if (q.flags.q.bound_image)
this->flags.q.bound_image = true;
+ if (q.flags.q.derivative_group) {
+ this->flags.q.derivative_group = true;
+ this->derivative_group = q.derivative_group;
+ }
+
this->flags.i |= q.flags.i;
if (this->flags.q.in &&
case MESA_SHADER_COMPUTE:
valid_in_mask.flags.q.local_size = 7;
valid_in_mask.flags.q.local_size_variable = 1;
+ valid_in_mask.flags.q.derivative_group = 1;
break;
default:
r = false;
r = false;
}
+ if (state->in_qualifier->flags.q.derivative_group) {
+ if (state->cs_derivative_group != DERIVATIVE_GROUP_NONE) {
+ if (state->in_qualifier->derivative_group != DERIVATIVE_GROUP_NONE &&
+ state->cs_derivative_group != state->in_qualifier->derivative_group) {
+ _mesa_glsl_error(loc, state,
+ "conflicting derivative groups.");
+ r = false;
+ }
+ } else {
+ state->cs_derivative_group = state->in_qualifier->derivative_group;
+ }
+ }
+
/* We allow the creation of multiple cs_input_layout nodes. Coherence among
* all existing nodes is checked later, when the AST node is transformed
* into HIR.