*/
#include "v3d_compiler.h"
+#include "nir_deref.h"
/* We don't do any address packing. */
#define __gen_user_data void
inst->src[0] = vir_uniform(c, contents, data);
}
+static const struct V3D41_TMU_CONFIG_PARAMETER_1 p1_unpacked_default = {
+ .per_pixel_mask_enable = true,
+};
+
+static const struct V3D41_TMU_CONFIG_PARAMETER_2 p2_unpacked_default = {
+ .op = V3D_TMU_OP_REGULAR,
+};
+
void
v3d40_vir_emit_tex(struct v3d_compile *c, nir_tex_instr *instr)
{
unsigned unit = instr->texture_index;
int tmu_writes = 0;
- static const struct V3D41_TMU_CONFIG_PARAMETER_2 p2_unpacked_default = {
- .op = V3D_TMU_OP_REGULAR,
- };
struct V3D41_TMU_CONFIG_PARAMETER_0 p0_unpacked = {
};
ntq_store_dest(c, &instr->dest, i, vir_LDTMU(c));
}
}
+
+static void
+type_size_align_1(const struct glsl_type *type, unsigned *size, unsigned *align)
+{
+ *size = 1;
+ *align = 1;
+}
+
+void
+v3d40_vir_emit_image_load_store(struct v3d_compile *c,
+ nir_intrinsic_instr *instr)
+{
+ nir_variable *var = nir_intrinsic_get_var(instr, 0);
+ const struct glsl_type *sampler_type = glsl_without_array(var->type);
+ unsigned unit = (var->data.driver_location +
+ nir_deref_instr_get_const_offset(nir_src_as_deref(instr->src[0]),
+ type_size_align_1));
+ int tmu_writes = 0;
+
+ struct V3D41_TMU_CONFIG_PARAMETER_0 p0_unpacked = {
+ };
+
+ struct V3D41_TMU_CONFIG_PARAMETER_1 p1_unpacked = {
+ .per_pixel_mask_enable = true,
+ .output_type_32_bit = v3d_gl_format_is_return_32(var->data.image.format),
+ };
+
+ struct V3D41_TMU_CONFIG_PARAMETER_2 p2_unpacked = { 0 };
+
+ /* XXX perf: We should turn add/sub of 1 to inc/dec. Perhaps NIR
+ * wants to have support for inc/dec?
+ */
+ switch (instr->intrinsic) {
+ case nir_intrinsic_image_deref_load:
+ case nir_intrinsic_image_deref_store:
+ p2_unpacked.op = V3D_TMU_OP_REGULAR;
+ break;
+ case nir_intrinsic_image_deref_atomic_add:
+ p2_unpacked.op = V3D_TMU_OP_WRITE_ADD_READ_PREFETCH;
+ break;
+ case nir_intrinsic_image_deref_atomic_min:
+ p2_unpacked.op = V3D_TMU_OP_WRITE_UMIN_FULL_L1_CLEAR;
+ break;
+
+ case nir_intrinsic_image_deref_atomic_max:
+ p2_unpacked.op = V3D_TMU_OP_WRITE_UMAX;
+ break;
+ case nir_intrinsic_image_deref_atomic_and:
+ p2_unpacked.op = V3D_TMU_OP_WRITE_AND_READ_INC;
+ break;
+ case nir_intrinsic_image_deref_atomic_or:
+ p2_unpacked.op = V3D_TMU_OP_WRITE_OR_READ_DEC;
+ break;
+ case nir_intrinsic_image_deref_atomic_xor:
+ p2_unpacked.op = V3D_TMU_OP_WRITE_XOR_READ_NOT;
+ break;
+ case nir_intrinsic_image_deref_atomic_exchange:
+ p2_unpacked.op = V3D_TMU_OP_WRITE_XCHG_READ_FLUSH;
+ break;
+ case nir_intrinsic_image_deref_atomic_comp_swap:
+ p2_unpacked.op = V3D_TMU_OP_WRITE_CMPXCHG_READ_FLUSH;
+ break;
+ default:
+ unreachable("unknown image intrinsic");
+ };
+
+ bool is_1d = false;
+ switch (glsl_get_sampler_dim(sampler_type)) {
+ case GLSL_SAMPLER_DIM_1D:
+ is_1d = true;
+ break;
+ case GLSL_SAMPLER_DIM_BUF:
+ break;
+ case GLSL_SAMPLER_DIM_2D:
+ case GLSL_SAMPLER_DIM_RECT:
+ vir_TMU_WRITE(c, V3D_QPU_WADDR_TMUT,
+ ntq_get_src(c, instr->src[1], 1), &tmu_writes);
+ break;
+ case GLSL_SAMPLER_DIM_3D:
+ case GLSL_SAMPLER_DIM_CUBE:
+ vir_TMU_WRITE(c, V3D_QPU_WADDR_TMUT,
+ ntq_get_src(c, instr->src[1], 1), &tmu_writes);
+ vir_TMU_WRITE(c, V3D_QPU_WADDR_TMUR,
+ ntq_get_src(c, instr->src[1], 2), &tmu_writes);
+ break;
+ default:
+ unreachable("bad image sampler dim");
+ }
+
+ if (glsl_sampler_type_is_array(sampler_type)) {
+ vir_TMU_WRITE(c, V3D_QPU_WADDR_TMUI,
+ ntq_get_src(c, instr->src[1],
+ is_1d ? 1 : 2), &tmu_writes);
+ }
+
+ /* Limit the number of channels returned to both how many the NIR
+ * instruction writes and how many the instruction could produce.
