v3d: Use the new lower_to_scratch implementation for indirects on temps.
[mesa.git] / src / broadcom / compiler / meson.build
index 1bd43bf2c2da496070742056b06ec016cbed769c..1249af5e8ab2ce1dd0db1a8fc5b382290e54bef2 100644 (file)
@@ -23,9 +23,9 @@ libbroadcom_compiler_files = files(
   'vir.c',
   'vir_dump.c',
   'vir_live_variables.c',
-  'vir_lower_uniforms.c',
   'vir_opt_copy_propagate.c',
   'vir_opt_dead_code.c',
+  'vir_opt_redundant_flags.c',
   'vir_opt_small_immediates.c',
   'vir_register_allocate.c',
   'vir_to_qpu.c',
@@ -36,6 +36,8 @@ libbroadcom_compiler_files = files(
   'v3d33_vpm_setup.c',
   'v3d_compiler.h',
   'v3d_nir_lower_io.c',
+  'v3d_nir_lower_image_load_store.c',
+  'v3d_nir_lower_scratch.c',
   'v3d_nir_lower_txf_ms.c',
 )
 
@@ -47,3 +49,5 @@ libbroadcom_compiler = static_library(
   dependencies : [dep_libdrm, dep_valgrind, idep_nir_headers],
   build_by_default : false,
 )
+
+v3d_libs += libbroadcom_compiler