nir: Invalidate live SSA def information when making new SSA defs.
[mesa.git] / src / compiler / glsl / glsl_parser.yy
index 5a8f854ece8912607dcae85b8f031972f66dde9f..ec2dd6a05138c059f183a74d19f6464b9c7bd171 100644 (file)
@@ -33,6 +33,8 @@
 #include "glsl_parser_extras.h"
 #include "compiler/glsl_types.h"
 #include "main/context.h"
+#include "util/u_string.h"
+#include "util/format/u_format.h"
 
 #ifdef _MSC_VER
 #pragma warning( disable : 4065 ) // switch statement contains 'default' but no 'case' labels
@@ -90,6 +92,7 @@ static bool match_layout_qualifier(const char *s1, const char *s2,
    @$.last_line = 1;
    @$.last_column = 1;
    @$.source = 0;
+   @$.path = NULL;
 }
 
 %lex-param   {struct _mesa_glsl_parse_state *state}
@@ -97,6 +100,7 @@ static bool match_layout_qualifier(const char *s1, const char *s2,
 
 %union {
    int n;
+   int64_t n64;
    float real;
    double dreal;
    const char *identifier;
@@ -131,40 +135,17 @@ static bool match_layout_qualifier(const char *s1, const char *s2,
       ast_node *then_statement;
       ast_node *else_statement;
    } selection_rest_statement;
+
+   const glsl_type *type;
 }
 
-%token ATTRIBUTE CONST_TOK BOOL_TOK FLOAT_TOK INT_TOK UINT_TOK DOUBLE_TOK
-%token BREAK BUFFER CONTINUE DO ELSE FOR IF DISCARD RETURN SWITCH CASE DEFAULT
-%token BVEC2 BVEC3 BVEC4 IVEC2 IVEC3 IVEC4 UVEC2 UVEC3 UVEC4 VEC2 VEC3 VEC4 DVEC2 DVEC3 DVEC4
+%token ATTRIBUTE CONST_TOK
+%token <type> BASIC_TYPE_TOK
+%token BREAK BUFFER CONTINUE DO ELSE FOR IF DEMOTE DISCARD RETURN SWITCH CASE DEFAULT
 %token CENTROID IN_TOK OUT_TOK INOUT_TOK UNIFORM VARYING SAMPLE
 %token NOPERSPECTIVE FLAT SMOOTH
-%token MAT2X2 MAT2X3 MAT2X4
-%token MAT3X2 MAT3X3 MAT3X4
-%token MAT4X2 MAT4X3 MAT4X4
-%token DMAT2X2 DMAT2X3 DMAT2X4
-%token DMAT3X2 DMAT3X3 DMAT3X4
-%token DMAT4X2 DMAT4X3 DMAT4X4
-%token SAMPLER1D SAMPLER2D SAMPLER3D SAMPLERCUBE SAMPLER1DSHADOW SAMPLER2DSHADOW
-%token SAMPLERCUBESHADOW SAMPLER1DARRAY SAMPLER2DARRAY SAMPLER1DARRAYSHADOW
-%token SAMPLER2DARRAYSHADOW SAMPLERCUBEARRAY SAMPLERCUBEARRAYSHADOW
-%token ISAMPLER1D ISAMPLER2D ISAMPLER3D ISAMPLERCUBE
-%token ISAMPLER1DARRAY ISAMPLER2DARRAY ISAMPLERCUBEARRAY
-%token USAMPLER1D USAMPLER2D USAMPLER3D USAMPLERCUBE USAMPLER1DARRAY
-%token USAMPLER2DARRAY USAMPLERCUBEARRAY
-%token SAMPLER2DRECT ISAMPLER2DRECT USAMPLER2DRECT SAMPLER2DRECTSHADOW
-%token SAMPLERBUFFER ISAMPLERBUFFER USAMPLERBUFFER
-%token SAMPLER2DMS ISAMPLER2DMS USAMPLER2DMS
-%token SAMPLER2DMSARRAY ISAMPLER2DMSARRAY USAMPLER2DMSARRAY
-%token SAMPLEREXTERNALOES
-%token IMAGE1D IMAGE2D IMAGE3D IMAGE2DRECT IMAGECUBE IMAGEBUFFER
-%token IMAGE1DARRAY IMAGE2DARRAY IMAGECUBEARRAY IMAGE2DMS IMAGE2DMSARRAY
-%token IIMAGE1D IIMAGE2D IIMAGE3D IIMAGE2DRECT IIMAGECUBE IIMAGEBUFFER
-%token IIMAGE1DARRAY IIMAGE2DARRAY IIMAGECUBEARRAY IIMAGE2DMS IIMAGE2DMSARRAY
-%token UIMAGE1D UIMAGE2D UIMAGE3D UIMAGE2DRECT UIMAGECUBE UIMAGEBUFFER
-%token UIMAGE1DARRAY UIMAGE2DARRAY UIMAGECUBEARRAY UIMAGE2DMS UIMAGE2DMSARRAY
 %token IMAGE1DSHADOW IMAGE2DSHADOW IMAGE1DARRAYSHADOW IMAGE2DARRAYSHADOW
 %token COHERENT VOLATILE RESTRICT READONLY WRITEONLY
-%token ATOMIC_UINT
 %token SHARED
 %token STRUCT VOID_TOK WHILE
 %token <identifier> IDENTIFIER TYPE_IDENTIFIER NEW_IDENTIFIER
@@ -173,6 +154,7 @@ static bool match_layout_qualifier(const char *s1, const char *s2,
 %token <real> FLOATCONSTANT
 %token <dreal> DOUBLECONSTANT
 %token <n> INTCONSTANT UINTCONSTANT BOOLCONSTANT
+%token <n64> INT64CONSTANT UINT64CONSTANT
 %token <identifier> FIELD_SELECTION
 %token LEFT_OP RIGHT_OP
 %token INC_OP DEC_OP LE_OP GE_OP EQ_OP NE_OP
@@ -185,6 +167,7 @@ static bool match_layout_qualifier(const char *s1, const char *s2,
 %token VERSION_TOK EXTENSION LINE COLON EOL INTERFACE OUTPUT
 %token PRAGMA_DEBUG_ON PRAGMA_DEBUG_OFF
 %token PRAGMA_OPTIMIZE_ON PRAGMA_OPTIMIZE_OFF
+%token PRAGMA_WARNING_ON PRAGMA_WARNING_OFF
 %token PRAGMA_INVARIANT_ALL
 %token LAYOUT_TOK
 %token DOT_TOK
@@ -222,7 +205,7 @@ static bool match_layout_qualifier(const char *s1, const char *s2,
 %type <type_specifier> type_specifier
 %type <type_specifier> type_specifier_nonarray
 %type <array_specifier> array_specifier
-%type <identifier> basic_type_specifier_nonarray
+%type <type> basic_type_specifier_nonarray
 %type <fully_specified_type> fully_specified_type
 %type <function> function_prototype
 %type <function> function_header
@@ -267,6 +250,7 @@ static bool match_layout_qualifier(const char *s1, const char *s2,
 %type <n> unary_operator
 %type <expression> function_identifier
 %type <node> external_declaration
+%type <node> pragma_statement
 %type <declarator_list> init_declarator_list
 %type <declarator_list> single_declaration
 %type <expression> initializer
@@ -274,6 +258,7 @@ static bool match_layout_qualifier(const char *s1, const char *s2,
 %type <node> declaration
 %type <node> declaration_statement
 %type <node> jump_statement
+%type <node> demote_statement
 %type <node> interface_block
 %type <interface_block> basic_interface_block
 %type <struct_specifier> struct_specifier
@@ -349,10 +334,10 @@ version_statement:
    ;
 
