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v3d: handle writes to gl_Layer from geometry shaders
[mesa.git]
/
src
/
broadcom
/
meson.build
diff --git
a/src/broadcom/meson.build
b/src/broadcom/meson.build
index b744e7ed81beee6e438c2e36b12526bbeb9e48b7..57f0d889b25e32c841e9fe1e74e0222450ad0502 100644
(file)
--- a/
src/broadcom/meson.build
+++ b/
src/broadcom/meson.build
@@
-30,6
+30,10
@@
if with_gallium_v3d
subdir('qpu')
endif
+if with_tools.contains('drm-shim')
+ subdir('drm-shim')
+endif
+
per_version_libs = []
foreach ver : v3d_versions
per_version_libs += static_library(