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v3d: Use the new lower_to_scratch implementation for indirects on temps.
[mesa.git]
/
src
/
broadcom
/
compiler
/
meson.build
diff --git
a/src/broadcom/compiler/meson.build
b/src/broadcom/compiler/meson.build
index 86ef365aa5c9cc4d5f1800036753132832707311..1249af5e8ab2ce1dd0db1a8fc5b382290e54bef2 100644
(file)
--- a/
src/broadcom/compiler/meson.build
+++ b/
src/broadcom/compiler/meson.build
@@
-23,9
+23,9
@@
libbroadcom_compiler_files = files(
'vir.c',
'vir_dump.c',
'vir_live_variables.c',
'vir.c',
'vir_dump.c',
'vir_live_variables.c',
- 'vir_lower_uniforms.c',
'vir_opt_copy_propagate.c',
'vir_opt_dead_code.c',
'vir_opt_copy_propagate.c',
'vir_opt_dead_code.c',
+ 'vir_opt_redundant_flags.c',
'vir_opt_small_immediates.c',
'vir_register_allocate.c',
'vir_to_qpu.c',
'vir_opt_small_immediates.c',
'vir_register_allocate.c',
'vir_to_qpu.c',
@@
-36,6
+36,8
@@
libbroadcom_compiler_files = files(
'v3d33_vpm_setup.c',
'v3d_compiler.h',
'v3d_nir_lower_io.c',
'v3d33_vpm_setup.c',
'v3d_compiler.h',
'v3d_nir_lower_io.c',
+ 'v3d_nir_lower_image_load_store.c',
+ 'v3d_nir_lower_scratch.c',
'v3d_nir_lower_txf_ms.c',
)
'v3d_nir_lower_txf_ms.c',
)