 pragma_statement:
-   PRAGMA_DEBUG_ON EOL
-   | PRAGMA_DEBUG_OFF EOL
-   | PRAGMA_OPTIMIZE_ON EOL
-   | PRAGMA_OPTIMIZE_OFF EOL
+   PRAGMA_DEBUG_ON EOL { $$ = NULL; }
+   | PRAGMA_DEBUG_OFF EOL { $$ = NULL; }
+   | PRAGMA_OPTIMIZE_ON EOL { $$ = NULL; }
+   | PRAGMA_OPTIMIZE_OFF EOL { $$ = NULL; }
    | PRAGMA_INVARIANT_ALL EOL
    {
       /* Pragma invariant(all) cannot be used in a fragment shader.
@@ -374,6 +359,18 @@ pragma_statement:
       } else {
          state->all_invariant = true;
       }
+
+      $$ = NULL;
+   }
+   | PRAGMA_WARNING_ON EOL
+   {
+      void *mem_ctx = state->linalloc;
+      $$ = new(mem_ctx) ast_warnings_toggle(true);
+   }
+   | PRAGMA_WARNING_OFF EOL
+   {
+      void *mem_ctx = state->linalloc;
+      $$ = new(mem_ctx) ast_warnings_toggle(false);
    }
    ;
 
@@ -451,6 +448,20 @@ primary_expression:
       $$->set_location(@1);
       $$->primary_expression.uint_constant = $1;
    }
+   | INT64CONSTANT
+   {
+      void *ctx = state->linalloc;
+      $$ = new(ctx) ast_expression(ast_int64_constant, NULL, NULL, NULL);
+      $$->set_location(@1);
+      $$->primary_expression.int64_constant = $1;
+   }
+   | UINT64CONSTANT
+   {
+      void *ctx = state->linalloc;
+      $$ = new(ctx) ast_expression(ast_uint64_constant, NULL, NULL, NULL);
+      $$->set_location(@1);
+      $$->primary_expression.uint64_constant = $1;
+   }
    | FLOATCONSTANT
    {
       void *ctx = state->linalloc;
@@ -845,7 +856,9 @@ declaration:
          }
       }
       block->layout = block->default_layout;
-
+      if (!block->layout.push_to_global(& @1, state)) {
+         YYERROR;
+      }
       $$ = $1;
    }
    ;
@@ -881,7 +894,7 @@ function_header:
       $$->return_type = $1;
       $$->identifier = $2;
 
-      if ($1->qualifier.flags.q.subroutine) {
+      if ($1->qualifier.is_subroutine_decl()) {
          /* add type for IDENTIFIER search */
          state->symbols->add_type($2, glsl_type::get_subroutine_instance($2));
       } else
@@ -902,6 +915,23 @@ parameter_declarator:
       $$->identifier = $2;
       state->symbols->add_variable(new(state) ir_variable(NULL, $2, ir_var_auto));
    }
+   | layout_qualifier type_specifier any_identifier
+   {
+      if (state->allow_layout_qualifier_on_function_parameter) {
+         void *ctx = state->linalloc;
+         $$ = new(ctx) ast_parameter_declarator();
+         $$->set_location_range(@2, @3);
+         $$->type = new(ctx) ast_fully_specified_type();
+         $$->type->set_location(@2);
+         $$->type->specifier = $2;
+         $$->identifier = $3;
+         state->symbols->add_variable(new(state) ir_variable(NULL, $3, ir_var_auto));
+      } else {
+         _mesa_glsl_error(&@1, state,
+                          "is is not allowed on function parameter");
+         YYERROR;
+      }
+   }
    | type_specifier any_identifier array_specifier
    {
       void *ctx = state->linalloc;
@@ -921,6 +951,9 @@ parameter_declaration:
    {
       $$ = $2;
       $$->type->qualifier = $1;
+      if (!$$->type->qualifier.push_to_global(& @1, state)) {
+         YYERROR;
+      }
    }
    | parameter_qualifier parameter_type_specifier
    {
@@ -930,6 +963,9 @@ parameter_declaration:
       $$->type = new(ctx) ast_fully_specified_type();
       $$->type->set_location_range(@1, @2);
       $$->type->qualifier = $1;
+      if (!$$->type->qualifier.push_to_global(& @1, state)) {
+         YYERROR;
+      }
       $$->type->specifier = $2;
    }
    ;
@@ -1145,6 +1181,9 @@ fully_specified_type:
       $$ = new(ctx) ast_fully_specified_type();
       $$->set_location_range(@1, @2);
       $$->qualifier = $1;
+      if (!$$->qualifier.push_to_global(& @1, state)) {
+         YYERROR;
+      }
       $$->specifier = $2;
       if ($$->specifier->structure != NULL &&
           $$->specifier->structure->is_declaration) {
@@ -1199,14 +1238,18 @@ layout_qualifier_id:
            state->ARB_conservative_depth_enable ||
            state->is_version(420, 0))) {
          if (match_layout_qualifier($1, "depth_any", state) == 0) {
-            $$.flags.q.depth_any = 1;
+            $$.flags.q.depth_type = 1;
+            $$.depth_type = ast_depth_any;
          } else if (match_layout_qualifier($1, "depth_greater", state) == 0) {
-            $$.flags.q.depth_greater = 1;
+            $$.flags.q.depth_type = 1;
+            $$.depth_type = ast_depth_greater;
          } else if (match_layout_qualifier($1, "depth_less", state) == 0) {
-            $$.flags.q.depth_less = 1;
+            $$.flags.q.depth_type = 1;
+            $$.depth_type = ast_depth_less;
          } else if (match_layout_qualifier($1, "depth_unchanged",
                                            state) == 0) {
-            $$.flags.q.depth_unchanged = 1;
+            $$.flags.q.depth_type = 1;
+            $$.depth_type = ast_depth_unchanged;
          }
 
          if ($$.flags.i && state->AMD_conservative_depth_warn) {
@@ -1290,12 +1333,11 @@ layout_qualifier_id:
       }
 
