct reloc_worklist_entry {
-        struct list_head link;
-
-        enum reloc_worklist_type type;
-        uint32_t addr;
-
-        union {
-                struct {
-                        uint32_t num_attrs;
-                } shader_state;
-        };
-};
-
-struct clif_dump {
-        const struct v3d_device_info *devinfo;
-        bool (*lookup_vaddr)(void *data, uint32_t addr, void **vaddr);
-        FILE *out;
-        /* Opaque data from the caller that is passed to the callbacks. */
-        void *data;
-
-        struct v3d_spec *spec;
-
-        /* List of struct reloc_worklist_entry */
-        struct list_head worklist;
-};
-
-static void
-out(struct clif_dump *clif, const char *fmt, ...)
-{
-        va_list args;
-
-        va_start(args, fmt);
-        vfprintf(clif->out, fmt, args);
-        va_end(args);
-}
-
-#include "broadcom/cle/v3d_packet_v33_pack.h"
-
-static struct reloc_worklist_entry *
+struct reloc_worklist_entry *
 clif_dump_add_address_to_worklist(struct clif_dump *clif,
                                   enum reloc_worklist_type type,
                                   uint32_t addr)
@@ -98,17 +52,14 @@ clif_dump_add_address_to_worklist(struct clif_dump *clif,
 
 struct clif_dump *
 clif_dump_init(const struct v3d_device_info *devinfo,
-               FILE *out,
-               bool (*lookup_vaddr)(void *data, uint32_t addr, void **vaddr),
-               void *data)
+               FILE *out, bool pretty)
 {
         struct clif_dump *clif = rzalloc(NULL, struct clif_dump);
 
         clif->devinfo = devinfo;
-        clif->lookup_vaddr = lookup_vaddr;
         clif->out = out;
-        clif->data = data;
         clif->spec = v3d_spec_load(devinfo);
+        clif->pretty = pretty;
 
         list_inithead(&clif->worklist);
 
@@ -121,85 +72,84 @@ clif_dump_destroy(struct clif_dump *clif)
         ralloc_free(clif);
 }
 
-#define out_uint(_clif, field) out(_clif, "    /* %s = */ %u\n",        \
-                            #field,  values-> field);
+struct clif_bo *
+clif_lookup_bo(struct clif_dump *clif, uint32_t addr)
+{
+        for (int i = 0; i < clif->bo_count; i++) {
+                struct clif_bo *bo = &clif->bo[i];
+
+                if (addr >= bo->offset &&
+                    addr < bo->offset + bo->size) {
+                        return bo;
+                }
+        }
+
+        return NULL;
+}
 
 static bool
-clif_dump_packet(struct clif_dump *clif, uint32_t offset, const uint8_t *cl,
-                 uint32_t *size)
+clif_lookup_vaddr(struct clif_dump *clif, uint32_t addr, void **vaddr)
 {
-        struct v3d_group *inst = v3d_spec_find_instruction(clif->spec, cl);
-        if (!inst) {
-                out(clif, "0x%08x: Unknown packet %d!\n", offset, *cl);
+        struct clif_bo *bo = clif_lookup_bo(clif, addr);
+        if (!bo)
                 return false;
-        }
 
-        *size = v3d_group_get_length(inst);
+        *vaddr = bo->vaddr + addr - bo->offset;
+        return true;
+}
 
-        out(clif, "%s\n", v3d_group_get_name(inst));
-        v3d_print_group(clif->out, inst, 0, cl, "");
+#define out_uint(_clif, field) out(_clif, "    /* %s = */ %u\n",        \
+                            #field,  values-> field);
 
-        switch (*cl) {
-        case V3D33_GL_SHADER_STATE_opcode: {
-                struct V3D33_GL_SHADER_STATE values;
-                V3D33_GL_SHADER_STATE_unpack(cl, &values);
+static bool
+clif_dump_packet(struct clif_dump *clif, uint32_t offset, const uint8_t *cl,
+                 uint32_t *size, bool reloc_mode)
+{
+        if (clif->devinfo->ver >= 41)
+                return v3d41_clif_dump_packet(clif, offset, cl, size, reloc_mode);
+        else
+                return v3d33_clif_dump_packet(clif, offset, cl, size, reloc_mode);
+}
 
