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v3d: we always have at least one output segment
[mesa.git]
/
src
/
broadcom
/
common
/
v3d_limits.h
diff --git
a/src/broadcom/common/v3d_limits.h
b/src/broadcom/common/v3d_limits.h
index 77684762203aaa0a8fa8fc3e3f82eb6c6d202fea..e02582035f16feaa554d8d09a956a5b05fd83529 100644
(file)
--- a/
src/broadcom/common/v3d_limits.h
+++ b/
src/broadcom/common/v3d_limits.h
@@
-30,7
+30,11
@@
#define V3D_CHANNELS 16
#define V3D_MAX_FS_INPUTS 64
#define V3D_CHANNELS 16
#define V3D_MAX_FS_INPUTS 64
+#define V3D_MAX_GS_INPUTS 64
#define V3D_MAX_VS_INPUTS 64
#define V3D_MAX_VS_INPUTS 64
+#define V3D_MAX_ANY_STAGE_INPUTS MAX3(V3D_MAX_VS_INPUTS, \
+ V3D_MAX_GS_INPUTS, \
+ V3D_MAX_FS_INPUTS)
/* Not specifically a hardware limit, just coordination between compiler and
* driver.
/* Not specifically a hardware limit, just coordination between compiler and
* driver.