       /* Layout qualifiers for ARB_shader_image_load_store. */
-      if (state->ARB_shader_image_load_store_enable ||
-          state->is_version(420, 310)) {
+      if (state->has_shader_image_load_store()) {
          if (!$$.flags.i) {
             static const struct {
                const char *name;
-               GLenum format;
+               enum pipe_format format;
                glsl_base_type base_type;
                /** Minimum desktop GLSL version required for the image
                 * format.  Use 130 if already present in the original
@@ -1306,46 +1348,56 @@ layout_qualifier_id:
                unsigned required_essl;
                /* NV_image_formats */
                bool nv_image_formats;
+               bool ext_qualifiers;
             } map[] = {
-               { "rgba32f", GL_RGBA32F, GLSL_TYPE_FLOAT, 130, 310, false },
-               { "rgba16f", GL_RGBA16F, GLSL_TYPE_FLOAT, 130, 310, false },
-               { "rg32f", GL_RG32F, GLSL_TYPE_FLOAT, 130, 0, true },
-               { "rg16f", GL_RG16F, GLSL_TYPE_FLOAT, 130, 0, true },
-               { "r11f_g11f_b10f", GL_R11F_G11F_B10F, GLSL_TYPE_FLOAT, 130, 0, true },
-               { "r32f", GL_R32F, GLSL_TYPE_FLOAT, 130, 310, false },
-               { "r16f", GL_R16F, GLSL_TYPE_FLOAT, 130, 0, true },
-               { "rgba32ui", GL_RGBA32UI, GLSL_TYPE_UINT, 130, 310, false },
-               { "rgba16ui", GL_RGBA16UI, GLSL_TYPE_UINT, 130, 310, false },
-               { "rgb10_a2ui", GL_RGB10_A2UI, GLSL_TYPE_UINT, 130, 0, true },
-               { "rgba8ui", GL_RGBA8UI, GLSL_TYPE_UINT, 130, 310, false },
-               { "rg32ui", GL_RG32UI, GLSL_TYPE_UINT, 130, 0, true },
-               { "rg16ui", GL_RG16UI, GLSL_TYPE_UINT, 130, 0, true },
-               { "rg8ui", GL_RG8UI, GLSL_TYPE_UINT, 130, 0, true },
-               { "r32ui", GL_R32UI, GLSL_TYPE_UINT, 130, 310, false },
-               { "r16ui", GL_R16UI, GLSL_TYPE_UINT, 130, 0, true },
-               { "r8ui", GL_R8UI, GLSL_TYPE_UINT, 130, 0, true },
-               { "rgba32i", GL_RGBA32I, GLSL_TYPE_INT, 130, 310, false },
-               { "rgba16i", GL_RGBA16I, GLSL_TYPE_INT, 130, 310, false },
-               { "rgba8i", GL_RGBA8I, GLSL_TYPE_INT, 130, 310, false },
-               { "rg32i", GL_RG32I, GLSL_TYPE_INT, 130, 0, true },
-               { "rg16i", GL_RG16I, GLSL_TYPE_INT, 130, 0, true },
-               { "rg8i", GL_RG8I, GLSL_TYPE_INT, 130, 0, true },
-               { "r32i", GL_R32I, GLSL_TYPE_INT, 130, 310, false },
-               { "r16i", GL_R16I, GLSL_TYPE_INT, 130, 0, true },
-               { "r8i", GL_R8I, GLSL_TYPE_INT, 130, 0, true },
-               { "rgba16", GL_RGBA16, GLSL_TYPE_FLOAT, 130, 0, false },
-               { "rgb10_a2", GL_RGB10_A2, GLSL_TYPE_FLOAT, 130, 0, true },
-               { "rgba8", GL_RGBA8, GLSL_TYPE_FLOAT, 130, 310, false },
-               { "rg16", GL_RG16, GLSL_TYPE_FLOAT, 130, 0, false },
-               { "rg8", GL_RG8, GLSL_TYPE_FLOAT, 130, 0, true },
-               { "r16", GL_R16, GLSL_TYPE_FLOAT, 130, 0, false },
-               { "r8", GL_R8, GLSL_TYPE_FLOAT, 130, 0, true },
-               { "rgba16_snorm", GL_RGBA16_SNORM, GLSL_TYPE_FLOAT, 130, 0, false },
-               { "rgba8_snorm", GL_RGBA8_SNORM, GLSL_TYPE_FLOAT, 130, 310, false },
-               { "rg16_snorm", GL_RG16_SNORM, GLSL_TYPE_FLOAT, 130, 0, false },
-               { "rg8_snorm", GL_RG8_SNORM, GLSL_TYPE_FLOAT, 130, 0, true },
-               { "r16_snorm", GL_R16_SNORM, GLSL_TYPE_FLOAT, 130, 0, false },
-               { "r8_snorm", GL_R8_SNORM, GLSL_TYPE_FLOAT, 130, 0, true }
+               { "rgba32f", PIPE_FORMAT_R32G32B32A32_FLOAT, GLSL_TYPE_FLOAT, 130, 310, false, false },
+               { "rgba16f", PIPE_FORMAT_R16G16B16A16_FLOAT, GLSL_TYPE_FLOAT, 130, 310, false, false },
+               { "rg32f", PIPE_FORMAT_R32G32_FLOAT, GLSL_TYPE_FLOAT, 130, 0, true, false },
+               { "rg16f", PIPE_FORMAT_R16G16_FLOAT, GLSL_TYPE_FLOAT, 130, 0, true, false },
+               { "r11f_g11f_b10f", PIPE_FORMAT_R11G11B10_FLOAT, GLSL_TYPE_FLOAT, 130, 0, true, false },
+               { "r32f", PIPE_FORMAT_R32_FLOAT, GLSL_TYPE_FLOAT, 130, 310, false, false },
+               { "r16f", PIPE_FORMAT_R16_FLOAT, GLSL_TYPE_FLOAT, 130, 0, true, false },
+               { "rgba32ui", PIPE_FORMAT_R32G32B32A32_UINT, GLSL_TYPE_UINT, 130, 310, false, false },
+               { "rgba16ui", PIPE_FORMAT_R16G16B16A16_UINT, GLSL_TYPE_UINT, 130, 310, false, false },
+               { "rgb10_a2ui", PIPE_FORMAT_R10G10B10A2_UINT, GLSL_TYPE_UINT, 130, 0, true, false },
+               { "rgba8ui", PIPE_FORMAT_R8G8B8A8_UINT, GLSL_TYPE_UINT, 130, 310, false, false },
+               { "rg32ui", PIPE_FORMAT_R32G32_UINT, GLSL_TYPE_UINT, 130, 0, true, false },
+               { "rg16ui", PIPE_FORMAT_R16G16_UINT, GLSL_TYPE_UINT, 130, 0, true, false },
+               { "rg8ui", PIPE_FORMAT_R8G8_UINT, GLSL_TYPE_UINT, 130, 0, true, false },
+               { "r32ui", PIPE_FORMAT_R32_UINT, GLSL_TYPE_UINT, 130, 310, false, false },
+               { "r16ui", PIPE_FORMAT_R16_UINT, GLSL_TYPE_UINT, 130, 0, true, false },
+               { "r8ui", PIPE_FORMAT_R8_UINT, GLSL_TYPE_UINT, 130, 0, true, false },
+               { "rgba32i", PIPE_FORMAT_R32G32B32A32_SINT, GLSL_TYPE_INT, 130, 310, false, false },
+               { "rgba16i", PIPE_FORMAT_R16G16B16A16_SINT, GLSL_TYPE_INT, 130, 310, false, false },
+               { "rgba8i", PIPE_FORMAT_R8G8B8A8_SINT, GLSL_TYPE_INT, 130, 310, false, false },
+               { "rg32i", PIPE_FORMAT_R32G32_SINT, GLSL_TYPE_INT, 130, 0, true, false },
+               { "rg16i", PIPE_FORMAT_R16G16_SINT, GLSL_TYPE_INT, 130, 0, true, false },
+               { "rg8i", PIPE_FORMAT_R8G8_SINT, GLSL_TYPE_INT, 130, 0, true, false },
+               { "r32i", PIPE_FORMAT_R32_SINT, GLSL_TYPE_INT, 130, 310, false, false },
+               { "r16i", PIPE_FORMAT_R16_SINT, GLSL_TYPE_INT, 130, 0, true, false },
+               { "r8i", PIPE_FORMAT_R8_SINT, GLSL_TYPE_INT, 130, 0, true, false },
+               { "rgba16", PIPE_FORMAT_R16G16B16A16_UNORM, GLSL_TYPE_FLOAT, 130, 0, true, false },
+               { "rgb10_a2", PIPE_FORMAT_R10G10B10A2_UNORM, GLSL_TYPE_FLOAT, 130, 0, true, false },
+               { "rgba8", PIPE_FORMAT_R8G8B8A8_UNORM, GLSL_TYPE_FLOAT, 130, 310, false, false },
+               { "rg16", PIPE_FORMAT_R16G16_UNORM, GLSL_TYPE_FLOAT, 130, 0, true, false },
+               { "rg8", PIPE_FORMAT_R8G8_UNORM, GLSL_TYPE_FLOAT, 130, 0, true, false },
+               { "r16", PIPE_FORMAT_R16_UNORM, GLSL_TYPE_FLOAT, 130, 0, true, false },
+               { "r8", PIPE_FORMAT_R8_UNORM, GLSL_TYPE_FLOAT, 130, 0, true, false },
+               { "rgba16_snorm", PIPE_FORMAT_R16G16B16A16_SNORM, GLSL_TYPE_FLOAT, 130, 0, true, false },
+               { "rgba8_snorm", PIPE_FORMAT_R8G8B8A8_SNORM, GLSL_TYPE_FLOAT, 130, 310, false, false },
+               { "rg16_snorm", PIPE_FORMAT_R16G16_SNORM, GLSL_TYPE_FLOAT, 130, 0, true, false },
+               { "rg8_snorm", PIPE_FORMAT_R8G8_SNORM, GLSL_TYPE_FLOAT, 130, 0, true, false },
+               { "r16_snorm", PIPE_FORMAT_R16_SNORM, GLSL_TYPE_FLOAT, 130, 0, true, false },
+               { "r8_snorm", PIPE_FORMAT_R8_SNORM, GLSL_TYPE_FLOAT, 130, 0, true, false },
+
+               /* From GL_EXT_shader_image_load_store: */
+               /* base_type is incorrect but it'll be patched later when we know
+                * the variable type. See ast_to_hir.cpp */
+               { "size1x8", PIPE_FORMAT_R8_SINT, GLSL_TYPE_VOID, 130, 0, false, true },
+               { "size1x16", PIPE_FORMAT_R16_SINT, GLSL_TYPE_VOID, 130, 0, false, true },
+               { "size1x32", PIPE_FORMAT_R32_SINT, GLSL_TYPE_VOID, 130, 0, false, true },
+               { "size2x32", PIPE_FORMAT_R32G32_SINT, GLSL_TYPE_VOID, 130, 0, false, true },
+               { "size4x32", PIPE_FORMAT_R32G32B32A32_SINT, GLSL_TYPE_VOID, 130, 0, false, true },
             };
 
