#include "compiler/glsl_types.h"
#include "main/context.h"
#include "util/u_string.h"
+#include "util/format/u_format.h"
#ifdef _MSC_VER
#pragma warning( disable : 4065 ) // switch statement contains 'default' but no 'case' labels
if (!$$.flags.i) {
static const struct {
const char *name;
- GLenum format;
+ enum pipe_format format;
glsl_base_type base_type;
/** Minimum desktop GLSL version required for the image
* format. Use 130 if already present in the original
bool nv_image_formats;
bool ext_qualifiers;
} map[] = {
- { "rgba32f", GL_RGBA32F, GLSL_TYPE_FLOAT, 130, 310, false, false },
- { "rgba16f", GL_RGBA16F, GLSL_TYPE_FLOAT, 130, 310, false, false },
- { "rg32f", GL_RG32F, GLSL_TYPE_FLOAT, 130, 0, true, false },
- { "rg16f", GL_RG16F, GLSL_TYPE_FLOAT, 130, 0, true, false },
- { "r11f_g11f_b10f", GL_R11F_G11F_B10F, GLSL_TYPE_FLOAT, 130, 0, true, false },
- { "r32f", GL_R32F, GLSL_TYPE_FLOAT, 130, 310, false, false },
- { "r16f", GL_R16F, GLSL_TYPE_FLOAT, 130, 0, true, false },
- { "rgba32ui", GL_RGBA32UI, GLSL_TYPE_UINT, 130, 310, false, false },
- { "rgba16ui", GL_RGBA16UI, GLSL_TYPE_UINT, 130, 310, false, false },
- { "rgb10_a2ui", GL_RGB10_A2UI, GLSL_TYPE_UINT, 130, 0, true, false },
- { "rgba8ui", GL_RGBA8UI, GLSL_TYPE_UINT, 130, 310, false, false },
- { "rg32ui", GL_RG32UI, GLSL_TYPE_UINT, 130, 0, true, false },
- { "rg16ui", GL_RG16UI, GLSL_TYPE_UINT, 130, 0, true, false },
- { "rg8ui", GL_RG8UI, GLSL_TYPE_UINT, 130, 0, true, false },
- { "r32ui", GL_R32UI, GLSL_TYPE_UINT, 130, 310, false, false },
- { "r16ui", GL_R16UI, GLSL_TYPE_UINT, 130, 0, true, false },
- { "r8ui", GL_R8UI, GLSL_TYPE_UINT, 130, 0, true, false },
- { "rgba32i", GL_RGBA32I, GLSL_TYPE_INT, 130, 310, false, false },
- { "rgba16i", GL_RGBA16I, GLSL_TYPE_INT, 130, 310, false, false },
- { "rgba8i", GL_RGBA8I, GLSL_TYPE_INT, 130, 310, false, false },
- { "rg32i", GL_RG32I, GLSL_TYPE_INT, 130, 0, true, false },
- { "rg16i", GL_RG16I, GLSL_TYPE_INT, 130, 0, true, false },
- { "rg8i", GL_RG8I, GLSL_TYPE_INT, 130, 0, true, false },
- { "r32i", GL_R32I, GLSL_TYPE_INT, 130, 310, false, false },
- { "r16i", GL_R16I, GLSL_TYPE_INT, 130, 0, true, false },
- { "r8i", GL_R8I, GLSL_TYPE_INT, 130, 0, true, false },
- { "rgba16", GL_RGBA16, GLSL_TYPE_FLOAT, 130, 0, true, false },
- { "rgb10_a2", GL_RGB10_A2, GLSL_TYPE_FLOAT, 130, 0, true, false },
- { "rgba8", GL_RGBA8, GLSL_TYPE_FLOAT, 130, 310, false, false },
