v3d/tex: only look up the 2nd texture gather offset for 1d non-arrays
[mesa.git] / src / broadcom / common / v3d_debug.h
index 83c368e35e95003f50277078eaff9e059e53ca9a..78578cfd8e5f4dd930e591b8abf2f136ae38d0a0 100644 (file)
@@ -47,15 +47,16 @@ extern uint32_t V3D_DEBUG;
 #define V3D_DEBUG_VIR                  (1 << 3)
 #define V3D_DEBUG_QPU                  (1 << 4)
 #define V3D_DEBUG_FS                   (1 << 5)
 #define V3D_DEBUG_VIR                  (1 << 3)
 #define V3D_DEBUG_QPU                  (1 << 4)
 #define V3D_DEBUG_FS                   (1 << 5)
-#define V3D_DEBUG_VS                   (1 << 6)
-#define V3D_DEBUG_CS                   (1 << 7)
-#define V3D_DEBUG_CL                   (1 << 8)
-#define V3D_DEBUG_SURFACE              (1 << 9)
-#define V3D_DEBUG_PERF                 (1 << 10)
-#define V3D_DEBUG_NORAST               (1 << 11)
-#define V3D_DEBUG_ALWAYS_FLUSH         (1 << 12)
-#define V3D_DEBUG_CLIF                 (1 << 13)
-#define V3D_DEBUG_PRECOMPILE           (1 << 14)
+#define V3D_DEBUG_GS                   (1 << 6)
+#define V3D_DEBUG_VS                   (1 << 7)
+#define V3D_DEBUG_CS                   (1 << 8)
+#define V3D_DEBUG_CL                   (1 << 9)
+#define V3D_DEBUG_SURFACE              (1 << 10)
+#define V3D_DEBUG_PERF                 (1 << 11)
+#define V3D_DEBUG_NORAST               (1 << 12)
+#define V3D_DEBUG_ALWAYS_FLUSH         (1 << 13)
+#define V3D_DEBUG_CLIF                 (1 << 14)
+#define V3D_DEBUG_PRECOMPILE           (1 << 15)
 
 #ifdef HAVE_ANDROID_PLATFORM
 #define LOG_TAG "BROADCOM-MESA"
 
 #ifdef HAVE_ANDROID_PLATFORM
 #define LOG_TAG "BROADCOM-MESA"