vir_TMU_WRITE(struct v3d_compile *c, enum v3d_qpu_waddr waddr, struct qreg val,
int *tmu_writes)
{
+ /* XXX perf: We should figure out how to merge ALU operations
+ * producing the val with this MOV, when possible.
+ */
vir_MOV_dest(c, vir_reg(QFILE_MAGIC, waddr), val);
(*tmu_writes)++;
{
struct qinst *inst = vir_NOP(c);
inst->qpu.sig.wrtmuc = true;
- inst->has_implicit_uniform = true;
- inst->src[0] = vir_uniform(c, contents, data);
+ inst->uniform = vir_get_uniform_index(c, contents, data);
}
+static const struct V3D41_TMU_CONFIG_PARAMETER_1 p1_unpacked_default = {
+ .per_pixel_mask_enable = true,
+};
+
+static const struct V3D41_TMU_CONFIG_PARAMETER_2 p2_unpacked_default = {
+ .op = V3D_TMU_OP_REGULAR,
+};
+
void
v3d40_vir_emit_tex(struct v3d_compile *c, nir_tex_instr *instr)
{
unsigned unit = instr->texture_index;
int tmu_writes = 0;
- static const struct V3D41_TMU_CONFIG_PARAMETER_2 p2_unpacked_default = {
- .op = V3D_TMU_OP_REGULAR,
- };
struct V3D41_TMU_CONFIG_PARAMETER_0 p0_unpacked = {
};
- struct V3D41_TMU_CONFIG_PARAMETER_1 p1_unpacked = {
- .output_type_32_bit = (c->key->tex[unit].return_size == 32 &&
- !instr->is_shadow),
-
- .unnormalized_coordinates = (instr->sampler_dim ==
- GLSL_SAMPLER_DIM_RECT),
- };
+ assert(instr->op != nir_texop_lod || c->devinfo->ver >= 42);
struct V3D41_TMU_CONFIG_PARAMETER_2 p2_unpacked = {
.op = V3D_TMU_OP_REGULAR,
.gather_component = instr->component,
.coefficient_mode = instr->op == nir_texop_txd,
+
+ .disable_autolod = instr->op == nir_texop_tg4
};
- int non_array_components = instr->coord_components - instr->is_array;
+ int non_array_components =
+ instr->op != nir_texop_lod ?
+ instr->coord_components - instr->is_array :
+ instr->coord_components;
+
struct qreg s;
for (unsigned i = 0; i < instr->num_srcs; i++) {
ntq_get_src(c, instr->src[i].src, 0),
&tmu_writes);
+ /* With texel fetch automatic LOD is already disabled,
+ * and disable_autolod must not be enabled. For
+ * non-cubes we can use the register TMUSLOD, that
+ * implicitly sets disable_autolod.
+ */
if (instr->op != nir_texop_txf &&
- instr->op != nir_texop_tg4) {
+ instr->sampler_dim == GLSL_SAMPLER_DIM_CUBE) {
p2_unpacked.disable_autolod = true;
}
break;
break;
case nir_tex_src_offset: {
- nir_const_value *offset =
- nir_src_as_const_value(instr->src[i].src);
-
- p2_unpacked.offset_s = offset->i32[0];
- if (instr->coord_components >= 2)
- p2_unpacked.offset_t = offset->i32[1];
- if (instr->coord_components >= 3)
- p2_unpacked.offset_r = offset->i32[2];
+ if (nir_src_is_const(instr->src[i].src)) {
+ p2_unpacked.offset_s = nir_src_comp_as_int(instr->src[i].src, 0);
+ if (non_array_components >= 2)
+ p2_unpacked.offset_t =
+ nir_src_comp_as_int(instr->src[i].src, 1);
+ if (non_array_components >= 3)
+ p2_unpacked.offset_r =
+ nir_src_comp_as_int(instr->src[i].src, 2);
+ } else {
+ struct qreg mask = vir_uniform_ui(c, 0xf);
+ struct qreg x, y, offset;
+
+ x = vir_AND(c, ntq_get_src(c, instr->src[i].src,
+ 0), mask);
+ y = vir_AND(c, ntq_get_src(c, instr->src[i].src,
+ 1), mask);
+ offset = vir_OR(c, x,
+ vir_SHL(c, y,
+ vir_uniform_ui(c, 4)));
+
+ vir_TMU_WRITE(c, V3D_QPU_WADDR_TMUOFF,
+ offset, &tmu_writes);
+ }
break;
}
/* Limit the number of channels returned to both how many the NIR
* instruction writes and how many the instruction could produce.