-                struct reloc_worklist_entry *reloc =
-                        clif_dump_add_address_to_worklist(clif,
-                                                          reloc_gl_shader_state,
-                                                          values.address);
-                if (reloc) {
-                        reloc->shader_state.num_attrs =
-                                values.number_of_attribute_arrays;
-                }
-                return true;
+static void
+clif_dump_cl(struct clif_dump *clif, uint32_t start, uint32_t end,
+             bool reloc_mode)
+{
+        void *start_vaddr;
+        if (!clif_lookup_vaddr(clif, start, &start_vaddr)) {
+                out(clif, "Failed to look up address 0x%08x\n",
+                    start);
+                return;
         }
 
-        case V3D33_STORE_MULTI_SAMPLE_RESOLVED_TILE_COLOR_BUFFER_EXTENDED_opcode: {
-                struct V3D33_STORE_MULTI_SAMPLE_RESOLVED_TILE_COLOR_BUFFER_EXTENDED values;
-                V3D33_STORE_MULTI_SAMPLE_RESOLVED_TILE_COLOR_BUFFER_EXTENDED_unpack(cl, &values);
-
-                if (values.last_tile_of_frame)
-                        return false;
-                break;
+        /* The end address is optional (for example, a BRANCH instruction
+         * won't set an end), but is used for BCL/RCL termination.
+         */
+        void *end_vaddr = NULL;
+        if (end && !clif_lookup_vaddr(clif, end, &end_vaddr)) {
+                out(clif, "Failed to look up address 0x%08x\n",
+                    end);
+                return;
         }
 
-        case V3D33_TRANSFORM_FEEDBACK_ENABLE_opcode: {
-                struct V3D33_TRANSFORM_FEEDBACK_ENABLE values;
-                V3D33_TRANSFORM_FEEDBACK_ENABLE_unpack(cl, &values);
-                struct v3d_group *spec = v3d_spec_find_struct(clif->spec,
-                                                              "Transform Feedback Output Data Spec");
-                struct v3d_group *addr = v3d_spec_find_struct(clif->spec,
-                                                              "Transform Feedback Output Address");
-                assert(spec);
-                assert(addr);
-
-                cl += *size;
-
-                for (int i = 0; i < values.number_of_16_bit_output_data_specs_following; i++) {
-                        v3d_print_group(clif->out, spec, 0, cl, "");
-                        cl += v3d_group_get_length(spec);
-                        *size += v3d_group_get_length(spec);
-                }
+        if (!reloc_mode)
+                out(clif, "@format ctrllist\n");
 
-                for (int i = 0; i < values.number_of_32_bit_output_buffer_address_following; i++) {
-                        v3d_print_group(clif->out, addr, 0, cl, "");
-                        cl += v3d_group_get_length(addr);
-                        *size += v3d_group_get_length(addr);
-                }
-                break;
-        }
+        uint32_t size;
+        uint8_t *cl = start_vaddr;
+        while (clif_dump_packet(clif, start, cl, &size, reloc_mode)) {
+                cl += size;
+                start += size;
 
-        case V3D33_HALT_opcode:
-                return false;
+                if (cl == end_vaddr)
+                        break;
         }
-
-        return true;
 }
 
 static void
 clif_dump_gl_shader_state_record(struct clif_dump *clif,
-                                 struct reloc_worklist_entry *reloc, void *vaddr)
+                                 struct reloc_worklist_entry *reloc,
+                                 void *vaddr)
 {
         struct v3d_group *state = v3d_spec_find_struct(clif->spec,
                                                        "GL Shader State Record");
@@ -208,61 +158,106 @@ clif_dump_gl_shader_state_record(struct clif_dump *clif,
         assert(state);
         assert(attr);
 
-        out(clif, "GL Shader State Record at 0x%08x\n", reloc->addr);
-        v3d_print_group(clif->out, state, 0, vaddr, "");
+        out(clif, "@format shadrec_gl_main\n");
+        v3d_print_group(clif, state, 0, vaddr);
         vaddr += v3d_group_get_length(state);
 
         for (int i = 0; i < reloc->shader_state.num_attrs; i++) {
-                out(clif, "  Attribute %d\n", i);
-                v3d_print_group(clif->out, attr, 0, vaddr, "");
+                out(clif, "@format shadrec_gl_attr /* %d */\n", i);
+                v3d_print_group(clif, attr, 0, vaddr);
                 vaddr += v3d_group_get_length(attr);
         }
 }
 