- { "rg16", GL_RG16, GLSL_TYPE_FLOAT, 130, 0, true, false },
- { "rg8", GL_RG8, GLSL_TYPE_FLOAT, 130, 0, true, false },
- { "r16", GL_R16, GLSL_TYPE_FLOAT, 130, 0, true, false },
- { "r8", GL_R8, GLSL_TYPE_FLOAT, 130, 0, true, false },
- { "rgba16_snorm", GL_RGBA16_SNORM, GLSL_TYPE_FLOAT, 130, 0, true, false },
- { "rgba8_snorm", GL_RGBA8_SNORM, GLSL_TYPE_FLOAT, 130, 310, false, false },
- { "rg16_snorm", GL_RG16_SNORM, GLSL_TYPE_FLOAT, 130, 0, true, false },
- { "rg8_snorm", GL_RG8_SNORM, GLSL_TYPE_FLOAT, 130, 0, true, false },
- { "r16_snorm", GL_R16_SNORM, GLSL_TYPE_FLOAT, 130, 0, true, false },
- { "r8_snorm", GL_R8_SNORM, GLSL_TYPE_FLOAT, 130, 0, true, false },
+ { "rgba32f", PIPE_FORMAT_R32G32B32A32_FLOAT, GLSL_TYPE_FLOAT, 130, 310, false, false },
+ { "rgba16f", PIPE_FORMAT_R16G16B16A16_FLOAT, GLSL_TYPE_FLOAT, 130, 310, false, false },
+ { "rg32f", PIPE_FORMAT_R32G32_FLOAT, GLSL_TYPE_FLOAT, 130, 0, true, false },
+ { "rg16f", PIPE_FORMAT_R16G16_FLOAT, GLSL_TYPE_FLOAT, 130, 0, true, false },
+ { "r11f_g11f_b10f", PIPE_FORMAT_R11G11B10_FLOAT, GLSL_TYPE_FLOAT, 130, 0, true, false },
+ { "r32f", PIPE_FORMAT_R32_FLOAT, GLSL_TYPE_FLOAT, 130, 310, false, false },
+ { "r16f", PIPE_FORMAT_R16_FLOAT, GLSL_TYPE_FLOAT, 130, 0, true, false },
+ { "rgba32ui", PIPE_FORMAT_R32G32B32A32_UINT, GLSL_TYPE_UINT, 130, 310, false, false },
+ { "rgba16ui", PIPE_FORMAT_R16G16B16A16_UINT, GLSL_TYPE_UINT, 130, 310, false, false },
+ { "rgb10_a2ui", PIPE_FORMAT_R10G10B10A2_UINT, GLSL_TYPE_UINT, 130, 0, true, false },
+ { "rgba8ui", PIPE_FORMAT_R8G8B8A8_UINT, GLSL_TYPE_UINT, 130, 310, false, false },
+ { "rg32ui", PIPE_FORMAT_R32G32_UINT, GLSL_TYPE_UINT, 130, 0, true, false },
+ { "rg16ui", PIPE_FORMAT_R16G16_UINT, GLSL_TYPE_UINT, 130, 0, true, false },
+ { "rg8ui", PIPE_FORMAT_R8G8_UINT, GLSL_TYPE_UINT, 130, 0, true, false },
+ { "r32ui", PIPE_FORMAT_R32_UINT, GLSL_TYPE_UINT, 130, 310, false, false },
+ { "r16ui", PIPE_FORMAT_R16_UINT, GLSL_TYPE_UINT, 130, 0, true, false },
+ { "r8ui", PIPE_FORMAT_R8_UINT, GLSL_TYPE_UINT, 130, 0, true, false },
+ { "rgba32i", PIPE_FORMAT_R32G32B32A32_SINT, GLSL_TYPE_INT, 130, 310, false, false },
+ { "rgba16i", PIPE_FORMAT_R16G16B16A16_SINT, GLSL_TYPE_INT, 130, 310, false, false },
+ { "rgba8i", PIPE_FORMAT_R8G8B8A8_SINT, GLSL_TYPE_INT, 130, 310, false, false },
+ { "rg32i", PIPE_FORMAT_R32G32_SINT, GLSL_TYPE_INT, 130, 0, true, false },
+ { "rg16i", PIPE_FORMAT_R16G16_SINT, GLSL_TYPE_INT, 130, 0, true, false },
