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v3d: Detect the correct number of QPUs and use it to fix the spill size.
[mesa.git]
/
src
/
broadcom
/
common
/
v3d_device_info.h
diff --git
a/src/broadcom/common/v3d_device_info.h
b/src/broadcom/common/v3d_device_info.h
index b0a2a02154cd8b04c4059e9f48fc016eb4e26380..608b584544405f8312174242f3ec51028688cb58 100644
(file)
--- a/
src/broadcom/common/v3d_device_info.h
+++ b/
src/broadcom/common/v3d_device_info.h
@@
-35,6
+35,9
@@
struct v3d_device_info {
/** Size of the VPM, in bytes. */
int vpm_size;
+
+ /* NSLC * QUPS from the core's IDENT registers. */
+ int qpu_count;
};
#endif