v3d: add new flag dirty TMU cache at v3d_compiler
[mesa.git] / src / broadcom / compiler / vir.c
index 802448b1e035056f07a3b2be7350742422fe8227..dc5d3fe3bed6d708124adddc70c1dccec20bde06 100644 (file)
@@ -710,6 +710,7 @@ v3d_set_prog_data(struct v3d_compile *c,
         prog_data->threads = c->threads;
         prog_data->single_seg = !c->last_thrsw;
         prog_data->spill_size = c->spill_size;
+        prog_data->tmu_dirty_rcl = c->tmu_dirty_rcl;
 
         v3d_set_prog_data_uniforms(c, prog_data);
 
@@ -825,7 +826,7 @@ v3d_nir_lower_vs_late(struct v3d_compile *c)
 
         if (c->key->ucp_enables) {
                 NIR_PASS_V(c->s, nir_lower_clip_vs, c->key->ucp_enables,
-                           false);
+                           false, false, NULL);
                 NIR_PASS_V(c->s, nir_lower_io_to_scalar,
                            nir_var_shader_out);
         }
@@ -843,14 +844,9 @@ v3d_nir_lower_fs_late(struct v3d_compile *c)
         if (c->fs_key->clamp_color)
                 NIR_PASS_V(c->s, nir_lower_clamp_color_outputs);
 
-        if (c->fs_key->alpha_test) {
-                NIR_PASS_V(c->s, nir_lower_alpha_test,
-                           c->fs_key->alpha_test_func,
-                           false);
-        }
-
         if (c->key->ucp_enables)
-                NIR_PASS_V(c->s, nir_lower_clip_fs, c->key->ucp_enables);
+                NIR_PASS_V(c->s, nir_lower_clip_fs, c->key->ucp_enables,
+                           false);
 
         /* Note: FS input scalarizing must happen after
          * nir_lower_two_sided_color, which only handles a vec4 at a time.