*/
- uint32_t instr_return_channels = nir_tex_instr_dest_size(instr);
- if (!p1_unpacked.output_type_32_bit)
- instr_return_channels = (instr_return_channels + 1) / 2;
-
+ assert(instr->dest.is_ssa);
p0_unpacked.return_words_of_texture_data =
- (1 << MIN2(instr_return_channels,
- c->key->tex[unit].return_channels)) - 1;
+ nir_ssa_def_components_read(&instr->dest.ssa);
- /* Word enables can't ask for more channels than the output type could
- * provide (2 for f16, 4 for 32-bit).
- */
- assert(!p1_unpacked.output_type_32_bit ||
- p0_unpacked.return_words_of_texture_data < (1 << 4));
- assert(p1_unpacked.output_type_32_bit ||
- p0_unpacked.return_words_of_texture_data < (1 << 2));
+ assert(p0_unpacked.return_words_of_texture_data != 0);
uint32_t p0_packed;
V3D41_TMU_CONFIG_PARAMETER_0_pack(NULL,
(uint8_t *)&p0_packed,
&p0_unpacked);
- uint32_t p1_packed;
- V3D41_TMU_CONFIG_PARAMETER_1_pack(NULL,
- (uint8_t *)&p1_packed,
- &p1_unpacked);
-
uint32_t p2_packed;
V3D41_TMU_CONFIG_PARAMETER_2_pack(NULL,
(uint8_t *)&p2_packed,
&p2_unpacked);
- /* Load unit number into the high bits of the texture or sampler
- * address field, which will be be used by the driver to decide which
- * texture to put in the actual address field.
+ /* We manually set the LOD Query bit (see
+ * V3D42_TMU_CONFIG_PARAMETER_2) as right now is the only V42 specific
+ * feature over V41 we are using
+ */
+ if (instr->op == nir_texop_lod)
+ p2_packed |= 1UL << 24;
+
+ /* Load unit number into the high bits of the texture address field,
+ * which will be be used by the driver to decide which texture to put
+ * in the actual address field.
*/
p0_packed |= unit << 24;
- p1_packed |= unit << 24;
vir_WRTMUC(c, QUNIFORM_TMU_CONFIG_P0, p0_packed);
- vir_WRTMUC(c, QUNIFORM_TMU_CONFIG_P1, p1_packed);
- if (memcmp(&p2_unpacked, &p2_unpacked_default, sizeof(p2_unpacked)) != 0)
+
+ /* Even if the texture operation doesn't need a sampler by
+ * itself, we still need to add the sampler configuration
+ * parameter if the output is 32 bit
+ */
+ bool output_type_32_bit = (c->key->tex[unit].return_size == 32 &&
+ !instr->is_shadow);
+
+ /*
+ * p1 is optional, but we can skip it only if p2 can be skipped too
+ */
+ bool needs_p2_config =
+ (instr->op == nir_texop_lod ||
+ memcmp(&p2_unpacked, &p2_unpacked_default, sizeof(p2_unpacked)) != 0);
+
+ if (output_type_32_bit ||
+ nir_tex_instr_need_sampler(instr)) {
+ struct V3D41_TMU_CONFIG_PARAMETER_1 p1_unpacked = {
+ .output_type_32_bit = output_type_32_bit,
+
+ .unnormalized_coordinates = (instr->sampler_dim ==
+ GLSL_SAMPLER_DIM_RECT),
+ };
+
+ /* Word enables can't ask for more channels than the
+ * output type could provide (2 for f16, 4 for
+ * 32-bit).
