broadcom/vc5: Move the body of CLIF dumping to a per-version file.
[mesa.git] / src / broadcom / clif / v3dx_dump.c
diff --git a/src/broadcom/clif/v3dx_dump.c b/src/broadcom/clif/v3dx_dump.c
new file mode 100644 (file)
index 0000000..506d3bb
--- /dev/null
@@ -0,0 +1,142 @@
+/*
+ * Copyright © 2016-2018 Broadcom
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
+ * IN THE SOFTWARE.
+ */
+
+#include <string.h>
+#include "broadcom/cle/v3d_decoder.h"
+#include "clif_dump.h"
+#include "clif_private.h"
+
+#define __gen_user_data void
+#define __gen_address_type uint32_t
+#define __gen_address_offset(reloc) (*reloc)
+#define __gen_emit_reloc(cl, reloc)
+#define __gen_unpack_address(cl, s, e) (__gen_unpack_uint(cl, s, e) << (31 - (e - s)))
+#include "broadcom/cle/v3dx_pack.h"
+#include "broadcom/common/v3d_macros.h"
+
+bool
+v3dX(clif_dump_packet)(struct clif_dump *clif, uint32_t offset,
+                       const uint8_t *cl, uint32_t *size)
+{
+        struct v3d_group *inst = v3d_spec_find_instruction(clif->spec, cl);
+        if (!inst) {
+                out(clif, "0x%08x: Unknown packet %d!\n", offset, *cl);
+                return false;
+        }
+
+        *size = v3d_group_get_length(inst);
+
+        out(clif, "%s\n", v3d_group_get_name(inst));
+        v3d_print_group(clif->out, inst, 0, cl, "");
+
+        switch (*cl) {
+        case V3D33_GL_SHADER_STATE_opcode: {
+                struct V3D33_GL_SHADER_STATE values;
+                V3D33_GL_SHADER_STATE_unpack(cl, &values);
+
+                struct reloc_worklist_entry *reloc =
+                        clif_dump_add_address_to_worklist(clif,
+                                                          reloc_gl_shader_state,
+                                                          values.address);
+                if (reloc) {
+                        reloc->shader_state.num_attrs =
+                                values.number_of_attribute_arrays;
+                }
+                return true;
+        }
+
+        case V3D33_STORE_MULTI_SAMPLE_RESOLVED_TILE_COLOR_BUFFER_EXTENDED_opcode: {
+                struct V3D33_STORE_MULTI_SAMPLE_RESOLVED_TILE_COLOR_BUFFER_EXTENDED values;
+                V3D33_STORE_MULTI_SAMPLE_RESOLVED_TILE_COLOR_BUFFER_EXTENDED_unpack(cl, &values);
+
+                if (values.last_tile_of_frame)
+                        return false;
+                break;
+        }
+
+        case V3D33_TRANSFORM_FEEDBACK_ENABLE_opcode: {
+                struct V3D33_TRANSFORM_FEEDBACK_ENABLE values;
+                V3D33_TRANSFORM_FEEDBACK_ENABLE_unpack(cl, &values);
+                struct v3d_group *spec = v3d_spec_find_struct(clif->spec,
+                                                              "Transform Feedback Output Data Spec");
+                struct v3d_group *addr = v3d_spec_find_struct(clif->spec,
+                                                              "Transform Feedback Output Address");
+                assert(spec);
+                assert(addr);
+
+                cl += *size;
+
+                for (int i = 0; i < values.number_of_16_bit_output_data_specs_following; i++) {
+                        v3d_print_group(clif->out, spec, 0, cl, "");
+                        cl += v3d_group_get_length(spec);
+                        *size += v3d_group_get_length(spec);
+                }
+
+                for (int i = 0; i < values.number_of_32_bit_output_buffer_address_following; i++) {
+                        v3d_print_group(clif->out, addr, 0, cl, "");
+                        cl += v3d_group_get_length(addr);
+                        *size += v3d_group_get_length(addr);
+                }
+                break;
+        }
+
+        case V3D33_START_ADDRESS_OF_GENERIC_TILE_LIST_opcode: {
+                struct V3D33_START_ADDRESS_OF_GENERIC_TILE_LIST values;
+                V3D33_START_ADDRESS_OF_GENERIC_TILE_LIST_unpack(cl, &values);
+                struct reloc_worklist_entry *reloc =
+                        clif_dump_add_address_to_worklist(clif,
+                                                          reloc_generic_tile_list,
+                                                          values.start);
+                reloc->generic_tile_list.end = values.end;
+                break;
+        }
+
+        case V3D33_HALT_opcode:
+                return false;
+        }
+
+        return true;
+}
+
+void
+v3dX(clif_dump_gl_shader_state_record)(struct clif_dump *clif,
+                                       struct reloc_worklist_entry *reloc,
+                                       void *vaddr)
+{
+        struct v3d_group *state = v3d_spec_find_struct(clif->spec,
+                                                       "GL Shader State Record");
+        struct v3d_group *attr = v3d_spec_find_struct(clif->spec,
+                                                      "GL Shader State Attribute Record");
+        assert(state);
+        assert(attr);
+
+        out(clif, "GL Shader State Record at 0x%08x\n", reloc->addr);
+        v3d_print_group(clif->out, state, 0, vaddr, "");
+        vaddr += v3d_group_get_length(state);
+
+        for (int i = 0; i < reloc->shader_state.num_attrs; i++) {
+                out(clif, "  Attribute %d\n", i);
+                v3d_print_group(clif->out, attr, 0, vaddr, "");
+                vaddr += v3d_group_get_length(attr);
+        }
+}