             for (unsigned i = 0; i < ARRAY_SIZE(map); i++) {
@@ -1354,6 +1406,15 @@ layout_qualifier_id:
                     (state->NV_image_formats_enable &&
                      map[i].nv_image_formats)) &&
                    match_layout_qualifier($1, map[i].name, state) == 0) {
+                  /* Skip ARB_shader_image_load_store qualifiers if not enabled */
+                  if (!map[i].ext_qualifiers && !(state->ARB_shader_image_load_store_enable ||
+                                                  state->is_version(420, 310))) {
+                     continue;
+                  }
+                  /* Skip EXT_shader_image_load_store qualifiers if not enabled */
+                  if (map[i].ext_qualifiers && !state->EXT_shader_image_load_store_enable) {
+                     continue;
+                  }
                   $$.flags.q.explicit_image_format = 1;
                   $$.image_format = map[i].format;
                   $$.image_base_type = map[i].base_type;
@@ -1361,9 +1422,10 @@ layout_qualifier_id:
                }
             }
          }
+      }
 
-         if (!$$.flags.i &&
-             match_layout_qualifier($1, "early_fragment_tests", state) == 0) {
+      if (!$$.flags.i) {
+         if (match_layout_qualifier($1, "early_fragment_tests", state) == 0) {
             /* From section 4.4.1.3 of the GLSL 4.50 specification
              * (Fragment Shader Inputs):
              *
@@ -1381,6 +1443,79 @@ layout_qualifier_id:
 