+ { "rg8i", PIPE_FORMAT_R8G8_SINT, GLSL_TYPE_INT, 130, 0, true, false },
+ { "r32i", PIPE_FORMAT_R32_SINT, GLSL_TYPE_INT, 130, 310, false, false },
+ { "r16i", PIPE_FORMAT_R16_SINT, GLSL_TYPE_INT, 130, 0, true, false },
+ { "r8i", PIPE_FORMAT_R8_SINT, GLSL_TYPE_INT, 130, 0, true, false },
+ { "rgba16", PIPE_FORMAT_R16G16B16A16_UNORM, GLSL_TYPE_FLOAT, 130, 0, true, false },
+ { "rgb10_a2", PIPE_FORMAT_R10G10B10A2_UNORM, GLSL_TYPE_FLOAT, 130, 0, true, false },
+ { "rgba8", PIPE_FORMAT_R8G8B8A8_UNORM, GLSL_TYPE_FLOAT, 130, 310, false, false },
+ { "rg16", PIPE_FORMAT_R16G16_UNORM, GLSL_TYPE_FLOAT, 130, 0, true, false },
+ { "rg8", PIPE_FORMAT_R8G8_UNORM, GLSL_TYPE_FLOAT, 130, 0, true, false },
+ { "r16", PIPE_FORMAT_R16_UNORM, GLSL_TYPE_FLOAT, 130, 0, true, false },
+ { "r8", PIPE_FORMAT_R8_UNORM, GLSL_TYPE_FLOAT, 130, 0, true, false },
+ { "rgba16_snorm", PIPE_FORMAT_R16G16B16A16_SNORM, GLSL_TYPE_FLOAT, 130, 0, true, false },
+ { "rgba8_snorm", PIPE_FORMAT_R8G8B8A8_SNORM, GLSL_TYPE_FLOAT, 130, 310, false, false },
+ { "rg16_snorm", PIPE_FORMAT_R16G16_SNORM, GLSL_TYPE_FLOAT, 130, 0, true, false },
+ { "rg8_snorm", PIPE_FORMAT_R8G8_SNORM, GLSL_TYPE_FLOAT, 130, 0, true, false },
+ { "r16_snorm", PIPE_FORMAT_R16_SNORM, GLSL_TYPE_FLOAT, 130, 0, true, false },
+ { "r8_snorm", PIPE_FORMAT_R8_SNORM, GLSL_TYPE_FLOAT, 130, 0, true, false },
/* From GL_EXT_shader_image_load_store: */
/* base_type is incorrect but it'll be patched later when we know
* the variable type. See ast_to_hir.cpp */
- { "size1x8", GL_R8I, GLSL_TYPE_VOID, 130, 0, false, true },
- { "size1x16", GL_R16I, GLSL_TYPE_VOID, 130, 0, false, true },
- { "size1x32", GL_R32I, GLSL_TYPE_VOID, 130, 0, false, true },
- { "size2x32", GL_RG32I, GLSL_TYPE_VOID, 130, 0, false, true },
- { "size4x32", GL_RGBA32I, GLSL_TYPE_VOID, 130, 0, false, true },
+ { "size1x8", PIPE_FORMAT_R8_SINT, GLSL_TYPE_VOID, 130, 0, false, true },
+ { "size1x16", PIPE_FORMAT_R16_SINT, GLSL_TYPE_VOID, 130, 0, false, true },
+ { "size1x32", PIPE_FORMAT_R32_SINT, GLSL_TYPE_VOID, 130, 0, false, true },
+ { "size2x32", PIPE_FORMAT_R32G32_SINT, GLSL_TYPE_VOID, 130, 0, false, true },
+ { "size4x32", PIPE_FORMAT_R32G32B32A32_SINT, GLSL_TYPE_VOID, 130, 0, false, true },
};
for (unsigned i = 0; i < ARRAY_SIZE(map); i++) {
const char *s;
uint32_t mask;
} map[] = {
- { "blend_support_multiply", BLEND_MULTIPLY },
- { "blend_support_screen", BLEND_SCREEN },
- { "blend_support_overlay", BLEND_OVERLAY },