+ */
+ assert(!p1_unpacked.output_type_32_bit ||
+ p0_unpacked.return_words_of_texture_data < (1 << 4));
+ assert(p1_unpacked.output_type_32_bit ||
+ p0_unpacked.return_words_of_texture_data < (1 << 2));
+
+ uint32_t p1_packed;
+ V3D41_TMU_CONFIG_PARAMETER_1_pack(NULL,
+ (uint8_t *)&p1_packed,
+ &p1_unpacked);
+
+ /* Load unit number into the high bits of the sampler
+ * address field, which will be be used by the driver
+ * to decide which sampler to put in the actual
+ * address field.
+ */
+ p1_packed |= unit << 24;
+
+ vir_WRTMUC(c, QUNIFORM_TMU_CONFIG_P1, p1_packed);
+ } else if (needs_p2_config) {
+ /* Configuration parameters need to be set up in
+ * order, and if P2 is needed, you need to set up P1
+ * too even if sampler info is not needed by the
+ * texture operation. But we can set up default info,
+ * and avoid asking the driver for the sampler state
+ * address
+ */
+ uint32_t p1_packed_default;
+ V3D41_TMU_CONFIG_PARAMETER_1_pack(NULL,
+ (uint8_t *)&p1_packed_default,
+ &p1_unpacked_default);
+ vir_WRTMUC(c, QUNIFORM_CONSTANT, p1_packed_default);
+ }
+
+ if (needs_p2_config)
vir_WRTMUC(c, QUNIFORM_CONSTANT, p2_packed);
if (instr->op == nir_texop_txf) {
vir_TMU_WRITE(c, V3D_QPU_WADDR_TMUSF, s, &tmu_writes);
} else if (instr->sampler_dim == GLSL_SAMPLER_DIM_CUBE) {
vir_TMU_WRITE(c, V3D_QPU_WADDR_TMUSCM, s, &tmu_writes);
+ } else if (instr->op == nir_texop_txl) {
+ vir_TMU_WRITE(c, V3D_QPU_WADDR_TMUSLOD, s, &tmu_writes);
} else {
vir_TMU_WRITE(c, V3D_QPU_WADDR_TMUS, s, &tmu_writes);
}
while (tmu_writes > 16 / c->threads)
c->threads /= 2;
- struct qreg return_values[4];
for (int i = 0; i < 4; i++) {
- /* Swizzling .zw of an RG texture should give undefined
- * results, not crash the compiler.
- */
if (p0_unpacked.return_words_of_texture_data & (1 << i))
- return_values[i] = vir_LDTMU(c);
- else
- return_values[i] = c->undef;
+ ntq_store_dest(c, &instr->dest, i, vir_LDTMU(c));
}
+}
+
+static uint32_t
+v3d40_image_load_store_tmu_op(nir_intrinsic_instr *instr)
+{
+ switch (instr->intrinsic) {
+ case nir_intrinsic_image_load:
+ case nir_intrinsic_image_store:
+ return V3D_TMU_OP_REGULAR;
+ case nir_intrinsic_image_atomic_add:
+ return v3d_get_op_for_atomic_add(instr, 3);
+ case nir_intrinsic_image_atomic_imin:
+ return V3D_TMU_OP_WRITE_SMIN;
+ case nir_intrinsic_image_atomic_umin:
+ return V3D_TMU_OP_WRITE_UMIN_FULL_L1_CLEAR;
+ case nir_intrinsic_image_atomic_imax:
+ return V3D_TMU_OP_WRITE_SMAX;
+ case nir_intrinsic_image_atomic_umax:
+ return V3D_TMU_OP_WRITE_UMAX;
+ case nir_intrinsic_image_atomic_and:
+ return V3D_TMU_OP_WRITE_AND_READ_INC;
+ case nir_intrinsic_image_atomic_or:
+ return V3D_TMU_OP_WRITE_OR_READ_DEC;
+ case nir_intrinsic_image_atomic_xor:
+ return V3D_TMU_OP_WRITE_XOR_READ_NOT;
+ case nir_intrinsic_image_atomic_exchange:
+ return V3D_TMU_OP_WRITE_XCHG_READ_FLUSH;
+ case nir_intrinsic_image_atomic_comp_swap:
+ return V3D_TMU_OP_WRITE_CMPXCHG_READ_FLUSH;
+ default:
+ unreachable("unknown image intrinsic");
