#include <stdlib.h>
#include <string.h>
#include "clif_dump.h"
+#include "clif_private.h"
#include "util/list.h"
#include "util/ralloc.h"
#include "broadcom/cle/v3d_decoder.h"
-#define __gen_user_data void
-#define __gen_address_type uint32_t
-#define __gen_address_offset(reloc) (*reloc)
-#define __gen_emit_reloc(cl, reloc)
-#define __gen_unpack_address(cl, s, e) (__gen_unpack_uint(cl, s, e) << (31 - (e - s)))
-
-enum reloc_worklist_type {
- reloc_gl_shader_state,
-};
-
-struct reloc_worklist_entry {
- struct list_head link;
-
- enum reloc_worklist_type type;
- uint32_t addr;
-
- union {
- struct {
- uint32_t num_attrs;
- } shader_state;
- };
-};
-
-struct clif_dump {
- const struct v3d_device_info *devinfo;
- bool (*lookup_vaddr)(void *data, uint32_t addr, void **vaddr);
- FILE *out;
- /* Opaque data from the caller that is passed to the callbacks. */
- void *data;
-
- struct v3d_spec *spec;
-
- /* List of struct reloc_worklist_entry */
- struct list_head worklist;
-};
-
-static void
-out(struct clif_dump *clif, const char *fmt, ...)
-{
- va_list args;
-
- va_start(args, fmt);
- vfprintf(clif->out, fmt, args);
- va_end(args);
-}
-
-#include "broadcom/cle/v3d_packet_v33_pack.h"
-
-static struct reloc_worklist_entry *
+struct reloc_worklist_entry *
clif_dump_add_address_to_worklist(struct clif_dump *clif,
enum reloc_worklist_type type,
uint32_t addr)
clif_dump_packet(struct clif_dump *clif, uint32_t offset, const uint8_t *cl,
uint32_t *size)
{
- struct v3d_group *inst = v3d_spec_find_instruction(clif->spec, cl);
- if (!inst) {
- out(clif, "0x%08x: Unknown packet %d!\n", offset, *cl);
- return false;
- }
-
- *size = v3d_group_get_length(inst);
-
- out(clif, "%s\n", v3d_group_get_name(inst));
- v3d_print_group(clif->out, inst, 0, cl, "");
-
- switch (*cl) {
- case V3D33_GL_SHADER_STATE_opcode: {
- struct V3D33_GL_SHADER_STATE values;
- V3D33_GL_SHADER_STATE_unpack(cl, &values);
+ if (clif->devinfo->ver >= 41)
+ return v3d41_clif_dump_packet(clif, offset, cl, size);
+ else
+ return v3d33_clif_dump_packet(clif, offset, cl, size);
+}
- struct reloc_worklist_entry *reloc =
- clif_dump_add_address_to_worklist(clif,
- reloc_gl_shader_state,
- values.address);
- if (reloc) {
- reloc->shader_state.num_attrs =
- values.number_of_attribute_arrays;
- }
- return true;
+static void
+clif_dump_cl(struct clif_dump *clif, uint32_t start, uint32_t end)
+{
+ void *start_vaddr;
+ if (!clif->lookup_vaddr(clif->data, start, &start_vaddr)) {
+ out(clif, "Failed to look up address 0x%08x\n",
+ start);
+ return;
}
- case V3D33_STORE_MULTI_SAMPLE_RESOLVED_TILE_COLOR_BUFFER_EXTENDED_opcode: {
- struct V3D33_STORE_MULTI_SAMPLE_RESOLVED_TILE_COLOR_BUFFER_EXTENDED values;
- V3D33_STORE_MULTI_SAMPLE_RESOLVED_TILE_COLOR_BUFFER_EXTENDED_unpack(cl, &values);
-
- if (values.last_tile_of_frame)
- return false;
- break;
+ /* The end address is optional (for example, a BRANCH instruction
+ * won't set an end), but is used for BCL/RCL termination.
+ */
+ void *end_vaddr = NULL;
+ if (end && !clif->lookup_vaddr(clif->data, end, &end_vaddr)) {
+ out(clif, "Failed to look up address 0x%08x\n",
+ end);
+ return;
}
- case V3D33_TRANSFORM_FEEDBACK_ENABLE_opcode: {
- struct V3D33_TRANSFORM_FEEDBACK_ENABLE values;
- V3D33_TRANSFORM_FEEDBACK_ENABLE_unpack(cl, &values);
- struct v3d_group *spec = v3d_spec_find_struct(clif->spec,
- "Transform Feedback Output Data Spec");
- struct v3d_group *addr = v3d_spec_find_struct(clif->spec,
- "Transform Feedback Output Address");
- assert(spec);
- assert(addr);
-
- cl += *size;
-
- for (int i = 0; i < values.number_of_16_bit_output_data_specs_following; i++) {
- v3d_print_group(clif->out, spec, 0, cl, "");
- cl += v3d_group_get_length(spec);
- *size += v3d_group_get_length(spec);
- }
-
- for (int i = 0; i < values.number_of_32_bit_output_buffer_address_following; i++) {
- v3d_print_group(clif->out, addr, 0, cl, "");
- cl += v3d_group_get_length(addr);
- *size += v3d_group_get_length(addr);
- }
- break;
- }
+ uint32_t size;
+ uint8_t *cl = start_vaddr;
+ while (clif_dump_packet(clif, start, cl, &size)) {
+ cl += size;
+ start += size;
- case V3D33_HALT_opcode:
- return false;
+ if (cl == end_vaddr)
+ break;
}
-
- return true;
}
static void
clif_dump_gl_shader_state_record(struct clif_dump *clif,
- struct reloc_worklist_entry *reloc, void *vaddr)
+ struct reloc_worklist_entry *reloc,
+ void *vaddr)
{
struct v3d_group *state = v3d_spec_find_struct(clif->spec,
"GL Shader State Record");
switch (reloc->type) {
case reloc_gl_shader_state:
- clif_dump_gl_shader_state_record(clif, reloc, vaddr);
+ clif_dump_gl_shader_state_record(clif,
+ reloc,
+ vaddr);
+ break;
+ case reloc_generic_tile_list:
+ clif_dump_cl(clif, reloc->addr,
+ reloc->generic_tile_list.end);
break;
}
out(clif, "\n");
void
clif_dump_add_cl(struct clif_dump *clif, uint32_t start, uint32_t end)
{
- uint32_t size;
-
- void *start_vaddr;
- if (!clif->lookup_vaddr(clif->data, start, &start_vaddr)) {
- out(clif, "Failed to look up address 0x%08x\n",
- start);
- return;
- }
-
- /* The end address is optional (for example, a BRANCH instruction
- * won't set an end), but is used for BCL/RCL termination.
- */
- void *end_vaddr = NULL;
- if (end && !clif->lookup_vaddr(clif->data, end, &end_vaddr)) {
- out(clif, "Failed to look up address 0x%08x\n",
- end);
- return;
- }
-
- uint8_t *cl = start_vaddr;
- while (clif_dump_packet(clif, start, cl, &size)) {
- cl += size;
- start += size;
-
- if (cl == end_vaddr)
- break;
- }
-
+ clif_dump_cl(clif, start, end);
out(clif, "\n");
clif_process_worklist(clif);