             $$.flags.q.early_fragment_tests = 1;
          }
+
+         if (match_layout_qualifier($1, "inner_coverage", state) == 0) {
+            if (state->stage != MESA_SHADER_FRAGMENT) {
+               _mesa_glsl_error(& @1, state,
+                                "inner_coverage layout qualifier only "
+                                "valid in fragment shaders");
+            }
+
+           if (state->INTEL_conservative_rasterization_enable) {
+              $$.flags.q.inner_coverage = 1;
+           } else {
+              _mesa_glsl_error(& @1, state,
+                                "inner_coverage layout qualifier present, "
+                                "but the INTEL_conservative_rasterization extension "
+                                "is not enabled.");
+            }
+         }
+
+         if (match_layout_qualifier($1, "post_depth_coverage", state) == 0) {
+            if (state->stage != MESA_SHADER_FRAGMENT) {
+               _mesa_glsl_error(& @1, state,
+                                "post_depth_coverage layout qualifier only "
+                                "valid in fragment shaders");
+            }
+
+            if (state->ARB_post_depth_coverage_enable ||
+               state->INTEL_conservative_rasterization_enable) {
+               $$.flags.q.post_depth_coverage = 1;
+            } else {
+               _mesa_glsl_error(& @1, state,
+                                "post_depth_coverage layout qualifier present, "
+                                "but the GL_ARB_post_depth_coverage extension "
+                                "is not enabled.");
+            }
+         }
+
+         if ($$.flags.q.post_depth_coverage && $$.flags.q.inner_coverage) {
+            _mesa_glsl_error(& @1, state,
+                             "post_depth_coverage & inner_coverage layout qualifiers "
+                             "are mutually exclusive");
+         }
+      }
+
+      const bool pixel_interlock_ordered = match_layout_qualifier($1,
+         "pixel_interlock_ordered", state) == 0;
+      const bool pixel_interlock_unordered = match_layout_qualifier($1,
+         "pixel_interlock_unordered", state) == 0;
+      const bool sample_interlock_ordered = match_layout_qualifier($1,
+         "sample_interlock_ordered", state) == 0;
+      const bool sample_interlock_unordered = match_layout_qualifier($1,
+         "sample_interlock_unordered", state) == 0;
+
+      if (pixel_interlock_ordered + pixel_interlock_unordered +
+          sample_interlock_ordered + sample_interlock_unordered > 0 &&
+          state->stage != MESA_SHADER_FRAGMENT) {
+         _mesa_glsl_error(& @1, state, "interlock layout qualifiers: "
+                          "pixel_interlock_ordered, pixel_interlock_unordered, "
+                          "sample_interlock_ordered and sample_interlock_unordered, "
+                          "only valid in fragment shader input layout declaration.");
+      } else if (pixel_interlock_ordered + pixel_interlock_unordered +
+                 sample_interlock_ordered + sample_interlock_unordered > 0 &&
+                 !state->ARB_fragment_shader_interlock_enable &&
+                 !state->NV_fragment_shader_interlock_enable) {
+         _mesa_glsl_error(& @1, state,
+                          "interlock layout qualifier present, but the "
+                          "GL_ARB_fragment_shader_interlock or "
+                          "GL_NV_fragment_shader_interlock extension is not "
+                          "enabled.");
+      } else {
+         $$.flags.q.pixel_interlock_ordered = pixel_interlock_ordered;
+         $$.flags.q.pixel_interlock_unordered = pixel_interlock_unordered;
+         $$.flags.q.sample_interlock_ordered = sample_interlock_ordered;
+         $$.flags.q.sample_interlock_unordered = sample_interlock_unordered;
       }
 
       /* Layout qualifiers for tessellation evaluation shaders. */
@@ -1410,11 +1545,11 @@ layout_qualifier_id:
       if (!$$.flags.i) {
          static const struct {
             const char *s;
-            GLenum e;
+            enum gl_tess_spacing e;
          } map[] = {
-                 { "equal_spacing", GL_EQUAL },
-                 { "fractional_odd_spacing", GL_FRACTIONAL_ODD },
-                 { "fractional_even_spacing", GL_FRACTIONAL_EVEN },
+                 { "equal_spacing", TESS_SPACING_EQUAL },
+                 { "fractional_odd_spacing", TESS_SPACING_FRACTIONAL_ODD },
+                 { "fractional_even_spacing", TESS_SPACING_FRACTIONAL_EVEN },
          };
          for (unsigned i = 0; i < ARRAY_SIZE(map); i++) {
             if (match_layout_qualifier($1, map[i].s, state) == 0) {
@@ -1463,22 +1598,22 @@ layout_qualifier_id:
             const char *s;
             uint32_t mask;
          } map[] = {
-                 { "blend_support_multiply",       BLEND_MULTIPLY },
-                 { "blend_support_screen",         BLEND_SCREEN },
-                 { "blend_support_overlay",        BLEND_OVERLAY },
-                 { "blend_support_darken",         BLEND_DARKEN },
-                 { "blend_support_lighten",        BLEND_LIGHTEN },
-                 { "blend_support_colordodge",     BLEND_COLORDODGE },
-                 { "blend_support_colorburn",      BLEND_COLORBURN },
-                 { "blend_support_hardlight",      BLEND_HARDLIGHT },
-                 { "blend_support_softlight",      BLEND_SOFTLIGHT },
-                 { "blend_support_difference",     BLEND_DIFFERENCE },
-                 { "blend_support_exclusion",      BLEND_EXCLUSION },
-                 { "blend_support_hsl_hue",        BLEND_HSL_HUE },
-                 { "blend_support_hsl_saturation", BLEND_HSL_SATURATION },
-                 { "blend_support_hsl_color",      BLEND_HSL_COLOR },
-                 { "blend_support_hsl_luminosity", BLEND_HSL_LUMINOSITY },
-                 { "blend_support_all_equations",  BLEND_ALL },
+                 { "blend_support_multiply",       BITFIELD_BIT(BLEND_MULTIPLY) },
+                 { "blend_support_screen",         BITFIELD_BIT(BLEND_SCREEN) },
+                 { "blend_support_overlay",        BITFIELD_BIT(BLEND_OVERLAY) },
+                 { "blend_support_darken",         BITFIELD_BIT(BLEND_DARKEN) },
+                 { "blend_support_lighten",        BITFIELD_BIT(BLEND_LIGHTEN) },
+                 { "blend_support_colordodge",     BITFIELD_BIT(BLEND_COLORDODGE) },
+                 { "blend_support_colorburn",      BITFIELD_BIT(BLEND_COLORBURN) },
+                 { "blend_support_hardlight",      BITFIELD_BIT(BLEND_HARDLIGHT) },
+                 { "blend_support_softlight",      BITFIELD_BIT(BLEND_SOFTLIGHT) },
+                 { "blend_support_difference",     BITFIELD_BIT(BLEND_DIFFERENCE) },
+                 { "blend_support_exclusion",      BITFIELD_BIT(BLEND_EXCLUSION) },
+                 { "blend_support_hsl_hue",        BITFIELD_BIT(BLEND_HSL_HUE) },
+                 { "blend_support_hsl_saturation", BITFIELD_BIT(BLEND_HSL_SATURATION) },
+                 { "blend_support_hsl_color",      BITFIELD_BIT(BLEND_HSL_COLOR) },
+                 { "blend_support_hsl_luminosity", BITFIELD_BIT(BLEND_HSL_LUMINOSITY) },
+                 { "blend_support_all_equations",  (1u << (BLEND_HSL_LUMINOSITY + 1)) - 2 },
          };
          for (unsigned i = 0; i < ARRAY_SIZE(map); i++) {
             if (match_layout_qualifier($1, map[i].s, state) == 0) {
@@ -1516,6 +1651,83 @@ layout_qualifier_id:
          }
       }
 
