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v3d: implement geometry shader instancing
[mesa.git]
/
src
/
broadcom
/
compiler
/
v3d_compiler.h
diff --git
a/src/broadcom/compiler/v3d_compiler.h
b/src/broadcom/compiler/v3d_compiler.h
index 9b08e4a270e4678c0b310080ee3a3325336369f9..a5b4748aaf0c6751ad51d4aee3d75474c0dcf147 100644
(file)
--- a/
src/broadcom/compiler/v3d_compiler.h
+++ b/
src/broadcom/compiler/v3d_compiler.h
@@
-718,6
+718,9
@@
struct v3d_gs_prog_data {
/* Output primitive type */
uint8_t out_prim_type;
+
+ /* Number of GS invocations */
+ uint8_t num_invocations;
};
struct v3d_fs_prog_data {
@@
-1037,6
+1040,7
@@
VIR_A_ALU2(LDVPMG_IN)
VIR_A_ALU2(LDVPMG_OUT)
VIR_A_ALU0(TMUWT)
+VIR_A_ALU0(IID)
VIR_A_ALU0(FXCD)
VIR_A_ALU0(XCD)
VIR_A_ALU0(FYCD)