v3d/compiler: fix spill offset
[mesa.git] / src / broadcom / compiler / vir_register_allocate.c
index eac027f9e67aaf0de4a3753d2b9a46a665622a72..76b492d1bce99999f2e1dad2ec4cea9eaab8d518 100644 (file)
@@ -213,7 +213,7 @@ v3d_spill_reg(struct v3d_compile *c, int spill_temp)
         uint32_t spill_offset = 0;
 
         if (!is_uniform) {
-                uint32_t spill_offset = c->spill_size;
+                spill_offset = c->spill_size;
                 c->spill_size += V3D_CHANNELS * sizeof(uint32_t);
 
                 if (spill_offset == 0)