+      /* Layout qualifiers for ARB_bindless_texture. */
+      if (!$$.flags.i) {
+         if (match_layout_qualifier($1, "bindless_sampler", state) == 0)
+            $$.flags.q.bindless_sampler = 1;
+         if (match_layout_qualifier($1, "bound_sampler", state) == 0)
+            $$.flags.q.bound_sampler = 1;
+
+         if (state->has_shader_image_load_store()) {
+            if (match_layout_qualifier($1, "bindless_image", state) == 0)
+               $$.flags.q.bindless_image = 1;
+            if (match_layout_qualifier($1, "bound_image", state) == 0)
+               $$.flags.q.bound_image = 1;
+         }
+
+         if ($$.flags.i && !state->has_bindless()) {
+            _mesa_glsl_error(& @1, state,
+                             "qualifier `%s` requires "
+                             "ARB_bindless_texture", $1);
+         }
+      }
+
+      if (!$$.flags.i &&
+          state->EXT_shader_framebuffer_fetch_non_coherent_enable) {
+         if (match_layout_qualifier($1, "noncoherent", state) == 0)
+            $$.flags.q.non_coherent = 1;
+      }
+
+      // Layout qualifiers for NV_compute_shader_derivatives.
+      if (!$$.flags.i) {
+         if (match_layout_qualifier($1, "derivative_group_quadsNV", state) == 0) {
+            $$.flags.q.derivative_group = 1;
+            $$.derivative_group = DERIVATIVE_GROUP_QUADS;
+         } else if (match_layout_qualifier($1, "derivative_group_linearNV", state) == 0) {
+            $$.flags.q.derivative_group = 1;
+            $$.derivative_group = DERIVATIVE_GROUP_LINEAR;
+         }
+
+         if ($$.flags.i) {
+            if (!state->has_compute_shader()) {
+               _mesa_glsl_error(& @1, state,
+                                "qualifier `%s' requires "
+                                "a compute shader", $1);
+            }
+
+            if (!state->NV_compute_shader_derivatives_enable) {
+               _mesa_glsl_error(& @1, state,
+                                "qualifier `%s' requires "
+                                "NV_compute_shader_derivatives", $1);
+            }
+
+            if (state->NV_compute_shader_derivatives_warn) {
+               _mesa_glsl_warning(& @1, state,
+                                  "NV_compute_shader_derivatives layout "
+                                  "qualifier `%s' used", $1);
+            }
+         }
+      }
+
+      /* Layout qualifier for NV_viewport_array2. */
+      if (!$$.flags.i && state->stage != MESA_SHADER_FRAGMENT) {
+         if (match_layout_qualifier($1, "viewport_relative", state) == 0) {
+            $$.flags.q.viewport_relative = 1;
+         }
+
+         if ($$.flags.i && !state->NV_viewport_array2_enable) {
+            _mesa_glsl_error(& @1, state,
+                             "qualifier `%s' requires "
+                             "GL_NV_viewport_array2", $1);
+         }
+
+         if ($$.flags.i && state->NV_viewport_array2_warn) {
+            _mesa_glsl_warning(& @1, state,
+                               "GL_NV_viewport_array2 layout "
+                               "identifier `%s' used", $1);
+         }
+      }
+
       if (!$$.flags.i) {
          _mesa_glsl_error(& @1, state, "unrecognized layout identifier "
                           "`%s'", $1);
@@ -1739,7 +1951,7 @@ subroutine_qualifier:
    | SUBROUTINE '(' subroutine_type_list ')'
    {
       memset(& $$, 0, sizeof($$));
-      $$.flags.q.subroutine_def = 1;
+      $$.flags.q.subroutine = 1;
       $$.subroutine_list = $3;
    }
    ;
@@ -1887,9 +2099,6 @@ type_qualifier:
        * precise qualifiers since these are useful in ARB_separate_shader_objects.
        * There is no clear spec guidance on this either.
        */
-      if (!state->has_420pack_or_es31() && $2.has_layout())
-         _mesa_glsl_error(&@1, state, "duplicate layout(...) qualifiers");
-
       $$ = $1;
       $$.merge_qualifier(& @1, state, $2, false, $2.has_layout());
    }
@@ -1905,7 +2114,7 @@ type_qualifier:
                           "duplicate auxiliary storage qualifier (centroid or sample)");
       }
 
-      if (!state->has_420pack_or_es31() &&
+      if ((!state->has_420pack_or_es31() && !state->EXT_gpu_shader4_enable) &&
           ($2.flags.q.precise || $2.flags.q.invariant ||
            $2.has_interpolation() || $2.has_layout())) {
          _mesa_glsl_error(&@1, state, "auxiliary storage qualifiers must come "
@@ -1919,8 +2128,13 @@ type_qualifier:
       /* Section 4.3 of the GLSL 1.20 specification states:
        * "Variable declarations may have a storage qualifier specified..."
        *  1.30 clarifies this to "may have one storage qualifier".
+       *
+       * GL_EXT_gpu_shader4 allows "varying out" in fragment shaders.
        */
-      if ($2.has_storage())
+      if ($2.has_storage() &&
+          (!state->EXT_gpu_shader4_enable ||
+           state->stage != MESA_SHADER_FRAGMENT ||
+           !$1.flags.q.varying || !$2.flags.q.out))
          _mesa_glsl_error(&@1, state, "duplicate storage qualifier");
 
       if (!state->has_420pack_or_es31() &&
@@ -2140,120 +2354,17 @@ type_specifier_nonarray:
    ;
 
