v3d: clamp gl_PointSize to a minimum of 1.0
[mesa.git] / src / broadcom / compiler / vir.c
index eed3fc18b125e17a02a385256f691cbc9b9dd069..78362a2949ce8382bc9c3418d748a03c00aa4b57 100644 (file)
@@ -758,6 +758,11 @@ v3d_nir_lower_vs_early(struct v3d_compile *c)
         NIR_PASS_V(c->s, nir_lower_global_vars_to_local);
         v3d_optimize_nir(c->s);
         NIR_PASS_V(c->s, nir_remove_dead_variables, nir_var_shader_in);
+
+        /* This must go before nir_lower_io */
+        if (c->vs_key->per_vertex_point_size)
+                NIR_PASS_V(c->s, nir_lower_point_size, 1.0f, 0.0f);
+
         NIR_PASS_V(c->s, nir_lower_io, nir_var_shader_in | nir_var_shader_out,
                    type_size_vec4,
                    (nir_lower_io_options)0);