+ };
+}
+
+void
+v3d40_vir_emit_image_load_store(struct v3d_compile *c,
+ nir_intrinsic_instr *instr)
+{
+ unsigned format = nir_intrinsic_format(instr);
+ unsigned unit = nir_src_as_uint(instr->src[0]);
+ int tmu_writes = 0;
+
+ struct V3D41_TMU_CONFIG_PARAMETER_0 p0_unpacked = {
+ };
+
+ struct V3D41_TMU_CONFIG_PARAMETER_1 p1_unpacked = {
+ .per_pixel_mask_enable = true,
+ .output_type_32_bit = v3d_gl_format_is_return_32(format),
+ };
- for (int i = 0; i < nir_tex_instr_dest_size(instr); i++) {
- struct qreg chan;
+ struct V3D41_TMU_CONFIG_PARAMETER_2 p2_unpacked = { 0 };
- if (!p1_unpacked.output_type_32_bit) {
- STATIC_ASSERT(PIPE_SWIZZLE_X == 0);
- chan = return_values[i / 2];
+ p2_unpacked.op = v3d40_image_load_store_tmu_op(instr);
- if (nir_alu_type_get_base_type(instr->dest_type) ==
- nir_type_float) {
- enum v3d_qpu_input_unpack unpack;
- if (i & 1)
- unpack = V3D_QPU_UNPACK_H;
- else
- unpack = V3D_QPU_UNPACK_L;
+ /* If we were able to replace atomic_add for an inc/dec, then we
+ * need/can to do things slightly different, like not loading the
+ * amount to add/sub, as that is implicit.
+ */
+ bool atomic_add_replaced = (instr->intrinsic == nir_intrinsic_image_atomic_add &&
+ (p2_unpacked.op == V3D_TMU_OP_WRITE_AND_READ_INC ||
+ p2_unpacked.op == V3D_TMU_OP_WRITE_OR_READ_DEC));
+
+ bool is_1d = false;
+ switch (nir_intrinsic_image_dim(instr)) {
+ case GLSL_SAMPLER_DIM_1D:
+ is_1d = true;
+ break;
+ case GLSL_SAMPLER_DIM_BUF:
+ break;
+ case GLSL_SAMPLER_DIM_2D:
+ case GLSL_SAMPLER_DIM_RECT:
+ case GLSL_SAMPLER_DIM_CUBE:
+ vir_TMU_WRITE(c, V3D_QPU_WADDR_TMUT,
+ ntq_get_src(c, instr->src[1], 1), &tmu_writes);
+ break;
+ case GLSL_SAMPLER_DIM_3D:
+ vir_TMU_WRITE(c, V3D_QPU_WADDR_TMUT,
+ ntq_get_src(c, instr->src[1], 1), &tmu_writes);
+ vir_TMU_WRITE(c, V3D_QPU_WADDR_TMUR,
+ ntq_get_src(c, instr->src[1], 2), &tmu_writes);
+ break;
+ default:
+ unreachable("bad image sampler dim");
+ }
- chan = vir_FMOV(c, chan);
- vir_set_unpack(c->defs[chan.index], 0, unpack);
- } else {
- /* If we're unpacking the low field, shift it
- * up to the top first.
- */
- if ((i & 1) == 0) {
- chan = vir_SHL(c, chan,
- vir_uniform_ui(c, 16));
- }
-
- /* Do proper sign extension to a 32-bit int. */
- if (nir_alu_type_get_base_type(instr->dest_type) ==
- nir_type_int) {
- chan = vir_ASR(c, chan,
- vir_uniform_ui(c, 16));
- } else {
- chan = vir_SHR(c, chan,
- vir_uniform_ui(c, 16));
- }
- }
- } else {
- chan = vir_MOV(c, return_values[i]);
+ /* In order to fetch on a cube map, we need to interpret it as
+ * 2D arrays, where the third coord would be the face index.
+ */
+ if (nir_intrinsic_image_dim(instr) == GLSL_SAMPLER_DIM_CUBE ||
+ nir_intrinsic_image_array(instr)) {
+ vir_TMU_WRITE(c, V3D_QPU_WADDR_TMUI,
+ ntq_get_src(c, instr->src[1],
+ is_1d ? 1 : 2), &tmu_writes);
+ }
+
+ /* Limit the number of channels returned to both how many the NIR
+ * instruction writes and how many the instruction could produce.