 basic_type_specifier_nonarray:
-   VOID_TOK                 { $$ = "void"; }
-   | FLOAT_TOK              { $$ = "float"; }
-   | DOUBLE_TOK             { $$ = "double"; }
-   | INT_TOK                { $$ = "int"; }
-   | UINT_TOK               { $$ = "uint"; }
-   | BOOL_TOK               { $$ = "bool"; }
-   | VEC2                   { $$ = "vec2"; }
-   | VEC3                   { $$ = "vec3"; }
-   | VEC4                   { $$ = "vec4"; }
-   | BVEC2                  { $$ = "bvec2"; }
-   | BVEC3                  { $$ = "bvec3"; }
-   | BVEC4                  { $$ = "bvec4"; }
-   | IVEC2                  { $$ = "ivec2"; }
-   | IVEC3                  { $$ = "ivec3"; }
-   | IVEC4                  { $$ = "ivec4"; }
-   | UVEC2                  { $$ = "uvec2"; }
-   | UVEC3                  { $$ = "uvec3"; }
-   | UVEC4                  { $$ = "uvec4"; }
-   | DVEC2                  { $$ = "dvec2"; }
-   | DVEC3                  { $$ = "dvec3"; }
-   | DVEC4                  { $$ = "dvec4"; }
-   | MAT2X2                 { $$ = "mat2"; }
-   | MAT2X3                 { $$ = "mat2x3"; }
-   | MAT2X4                 { $$ = "mat2x4"; }
-   | MAT3X2                 { $$ = "mat3x2"; }
-   | MAT3X3                 { $$ = "mat3"; }
-   | MAT3X4                 { $$ = "mat3x4"; }
-   | MAT4X2                 { $$ = "mat4x2"; }
-   | MAT4X3                 { $$ = "mat4x3"; }
-   | MAT4X4                 { $$ = "mat4"; }
-   | DMAT2X2                { $$ = "dmat2"; }
-   | DMAT2X3                { $$ = "dmat2x3"; }
-   | DMAT2X4                { $$ = "dmat2x4"; }
-   | DMAT3X2                { $$ = "dmat3x2"; }
-   | DMAT3X3                { $$ = "dmat3"; }
-   | DMAT3X4                { $$ = "dmat3x4"; }
-   | DMAT4X2                { $$ = "dmat4x2"; }
-   | DMAT4X3                { $$ = "dmat4x3"; }
-   | DMAT4X4                { $$ = "dmat4"; }
-   | SAMPLER1D              { $$ = "sampler1D"; }
-   | SAMPLER2D              { $$ = "sampler2D"; }
-   | SAMPLER2DRECT          { $$ = "sampler2DRect"; }
-   | SAMPLER3D              { $$ = "sampler3D"; }
-   | SAMPLERCUBE            { $$ = "samplerCube"; }
-   | SAMPLEREXTERNALOES     { $$ = "samplerExternalOES"; }
-   | SAMPLER1DSHADOW        { $$ = "sampler1DShadow"; }
-   | SAMPLER2DSHADOW        { $$ = "sampler2DShadow"; }
-   | SAMPLER2DRECTSHADOW    { $$ = "sampler2DRectShadow"; }
-   | SAMPLERCUBESHADOW      { $$ = "samplerCubeShadow"; }
-   | SAMPLER1DARRAY         { $$ = "sampler1DArray"; }
-   | SAMPLER2DARRAY         { $$ = "sampler2DArray"; }
-   | SAMPLER1DARRAYSHADOW   { $$ = "sampler1DArrayShadow"; }
-   | SAMPLER2DARRAYSHADOW   { $$ = "sampler2DArrayShadow"; }
-   | SAMPLERBUFFER          { $$ = "samplerBuffer"; }
-   | SAMPLERCUBEARRAY       { $$ = "samplerCubeArray"; }
-   | SAMPLERCUBEARRAYSHADOW { $$ = "samplerCubeArrayShadow"; }
-   | ISAMPLER1D             { $$ = "isampler1D"; }
-   | ISAMPLER2D             { $$ = "isampler2D"; }
-   | ISAMPLER2DRECT         { $$ = "isampler2DRect"; }
-   | ISAMPLER3D             { $$ = "isampler3D"; }
-   | ISAMPLERCUBE           { $$ = "isamplerCube"; }
-   | ISAMPLER1DARRAY        { $$ = "isampler1DArray"; }
-   | ISAMPLER2DARRAY        { $$ = "isampler2DArray"; }
-   | ISAMPLERBUFFER         { $$ = "isamplerBuffer"; }
-   | ISAMPLERCUBEARRAY      { $$ = "isamplerCubeArray"; }
-   | USAMPLER1D             { $$ = "usampler1D"; }
-   | USAMPLER2D             { $$ = "usampler2D"; }
-   | USAMPLER2DRECT         { $$ = "usampler2DRect"; }
-   | USAMPLER3D             { $$ = "usampler3D"; }
-   | USAMPLERCUBE           { $$ = "usamplerCube"; }
-   | USAMPLER1DARRAY        { $$ = "usampler1DArray"; }
-   | USAMPLER2DARRAY        { $$ = "usampler2DArray"; }
-   | USAMPLERBUFFER         { $$ = "usamplerBuffer"; }
-   | USAMPLERCUBEARRAY      { $$ = "usamplerCubeArray"; }
-   | SAMPLER2DMS            { $$ = "sampler2DMS"; }
-   | ISAMPLER2DMS           { $$ = "isampler2DMS"; }
-   | USAMPLER2DMS           { $$ = "usampler2DMS"; }
-   | SAMPLER2DMSARRAY       { $$ = "sampler2DMSArray"; }
-   | ISAMPLER2DMSARRAY      { $$ = "isampler2DMSArray"; }
-   | USAMPLER2DMSARRAY      { $$ = "usampler2DMSArray"; }
-   | IMAGE1D                { $$ = "image1D"; }
-   | IMAGE2D                { $$ = "image2D"; }
-   | IMAGE3D                { $$ = "image3D"; }
-   | IMAGE2DRECT            { $$ = "image2DRect"; }
-   | IMAGECUBE              { $$ = "imageCube"; }
-   | IMAGEBUFFER            { $$ = "imageBuffer"; }
-   | IMAGE1DARRAY           { $$ = "image1DArray"; }
-   | IMAGE2DARRAY           { $$ = "image2DArray"; }
-   | IMAGECUBEARRAY         { $$ = "imageCubeArray"; }
-   | IMAGE2DMS              { $$ = "image2DMS"; }
-   | IMAGE2DMSARRAY         { $$ = "image2DMSArray"; }
-   | IIMAGE1D               { $$ = "iimage1D"; }
-   | IIMAGE2D               { $$ = "iimage2D"; }
-   | IIMAGE3D               { $$ = "iimage3D"; }
-   | IIMAGE2DRECT           { $$ = "iimage2DRect"; }
-   | IIMAGECUBE             { $$ = "iimageCube"; }
-   | IIMAGEBUFFER           { $$ = "iimageBuffer"; }
-   | IIMAGE1DARRAY          { $$ = "iimage1DArray"; }
-   | IIMAGE2DARRAY          { $$ = "iimage2DArray"; }
-   | IIMAGECUBEARRAY        { $$ = "iimageCubeArray"; }
-   | IIMAGE2DMS             { $$ = "iimage2DMS"; }
-   | IIMAGE2DMSARRAY        { $$ = "iimage2DMSArray"; }
-   | UIMAGE1D               { $$ = "uimage1D"; }
-   | UIMAGE2D               { $$ = "uimage2D"; }
-   | UIMAGE3D               { $$ = "uimage3D"; }
-   | UIMAGE2DRECT           { $$ = "uimage2DRect"; }
-   | UIMAGECUBE             { $$ = "uimageCube"; }
-   | UIMAGEBUFFER           { $$ = "uimageBuffer"; }
-   | UIMAGE1DARRAY          { $$ = "uimage1DArray"; }
-   | UIMAGE2DARRAY          { $$ = "uimage2DArray"; }
-   | UIMAGECUBEARRAY        { $$ = "uimageCubeArray"; }
-   | UIMAGE2DMS             { $$ = "uimage2DMS"; }
-   | UIMAGE2DMSARRAY        { $$ = "uimage2DMSArray"; }
-   | ATOMIC_UINT            { $$ = "atomic_uint"; }
+   VOID_TOK                 { $$ = glsl_type::void_type; }
+   | BASIC_TYPE_TOK         { $$ = $1; }
+   | UNSIGNED BASIC_TYPE_TOK
+   {
+      if ($2 == glsl_type::int_type) {
+         $$ = glsl_type::uint_type;
+      } else {
+         _mesa_glsl_error(&@1, state,
+                          "\"unsigned\" is only allowed before \"int\"");
+      }
+   }
    ;
 
 precision_qualifier:
@@ -2278,14 +2389,22 @@ struct_specifier:
    STRUCT any_identifier '{' struct_declaration_list '}'
    {
       void *ctx = state->linalloc;
-      $$ = new(ctx) ast_struct_specifier(ctx, $2, $4);
+      $$ = new(ctx) ast_struct_specifier($2, $4);
       $$->set_location_range(@2, @5);
       state->symbols->add_type($2, glsl_type::void_type);
    }
    | STRUCT '{' struct_declaration_list '}'
    {
       void *ctx = state->linalloc;
-      $$ = new(ctx) ast_struct_specifier(ctx, NULL, $3);
+
+      /* All anonymous structs have the same name. This simplifies matching of
+       * globals whose type is an unnamed struct.
+       *
+       * It also avoids a memory leak when the same shader is compiled over and
+       * over again.
+       */
+      $$ = new(ctx) ast_struct_specifier("#anon_struct", $3);
+
       $$->set_location_range(@2, @4);
    }
    ;
@@ -2310,10 +2429,29 @@ struct_declaration:
       ast_fully_specified_type *const type = $1;
       type->set_location(@1);
 
