if (intr->intrinsic != nir_intrinsic_store_output)
continue;
- nir_foreach_variable(var, &c->s->outputs) {
+ nir_foreach_shader_out_variable(var, c->s) {
const int driver_loc = var->data.driver_location;
if (driver_loc != nir_intrinsic_base(intr))
continue;