+ */
+ uint32_t instr_return_channels = nir_intrinsic_dest_components(instr);
+ if (!p1_unpacked.output_type_32_bit)
+ instr_return_channels = (instr_return_channels + 1) / 2;
+
+ p0_unpacked.return_words_of_texture_data =
+ (1 << instr_return_channels) - 1;
+
+ uint32_t p0_packed;
+ V3D41_TMU_CONFIG_PARAMETER_0_pack(NULL,
+ (uint8_t *)&p0_packed,
+ &p0_unpacked);
+
+ uint32_t p1_packed;
+ V3D41_TMU_CONFIG_PARAMETER_1_pack(NULL,
+ (uint8_t *)&p1_packed,
+ &p1_unpacked);
+
+ uint32_t p2_packed;
+ V3D41_TMU_CONFIG_PARAMETER_2_pack(NULL,
+ (uint8_t *)&p2_packed,
+ &p2_unpacked);
+
+ /* Load unit number into the high bits of the texture or sampler
+ * address field, which will be be used by the driver to decide which
+ * texture to put in the actual address field.
+ */
+ p0_packed |= unit << 24;
+
+ vir_WRTMUC(c, QUNIFORM_IMAGE_TMU_CONFIG_P0, p0_packed);
+ if (memcmp(&p1_unpacked, &p1_unpacked_default, sizeof(p1_unpacked)) != 0)
+ vir_WRTMUC(c, QUNIFORM_CONSTANT, p1_packed);
+ if (memcmp(&p2_unpacked, &p2_unpacked_default, sizeof(p2_unpacked)) != 0)
+ vir_WRTMUC(c, QUNIFORM_CONSTANT, p2_packed);
+
+ /* Emit the data writes for atomics or image store. */
+ if (instr->intrinsic != nir_intrinsic_image_load &&
+ !atomic_add_replaced) {
+ /* Vector for stores, or first atomic argument */
+ struct qreg src[4];
+ for (int i = 0; i < nir_intrinsic_src_components(instr, 3); i++) {
+ src[i] = ntq_get_src(c, instr->src[3], i);
+ vir_TMU_WRITE(c, V3D_QPU_WADDR_TMUD, src[i],
+ &tmu_writes);
+ }
+
+ /* Second atomic argument */
+ if (instr->intrinsic ==
+ nir_intrinsic_image_atomic_comp_swap) {
+ vir_TMU_WRITE(c, V3D_QPU_WADDR_TMUD,
+ ntq_get_src(c, instr->src[4], 0),
+ &tmu_writes);
}
- ntq_store_dest(c, &instr->dest, i, chan);
}
+
+ if (vir_in_nonuniform_control_flow(c) &&
+ instr->intrinsic != nir_intrinsic_image_load) {
+ vir_set_pf(vir_MOV_dest(c, vir_nop_reg(), c->execute),
+ V3D_QPU_PF_PUSHZ);
+ }
+
+ vir_TMU_WRITE(c, V3D_QPU_WADDR_TMUSF, ntq_get_src(c, instr->src[1], 0),
+ &tmu_writes);
+
+ if (vir_in_nonuniform_control_flow(c) &&
+ instr->intrinsic != nir_intrinsic_image_load) {
+ struct qinst *last_inst= (struct qinst *)c->cur_block->instructions.prev;
+ vir_set_cond(last_inst, V3D_QPU_COND_IFA);
+ }
+
+ vir_emit_thrsw(c);
+
+ /* The input FIFO has 16 slots across all threads, so make sure we
+ * don't overfill our allocation.
+ */
+ while (tmu_writes > 16 / c->threads)
+ c->threads /= 2;
+
+ for (int i = 0; i < 4; i++) {
+ if (p0_unpacked.return_words_of_texture_data & (1 << i))
+ ntq_store_dest(c, &instr->dest, i, vir_LDTMU(c));
+ }
+
+ if (nir_intrinsic_dest_components(instr) == 0)
+ vir_TMUWT(c);
+
+ if (instr->intrinsic != nir_intrinsic_image_load)
+ c->tmu_dirty_rcl = true;
}