 static void
-clif_process_worklist(struct clif_dump *clif)
+clif_process_worklist(struct clif_dump *clif, bool reloc_mode)
 {
-        while (!list_empty(&clif->worklist)) {
-                struct reloc_worklist_entry *reloc =
-                        list_first_entry(&clif->worklist,
-                                         struct reloc_worklist_entry, link);
-                list_del(&reloc->link);
-
+        list_for_each_entry_safe(struct reloc_worklist_entry, reloc,
+                                 &clif->worklist, link) {
                 void *vaddr;
-                if (!clif->lookup_vaddr(clif->data, reloc->addr, &vaddr)) {
+                if (!clif_lookup_vaddr(clif, reloc->addr, &vaddr)) {
                         out(clif, "Failed to look up address 0x%08x\n",
                             reloc->addr);
                         continue;
                 }
 
                 switch (reloc->type) {
+                case reloc_cl:
+                        clif_dump_cl(clif, reloc->addr, reloc->cl.end,
+                                     reloc_mode);
+                        if (!reloc_mode)
+                                out(clif, "\n");
+                        break;
+
                 case reloc_gl_shader_state:
-                        clif_dump_gl_shader_state_record(clif, reloc, vaddr);
+                        if (reloc_mode)
+                                continue;
+                        clif_dump_gl_shader_state_record(clif,
+                                                         reloc,
+                                                         vaddr);
+                        break;
+                case reloc_generic_tile_list:
+                        clif_dump_cl(clif, reloc->addr,
+                                     reloc->generic_tile_list.end, reloc_mode);
                         break;
                 }
-                out(clif, "\n");
+                if (!reloc_mode)
+                        out(clif, "\n");
         }
 }
 
 void
-clif_dump_add_cl(struct clif_dump *clif, uint32_t address)
+clif_dump_add_cl(struct clif_dump *clif, uint32_t start, uint32_t end)
 {
-        uint32_t size;
-
-        void *vaddr;
-        if (!clif->lookup_vaddr(clif->data, address, &vaddr)) {
-                out(clif, "Failed to look up address 0x%08x\n",
-                    address);
-                return;
-        }
+        struct reloc_worklist_entry *entry =
+                clif_dump_add_address_to_worklist(clif, reloc_cl, start);
 
-        uint8_t *cl = vaddr;
-        while (clif_dump_packet(clif, address, cl, &size)) {
-                cl += size;
-                address += size;
-        }
+        entry->cl.end = end;
+}
 
+void
+clif_dump(struct clif_dump *clif, const struct drm_v3d_submit_cl *submit)
+{
+        clif_dump_add_cl(clif, submit->bcl_start, submit->bcl_end);
+        clif_dump_add_cl(clif, submit->rcl_start, submit->rcl_end);
+
+        clif_process_worklist(clif, true);
+        clif_process_worklist(clif, false);
+
+        out(clif, "@add_bin 0\n  ");
+        out_address(clif, submit->bcl_start);
+        out(clif, "\n  ");
+        out_address(clif, submit->bcl_end);
+        out(clif, "\n  ");
+        out_address(clif, submit->qma);
+        out(clif, "\n  %d\n  ", submit->qms);
+        out_address(clif, submit->qts);
         out(clif, "\n");
+        out(clif, "@wait_bin_all_cores\n");
+
+        out(clif, "@add_render 0\n  ");
+        out_address(clif, submit->rcl_start);
+        out(clif, "\n  ");
+        out_address(clif, submit->rcl_end);
+        out(clif, "\n  ");
+        out_address(clif, submit->qma);
+        out(clif, "\n");
+        out(clif, "@wait_render_all_cores\n");
+}
+
+void
+clif_dump_add_bo(struct clif_dump *clif, const char *name,
+                 uint32_t offset, uint32_t size, void *vaddr)
+{
+        if (clif->bo_count >= clif->bo_array_size) {
+                clif->bo_array_size = MAX2(4, clif->bo_array_size * 2);
+                clif->bo = reralloc(clif, clif->bo, struct clif_bo,
+                                    clif->bo_array_size);
+        }
 
-        clif_process_worklist(clif);
+        clif->bo[clif->bo_count].name = ralloc_strdup(clif, name);
+        clif->bo[clif->bo_count].offset = offset;
+        clif->bo[clif->bo_count].size = size;
+        clif->bo[clif->bo_count].vaddr = vaddr;
+        clif->bo_count++;
 }