void v3d41_clif_dump_gl_shader_state_record(struct clif_dump *clif,
struct reloc_worklist_entry *reloc,
void *vaddr);
+bool v3d42_clif_dump_packet(struct clif_dump *clif, uint32_t offset,
+ const uint8_t *cl, uint32_t *size);
+void v3d42_clif_dump_gl_shader_state_record(struct clif_dump *clif,
+ struct reloc_worklist_entry *reloc,
+ void *vaddr);
static inline void
out(struct clif_dump *clif, const char *fmt, ...)