assert(attr);
out(clif, "GL Shader State Record at 0x%08x\n", reloc->addr);
- v3d_print_group(clif, state, 0, vaddr, "");
+ v3d_print_group(clif, state, 0, vaddr);
vaddr += v3d_group_get_length(state);
for (int i = 0; i < reloc->shader_state.num_attrs; i++) {
out(clif, " Attribute %d\n", i);
- v3d_print_group(clif, attr, 0, vaddr, "");
+ v3d_print_group(clif, attr, 0, vaddr);
vaddr += v3d_group_get_length(attr);
}
}