v3d: Move GL shader state dumping out of per-version compilation.
[mesa.git] / src / broadcom / clif / clif_private.h
index 87de17697d84e3e1d7c6063c3b1aaf59a56bbed8..376daef80d949efb8cc823da0dd08fc6f23fa2bb 100644 (file)
@@ -69,19 +69,10 @@ clif_dump_add_address_to_worklist(struct clif_dump *clif,
 
 bool v3d33_clif_dump_packet(struct clif_dump *clif, uint32_t offset,
                             const uint8_t *cl, uint32_t *size);
-void v3d33_clif_dump_gl_shader_state_record(struct clif_dump *clif,
-                                            struct reloc_worklist_entry *reloc,
-                                            void *vaddr);
 bool v3d41_clif_dump_packet(struct clif_dump *clif, uint32_t offset,
                             const uint8_t *cl, uint32_t *size);
-void v3d41_clif_dump_gl_shader_state_record(struct clif_dump *clif,
-                                            struct reloc_worklist_entry *reloc,
-                                            void *vaddr);
 bool v3d42_clif_dump_packet(struct clif_dump *clif, uint32_t offset,
                             const uint8_t *cl, uint32_t *size);
-void v3d42_clif_dump_gl_shader_state_record(struct clif_dump *clif,
-                                            struct reloc_worklist_entry *reloc,
-                                            void *vaddr);
 
 static inline void
 out(struct clif_dump *clif, const char *fmt, ...)