return true;
}
-
-void
-v3dX(clif_dump_gl_shader_state_record)(struct clif_dump *clif,
- struct reloc_worklist_entry *reloc,
- void *vaddr)
-{
- struct v3d_group *state = v3d_spec_find_struct(clif->spec,
- "GL Shader State Record");
- struct v3d_group *attr = v3d_spec_find_struct(clif->spec,
- "GL Shader State Attribute Record");
- assert(state);
- assert(attr);
-
- out(clif, "GL Shader State Record at 0x%08x\n", reloc->addr);
- v3d_print_group(clif->out, state, 0, vaddr, "");
- vaddr += v3d_group_get_length(state);
-
- for (int i = 0; i < reloc->shader_state.num_attrs; i++) {
- out(clif, " Attribute %d\n", i);
- v3d_print_group(clif->out, attr, 0, vaddr, "");
- vaddr += v3d_group_get_length(attr);
- }
-}