QUNIFORM_ALPHA_REF,
+ /* Number of workgroups passed to glDispatchCompute in the dimension
+ * selected by the data value.
+ */
+ QUNIFORM_NUM_WORK_GROUPS,
+
/**
* Returns the the offset of the scratch buffer for register spilling.
*/
/* Fragment shader payload regs. */
struct qreg payload_w, payload_w_centroid, payload_z;
+ struct qreg cs_payload[2];
+ int local_invocation_index_bits;
+
uint8_t vattr_sizes[V3D_MAX_VS_INPUTS];
uint32_t num_vpm_writes;