-      if (type->qualifier.flags.i != 0)
-         _mesa_glsl_error(&@1, state,
-                         "only precision qualifiers may be applied to "
-                         "structure members");
+      if (state->has_bindless()) {
+         ast_type_qualifier input_layout_mask;
+
+         /* Allow to declare qualifiers for images. */
+         input_layout_mask.flags.i = 0;
+         input_layout_mask.flags.q.coherent = 1;
+         input_layout_mask.flags.q._volatile = 1;
+         input_layout_mask.flags.q.restrict_flag = 1;
+         input_layout_mask.flags.q.read_only = 1;
+         input_layout_mask.flags.q.write_only = 1;
+         input_layout_mask.flags.q.explicit_image_format = 1;
+
+         if ((type->qualifier.flags.i & ~input_layout_mask.flags.i) != 0) {
+            _mesa_glsl_error(&@1, state,
+                             "only precision and image qualifiers may be "
+                             "applied to structure members");
+         }
+      } else {
+         if (type->qualifier.flags.i != 0)
+            _mesa_glsl_error(&@1, state,
+                             "only precision qualifiers may be applied to "
+                             "structure members");
+      }
 
       $$ = new(ctx) ast_declarator_list(type);
       $$->set_location(@2);
@@ -2394,6 +2532,7 @@ simple_statement:
    | switch_statement
    | iteration_statement
    | jump_statement
+   | demote_statement
    ;
 
 compound_statement:
@@ -2456,6 +2595,15 @@ statement_list:
       $$ = $1;
       $$->link.insert_before(& $2->link);
    }
+   | statement_list extension_statement
+   {
+      if (!state->allow_extension_directive_midshader) {
+         _mesa_glsl_error(& @1, state,
+                          "#extension directive is not allowed "
+                          "in the middle of a shader");
+         YYERROR;
+      }
+   }
    ;
 
 expression_statement:
@@ -2683,11 +2831,21 @@ jump_statement:
    }
    ;
 
+demote_statement:
+   DEMOTE ';'
+   {
+      void *ctx = state->linalloc;
+      $$ = new(ctx) ast_demote_statement();
+      $$->set_location(@1);
+   }
+   ;
+
 external_declaration:
    function_definition      { $$ = $1; }
    | declaration            { $$ = $1; }
-   | pragma_statement       { $$ = NULL; }
+   | pragma_statement       { $$ = $1; }
    | layout_defaults        { $$ = $1; }
+   | ';'                    { $$ = NULL; }
    ;
 
 function_definition:
@@ -2713,11 +2871,6 @@ interface_block:
    {
       ast_interface_block *block = (ast_interface_block *) $2;
 
-      if (!state->has_420pack_or_es31() && block->layout.has_layout()) {
-         _mesa_glsl_error(&@1, state, "duplicate layout(...) qualifiers");
-         YYERROR;
-      }
-
       if (!$1.merge_qualifier(& @1, state, block->layout, false,
                               block->layout.has_layout())) {
          YYERROR;
@@ -2855,10 +3008,6 @@ layout_uniform_defaults:
    layout_qualifier layout_uniform_defaults
    {
       $$ = $1;
-      if (!state->has_420pack_or_es31()) {
-         _mesa_glsl_error(&@1, state, "duplicate layout(...) qualifiers");
-         YYERROR;
-      }
       if (!$$.merge_qualifier(& @1, state, $2, false, true)) {
          YYERROR;
       }
@@ -2870,10 +3019,6 @@ layout_buffer_defaults:
    layout_qualifier layout_buffer_defaults
    {
       $$ = $1;
-      if (!state->has_420pack_or_es31()) {
-         _mesa_glsl_error(&@1, state, "duplicate layout(...) qualifiers");
-         YYERROR;
-      }
       if (!$$.merge_qualifier(& @1, state, $2, false, true)) {
          YYERROR;
       }
@@ -2885,10 +3030,6 @@ layout_in_defaults:
    layout_qualifier layout_in_defaults
    {
       $$ = $1;
-      if (!state->has_420pack_or_es31()) {
-         _mesa_glsl_error(&@1, state, "duplicate layout(...) qualifiers");
-         YYERROR;
-      }
       if (!$$.merge_qualifier(& @1, state, $2, false, true)) {
          YYERROR;
       }
@@ -2908,10 +3049,6 @@ layout_out_defaults:
    layout_qualifier layout_out_defaults
    {
       $$ = $1;
-      if (!state->has_420pack_or_es31()) {
-         _mesa_glsl_error(&@1, state, "duplicate layout(...) qualifiers");
-         YYERROR;
-      }
       if (!$$.merge_qualifier(& @1, state, $2, false, true)) {
          YYERROR;
       }
@@ -2935,6 +3072,10 @@ layout_defaults:
              merge_qualifier(& @1, state, $1, false)) {
          YYERROR;
       }
+      if (!state->default_uniform_qualifier->
+             push_to_global(& @1, state)) {
+         YYERROR;
+      }
    }
    | layout_buffer_defaults
    {
@@ -2943,6 +3084,10 @@ layout_defaults:
              merge_qualifier(& @1, state, $1, false)) {
          YYERROR;
       }
+      if (!state->default_shader_storage_qualifier->
+             push_to_global(& @1, state)) {
+         YYERROR;
+      }
 
       /* From the GLSL 4.50 spec, section 4.4.5:
        *
@@ -2957,14 +3102,20 @@ layout_defaults:
    | layout_in_defaults
    {
       $$ = NULL;
-      if (!$1.merge_into_in_qualifier(& @1, state, $$, true)) {
+      if (!$1.merge_into_in_qualifier(& @1, state, $$)) {
+         YYERROR;
+      }
+      if (!state->in_qualifier->push_to_global(& @1, state)) {
          YYERROR;
       }
    }
    | layout_out_defaults
    {
       $$ = NULL;
-      if (!$1.merge_into_out_qualifier(& @1, state, $$, true)) {
+      if (!$1.merge_into_out_qualifier(& @1, state, $$)) {
+         YYERROR;
+      }
+      if (!state->out_qualifier->push_to_global(& @1, state)) {
          YYERROR;
       }
    }