- { "blend_support_darken", BLEND_DARKEN },
- { "blend_support_lighten", BLEND_LIGHTEN },
- { "blend_support_colordodge", BLEND_COLORDODGE },
- { "blend_support_colorburn", BLEND_COLORBURN },
- { "blend_support_hardlight", BLEND_HARDLIGHT },
- { "blend_support_softlight", BLEND_SOFTLIGHT },
- { "blend_support_difference", BLEND_DIFFERENCE },
- { "blend_support_exclusion", BLEND_EXCLUSION },
- { "blend_support_hsl_hue", BLEND_HSL_HUE },
- { "blend_support_hsl_saturation", BLEND_HSL_SATURATION },
- { "blend_support_hsl_color", BLEND_HSL_COLOR },
- { "blend_support_hsl_luminosity", BLEND_HSL_LUMINOSITY },
- { "blend_support_all_equations", BLEND_ALL },
+ { "blend_support_multiply", BITFIELD_BIT(BLEND_MULTIPLY) },
+ { "blend_support_screen", BITFIELD_BIT(BLEND_SCREEN) },
+ { "blend_support_overlay", BITFIELD_BIT(BLEND_OVERLAY) },
+ { "blend_support_darken", BITFIELD_BIT(BLEND_DARKEN) },
+ { "blend_support_lighten", BITFIELD_BIT(BLEND_LIGHTEN) },
+ { "blend_support_colordodge", BITFIELD_BIT(BLEND_COLORDODGE) },
+ { "blend_support_colorburn", BITFIELD_BIT(BLEND_COLORBURN) },
+ { "blend_support_hardlight", BITFIELD_BIT(BLEND_HARDLIGHT) },
+ { "blend_support_softlight", BITFIELD_BIT(BLEND_SOFTLIGHT) },
+ { "blend_support_difference", BITFIELD_BIT(BLEND_DIFFERENCE) },
+ { "blend_support_exclusion", BITFIELD_BIT(BLEND_EXCLUSION) },
+ { "blend_support_hsl_hue", BITFIELD_BIT(BLEND_HSL_HUE) },
+ { "blend_support_hsl_saturation", BITFIELD_BIT(BLEND_HSL_SATURATION) },
+ { "blend_support_hsl_color", BITFIELD_BIT(BLEND_HSL_COLOR) },
+ { "blend_support_hsl_luminosity", BITFIELD_BIT(BLEND_HSL_LUMINOSITY) },
+ { "blend_support_all_equations", (1u << (BLEND_HSL_LUMINOSITY + 1)) - 2 },
};
for (unsigned i = 0; i < ARRAY_SIZE(map); i++) {
if (match_layout_qualifier($1, map[i].s, state) == 0) {
}
}
+ /* Layout qualifier for NV_viewport_array2. */
+ if (!$$.flags.i && state->stage != MESA_SHADER_FRAGMENT) {
+ if (match_layout_qualifier($1, "viewport_relative", state) == 0) {
+ $$.flags.q.viewport_relative = 1;
+ }
+
+ if ($$.flags.i && !state->NV_viewport_array2_enable) {
+ _mesa_glsl_error(& @1, state,
+ "qualifier `%s' requires "
+ "GL_NV_viewport_array2", $1);
+ }
+
+ if ($$.flags.i && state->NV_viewport_array2_warn) {
+ _mesa_glsl_warning(& @1, state,
+ "GL_NV_viewport_array2 layout "
+ "identifier `%s' used", $1);
+ }
+ }
+
if (!$$.flags.i) {
_mesa_glsl_error(& @1, state, "unrecognized layout identifier "
"`%s'", $1);