+
+ if (lower_flrp != 0) {
+ bool lower_flrp_progress = false;
+
+ NIR_PASS(lower_flrp_progress, s, nir_lower_flrp,
+ lower_flrp,
+ false /* always_precise */,
+ s->options->lower_ffma);
+ if (lower_flrp_progress) {
+ NIR_PASS(progress, s, nir_opt_constant_folding);
+ progress = true;
+ }
+
+ /* Nothing should rematerialize any flrps, so we only
+ * need to do this lowering once.
+ */
+ lower_flrp = 0;
+ }
+