v3d: Use the new lower_to_scratch implementation for indirects on temps.
[mesa.git] / src / broadcom / compiler / meson.build
index c80918db30fe9a36281a8a5f003fd940c04da0ac..1249af5e8ab2ce1dd0db1a8fc5b382290e54bef2 100644 (file)
@@ -23,9 +23,9 @@ libbroadcom_compiler_files = files(
   'vir.c',
   'vir_dump.c',
   'vir_live_variables.c',
-  'vir_lower_uniforms.c',
   'vir_opt_copy_propagate.c',
   'vir_opt_dead_code.c',
+  'vir_opt_redundant_flags.c',
   'vir_opt_small_immediates.c',
   'vir_register_allocate.c',
   'vir_to_qpu.c',
@@ -37,6 +37,7 @@ libbroadcom_compiler_files = files(
   'v3d_compiler.h',
   'v3d_nir_lower_io.c',
   'v3d_nir_lower_image_load_store.c',
+  'v3d_nir_lower_scratch.c',
   'v3d_nir_lower_txf_ms.c',
 )