+ */
+ uint32_t instr_return_channels = nir_intrinsic_dest_components(instr);
+ if (!p1_unpacked.output_type_32_bit)
+ instr_return_channels = (instr_return_channels + 1) / 2;
+
+ p0_unpacked.return_words_of_texture_data =
+ (1 << instr_return_channels) - 1;
+
+ uint32_t p0_packed;
+ V3D41_TMU_CONFIG_PARAMETER_0_pack(NULL,
+ (uint8_t *)&p0_packed,
+ &p0_unpacked);
+
+ uint32_t p1_packed;
+ V3D41_TMU_CONFIG_PARAMETER_1_pack(NULL,
+ (uint8_t *)&p1_packed,
+ &p1_unpacked);
+
+ uint32_t p2_packed;
+ V3D41_TMU_CONFIG_PARAMETER_2_pack(NULL,
+ (uint8_t *)&p2_packed,
+ &p2_unpacked);
+
+ /* Load unit number into the high bits of the texture or sampler
+ * address field, which will be be used by the driver to decide which
+ * texture to put in the actual address field.
+ */
+ p0_packed |= unit << 24;
+
+ vir_WRTMUC(c, QUNIFORM_IMAGE_TMU_CONFIG_P0, p0_packed);
+ if (memcmp(&p1_unpacked, &p1_unpacked_default, sizeof(p1_unpacked)) != 0)
+ vir_WRTMUC(c, QUNIFORM_CONSTANT, p1_packed);
+ if (memcmp(&p2_unpacked, &p2_unpacked_default, sizeof(p2_unpacked)) != 0)
+ vir_WRTMUC(c, QUNIFORM_CONSTANT, p2_packed);
+
+ /* Emit the data writes for atomics or image store. */
+ if (instr->intrinsic != nir_intrinsic_image_deref_load) {
+ /* Vector for stores, or first atomic argument */
+ struct qreg src[4];
+ for (int i = 0; i < nir_intrinsic_src_components(instr, 3); i++) {
+ src[i] = ntq_get_src(c, instr->src[3], i);
+ vir_TMU_WRITE(c, V3D_QPU_WADDR_TMUD, src[i],
+ &tmu_writes);
+ }
+
+ /* Second atomic argument */
+ if (instr->intrinsic ==
+ nir_intrinsic_image_deref_atomic_comp_swap) {
+ vir_TMU_WRITE(c, V3D_QPU_WADDR_TMUD,
+ ntq_get_src(c, instr->src[4], 0),
+ &tmu_writes);
+ }
+ }
+
+ vir_TMU_WRITE(c, V3D_QPU_WADDR_TMUSF, ntq_get_src(c, instr->src[1], 0),
+ &tmu_writes);
+
+ vir_emit_thrsw(c);
+
+ /* The input FIFO has 16 slots across all threads, so make sure we
+ * don't overfill our allocation.
+ */
+ while (tmu_writes > 16 / c->threads)
+ c->threads /= 2;
+
+ for (int i = 0; i < 4; i++) {
+ if (p0_unpacked.return_words_of_texture_data & (1 << i))
+ ntq_store_dest(c, &instr->dest, i, vir_LDTMU(c));
+ }
+
+ if (nir_intrinsic_dest_components(instr) == 0)
+ vir_TMUWT(c);
+}