v3d: Stop doing pretty-printed colorful booleans in CLIF output.
[mesa.git] / src / broadcom / clif / clif_dump.c
index b48a156c5fa62a95153a9e80cfbc4c1f0416cc93..f297c774b5a68980dedba096626aa920fb849212 100644 (file)
@@ -143,12 +143,12 @@ clif_dump_gl_shader_state_record(struct clif_dump *clif,
         assert(attr);
 
         out(clif, "GL Shader State Record at 0x%08x\n", reloc->addr);
-        v3d_print_group(clif, state, 0, vaddr, "");
+        v3d_print_group(clif, state, 0, vaddr);
         vaddr += v3d_group_get_length(state);
 
         for (int i = 0; i < reloc->shader_state.num_attrs; i++) {
                 out(clif, "  Attribute %d\n", i);
-                v3d_print_group(clif, attr, 0, vaddr, "");
+                v3d_print_group(clif, attr, 0, vaddr);
                 vaddr += v3d_group_get_length(attr);
         }
 }